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1404 - 1409 ¦2000AD Prog 1407

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2000AD 1407 - 15 September
2004
Cover by Frazer Irving
Synopsis and
1st review by Gavin Hanly
2nd Opinion by John Amans
Summaries and reviews contain spoilers for this issue.
GH: A fine
cover by Irving which works well due to the odd choice of colour and the peculiar
angle. But when are we going to get a Dom Reardon cover? Surely it's long overdue?
JA: Not
a bad cover, but it just doesn’t grab you. It has a nice purple tinge to
it in the middle, but doesn’t do justice to some of the better Caballistics
covers of the past. It's just a little low key compared to what is inside!
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Script:
Alan Grant
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Art:
David Roach
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Letters:
Tom Frame
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Colours:
Dylan Teague |
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| B*w*tch*d
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Dredd
and Toots ride... |
Synopsis: Toots
Milloy, a private eye, is searching for a runaway wife and finds her impaled on
a broomstick. She calls the judges, and tells Dredd that the husband said she
joined a cult that trained wannabe witches. She leads Dredd to the school, where
they are met by Samantha, the owner. She performs what appears to be magic by
twitching her nose, turning a cat into flowers and making broomsticks rise in
the air. She can do this due to the remote in her nose that runs anti-grav motors
and a molecular disassembler. She says that the wife must have lost control and
impaled herself during training. But Toots finds a control room full of overrides
and Is caught by Samantha’s accomplice, Darren. Toots twitches her nose
and Darren’s gun turns into a snake. Dredd knocks him out while Toots punches
Samantha. Unfortunately, this breaks her remote and she’s impaled by her
own broomsticks, Dredd asks Toots how she did the trick with the gun – and
she replies it was magic, before twitching again and disappearing.
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GH: Unlike his Megazine work, Grant has been really struggling with his one-off
Dredd tales in the comic. A Bewitched parody? Have the majority of the readership
ever even watched the programme? Unfortunately, Grant's heroine doesn't come off
particularly well either. Toots Milloy has nothing particularly outstanding about
her character to help lift this story above the depressingly average. Grant can
do much better than this and he needs to raise his game.
As for Roach, while
he manages to pull off some good artwork here, particularly in the characters
of Milloy and the head witch, there's something about his Dredd that seems lacking.
I'd love to see him working on a tale that was a little less sci fi, and more
down the Caballistics route, as his strength appears to be in characterisation.
But even he can't rescue this rather pointless tale.
JA: Have
all of the 2000AD Judge Dredd writers run out of ideas? I remember when we had
some great 3-4 part Judge Dredd stories that had a dash of humour but were in
essence snappy, direct and above all quality stories. Apart from a few exceptions,
I’ve been disappointed with the level and standard Dredd stories for a couple
of years now. This week episode is just another one of those “one off”
quirky fun Dredd tales that goes nowhere and achieves nothing.
The whole thing
is a pastiche of the 1960’s Bewitched TV series that I'd occasionally catch
on C4 at 09:30 in the morning. I don’t see the point of the female private
eye either! The whole episode, though nicely drawn and scripted just screams;
“mediocre, conveyer belt filler”.
The best bit of
the story was reading “Next Prog Total War” at the bottom of the page!
In short: disappointing.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Creepshow
- Part 7
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Chapter
gets close to her film studies... |
Synopsis: The
zombies and other monsters attack, the first one getting through is a Werebeast,
which Chapter easily dispatches of. She realises that Drako has built his studios
on cursed ground to give him the energy to crate the illusions, and Brand needs
to use Jenny to find him. Jenny and Brand walk through the house witnessing various
terrors from hell, until finally they come across Drako himself.
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GH: Caballistics Inc still provides a fun tale, along with some particularly
fine artwork from Reardon. He really is coming on in leaps and bounds, with some
of Drako's visions of Hell being particularly disturbing. But I still find myself
wanting more from this latest tale. After such a long wait since Krystallnacht,
I was expecting more than this long chase scene. If Caballistics appeared more
regularly, I could be more forgiving, but I could read this in less than a minute
and seemed vaguely unsatisfied.
JA: Just
when you thought this couldn’t get any better, it did! I’ve loved
the whole theme and tie in with the Hammer Horroresque Ludgate studios. Never
has the black and white artwork suited a story like this. It has atmosphere and
great dialogue. This has got the lot, monsters, Nazi zombies pitch forking naked
people into ovens and sadomasochistic surgeons! Boy, it doesn’t get much
better, does it? This episode is obviously a big setup for the showdown with Drako
in next week’s prog. It’s a sort of a prequel filler, but one that
works.
Simply the best
thing in 2000AD at the moment!
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Script:
Alan Grant |
Art:
Ian Gibson |
| Letters:
Tom Frame |
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| The
Furzt Case - Part 2
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Samantha
swings into action... |
Synopsis: Samantha
and Sam argue about going after Stiv, until she finally agrees. She hails a cab,
pretends she’s a cop by flashing her wallet and asks him to head for the
docks, as Sam realises the quickest way to get away with Stiv is by sea. They
break through a police checkpoint before the cab is pulled away by a crane. Samantha
climbs up the crane and finds one of the girls who kidnapped Stiv at the controls.
It turns out that the girls are robots, but Samantha manages to destroy two of
them – before being arrested…
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GH:
This still feels like some terrible mistake to me. Part of the problem is
that Samantha appears to have no discernable character of her own. At least Sam
had all his catchphrases, his complete disdain for his sidekicks (Stogie aside,
occasionally) and he felt like a hero. Samantha, however feels like a character
that wishes she was in another strip. It's almost like watching a bad b-movie
featuring a down-on-their-luck, once-great actor. They're vaguely embarrassed
and want to get it all over as soon as possible. Give Samantha some character
of her own, stop trying to foist Sam's companions and characteristics on her,
and this may yet be salvageable.
JA: I really
don’t get this. Every so often Tharg resurrects an old (usually worn out)
character. It gets brushed off, maybe given a twist and then wheeled out hoping
old readers will go “Wow! XXXX is back” or new readers will go “this
looks great, a classic character I’ve heard so much about!” I thought
the editorial team would of learnt from the less than great resurrection of Rogue
Trooper a couple of years ago.
OK, we have Ian
Gibson’s lovely art but this hardly gripping is it? Sam meanders, or more
appropriately, gets carried, around the story like he’s stumbled out of
Futurama. Also, is it my imagination that Sam’s once great pair of sidekicks
just not funny anymore? Samantha may look foxy, but I really don’t give
a damn if she gets blown to shreds. This is just not funny or clever; it’s
a bit of a waste.
I just don’t
see the point of this re-imagination exercise, has 2000AD run out of ideas? Rogue
Trooper, Sam Slade, what next, Mach One?
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Script:
Rob Williams |
Art:
Boo Cook |
| Letters:
Ellie De Ville |
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Part 2
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Buchanan
tries to get Holt to accept his people |
Synopsis: Holt
shows Buchanan the wreck of Asylum. He says that three days of fighting followed
the crash, and many were killed. However, Buchanan says he did the right thing
in protecting his people, and orders his soldiers to get the station log, count
the dead, but not to fire on the aliens. One of the aliens, Run, is appalled that
Holt is letting the soldiers walk around.and it seems that pro and anti human
factions are breaking out within the alien groups. Buchanan tells Holt that he’s
their leader and whether he asked for it or not, he has to deal with it. Megan
arrives and tells them that more aliens are dying and they need supplies, but
Buchanan says that Earth is unlikely to help. Holt tells them he doesn’t
want to be leader after witnessing another death, but another Alien, Nayr says
that Run and Spore have “gone to kill the humans”.
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GH:
Asylum picks up a bit this week, with the character of Holt as an unwilling
leader, and the unavoidable clash with the Earth authorities keeping this one
bubbling along nicely. I'm getting used to Cook's new artwork, helped by a particularly
good opening shot of the downed Asylum on the first page. There are niggles, though.
Buchanan seems to be acting very oddly, almost acting as Holt's conscience with
his constant supporting of his actions. Would a soldier really act like this?
Wouldn't he be just a tad suspicious? It's this element of the series that really
sticks out for me. Perhaps it's that Asylum hasn't been given a long enough run,
and Williams hasn't had the time to have Buchanan won over. Despite these niggles,
I'm finding Asylum a pleasant surprise so far.
JA: I really
enjoyed the first Asylum story and was pleased to see a second run. Maybe the
first series was a veiled metaphor for tolerating others in our society (well,
that’s what I thought it was about!) and I suppose I sort of see this as
a progression or an extension of the theme. The aliens are on earth and not too
welcome. Holt is struggling to come to terms with the role thrust on him and some
of the aliens just want to rumble! They may have escaped the church but things
have not gone smoothly. What I like about this is the lack of predictability.
I have no real idea of what is going happen. Boo Cook’s art has this very
gloomy, grainy feel to it that really gives it a mood.
I’m pleasantly
surprised how good this is and looking forward to next week.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Traitor
to his Kind - Part 2
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Wulf
tries to put those rumours to rest... |
Synopsis: Alpha
visits the old Kreelman house, now derelict and taken over by the homeless. He
remembers his father beating him and his mother there, and sees where his mother
died – “robbed of her will to live”. They decide to check in
on the Milton Keynes Mutant Association. They are given a grand welcome at the
Association’s dinner and dance, where Johnny meets Billy Glum. While Wulf
enjoys himself with the women, Johnny talks to Billy about the king. Meanwhile,
a mutant is informing another mutant gang that Johnny is inside the MKMA building
– and they then kill their informer. As Wulf escorts his friends home, Alpha
continues to discuss the situation of the king. The MKMA realise it could mean
a war, but they would refuse to help the norms against their own kind to get the
king back. As Alpha leaves, the mutant gang attack him, and he dives for cover
– although Wulf hears the shots…
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GH: There's one thing that really sticks out this week: Wulf's philandering
seems like Wagner's desperately trying to say - "look, Johnny and Wulf aren't
repressed homosexuals, OK!!??" Rennie has indeed wrought lasting damage with
that article...
But despite this,
the tale is beginning to kick off, after the rather meandering first episode.
The return to the mutant ghetto and some familiar faces was fun, and Alpha's careful
questioning of Glum was handled well. You can already see what side he's going
to come down on (Ok - the title gives that away) but already you can see that
he's going to have little choice. With the gradual uncovering of moments of his
past combined with a deeper conspiracy under here somewhere, this is shaping up
to becoming the Strontium Dog tale we've been waiting for.
JA: I’m
glad to see Johnny Alpha back in a slightly more serious mood. After the quirky
and fun set of stories over this year I’m glad to see something with a little
more “meat” on it. I can vividly remember “Portrait of a Mutant”
back in the 1980’s and the odd flashbacks to Johnny’s childhood evoke
memories of that gripping storyline. Ezquerra’s art is as always faultless
and perfect. This is growing to be a good tale but I hope it is not going to peter
out with Johnny whopping everybody in sight. The “bad” mutants are
there usual types with the equally usual type of “good” mutants thrown
in. I quite like the fact that Johnny is keeping his intentions close to his chest
and does show some doubts.
My only gripe is
the way Wulf has turned into some boozy, low brow letch that seems to want to
grope, fondle and just have his way with any woman that enters the room! Since
when has this happened? Is it a bit of laddish sexual fun thrown in? I don’t
know, but I think it’s a out of place and also pretty unnecessary.
Apart from that,
good stuff.
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Work Experience
(Simon Spurrier/Steve Roberts/Annie Parkhouse)
JA: As I didn’t
bother to read part 1 last week, this whole thing was utterly baffling. So I want
back and read part 1. Result, Bit of a waste of a page really. I reminded me of
a really bad episode of Bec & Kawl. Sorry Mr Spurrier, this was pap!
Overall
GH:
Not as good an issue as I'd have liked. Both the Dredd tale and Robo Hunter
are let downs that the rest of the issue, even with an excellent Strontium Dog
tale, can't quite compensate for. But with Total War next week - things should
improve.
JA: This
week’s prog ranges from the bad, to the mediocre to the great back to the
appallingly bad. The problem is that the bad stuff really sticks out among the
little quality that resides within the pages. I hope next week is better.
Best Story
GH: Strontium Dog
JA: Caballistics
Inc.
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