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1416 - 1420 ¦2000AD Prog 1417

2000AD 1417 - 24 November
2004
Cover by Pye Synopsis
by David Knight
Review by Hugh Platt
3rd Opinion by WR Logan
Summaries and reviews contain spoilers for this issue.
HP: It’s
all a bit lacklustre, isn’t it? For something intended to represent a nuclear
firestorm, it seems to have been coloured with pastel shades. I’m sure I’d
like it a lot more if it was more vibrantly coloured. Not an ugly cover per se,
but one that’s definitely lacking a knock-out punch.
WRL: I’m
torn by this weeks cover. For one, I really like it but there’s something
missing that on closer inspection makes me think it could have been so much better.
Whether it’s due to Simon’s lack of detail in certain areas of Len’s
muted colours on what is an explosive cover means that it’s a good cover
but you feel that it could have been a great cover with some more work.
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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| Total
War - Part 10
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Time
runs out... |
Synopsis: The
eleventh nuclear bomb planted by Total War is discovered and removed to the Cursed
Earth dump, while plain clothes judges continue to look for the twelfth, suspected
to be on board a mopad (mobile apartment) touring round Sector Two on auto-pilot.
Vienna calls Dredd to say she is on her way to the Applied Genetics Facility in
Sector Two to sign Nimrod’s euthanasia papers. Dredd warns her to turn around
immediately, and judges at the AGF inform her that they are evacuating the facility.
Judges Royce and Clinger find the twelfth nuke.
In Texas City, a gun battle breaks out between judges and Total
War’s high command. Miah Daller, known as Frank, shoots Charlie the doubter,
before being hit in a hail of gunfire by Texas City judges. Frank triggers the
countdown to detonation on the remaining nuclear devices, and Texas City transmits
an alert to Mega-city One.
In the Cursed Earth,
the hoverporter carrying the eleventh bomb aborts its mission, but releases the
bomb too late to clear the blast zone. The bomb dump explodes, obliterating the
Cursed Earth scavengers investigating its contents. The twelfth device goes off
in Sector Two, causing widespread devastation. Vienna, in a borrowed car, is caught
in the shockwave, and her vehicle collides with a fallen bridge. Dredd, on the
periphery of the blast zone, fears the worst for his niece.
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HP: Even as Total War approaches its end, Wagner and Flint show no signs of
letting up. It’s also nice to see they haven’t lost the neat little
visual jokes: the broken sign for Dine At The Roof was something I missed first
time around, and the wide-eyed “Oh Grud – ” of Royce and Clinger
when faced with imminent immolation both give sly winks in an otherwise stern
script.
Last time I reviewed
Total War I had the first nuke to rave about, and now I’ve got what appears
to be the last. Although this doesn’t have the page-burning power of the
early cataclysms, the final page has the total force of a nuclear wind at a scale
closer than anything else we’ve seen so far. In my opinion at least, Blythe
and Flint have raised their reputation as the premier Dredd art team even higher
over the last ten weeks.
Wagner threw us
a real curve ball with Nimrod. After 10 weeks speculating he was going to save
the city from the nukes, it now seems certain that he’s going to be the
one to save Vienna. By sidestepping the obvious, Wagner’s kept an air of
unpredictability going throughout the entire series.
Dredd’s mask
has slipped somewhat with the danger to Vienna. In the hands of any other writer,
this would probably swing too near “crying baby story” syndrome, but
Wagner keeps most of Dredd’s icy comportment intact, allowing only what
little concern he can muster to break through.
Total War’s
not just the highlight of Dredd this year, but the highlight of the prog.
WRL:
The Dredd story of the year, the thrill of the year even. Wagner & Flint have
produced a classic I have loved every episode, every page and panel and can’t
wax lyrical enough about it. From the episode where Dredd & Roffman just talk
and we see the various camera shots of Roffman tracking down the suspect to this
week’s episode and the twelfth nuke going off. This has made me feel like
when we old gits go on about 2000’s previous golden era’s when you
just wished the next 7 days would pass by so that you could read the next part.
Total War, Total Thrill Power.
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Script:
John Higgins & Mindy Newell |
Art:
John Higgins |
| Letters:
Tom Frame |
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Part 6
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The
plan revealed... |
Synopsis: The
secret service have been expecting Kilquo to return to the facility where they
trained her, but they are surprised to learn that she is accompanied by agent
Corsino, and furthermore that he is also a Kakkakian, a fact of which they were
previously unaware. Corsino (an alien named Kolquak) leads Kilquo down through
the facility to a vault containing ‘Operation: Jonah’, where a trans-dimensional
ship disguised as a Route Master bus lies at the centre of a maze for security.
The intelligence
chief orders his geneticist Dr. Ellis to mobilise an army of cloned Kakkakian
assassins against Kilquo and Kolquak, despite the doctor’s protestations
that the clones are emotionally unstable, which explains the suicide of one after
carrying out an assassination mission in Paris. Kilquo and Kolquak arrive at the
centre of the maze to find they have been headed off by the intelligence chief
and his clone assassin army.
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HP:
I never read the original
Freaks, but I was always willing to give Faces a chance. But it’s just trying
to pack too many ideas into too little space, and it suffers as a result. Earth
seems to want to invade Kakkak, Kakkak is about to invade Earth, Carl’s
still in jail, there’s an army of clone assassins stalking the corridors
of the secret service, and it still doesn’t seem to know which idea it wants
to focus on. Maybe it’ll all come together in spectacular fashion, but right
now it’s descended into a big confusing mess.
It’s not
helped by art that really rubs my thrill-receptors the wrong way. The two uninspired,
and if I’m honest, ugly splash pages don’t help. Or the page of Kilquo
and Kolqak arguing their way through the maze. In fact, the whole of this episode
looks muddy and flat, even compared to earlier episodes. The grimy-looking greyscale
looks even worse when you hold it up to the more “traditional” black
and whites of Steve Yeowell at the back of the prog. It’s not helped by
the fact that almost every human in the whole story looks near-identical.
WRL:
Faces seems to be a story that has split some of the readership, love or loath
it type comments abound but even without digging out the old progs for a recap
I’m on the side that’s enjoying it. There’s something about
John Higgins’ artwork that I’ve always liked but I’ve always
found it hard to say why. This may be a story that in years to come people may
have trouble remembering but whilst it’s appearing in the Prog it’s
keeping me entertained.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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| Tooth
& Claw - part 7
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Random
starts to come apart... |
Synopsis: Lobster
Random is chained to a sacrificial altar dedicated to the omnidevil Warathaal
by Professor Cadmium Redd and his wife. The widow reanimated Redd’s remains
in a chemgrade golemsuit, and Redd formulated a plan to get back to planet N-19
with the help of a lobster trooper. Cadmium Redd explains to Lobster Random that
his lobster claws were not a genetic modification, but limb grafts delivered from
another dimension by Warathaal, who promised Redd immortality in exchange for
his obedience. The lobster troopers’ imperviousness to pain and inability
to sleep were also granted by Warathaal, a fact that the professor covered up
by performing unnecessary brain surgery on his lobster troopers for show.
Redd chops off
one of Random’s claws as an offering to Warathaal, and is seemingly obliterated
by lightning from the wormhole over Nixx. Redd’s widow, full of remorse,
rushes to rescue Random, but leaves him to the mercy of the bounty hunters Hogg
and Pin when they appear. Pin proceeds to punch Random in the face repeatedly.
Just as things are looking bad for Lobster Random, Professor Cadmium Redd returns
in the shape of a giant crustacean, granted immortality by Warathaal.
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HP: So we finally get an explanation behind those claws
– as well as the reveal as to where this series has really been heading.
And it hasn’t been a disappointed.
Carl Critchlow’s unique palate of colours has been up
to the task of handling the greyed-out flashbacks to Lobster’s past, and
have maintained the right level of mentalism the whole way through. It’s
a shame that some panels are half obscured by vast swathes of Simon Spurrier’s
expositional boxes, but if he’s going to reward us with nuggets like “alpha-level
screaming mentalist aresgike with metaphysical psychodelia and delusions of grandeur”
then I’m more than happy to indulge him with the boxes.
To complain that Lobster isn’t as funny this week as it
has been previously would be like finding a £5 on the floor and not picking
it up because it’s not £10.
The return of Hogg
and Pin (and an unfeasibly large gun) will hopefully not herald their terminal
exit from Random’s universe. If they can somehow escape from a giant demonic
lobster beast of Cadmium Redd, then it’d be nice to see them on Random’s
tail again sometime.
WRL:
Lobster random is another strip that I find it difficult to put into words why
I like it. I may not clamour for its return when it’s out of the Prog but
whilst it is it gets my vote as one of the stories that I’m enjoying reading.
Maybe I’m mellowing with age and instead of trying to deconstruct the reasons
why I like or dislike something I just go with what my Thrill Receptors tell me
as I’m reading it.
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Script:
Colin Clayton & Chris Dows |
Art:
Laurence Campbell & David Roach |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Recalibration Part 2
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Synnamon
under the knife |
Synopsis: Marshal
Cromwell and Dr. Banks monitor Synnamon’s vital signs in a medical lab while
her unconscious mind goes over her memories. She is dreaming about leading the
Nottingham Dominion in New Nottingham City in 2113. Synnamon, under the name of
Jahanara Kirmani, appears to have been the leader of a band of rebel fighters
seeking freedom from the U.S.E.
A Dominion mole
named Reisenbeck, inside The Castle, informs the Dominion that Major Arthur Cromwell
of the Earth Security Directorate will be present at the target during that night’s
Dominion raid. Synnamon leads a raid aimed at planting mines under The Castle
and capturing Cromwell alive. Entering the building, Jahanara and her squad discover
they have been duped, and the security forces have them surrounded.
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HP:
It’s all a bit
confusing really. There are a lot more questions than there are answers. Why does
everyone call Synnamon “Jahanara? How does Synnamon end up working for the
ESD? Maybe Clayton and Dows are trying to make the story enigmatic, but it just
has the effect of being frustrating. Hopefully this will all be revealed next
week.
David Roach taking
over the inks has definitely given the whole franchise a crisper look. The gritty
urban warfare look is a great contrast to the slick and shiny wipe-clean surfaces
of the ESD.
Another complaint
I have is that I had to double check that Synnammon hadn’t gutted David
when she slashed off his suicide-bomb rig. And as a way of showing Synnamon wasn’t
a mad-bomber of a freedom fighter it seems a little heavy handed.
But part of me
is looking forward to seeing how it all comes together. Like several of the thrills
in this week’s prog, it’s a back-story builder that will hopefully
lead on to bigger and better things.
WRL:
OK, maybe I’m not mellowing that much as I really don’t get Synnamon.
Maybe it's because I don’t like that artwork or is it that a female kick
ass character in a tight cat suit just doest get my Thrill Receptors buzzing.
Which ever one it is, this gets my vote for the story I’ll be glad to see
finished and would be in no rush to read anymore.
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Script:
Ian Edginton |
Art:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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| Meanwhile...
- Part 2
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Meryl
cuts things short... |
Synopsis: Mariah
picks Meryl up off the tavern floor after her brush with the masked stranger who
stole Erebus. Cora finds that the thieves went without the bar’s takings.
Mariah suggests visiting a new fortune teller in the old town for clues to the
identity of the mystery villain. In the fortune teller’s parlour, Meryl
unmasks Old Mother Delfi as a charlatan. Mother Delfi is given away by her wooden
finger, and is revealed to be none other than Meryl’s fugitive husband Jimmy,
whose finger Meryl cut off for the wedding ring she gave him, in revenge for stealing
her family’s fortune.
Meanwhile, the
villain who stole Erebus identifies himself as Professor Karel Toten of Leipzig
University, who offers the severed double dog’s head an intricately built
automaton dog’s body with which Erebus can be mobile again, in exchange
for the secret of how a living man may safely enter Hades.
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HP: The Red Seas has grown on me with each passing instalment. But as an alternative
to the prog’s regular sci-fi content, it’s gradually got better and
better. “Meanwhile…” has given The Red Seas more colour (‘scuse
the pun) in two weeks than another 8 weeks of Jack Dancer and co.’s exploits
could.
Ian Edginton’s
dialogue is simply sparkling. When Erebus barks “I shall glare at you uncompromisingly!
And sing off-key for hours!” at the Professor, you can hear the pure snootiness
of him coming through. Characterising a decapitated two-headed dog’s head
shouldn’t seem this easy.
And on top of all
that we’ve got spooky villains, clockwork dogs, and a midget threatening
to castrate her cross-dressing con-man of an errant husband – and what’s
there to complain about that? The only thing not to like about The Red Seas at
the moment is that it’s all going to come to end too quickly.
WRL:
Red Seas really doesn’t get my Thrill Receptors buzzing, and as with previous
stories this one isn’t either. Don’t get me wrong I’ve enjoyed
the previous stories but not in a weekly episodic chunks but when read in one
sitting and I have no doubt that Ian & Steve’s latest Red Seas story
will be the same. So if I’m passing by this way when ‘Meanwhile…’
comes to an end I’ll pass a more critical eye over the story as a whole.
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Nerve Centre
WRL: I know
it’s been a while since I wrote my last review but I’m sure you all
know how I feel about Tharg’s Nerve Centre and the wasted opportunity I
feel it is. Since Graham has moved on I have hopes that soon we’ll see Simon
and Luke giving the Nerve Centre a face lift.
Overall
HP:
A slight dip in the prog this week, as the greatness of Total War, Lobster
Random and The Red Seas is tainted by the currently-confusing Synnamon and a limping
instalment of Faces. But it’s still head and shoulders above what we had
this time last year, and it’s nice to be looking forward to the end of year
prog for what’s in it, rather than because it’s marking the end of
the current run of stories.
Both
Lobster Random and The Red Seas deserve an honorary mention in the battle for
top story, but coming up against the best Dredd of the year isn’t a contest.
WRL: Is
there any doubt, and could there have been any other choice over the previous
10 weeks? By a Galactic Mile the story that got my Thrill Receptors positively
bursting towards overload was: Total War.
Best Story
HP: Judge Dredd
WRL: Judge Dredd
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