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1416 - 1420 ¦2000AD Prog 1416

2000AD 1416 - 17 November
2004
Cover by Ben Oliver Synopsis
and review by David Knight
2nd opinion by John Amans
3rd opinion by Paul White
Summaries and reviews contain spoilers for this issue.
DK: A nice
looking cover this week, but Synnamon is one of many red-headed comic book women,
which makes me wonder if there are any at all in black & white comics. When
I picked up my copy I wondered who was on the cover looking like Barbara Gordon
as Batgirl, and I’m aware other readers have pointed out her resemblance
to Black Widow, Tyranny Rex and Emma Peel. So much for Synnamon’s distinctiveness
as a character, then. Nice artwork, but it looks like it was a struggle to fit
it on the cover.
JA: My heart
sank a little as I saw this week’s cover, oh no…Synnamon’s back!
I wasn’t enamoured with the pink look one bit. It’s all a bit plain
with our heroine’s guns coming out of the page with that “sleazy”
gun toting femme-fatal look plastered all over the place. OK, but hardly inspiring.
PW: I'm
not familiar with Ben Oliver's work (although a quick look at the official site
reveals that he's done a couple of PJ Maybe Dredds), but this cover works for
me and is more Synnamon than the previous Ian Gibson cover. Only one main problem
though - the background. Yes, we know she's a sexy lady, but the pink is a bit
much (except oddly for the alluring sheen on the pvc/leather catsuit). i'm glad
she's back
(more later).
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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| Total
War - Part 9
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The
judges come down hard on Total War... |
Synopsis: ‘Jericho’,
real name Paul Gee Ruskin, tells the judges that he was Benson Keller’s
superior in Total War’s chain of command. Jericho informs on Total War’s
leaders because he never agreed with the organisation’s nuclear strategy.
Odwin Bierce, codename Michael, is in charge of the operation, aided by Miah Daller
(Frank), and Hube Manto (Charles). There were only twelve bombs. The Public Surveillance
Unit finds that all three Total War leaders left the city days before, and rendezvoused
in Texas City. The known dietary preferences of the suspects matched with airline
records give them away.
Judge Roffman reasons
that the flying drones that relayed Total War’s messages to the judges must
have been sent by a tek-nerd. A scan of surveillance footage discovers a bomb
casing in the yard of suspect Roy Quint, proprietor of Roy’ll Fix It. Roy
is arrested and interrogated, and reveals the locations of four more nuclear devices
and the identities of the Total War activists who placed them. All but two bombs
are removed and dumped in a crevasse in the Cursed Earth.
In Texas City,
Total War’s commander Odwin Bierce doubts the judges’ sincerity in
announcing their withdrawal from Mega-City One, and proposes to detonate another
bomb. Hube Manto lacks his superior’s conviction. While Bierce and Manto
quarrel, Miah Daller suspects that the judges are onto them, and that someone
is snooping outside.
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DK: As an extended Judge Dredd arc, Total War excels. John Wagner’s
script crams in so much incidents each week that it’s a devil of a job to
write a synopsis that isn’t long-winded. This latest part takes us from
Jericho’s confession through PSU’s detective work, Roy’s fix-it
yard, a round of arrests and the Cursed Earth nuke dump, to Total War high command
in their Texas City lair.
Once the judges
know who they’re looking for, they have no trouble tracing the perps through
CCTV footage and airline records of passenger requirements, which is exactly how
detective work in Mega-City One should be done.
It’s nice
to read signs that the bigger picture outside of Dredd’s current case isn’t
being neglected. The nuke extracted from the chem-pit, and the murdering Cursed
Earth family that’s a tip of the hat to the Angel Gang remind readers that
there’s more to Dredd’s world than inventing new geography as you
go along.
JA: In many
of my previous reviews I have bemoaned the lack of a real meaty story for Dredd.
I’m glad to see that John Wagner has really come up trumps on this. Henry
Flint’s art is beyond criticism as you can’t imagine anyone else drawing
this. Sometimes the best Dredd stories are those which use Dredd sparingly and
let an ensemble cast take the weight. It has really zipped along nicely with changes
of pace to let us catch our breaths every so often. This has been a great detective
story on the part of Wagner. Let us not forget that the Judges are policemen at
heart! I love the way the story has unfolded, bit by bit. It all seems longer
than 9 episodes. For the first time in ages I have a story that does something
really special.
When I get in from
work and my prog is waiting for me, I make a cup of coffee. I then say to my wife,
“Do not
disturb me for 15 minutes, I’m reading Dredd!”
Haven’t done
that in years.I can pay no higher accolade than that. This
is superb!
PW: The
pace doesn't let up at all here, and although this may be in part due to the 12
prog length of the story, it's fascinating to see the Justice Dept. Machine swing
into action so quickly and thoroughly (especially tracking the bad guys through
airline food).
Flint's art is
fantastic (and I say that as someone who took a long time to be
converted) and his Dredd is quickly becoming as much as a classic as Bolland and
McMahon's. The story so far has so many plot strands (e.g. Vienna, Nimrod) that
I wonder if there'll be time to resolve them all before the end. This issue is
no exception and I'm sure those nukes (stashed away in the Cursed Earth) will
come back to haunt Dredd at some later date. However, all this is no bad thing.
In fact, it's a very good thing as the increase in back-story to the Dredd world
over the last couple of years has enriched and given new life to a 27 year old
character.
I'm genuinely excited
and as to the conclusion of this story - something I haven't felt since Necropolis
all those years ago. There's a touch of the 'deus ex machina' in Jericho's appearence,
but i'll let that go for now and see how the rest pans out.
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Script:
John Higgins & Mindy Newell |
Art:
John Higgins |
| Letters:
Tom Frame |
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Part 5
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Carl
puts on a show... |
Synopsis: Carl
is imprisoned in the Tower of London for treason. The newspapers are full of Carl’s
protestations of innocence and his claims that Earth is under threat of alien
invasion. Unbeknownst to the public, Kakkakians are not the only aliens to have
infiltrated Earth society.
Beef Eaters taking
guided tours round the Tower point out Carl Woolf to tourists and mull over his
impending televised trial and the public vote to decide his punishment. Meanwhile,
Kilquo is on the run with Kolquak, and the MI5 are concerned to find Kilquo before
the police or the press do. Kilquo and Kolquak prepare to break into MI5’s
secret base of operations with Kolquak in his human guise and Kilquo disguised
as his human partner. They think they’re getting away with it, but a sentry’s
bio-scanner detects that they are both aliens.
On Kakkak, General
Stunal becomes impatient that his agents on Earth haven’t signalled that
the time is right to launch a full-scale invasion. His plan has opponents in the
Senate, and he is being spied on by a diminutive bug-creative, which he stamps
on.
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DK:
Although this series began well, it gets more confusing, as both the art and
scripting become more slapdash with each episode. There were numerous typos, starting
with the misspelling of ‘millennium’ in the first panel, and it was
never made clear what a ‘stock traitor’ is.
Faces drifts
into satirical fantasy just to inject more humor into the story. This doesn’t
serve the readers or the story very well. It’s a pity, because the opening
conceit – that even if the Kakkakkian invasion is averted, there are other
aliens in our midst we don’t even know about – was satirical without
straining the story’s credibility.
Kilquo and
Kolquak’s efforts at espionage get the story back on track for the last
few pages, and it was only the Tower of London page that really struck the wrong
note. Faces was actually my favourite story of Prog 1413, but this week it was
both sloppy and smug with it.
JA:
I vaguely remember the first time Freaks appeared in the mists of time. I have
tried to get into this but have sadly failed miserably. Every so often there is
a story which just doesn’t “yank my chain”. This is one of them.
I wait for it to finish, read all the episodes in one go and then give my full
judgement. Its 1988-89 look doesn’t help and I’m a little mystified
by what is going on (probably because of lack of interest).
I can’t say
if it is good or bad as I sort of gave up on this after the second episode. A
bit of a dud I’m afraid!
PW:
I was a big fan of the original 'Freaks' and this has so far been a fun if slightly
forgettable romp with enough twists and turns to keep me curious. It's a joy to
see John Higgins back in the pages of the Galaxy's Greatest, but I'm with those
that find the cartoony aspects of the art jarring with the rest of the storyline.
It's almost as if
Higgins and Mindy Newell haven't quite decided on what path to take the tale and
- although I have no idea how many episodes this is scheduled for - it wouldn't
surprise me to have it all done and dusted next prog. I have to admit to not 'caring'
about Kilquo and Karl, and I feel that this is one of those stories that needs
re-reading when
it's all done to appreciate it more.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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| Tooth
& Claw - part 6
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Lobster
and Kergan enter the subconscious... |
Synopsis: Billiam
Kergan induces a regression trance via psi-rawk that enables him to take Lobster
Random on a tour of his subconscious. There are assailed by images of everyone
Random has ever tortured, which Kergan interprets as guilty feelings, followed
by repressed childhood memories. Kergan dumps Random in the numbers section, where
the deactivation codes for the hungermissiles are located. While Cadmium Redd’s
widow’s henchmen panic, Lobster Random transmits the codes by narrow-beam
transmission and the approaching missiles are diverted from their path and disappear
into the wormhole beside N-19. The ship touches down on the planet, and the widow
reveals her treachery: she is not carrying her dead husband’s remains, but
a sacrificial altar for summoning the cosmic omnidevil Warathaal, and her henchman
shoots Kergan and the ninja squad as sacrificial offerings.
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DK: The pace of this story seems to have slowed right down since Billiam Kergan
and his psi-rawk transcendentalism were added to the mix, and it has been getting
in the way of the action, really.
I know it would
have lessened the dramatic tension, but wouldn’t it have made sense to locate
the codes in Lobster Random’s subconscious before getting to Nixx, instead
of waiting for the planet’s automated defences to be triggered first?
The last page was
more like it though, with a twist Random didn’t see coming. The plan to
summon up a sci-fi demon could make the next episode a lively one. Funny that
the robot widow should turn out to be a ‘religiously deranged nutzoid’;
the first time I saw her, I thought she was wearing a mitre. However, I thought
she’d be something a bit more normal than a devil-cultist, though. It just
goes to show, you can’t judge a book by its cover.
JA: I must
admit, I love this character. He’s funny, cruel, borderline psychotic and
a total deviant!
Though this story
isn’t as good as his previous outing it is still excellent entertainment.
Lobster and “his not quite what they seem” associates have reached
planet Nixx, the one place that Random does not want to be. Though you suspect
that they’re going to “do” Lobster over pretty soon, you just
want to see where this story takes you.
This has all of
Random’s hallmarks, sharp and witty script and now familiar artwork that
seems to fit hand in glove with all around it.
I personally can’t
wait for next week’s episode.
PW: Carl
Critchlow turns in the usual exceptional artwork with some especially funky panel
layouts (page 2) as Lob travels through his subconsciousness confronting all his
victims (or, as he casually puts it, fraggers he's *worked* with). I overuse the
word 'romp' and am afraid to go back through my previous reviews to check, but
if a word
fits, it fits. This is indeed a splendid romp, and praise should go to Simon Spurrier
for not only creating the character (and making him likeable as well as loathsome),
but also obviously enjoying writing the damn thing. Lobster Random will never
be in the top bracket of 'legendary' thrills that will appear amidst fervent expectation
and
leave to rapturous applause, but it *is* better than 90% of the stuff that appears
in the prog, which means - for me - it's pretty close. good stuff.
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Script:
Colin Clayton & Chris Dows |
Art:
Laurence Campbell & David Roach |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Recalibration Part 1
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Synnamon
takes aim |
Synopsis: (Continues
from the last series) Agent Synnamon returns to External Directorate Headquarters
in Antarctica, where she is taken to meet Marshal Cromwell under armed escort.
Cromwell’s life is sustained by a mobile life support suit after being badly
injured in the mecha crisis. Synnamon is ordered to the observed combat training
ground immediately. Protocols demand that she can’t be admitted for medical
examination as a precaution against the mecha virus, despite there being no signs
she is infected.
Synnamon disobeys
orders by killing the mass-produced clones she is pitted against outside. She
successfully evades the attacks of a robot dreadnought until she suffers a seizure
that renders her immobile with blood pouring from her nose.
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DK:
Well, they warned us Synnamon would be back, and they were as good as their word.
I try to keep an open mind, despite this being the kind of thing I generally hate:
sexy assassin, baffling jargon, technology for its own sake.
On the plus side,
there’s nothing wrong with the art, the colouring is top notch, and the
seizure Synnamon suffers on the last page is really quite worrying. The transition
from grinning with her gun levelled at the mechanized assault drone to blank-eyed
with blood pouring from her nose is quite unnerving.
On the negative
side it seems made up of so many identikit sci-fi components that they don’t
give the appearance of anything distinctive.
JA:
I hated this story
first time around! Let's not beat around the bush; it wasn’t exactly universally
applauded was it? I liked the art but the story was a bad rehash of a load of
other third rate tales involving robot viruses and so forth. I just had no empathy
to the character. Did we really care if she got blown to pieces? I didn’t!
So I was a little
surprised to see her back, to be honest. At least this tale follows straight on
from the end of the last so there is some continuity. It gets off to quite a good
start. I loved the guy who had his back and skull ripped off and has some mobile
hospital unit strapped to his back. Though the entire episode is basically a glorified
combat/fight scene, it was strangely entertaining. At
least it made me want to come back for more. Something the first series woefully
fell short off every episode.
I’m willing
to give this another chance; I think you should as well!
PW: I liked
the first series a lot - even if the sexy-bird-in-catsuit concept does seem over-tired.
I feel it would have been a waste for the series to disappear into oblivion, so
I was pleased to hear of it's second coming (amidst a general mood of overwhelming
indifference). Cutting to the chase, I'm not disappointed this time
either. I'm pleased that the story is 'linked' to the first series and not just
straight into another mission, as we get more very welcome back-story (in addition
to a suitably bitter Marshall Cromwell complete with perspex pod). I especially
enjoyed Synnamon wasting the first clone without too much thought, and she seems
determined to flex her muscles in a "fuck you for not appreciating me"
kind of way.
The art is pretty
good, but i must admit to preferring Lee Townsend's "looser" inks to
David Roach's smoother lines, but that's a very small gripe for an above average
return for a much-maligned (although not by me) character. looking forward to
seeing more.
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Script:
Ian Edginton |
Art:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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| Meanwhile
- Part 1
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Erebus
sounds the alarm... |
Synopsis: (This
story takes place following events at the
beginning of the last series). While Jack Dancer and his crew are away,
the landlady of the Jolly Cripple misses her Billy, and worries about him ever
coming back to her. Mariah and Cora help her run the tavern and get rid of the
drunks at closing time.
The landlady wakes up Erebus for information about Jack Dancer’s
whereabouts. Erebus confirms the stories about Jack Dancer’s previous adventures
and his battles with the forces of darkness.
A sinister figure in an overcoat and a tri-corn hat bursts into
the tavern and his strange scarecrow crew, apparently made of sackcloth, make
off with Erebus in his glass bowl.
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DK: The fantasy setting of The Red Seas is a nice and versatile one, even
to the extent that a low-key story about the ‘home front’, taking
place while Jack Dancer’s crew are out of port, can be as entertaining as
this is. It’s a shame that whilst the landlady of the Jolly Cripple is the
central character in the narrative, there’s nothing to remind the reader
what her name is, but that’s a minor gripe; another is that the phrase ‘by
your leave’ got rendered as ‘by or leave’ (it’s usually
better to have these things spotted by somebody involved on the production side
than by the readers).
The last page introduces
a new sinister villain, and quite a stylish one, going by appearances. His henchmen
look horrific, and despite appearing in one panel only, the menace of their presence
extends over the whole page.
JA: A welcome
return. The last two series have been real quality. What is good about this is
that the episode has shifted away from Captain Dancer and back to the cast of
the “Jolly Cripple”. As per usual Steve Yeowell’s art is faultless.
I’ve been a major fan of his style since I first saw Zenith back in 1987.
You couldn’t imagine anyone else drawing this. As a first episode it sets
everything up nicely. Judging by the state of the bad guys who make there appearance
at the end, this is going to be class. Even if Jack doesn’t make an appearance
you suspect there is enough depth of characters in this to carry this tale.
Another story I’m
really looking forward to next week.
PW: In the
vein of Zenith where we would get short interludes to the main stories, this is
a very welcome return of some of the minor supporting characters. Erberus (or
Fraiser / Niles as he / they seem to sound in my head when reading) is his usual
underwhelmed self and is as inconspicous in the bar as a disembodied two-header
talking dog can be. Stevel Yeowell's art seems 'blacker' than of late and looks
more
polished and less rushed which is very welcome. Not much happens other than some
ribald banter and erebus being kidnapped, but it's a welcome return anyway and
- hopefully - no appearence from the main cast. More stories in the prog should
be given the 'Interlude' treatment... let the minor characters shine (or be killed
as no-one will probably give a toss)!
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Overall
DK:
The absence of Strontium Dog is felt this Prog, as there isn’t much
in the line-up that makes up for its absence. The three stories book-ended between
Judge Dredd and The Red Seas don’t do much to distinguish themselves, but
there’s potential in all of them.
JA: Dredd
remains utterly gripping and peerless. While The Red Seas and Lobster Random maintain
the standard, Synnamon isn’t as bad as it could have been and only Faces
lets the side down. All considering though the standard has remained really high.
In years to come we may look back at 2004 and remind ourselves just how good 2000AD
was in this year. Ok, it may not be a “golden period” but I can’t
really think of one rotten prog this year.
PW: Very
good stuff and two pretty good first episodes for the return of Synnamon and Red
Seas...
Best Story
DK: Judge Dredd
JA: Judge Dredd
PW: Judge Dredd
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