Home
¦ Reviews ¦ Progs
1421 - 1426 ¦2000AD Prog 1426
|
2000AD
Prog 1426 - 16 February 2005 |
Synopsis by David
Knight
1st Review by Iain Nixon
2nd Opinion by Leigh Shepherd
Summaries
and reviews contain spoilers for this issue. |
Cover by Andy Clarke &
Chris Blythe IN:
It does look very nice. The image itself looks cool, though it seems to show one
(maybe two) characters that haven’t been featured yet (the samurai with
the gun could just be a standard warrior). I like the colouring, so it’s
no surprise that the colouring’s the work of Chris Blythe.
LS: It's
very...red. It perfectly illustrates the story inside, I suppose, though most
prominence is given to a rather boring looking samurai chap, rather than the giant
robots and skull faced assassins.
|
|
 |
Script:
John Wagner
|
Art:
D'israeli
|
|
Letters:
Tom Frame
|
Colours:
Len O Grady |
|
| Horror
in Emergency Camp 4 - Part 2
 |
Nosferatu
on the prowl... |
Synopsis: In
a camp for citizens displaced by the Total War bombing campaign, the judges arrest
the perps guilty of selling cannibal meat contaminated with alien toxins. Judges
find the remains of the corpse butchered by the meat sellers, partially dissolved
by alien digestive enzymes. A Nosferatu, nearly extinct on its homeworld of Garlokk,
is believed to be stalking the camp.
The judges find
the bodies of a murdered couple not killed by the alien. A judge examines the
bodies and declares the killing not to be the work of the vampire they’re
searching for. Word spreads through the camp, and soon the citizens are gripped
by a vampire panic, and a perp is staked to death as a vampire after stabbing
a fellow refugee.
The judges use
a sniffer drone to follow the alien’s trail, but reach a dead end. Meanwhile,
having disguised itself using its shape-changing ability, the Nosferatu lures
a bare-knuckle fighter and would-be mugger to a dark alley and drains his life
force.
|
|
IN: Well, compared to the other story featuring a shape shifting alien (Nikolai
Dante) this one wins hands down. I guess this is because in Dredd there are the
side effects of the rumours of the Nosferatu in the shanty town/camp as well as
the job of hunting down the shape changing beast.
A quibble though,
I thought the nosferatu looked a bit too comical with the hat on, and I didn’t
really like the panel with it changing shape, given the size of the panel, the
shape changing could have been straddled over two panels (each one showing the
nosferatu in one form- mid transformation, then real nosferatu) It’s only
a small quibble though, it’s still a good story with great art in all other
respects.
LS:
Let's talk about Disraeli's
art because, although the story is interesting enough, the art is the real draw
here. Some people on the official site have complained about Dredd being too skinny.
This is madness of the highest order, as skinny Dredd is the only Dredd I recognise!
They've also muttered about the Nosferatu looking a bit rubbish. Now this one
I can see to a degree, but for my £1.60, the carnival mask version we have
here is as sinister as we've seen the Nosferatu (most especially in the transformation
sequence).
But the thing that
pretty much everyone agrees on is that Disraeli's art is top notch. The level
of detail we see here puts just about every other artist on Dredd of recent times
to shame, and very few have come close to just how "right" Disraeli's
Mega City looks. From citizens to vehicles and buildings, everything convinces
as part of the same world that was depicted by the likes of McMahon, McCarthy
and Gibson.
The storyline itself
may not be the most original, but it more than makes up for that in terms of atmosphere,
with a great storytelling device in the last two pages when the action alternates
between the false vampire and the real victim.
|
|
 |
Script:
Kek-W |
Art:
Warren Pleece |
| Letters:
Ellie de Ville |
|
|
| Part
5
 |
The
ball starts tripping |
Synopsis: The
Blues play a league match vs the Roundheads, a team dressed as Cromwellian soldiers
in body armour. Blues player Shakespeare using the Roundheads’ Ironsides
armour against them by grabbing hold of the Roundhead with the ball and crossing
anti-grav boards with him. The inertia-less drives cancel each other out and the
heavier Roundhead player falls to the ground, leaving Shakes in possession of
the ball. After a momentary hesitation, Shakespeare overcomes the effects of a
hallucinogen released by the ball and scores a goal. The game is drawn 1-1.
Minger leers at Shaila and Donna, having seen a holo-porn projection
of Shaila. Danny takes Shaila aside and tells her they’ve seen her in ‘The
Karma Sutra Girls’. Shaila explains to Danny that in desperation she allowed
a pornographer to make a bitmap of her for holo-porn, and that the images Minger
downloaded weren’t real. Danny tells Shaila he knew it wasn’t her
because he knows her mannerisms too well, and says it wouldn’t have mattered
to him if it really had been her in the holo-projection. Shaila kisses Danny out
the nose and embraces him for being such a good friend.
Elsewhere, things
are not as they seem. The image of Shaila embracing Danny appears in an imaging
apparatus connected to a series of headless bodies lying in a laboratory or chamber.
|
|
IN: This is
not as bad, now I’m used to it. Maybe it’s a grower, maybe my defences
have worn down, I can’t put my finger on it. The match sequence was more
entertaining, and at last there seems to be a bit of character development Danny
the horse face and Shaila, even it does turn out that she’s from a stereotypical
Asian family.
The best part of
the story, is the last panel. It raises a good amount of speculation. Are Danny
et all just part of a virtual reality game ? Are their abilities being downloaded
to create another team ? Or something else ?
LS:
There's always a problem
with sports strips - how do you actually depict the action in a way that is exciting,
without tons of exposition explaining every rule point? It's exceedingly difficult,
and you get the sense that Kek-W, knowing this, is sensibly trying to move the
focus onto the characters instead. However, the danger with this is twofold.
Firstly, it makes
the sports action rather anti-climactic, with yet another match called off, and
the dull result of a draw for the team. Secondly the characters have to be strong
enough to engage your sympathies, and they've failed to do that (with Minger being
the only character I could actually name without referring to the strip).
The art is probably
hampered by the computer colouring, which looks like it's been transported through
time from about 10 years ago. I've no problem with artists experimenting with
computer colours, but (as with John Ridgeway's stuff over in the Meg) it's probably
best if you experiment on your hard drive first, rather than the pages of the
Galaxy's Greatest.
The only thing
of real interest is the unusual cliffhanger, which at least has me wondering where
the story is going - hopefully in a direction that makes it all a bit more exciting.
|
|
 |
Script:
Steve Parkhouse |
Art:
Steve Parkhouse |
| Letters:
Steve Parkhouse |
|
|
| Part
1
 |
Heads
roll |
Synopsis: A
mutant army supported by giant battle robots and fighter aircraft attacks the
Great Wall of China. The wall is protected by poorly armed garrisons; and a demonic
fighter who moves seemingly like a ghost fights on the side of the mutants. In
its wake the mutant army leaves no bodies. The mutant warlord Chang and his demonic
champion Kabal discuss their progress and their search for a sword known as the
Dragon.
Four days later,
two of Chang’s scouts find the sword. Kabal appears out of nowhere and they
hand it to him, only for him to kill them with it. Kabal pronounces that ‘Dragon
Moon has returned’.
|
|
IN: As a first episode it’s a bit hard to judge it just yet. There seems
to be an odd juxtaposition of futuristic, historic (ancient and 1950’s),
and magical elements in this story. I do like the art for the most part, but I
don’t feel the same about the colouring, it seems a bit flat in places,
and odd colours seem to be chosen in places. It might just be me, but I think
this would look better in black and white.
PW:
It's always difficult
to say much after just one episode, but there are already signs that this isn't
really going to be my cup of tea. Firstly, the strip makes a lot more sense if
you read the summary box in Tharg's Nerve Centre (It tells you who Chang is for
starters), but read on it's own, it can be a little hard to follow who is on who's
side - the mutants don't look very mutated, for example. Secondly, it's all very
mystical, with ghostly beings popping up at the appropriate time to discover magical
weapons, and kill people for daring to talk like Gollum.
I'm not a great
fan of Parkhouse's art, so there's not much in this for me as yet, but there's
time yet for it to develop.
|
|
|
Script:
Rob Williams |
Art:
Simon Coleby |
| Letters:
Tom Frame |
|
|
|
Rock and a hard place - part 2
 |
Dirty
Frank rocks... |
Synopsis:
Dirty Frank is undercover as rock svengali Nick Rasputin, investigating a bombing
campaign targeted at rock bands. Frank is asked to plat a tune to prove to the
band Kill Kill Kill Kill that he really is Nick Rasputin before they will let
him come on board as their new manager. He impresses them with his rendition of
Klegg Meat Harvest, having downloaded Rasputin’s mannerisms earlier in preparation,
and using a voice chip to sound like him. Frank reports to Thora, a fellow undercover
judge, before going to stake out a performance by The Cursed Turf, his band’s
only remaining rivals.
At the gig, Dirty
Frank sees Kill Kill Kill Kill’s lead singer, Aarghhh, sneaking backstage.
He is challenged by a security droid and immobilised by the neck. Dirty Frank
comes to Aarghhh’s rescue, threatening the robot with unarmed combat.
|
IN: I'm really liking this strip, filled with lots of funny lines - for example:
“Guitarist is called Bloodaxe. Seems to loathe Arrgh. Creative differences,
largely related to cheese disagreements…”
I’m a fan
of Simon Coleby’s art. It’s distinctive, but doesn’t jar with
Henry Flint’s style either.
LS: Another
out and out comedy story for Low Life. Given that Rob Williams has done some of
my least favourite stories in the past few years (Asylum and Family), and Simon
Coleby was once one of the artists that I really didnt look forward to seeing
in my prog, this fills the issue remarkably well. It's all very silly, and the
jokes are sometimes a bit too knowing (Wally squad Judges must be chosen from
the ranks for their comic timing and quipping skills) but it's all good fun for
the five pages it's there for.
Colebys art is
miles away from his earlier stuff in terms of quality, and while it's still not
my favourite art, and can still be a bit tricky to follow at times, it suits the
strip very well.
|
|
 |
Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
|
|
| Agent
of Destruction - Part 5
 |
Kraken
had watched too many old Dracula movies... |
Synopsis: Nikolai,
Lauren and Marguerite are still on board the military research platform evading
Kraken, who is possessed by the bio-weapon. Dante’s mother tells them she
is going to board the platform but they tell her to stay away and keep Kraken
isolated on the base. Dante instructs Lauren and Marguerite to sabotage all the
base’s aircraft but one, which they are to use to escape. Marguerite sends
Lauren to do the task alone, choosing to go with Dante instead, and confides in
him that she is in love with his mother.
Kraken attacks
Dante and Marguerite, and demands to know where Dante has hidden his children.
Dante tells him he’ll never find them, and fires his Huntsman rifle at the
oil platform’s apex, triggering an explosion.
|
|
IN: Marguerite says she has a thing for Dante’s mother and Dante is
upset/sorry and it isn’t very clear. When he does say sorry, he looks very
ill/quite a bit older all of a sudden, the Kraken attacks, and Dante shoots at
the rig making it explode. There was a brief mention of Kraken telling us what
he wanted to do (get the children, from the first episode.) All a bit boring and
a bit annoying really.
LS: If
I had enough time before reviewing this, I'd like to go back and read all the
post Tsar wars stories. I'm aware of whats going on, with the various doublecrosses
and such that have been set up, but I'm sure a refresher of exactly what the stakes
are for Dante would help put this into perspective. As it is, this episode is
just a bit of a runaround, with Batsputin another in a long line of quasi-magical
plot points (like Dante's "magic" swords and gun-that-can-kill-anything-ever)
that can threaten to undermine the more emotional and realistic elements of the
story.
John Burns art
does the job of pushing the story as it is along, but you sense that even he may
be getting bored with the same old things to draw.
|
|
Overall
IN:
Good Dredd, great
Low life, and perhaps surprisingly an okay SCB, Tiger Sun Dragon Moon is also
okay, but I really need to read a few more episodes to really judge it. Dante
is the rotten apple in this barrel, for sure.
LS: Not
the greatest the progs been in recent times, but the Dredd continues to keep up
the standard we've seen since Total war started - hopefully we'll be spared Alan
Grant fillers for a while yet...
Best Story
IN:
Low Life
LS: Judge
Dredd
Give
your own comments about this week's issue in the review
forum.
Want to write a
review? Let
us know.
|