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¦ Reviews ¦ Progs
1410 - 1415 ¦2000AD Prog 1414

2000AD 1412 - 3 November
2004
Cover by Pye
Synopsis
and review by Gavin Hanly
Summaries and reviews contain spoilers for this issue.
GH:
Clearly, this is a cover that shows that sometimes it’s the simple images
which work the best. There have been a few other Dredd/judge badges on covers
throughout the comic’s history, and they’ve all been classics. This
made me instantly want to turn to the Dredd story inside, and as such more than
fulfils the basic reason behind such a cover. Simple and excellent.
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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| Total
War - Part 7
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Nimrod
introduces himself... |
Synopsis: The
judges discover that Keeler committed suicide, clearly not able to live with the
millions of deaths on his conscience. With 9 hours left before the next device
is due to go off, the judges are running out of options. Dredd says he needs more
time to follow up the leads, and after weighing up the objections Chief Judge
Hershey sees only one option, and announces the disbanding of the judges, with
them only the duties of a police force if requested by the civilian authority,
and even setting up a complaints division.
Elsewhere, Vienna
is introduced to Nimrod as she has been requested to sign his euthanasia order.
Nimrod moves quickly between lucidity and lunacy during the visit. Vienna still
doesn’t know what to do, and tries to call Dredd to discuss a decision.
Elsewhere again,
the team behind the Total War bombings are revealed (two men and a woman) watching
the events unfold on TV. They don’t trust the judges, and send in a message
to the news networks…
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GH: After the almost desperate need to read this story generated by the cover,
it’s more than reassuring that we’re still operating at an extremely
high level. From the announcement of the end of the judges coming immediately
– so that the cover is not too much of a spoiler – to the further
development of Nimrod, this is all excellent stuff. Indeed, it’s mainly
due to the frenetic pace that Wagner keeps up week on week, getting much more
into a single episode than anyone else writing for 2000AD. And what of the plot
developments this week? How long will the judges stay out of action? Will Nimrod
prove to be of use after all? Who are the mysterious triumverate behind Total
War? It’s the mystery behind all of this, over half way in, which makes
the story a must read.
As ever, it’s
capped off by some wonderful character work from Flint, particularly on Nimrod
and in the somewhat surprising introduction to the people behind the bombings.
Easily the best thing to appear in 2000AD this year.
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Script:
John Higgins & Mindy Newell |
Art:
John Higgins |
| Letters:
Tom Frame |
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Part 3
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Kilquo
meets the royals... |
Synopsis: Back
on Kakkak, General Stunal has decided that Earth poses a threat to the rest of
the universe and is massing an army to stop this. Back on Earth, Kilquo and Carl
are attending a garden party at Buckingham Palace, where Carl gets drunk and is
thrown out by the guards.
Elsewhere, the
group behind Kilquo’s training are meeting with their mysterious benefactor.
They indicate that they are trying to open up the dimension portal and are crating
an army of clones to “restore England’s glory”.
In Knightsbridge, Kilquo is on her first mission, being felt up by a drunk American.
She has enough, and knocks the man out, telling her employers that she has quit.
Another “man in black” arrives, and she punches him while he tries
to talk to her, but he then morphs back into a Kakkian called Kolqak. They return
to her house where they find Carl in bed with two women. She throws him out the
third floor window…
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GH:
This series is going from strength to strength, and becoming more enjoyable
with each passing week. Part of the reason for this is the amount of infectious
fun that Newell and Higgins appear to be having with it. There’s an entertaining
amount of lunacy lingering in the background at any time, whether indicated by
Carl’s rather unsavoury behaviour or by Kilquo’s rather loose grip
on her temper. Plus there seems to be an intriguing plot developing.
Matched with Higgins’
art which skilfully treads the middle ground between cartoon characature and the
more serious elements of the strip and we have a winner. In addition, the opening
scene is an impressive set piece, as is the design that has gone into the Men
in Black’s base.
So after a couple
of unsure weeks, this proves to be a welcome addition to the comic.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Ellie De Ville |
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| Tooth
& Claw - part 3
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Lobster
puts his claws to use... |
Synopsis: Random
and Redd land to confront Billiam Kergan. He had created an addictive form of
“transcendental Psi-Rawk” before trying to quit. However, his promoters
hired Random to convince him that that would be a bad idea. Now they are confronted
by Kergan’s followers on landing. Random leaves her butler to do most of
the fighting and walks up to the temple, using his claws to cut the remaining
guard in two. They find Kergan, now hooked up to a synthesiser that feeds the
music straight into his head. Random plugs himself in and goes in after Kergan,
but Kergan remembers Random and forces him out. Now he has to work out how to
torture him and get him to come out voluntarily…
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GH: Random is easily proving to be Spurrier’s best creation yet. The
Simping Detective is fun, but there’s something about the lunacy of Random
that seems considerably less forced. Part of it seems to be the fun that Spurrier
has with the language: “the holy powerchord”, “zwenty”
and Kergan’s hit “Frag fragging bastards with claws” being good
examples. And finally we get to see those huge claws put to some real use, with
some excellent art from Critchlow. Indeed, it’s Critchlow’s efforts
that raise Random to another level – with some excellent framing, and wonderful
timing in the aforementioned scene with the claws. As with Faces before it, the
creators seem to be having fun, and this clearly shines through in the final product.
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Script:
Rob Williams |
Art:
Boo Cook |
| Letters:
Ellie De Ville |
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Part 9
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Holt
lets loose |
Synopsis: Holt
learns that all those on the island are dead, and begins to understand where his
loyalties should have lied. He says he’ll do whatever he can to protect
his people, and as he does, starts to get full control over his powers. Buchanan
orders the troops to open fire on him – but it’s too late, as Holt
is now protected by a field which easily destroys the attacking gunship. He grabs
Buchanan.
Back on the island,
XXX cradles a dying Meg as human troops close in. He kills himself before he can
be captured.
Holt orders Buchanan
to help his people – but he replies that it’s too late, and that killing
them was the right thing to do anyway. Holt tosses Buchanan off the bridge, and
goes to Spore, while the remaining aliens on the island are being wiped out. Holt
releases Spore’s disease all over Sydney…
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GH:
Unfortunately, this just didn’t work for me in the end.
In its favour was
some startlingly good art from Boo Cook who has considerably matured as an artist
during this series. The scenes with Holt reaching his full potential worked particularly
well in finally illustrating just what he’s capable of, leaving the reader
with a feeling of “ooh – he’s quite powerful, isn’t he?”.
In addition, he copes equally well with the scenes of devastation and despair
on the island, the reddish tints adding much.
But the main faults lie in the storyline. There is a feeling that Asylum has been
“trying to say something profound” when its first aim should have
been to attempt to tell a good story. When a script sets out to make a message,
and the storyline appears to be built around that, it’s often too much,
and Asylum hasn’t been able to stand up to the strain. Plus there’s
the problem that I really don’t get what the series has been about, either.
We’ve also
had a whiny hero who realises far too late what his purpose is, and by that time
we simply don’t care. The role of Buchanan was too faintly sketched out,
when what we needed was more of a foil for Holt. The idea of him keeping Holt
on edge was fine, but not resolved early enough and he needed to be more of counterpoint
towards the end.
And perhaps that’s
the problem – the story is simply trying to do too much given the time it
has. If we focused on just Holt and the island, not taking him to far away from
his people, the story might have held together better. Unfortunately, it’s
ended like the last asylum – good at the beginning, but ultimately losing
its way.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Traitor
to his Kind - Part 9
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Alpha
takes a shower with Wulf... |
Synopsis: The
Kreelers continue to go after Clarkie, but Wulf takes out the attack ship with
a well aimed hammer thrown at the ship’s pilot. Clarkie feels ashamed that
all his new mutant friends have died, and Johnny says he should remember that
when he gets him back in office, telling him that the First Lord has ordered him
to take Clarkie into custody.
The Kreelers continue
their hunt, but Johnny, Wulf and Clarkie evade them by hiding behind a waterfall.
Later, they find
shelter at a nearby cottage where Johnny tells Clarkie about Culliver’s
plans to kill him and give them the excuse to stamp down on the mutants. Culliver
storms in, having tracked them down. But before he can act, Alpha shows him a
vid phone with the First Lord, who orders Culliver to stand down, and to explain
his actions when they meet with the Prime Minister the following morning….
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GH: As the latest Strontium Dog tale draws to a close, I find myself having
enjoyed it, but realising that it ultimately fell rather short of the admittedly
high expectations that many of us forced on it.
There are, however,
some positives to take away. One being that the character of Nelson Culliver seems
to have been left alive to hold a considerable grudge against Alpha. This can
only prove to give a much needed villain to the overall Strontium Dog lore that
has been missing of late – and it will remain to be seen whether Wagner
decides to act on this. Another was the return of Alpha to Earth, and the seting
up of a “relationship” between him and the ruling partners –
something which again could prove to be a mine of storyline ideas. However –
there’s still one episode to so, and Wagner could pull the rug from underneath
us yet.
This has proven
to be an entertaining Stront tale – if not a particularly groundbrealing
one.
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Overall
GH:
A pretty excellent all round issue. While Asylum had its flaws, it was by
no means a complete failure, and there have been many who have acclaimed it. But
the rest of the issue is extremely high quality. As the year draws to a close,
2000AD is still in one of its strongest periods.
Best Story
GH: Judge Dredd
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