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1416 - 1420 ¦2000AD "Prog 2005"

2000AD "Prog 2005"-
15 December 2004
Cover by Mark Harrison Synopsis
and review by Gavin Hanly
2nd Opinion by Richmond Clements
Summaries and reviews contain spoilers for this issue.
GH: A
fairly enjoyable cover from Mark Harrison, making a significant departure from
the style we're all used to from Durham Red. There are some great touches here,
notably the Dante/Jenny moment, but the cover does seem a little self congratulatory.
This is a key "jump
on" moment for new readers and I can't help think that it should be designed
with that purpose in mind, as opposed to throwing a sly wink at the readers who
already know who all these characters are. Certainly, the phrase "All new
stories" should be bandied around here somewhere, and it should sell itself
more as a special issue. So, in all, a nice cover, but one which seems to rather
miss the point.
RC: There’s
a lot going on in this cover. Every time I look at it, I see something I hadn’t
spotted before.
One thing stands
out however, and that’s the fact that it’s a bit of a mess. It’s
not eye-catching as a cover to this sort of prog should be. And the fact that
it’s a cartoony style of art doesn’t excuse some of the basic anatomy
problems, like Slaine’s left arm and Dante’s right.
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Script:
John Wagner
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Art:
Andrew Currie
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Letters:
Tom Frame
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| Christmas
with the Blints
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Oola
and Homer's old look... |
Synopsis: (Continued
from their previous appearance) Oola and Homer Blint have escaped to Brit
Cit where, after face changes, they have started up a euthanasia clinic - legal
in Brit Cit. However, a new run of non-sanctioned euthanasia killings have started
in Brit Cit and Dredd has been brought in to investigate. Dredd feels that most
of them are copycats, but one killing raises his suspicions, and also those of
Homer, who accuses his wife. She admits to some of the killings, as it wasn't
the same when they "want it". Later, she decides that Homer isn't committed
to the mission and that he'll be her next killing - having bought him a death
suit for the occasion - planned for Christmas day. Homer loses his nerve and phones
the judges, but hangs up before giving Olla up.
On Christmas day,
after a busy day art the clinic, Oola prepares Homer, but it's too late - and
he's called the judges again. They arrive after she's already injected Homer but
manage to save him. The judges race after a hoverporter, believing her to be on
board, but Dredd, seeing footprints in the snow, thinks otherwise. He follows
the prints, finally catching Oola Blint. Homer and Oola are locked up in the same
cell - but Oola no longer speaks to an ever more exasperated Homer...
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GH: After the non-stop action of the past few weeks, a Christmas flavoured
Dredd tale is very welcome this issue. Christmas tales used to be a staple of
many comics at this time of year, but American publishers seem to have shyed away
from them recently. However, 2000AD's weekly frequency means there's always room
for some festive celebrations. The
Blint saga had to wind up sooner or later, and if the Angel of Mercy was going
to get her just reward, I guess Christmas was the time to do it.
By far, the best
element of this tale is the interaction between Oola and Homer, as Homer begins
to see that he has no choice but to shop his wife. The relationship here has always
been the most enjoyable part of the Blint tales, with Oola's quiet and insane
determination set against her husband's weak willed nature. This conclusion is
fairly simple tale, but laced with a few memorable touches. Oola's ed to refrain
from killing even when it's her job, as well as her distaste of the copycats highlights
her insanity more than ever. Plus her treatment of Homer at the end, as if he
is already dead, indicates that this might not be the last we see of the Blints.
Andrew Currie turns
in an excellent job on the art duties. Ok, he might put in the odd celebrity here
and there (Morgan Freeman and Steve Buscemi to name a couple), but he keeps the
story moving well, never turning in a dull panel. He also clearly enjoyed drawing
the well endowed Oola, who rarely wears too much throughout the entire strip.
A good choice of artist for what is more of a character - led piece than an action-
fest. Special mention goes to Chris Blythe for creating some wonderful effects
on the snowy scenes too.
As for the end
of the Blints? It's a little anticlimactic. The panel of the judges finding the
empty hover porter breaks up the shots of Dredd following Oola's prints, making
the confrontation a little confusing. But a low key end was just what the character
deserves, and the closing shots make up for any disappointment, with Homer in
for a long silent stay in the cubes.
RC:
This story, while fun and funny, with some great characters, does seem to
be designed to fill twelve pages, rather than tell a story over twelve pages.
Given that criticism, this is a fun tale to read.
The art is nice,
reminiscent in places of John Burns’ earlier Dredd work, and of course,
the colours are bloody awesome.
Couple of niggles
though. This story might as well not have been set in Brit Cit for all we saw
of the city. There is no real flavour of being somewhere else, and this isn’t
helped by the unimaginative uniforms that the Brit judges are wearing. Still,
glad to see that Oola and Homer are still alive at the end, I wouldn’t say
no to hearing from them again.
Talking of being
alive, Morgan Freeman must be nearly 200 in this story!
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Annie Parkhouse |
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Weird War Tales
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Magister
shows his power... |
Synopsis: (Continued
from the last series) Professor Brand visits Michael Magister, locked
away on "Smallpox Island" off Scotland. He's a high level telepath/telekene
and previous member of Department Q - kept uinder heavy guard. He tells Brand
about Operation Doppelganger, of which there is no record since Magister destroyed
all written records in 1952.
Department Q were
after two Nazi telepaths in London. They subdued one of the telepaths and took
her to Magister for questioning. She tried to fight back, but Magister tore her
mind apart while finding the information they needed, stopped too late by one
of the department, Farralay. They discover that Hitler was setting up homunculi
labs, planning to assassinate world leaders and replace them with Nazi controlled
doubles.
A U Boat of the
doubles was due to take the place of the members of department Q, but they attack
first, destroying the submarine. They discover the location of the main lab and
send a bombing expedition to destroy it. Thule responded, but Nestor made their
bombers pick the wrong target with a cabal of "spell mumblers" sacrificing
Coventry instead, where 1400 people were killed. Brand, appalled by what he has
heard, gets up to leave. Magister says he looks forward to meeting again, and
hopes he brings his fiance next time...
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GH: Rennie's been promising us tales of department Q for some time and this
is just the sort of thing we were waiting for. Set as a self-contained tale, this
seems ideal for Prog 2005. Following the relatively disappointing last outing
for the Caballistics, this concentrates far more on the character-driven aspect
and intrigue of the series which has always worked so well. We don't get enough
Caballistics as it is, so it seems to make more sense to stick to pushing forward
the overall plot, as opposed to getting distracted by monsters in film studios.
This lays some
interesting ground for future episodes - not least the character of Magister,
who clearly seems far too powerful to be cooped up in "Smallpox Island"
for too long (a nice aside to Silence of the Lambs there). While I'm unsure of
the remaining members of Department Q being enough to sustain a spin-off series,
there's more than enough plot elements laid down here to catch up on in future
episodes of Caballistics.
Reardon's art is
on top form as usual, and he continues to improve with every issue. Let's hope
he sticks around for a lot longer and doesn't get tempted away by Vertigo...
RC: This
is the one that fans for this series have been waiting on. The ‘original’
team had been hinted at, and even a tantalising glimpse of them given at one point,
so when Rennie revealed he was working on this tale, expectations went sky high.
Could it possibly live up to the high hopes we had for it?
Bloody right it
does. It doesn’t just meet the fans expectations, it easily surpasses them.
Dom Reardon’s
art just gets better and better, as he conveys atmosphere effortlessly. And just
have a look at the second page in the strip. This could have been just as easily
a page full of talking heads, but in the hands of Reardon it becomes something
quite brilliant.
This is not to
say Rennie is off in the script department. Not only has he left the reader desperate
for more tales of the old team, but also introduced an interesting new villain
in the shape of Magister.
Tharg, please,
tell Rennie he’s getting no more alcohol until he’s written another
years worth of these.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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| Dunce
Macabre
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Sinister
and Dexter have a joint bad hair day... |
Synopsis: Sinister
and Dexter are at Bar None, talking about their last target who ran away from
them into a semi trailer - doing their job for them. They then continue to tell
Vijay about previous stupid targets. One was a pavement artist who drew his own
chalk outline before they killed him, one hid in a wardrobe - forgetting that
it was the only thing in the room at the time.
Another was a high
wire act who tried to escape using tram overhead lines - forgetting that they
were live. Another locked himself in a bulletproof freezer, but forgot that he
couldn't open if from the inside. One raced off in his car, forgetting that he
was on the top of a multi-story carpark, and finally Jeffy Mulville filled out
the fact totem incorrectly and called out a hit on himself.
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GH:
The high point of this episode of Sinister Dexter is Simon Davis' art, which seems
to be getting better every time we see it. There's a wonderful vibrancy to the
art this time around, which makes every page a joy to look at. That combined with
Sinister and Dexter's retro haircuts makes the episode well worth checking out.
As for the story
itself, it's a throwaway tale of stupid marks which is entertaining enough, despite
effectively being a series of one liners. Not so much a story, as a few jokes
bundled together. Not bad - but not a classic by any means.
RC:
Is it just me, or do these two seem to be going through a bit of a renaissance
at the moment?
This is a good
strip. Solid fun and funny scripting, and some lovely work from Davis.
Worth it just for
Dexter’s afro.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| The
Books of Invasions - Tara - Part 1
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Gael
gets an eyeful... |
Synopsis: (Continued
from the last series) Slaine, Gael and their army head for Tara, fighting
Shoggy Beasts on the way. Gael tells Slaine how he first me Scota, at the home
of the Pharaoh of Egypt. He was with Princess Fais, but that didn't stop Scota
coming onto him. Later Fais tells Gael that if he really wants to go to Scota,
she won't stand in his way. Gael jumps at the chance, but it was only a test,
and Gael failed miserably. Fais couldn't take the rejection to this day. Now a
Golamh, she dreams of getting back together with Gael, painting herself to look
like Scota.
As Slaine's army
arrives at Tara, the city is already under seige. Inside, Lady Leora prepares
her priestesses to run into battle to help Slaine defeat the Formorians. On the
battlefield, Fais tries to convince Gael to get back together with her, while
Slaine starts killing the sea demons.
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GH: There's no doubt that Clint Langley's art can look absolutely astounding.
As many have mentioned, it can occasionally look like a CGI enhanced photo strip,
but the artwork is so astoundingly detailed and well designed that this criticism
is easily forgiven. He's also steered well away from the overuse of dark tones,
which simply didn't print very well, and everything appears much clearer these
days. There is some stunning imagery on display here, from the party in Egypt
to the siege of Tara, and Langley always makes you spend extra time taking it
all in. A truly unique artist that potentially deserves a better vehicle.
As for the tale
itself? Slaine has never been one of my favourites, and over the past couple of
years has varied wildly in terms of quality. This episode is no different. There
are some enjoyable scenes in the the flashback, but once Slaine comes on the scene,
the strip takes itself far too seriously. He's just become a very dull character
- little more than a brute who gets into fights occasionally. At least Gael seems
to have something of a personality, and Fais makes for a good foil for him (with
the Formorians' slightly sarcastic massaging of their Golamhs' egos being a brilliant
touch).
But in the middle
of it all, Slaine just plods along from one interminable speech to another. And
those priestesses look like another borefest/adolescent wet dream waiting to happen.
The art makes it worth putting up with, but let's hope these books of invasion
start to actually get somewhere soon. I'm sure there's an overall plot arc here
somewhere, but I'll be damned if I can find it...
RC: Just
when you think he can’t get any better, he pulls it up yet again, to another
level only dreamed about by his peers. I am, of course, talking about Clint Langley.
I find the accusation that he uses photographs rather puzzling. There seems, to
me at least, to be an underlying insinuation in this that he can’t draw
because he uses a computer. This is, as you know, complete balls. Langley is creating
art for grudsake. He is pushing the envelope more than any other artist I know.
It’s a pity
then that he’s let down here by some risible dialogue. ‘So when will
you show me how to twang my bow’... I’m guessing I wasn’t the
only one cringing at this clunker.
Having said that,
I’m hopeful for what’s to come, it looks like we’re going to
be treated to a big fight next prog, and it’s about time too.
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Script:
Alan Grant |
Art:
Ian Gibson |
| Letters:
Tom Frame |
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| The
Davinchy Code
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Stogie
gets propositioned.. |
Synopsis: Samantha,
Stogie and Hoagy are looking for somewhere to set up shop as robo hunters. They
find a place listed as "dirt cheap" as it's previous owner was disintegrated
by a hand grenade and it's infested with Robo roaches. Soon after they settle
in, two robo heavies burst in and tell her that the previous tenant, a Mr Davinchy
stole a million creds and has it hidden in the apartment - leaving only one clue
"It's here... but it is not there". They give her 24 hours to find the
money.
Later, Hoagy finds
them a client, by landing on her when falling out the window. She'd lost her robodog,
when she went to see Mr Davinchy about her lost robocat.
Later, Samantha
visits the local club to find out more about Davinchy, but just ends up getting
into a fight over the holopgraphic dancers. The next day, the heavies return,
but Samantha is prepared and has installed an electromagnet in the wall. She gets
ready to shoot the heavies for their rewards, but Stogie, also affixed to the
wall deactivates the magnet so he can watch - releasing the heavies too.
They are about
to shoot Samantha when suddenly she works out where the loot is - hidden behind
a holographic projection of a fake ceiling. The heavies take the box of cash,
but also inside the box is the missing robodog who takes one of them through the
window while Samantha shoots the other. Samantha gets a reward for getting the
money back, taken in a bank heist, and the reward for the Krays - a nice start
to her business.
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GH: The last
series of Robo Hunter was a major disappointment, enlivened by some wonderful
art from Ian Gibson. However, this one-off seems to show something of a turnaround.
As Samantha has finally accepted her calling, we can thankfully get down to developing
her character and situation more. The absence of the old Sam Slade helps too,
as two similarly grouchy Robo Hunters in one strip was proving to be rather dull.
So this one off tale sees a distinct raise in quality, with the overall crux of
the tale holding together well, supported by some of the insaner elements of humour
that ave been a staple of Robo hunter stories in the past. Elements like the window
that keeps getting broken, Stogie's astonishing stupidity and the robo ads all
raised a smile. So on the basis of this showing, there may well be hope for Robo
Hunter yet.
However, the improvement
in the script area has seen a notable reduction in the quality of the artwork.
Gibson still turns in an acceptable job, but it's well below what he achieved
for the previous two series. While his new Samantha Slade design works much better
than before, being much less a rehash of Sam Slade, there's a distinct sign of
the artwork for this tale being a little rushed. A shame, but not a dead loss,
since Gibson on a bad day is better than many other artists on a good one.
RC: I was
not expecting to like this strip. I had been assured that it wasn’t going
to be any good.
Maybe despite this, or maybe because of my low expectations,
I had a great time reading this. It’s light, it’s frothy and it’s
fun. It’s not going to change the world, it doesn’t have anything
to say about the human condition, by Hoagy says ‘Yup’, and Carlos
continues to think he’s a lot smarter and more able than he really is.
Nice to see Gibson filling up the panels again too. More of
this standard would be gratefully received.
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Script:
Ian Edginton |
Art:
D'israeli |
| Letters:
Tom Frame |
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| Chosen
Son
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Hastur
finds another victim... |
Synopsis: One
year out from Liverpool, Ashbless is making the captain dress up as Santa Claus
to entertain the people. He orders everyone to decorate the ship.
Elsewhere, a young
boy works down in the engine room, constantly tormented by the other engineers
and his boss. Later on, he hears a voice come from the depths of the ship and
is drawn to the furnace. There, he meets Hastur who tells him that he will help
him have revenge against those who would do him wrong. He turns him into one of
his monsters and lets him loose on the engineers.
Later, up on first
class, Ashbless finds his Christmas tree decorated with severed heads - a gift
from Hastur via the boy, who has now been converted to one of his own....
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GH: The return of Leviathan is a very welcome surprise, and it gives us everything
we could have wanted. The chance to show some more background to the journey of
the Leviathan is much appreciated, and gets around the issue of the main series
having a very finite end. There's plenty of scope for more Leviathan stories based
on this outing - potentially forcing on more of the characters that were introduced
in the main tale. Hopefully this will be more than just a one off, as this has
everything we liked about the original series: astoundingly good artwork, great
characterisation and even though we know how everything will turn out, Edginton
still manages to rack up the suspense all through the 5 pages.
Please let's have
some more of these in 2005!
RC: I’d
forgotten how much I liked Leviathan.
This tale is certainly
bittersweet. Reminding us as it does, of how good the story was, and at the same
time showing how much of a wasted opportunity it was when it ended so soon. These
would make a nice occasional series, in the style of the Tales of Telguth. Only
better.
Man, that D’Israeli:
he’s a god.
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Script:
Kek-W |
Art:
Warren Pleece |
| Letters:
Ellie de Ville |
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| PArt
1
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Minger
gets ready... |
Synopsis: In
Second City, Eurostate Six, Minger and Johnno have been selling Squid Ink in an
effort to get money together for the Grand Slam. But they are stopped by The Lords,
who accuse them of dealing on their turf. Minger tells them he's connected and
that his dad is Barry Macready before beating them with his board and hightailing
it to Danny's restaurant. Danny, someone with the face of a horse, works at the
King Chicken and helps fight the Lords. They are soon joined by Shaila Kapoor
and Donna who also join the fight.
Once things calm
down Danny is fired, and they all head to a Slamboarding Pit to qualify for the
regional Grandslam. Minger takes some drugs before starting. They practice using
a dead ball, and manage to get through - but now have to find five thousand to
play in the tournament.
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GH: Future
sport tales have been an infrequent staple of 2000AD since its very early days.
From Harlem Heroes to the Mean Arena, there seems to be a bizarre belief that
all series based around future sports are bound for success. However, in most
cases, they've turned out to be rather dismal failures. So why carry on with the
premise that Future Sport series work well? The blind hope that "maybe, this
time it'll be different?" Well, on the evidence of what we see here it looks
like history is going to repeat itself again.
Really, this is
a very unimpressive debut for Second City Blues. Leaving aside the general pointlessness
of trying to depict a sport in the pages of a comic - especially one where we
have absolutely no idea what they're supposed to be doing - the rest of the strip
just doesn't work at all. From dire moments like "watch in amazement as its
inertialess drive allows him to defy gravity" (did I really read that?) to
the final problem of how they are supposed to find "five thou in less than
a week". Well, why the hell didn't they think of that more seriously before
the trial?
Even Warren Pleece's
art seems far less inspired than usual, and he can't rescue this strip. Maybe
things will improve in upcoming week's but there's some ground to cover...
RC: Gavin,
can I leave this one out? Please..? Alright then, I’ll give it a go.
What I’m going to say is that it’s not really fair
to judge a strip in it’s entirety based on the first episode. Which is a
good thing, because as first episodes go, this is not the strongest thing I’ve
ever seen. Some poor exposition and the unforgivable ‘leg it’ make
for hard reading.
There could be some possible reasons for this though, let’s be fair. What
we may be reading is a clever pastiche of the sport tales we used to read in our
youth in comics like Warlord, Victor and the like. It may be aimed deliberately
at the younger end of the market, as an attempt to pull in the skater type 10-14
year olds. If it’s the former of these two scenarios, then it’s failed
somewhat, if it’s the latter, then I suggest we shut up and let it run,
and hopefully it’ll bring in some new readers.
Nice art though. I think it’d look even better in black
and white.
So, I’m
not that excited about what I’ve read here, but I’m not going to write
it off on the strength of one episode.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Agent
of Destruction - Part 1
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Dante
does a little foreshadowing... |
Synopsis: (Continued
from the last appearance) It is 2672 and Nikolai Dante is on one of his
mother's ships, getting ready to board another. Dante starts barking orders to
the consternation of the real Captain, Marko, but the men eagerly follow Dante's
lead. They easily take the ship, but Marko looks like he plans to rape one of
the women. Dante beats him back, as the captain orders his men to attack Dante.
But they've chosen Dante's side and he's forced to kill the Captain. They take
the possessions and Dante signs the ship, burning the Romanov crest into it.
Back at shore at
Escondida, the pirate haven, Dante has a procession of women meeting him in his
quarters. One of them leads a disgruntled ex to Dante's quarters, but Dante easily
defends himself. Marguerite arrives to take him to his mother, who has a mission
for him.
One of her spies
has identified an imperial plot in Pacifica, and his mother needs him to get the
spy out. She thinks Dante is out to take over as leader of the pirates, but Dante
says he was only protecting his mother's name and ship. He accuses her of "shirking
your responsibilities" and she hits out at him. They leave on bad terms.
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GH: The return of Dante to the prog is always call for celebration and this
is no exception. Once we get to the first double-page spread, it's clear that
we're in for another treat. Burns was somewhat uninspired on his latest Dredd
outing in the Megazine, but this shows him back on top form again, realising in
the battle scenes, as well as the more mundane situations while the men clean
the ship.
It's very clear
why Dante is one of the best loved creations in 2000AD of recent years, as Morrison
is able to slowly push the overall thread of the series forward while sending
Dante out on a number of parallel missions for his mother. There are many of threads
laid down by the past series - like wondering what happened to the two children
and what Dante's motivations really are here. But finding out should be a treat,
and it all makes me want to catch up with the trade collections that are coming
out. A strong return for one of 2000AD's best characters.
RC: Remember
when you were young? You had this really cool uncle that you hardly ever saw,
but when he did come round your house, you always looked forward to his arrival,
and had a bloody great time while he was there because he had a million great
stories, and your mum never quite approved of you spending time with him because
he was a bad influence, and he never stayed long enough, so you where always sad
when, all too soon, he went away again for ages?
That’s Dante.
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Overall
GH:
Looking back on it,
this was a fairly impressive end of year prog, after my first glance left me a
little unimpressed. Only one stinker (unfortunately due to continue in 2005) and
plenty of enjoyable tales. An extra long Droid Life is also a pleasure (even if
I'd rather have had a few droid life strips interspersed throughout the issue)
and Tharg's Alien Invasions once again make me want to meet Henry Flint's dealer.
Rogue Trooper looks
interesting from the preview (although we're all going to be a bit more wary this
time around) and the making of the cover was the kind of feature I'd like to see
more of - certainly another one of these instead of the Ace Garp feature would
have been preferable.
And finally - they
redesigned the Nerve Centre! So you can read it! Bloody hell, that is a
Christmas present.
RC: On first
reading, I didn’t think much of this ‘annual’. But on going
over it again for this review, I was surprised by how much of it I did enjoy.
I would liked to have seen more articles, like the deathmatch of a few years ago,
or the guide for art/script droids. The piece about the front cover was interesting,
but too brief to be of any use to any artists reading. The Rogue game preview
was tantalising, but could have done with some more meat on the bones. Nice Ace
Trucking picture, and a superb (as always) Droid Life.
Best Story
GH: Caballistics
Inc.
RC: Caballistics
Inc.
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your own comments about this week's issue in the review
forum.
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review? Let
us know.
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