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1404 - 1409 ¦2000AD Prog 1406

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2000AD 1406 - 8 September
2004
Cover by Ian Gibson
Synopsis and
1st review by Gavin Hanly
2nd Opinion by Paul White
Summaries and reviews contain spoilers for this issue.
GH: A fairly
mediocre cover by Ian Gibson to herald the return of Robo Hunter. While it's competently
drawn, there's something about the image that doesn't particularly grab me, and
it only serves to showcase the characters, which doesn't necessarily make for
a bold cover design.
PW: My feeling
towards this cover (and the artwork of Ian Gibson in general) are mixed, and the
overall impression - after much deliberation - is not good. The pastel colouring
Gibson uses of late really turns me off, and it all feels too... well... girly.
Yes, I know it's a female-driven series (there are Gibsontm
boobs on display after all), and no-one does babes like Gibson does. It's just
that it doesn't look very 2thou-ish to me. Also, and to try and pre-emt Gavin's
pet hates, there's a whole lot of nothing going on in the right and bottom borders
yet the logo still manages to be slightly obscured.
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Script:
Alan Grant
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Art:
Shaun Thomas
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Letters:
Tom Frame
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| Bob
Zombie - Scouse of 20,000 horrors
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Dredd
vs a hard northener... |
Synopsis: Dredd
is hunting down a mutant that has crawled out of the Merseyside swamp and made
its way to MC1, with a taste for human flesh. As a mist descends on the city,
a group of juves gets lost on their way to a party and one of them, Biv, heads
off to ask for directions. He finds the mutant who immediately puts a meat cleaver
in his head, all the time uttering catchphrases. Biv's friends ago to see what
happened to them, and they too get attacked by the mutant, only to be saved by
Dredd, who appears on the scene and beats the mutant unconscious.
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GH: Alan Grant, despite his success on Anderson and Middenface over in the
Megazine, hasn't had much luck on Dredd recently and this issue doesn't look like
bucking that trend. To say this is a "slight" story would be a vast
over-statement, as we are left with a standard Dredd vs Mutant story overlaid
with some bizarre quotes and north of the border slang. There's extraordinarily
little to this tale, and a second reading and close analysis for the synopsis
above didn't do it any favours.
Despite this, the
strip is worthy of attention due to the artwork of Shaun Thomas. Paired with Grant
on the equally puzzling Apocalypse Soon, and also on show on a recent Terror Tale,
this is the first time Thomas has really stretched himself , in my opinion. His
work seems to marry the style of Bisley with Simon Harrison to produce some particularly
arresting imagery, that seems instantly suited to the world of Dredd. From this
showing alone, Thomas deserves plenty more outings in 200AD, and should be pencilled
in for a Dredd multi-parter immediately.
PW: Awful.
Really, really awful. I'll start by declaring that i am a native of Liverpool,
but even if this was 'humourously' mocking the Georgies, Cockneys or Jocks, I'd
still think it was piss-poor. Sean Thomas' art looks ok in places, but on the
whole fails to inspire me in any way (I wonder if Alan Grant champions Thomas
and managed to get him the gig here as some kind of compensation for the justified
abuse "Apocalypse Soon" received in the Meg?). This all feels very 1990's
- especially the muddied sub-Bisley art - and I hate to say it, but it's probably
the worst Dredd I've read in years. Awful.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Creepshow
- Part 6
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A
moment to rest... |
Synopsis: Running
from the demon Drako, the Caballistics reach a dead end. But demon Jenny rips
a hole through the celluloid wall and the group fall into another scene –
this time in a graveyard. Chapter sees a mansion and realises they are in “The
House at Worlds End”. As they head for the gates, zombies crawl out of the
graves. Reaching the gates, they meet Ness, who had found himself in an update
of Dr Calgari – but his stay in the “army and the nuthouse”
made it easy for him to break the illusion. Chapter reveals that in “The
House at Worlds End” 5 investigators tell of their last cases before realising
that the house is the gate to hell – and they have to exorcise Satan –
but fail. Outside, a large group of monsters has gathered…
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GH: Caballistics remains a highly entertaining read, but I'm beginning to
wish the overall story would move on with a little more pace. This latest tale
has involved very little apart from some admittedly fun pastiches and a long chase.
I can't help but feel the last two episodes could easily have been cut down to
one and made the overall tale more enjoyable. As it stands, it is starting to
feel more than a little padded out, and there's an overall sense of wanting Rennie
to get back to telling the story behind the scenes that we're all interested in.
That said, it remains an enjoyable and well illustrated read. Just get to the
point, Rennie.
PW: I'm
a big fan of Caballistics Inc, but this recent storyline hasn't really done it
for me so far. Maybe I find it hard to concentrate and read the small print captions
that give detail and back-story? Perhaps after the detailed and intriguing (not
to mention satisfying) character-forming that has brought the group to it's current
position, a romp such as this filled with references to things I know nothing
about leaves me slightly disappointed? This all might sound unfair, but I know
for a fact I'll enjoy this more when read in one go and get a handle on all the
references. Still, it's no crime to look at Dom Reardon's pretty pictures and
go "cool..."
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Script:
Alan Grant |
Art:
Ian Gibson |
| Letters:
Tom Frame |
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| The
Furzt Case - Part 1
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Stiv
gets wrapped up in things... |
Synopsis: Samantha,
Hoagy, Stogie and Sam’s head return to her apartment, which was wrecked
from the encounter with her attackers. Sam says that they need to get his body
back. Samantha refuses, but Sam offer her 50,000 creds – so she takes the
job. They head to the weekly body parts convention, looking for clues. There,
they meet Stiv Aggro, an old friend of Sam, to whom Samantha gives Sam so she
can work alone. She eventually gets a lead, by the name of Nippon Furzt –
unaware that Sam is in trouble. Stiv is attacked by three girls who drag him out,
tossing Sam into a juicer.
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GH:
The last time Robo Hunter appeared in her new guise, it seemed that there
was much fan celebration at the return of the character, and indeed produced by
the original creators. But something about the last tale left me cold, and so
far this doesn't look like warming me up anytime soon.The art is good without
being particularly outstanding, and the writing unfortunately feels flat. Reading
Robo Hunter in its heyday used to be a joy, but this just feels terribly tired
- and it all seems like a terrible mistake was made in reviving the character.
That said, my love of the character and respect for the creators leaves me hoping
that things will improve in the weeks to come.
PW: I still
don't understand why this was brought back and, try as I might to get into it,
it leaves me cold. I don't care for Samantha Slade (not even in that way), and
I've had my fill of Sam Slade resurrections. Not even Stogie and Hoagy's 'comic'
turns can persuade me that this is an old-thrill-return too far. Anyway, lucky
for us that Samantha was easily swayed by 50 thousand creds and that Sam should
run into old friend Stiv Aggro. Oh, and that Stiv should then be kidnapped by
some more Gibson babes... Sorry, but I don't think I'll be actively following
this one.
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Script:
Rob Williams |
Art:
Boo Cook |
| Letters:
Ellie De Ville |
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Part 1
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The
troops make an unwelcome discovery |
Synopsis: (Continued
from the first series)
Sergeant Adam Buchanan muses about life in the army while on his way to Liberty
Island, off the coast of Sydney. Since the holding station, Asylum, went down
his superiors have no idea what caused the crash, thinking that the Church may
have been behind it. He is sent in with a small team to find out what happened.
Once there, they find a number of dead human bodies and finally come across some
aliens, including Spore who gasses them unconscious. When Buchanan wakes, he had
been brought before Holt.
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GH:
It's been almost two years since the last Asylum, so perhaps a bigger catch
up was needed to introduce this second showing (and one preferably not in "Nerve
Centre eye-shredding blue-on-blue" as in this issue... *sigh*). Anyway if
you need a quick recap, click on the link above. If you do so, you'll also see
that in the original Asylum series, things started out well before ending rather
ho-humly. However Williams has evolved as a writer since then, and there are higher
hopes for this series, which already appears to be taking a darker tone than we
might have expected from the final scenes of the first outing. It's a little too
early to tell where the story is heading, so more on that next week.
As for the art,
this marks a considerable change in direction for Cook, who embraces fully painted
art. The effect is rather mixed. Certain scenes, like the first page and the flashback
to Buchanan's briefing look impressive, yet the appearance of the aliens seems
less so. Furthermore, the designs that have been carried over from the previous
series, notably Holt and his companions don't seem to mesh too well with this
new style. Still, as with the writing, this is early days and another episode
at least is needed to make a better judgement.
PW: A surprising
return for a story what didn't seem to be liked among the on-line community (although
we account for a very small percent of the overall readership), but the previews
of Boo Cook's art had me looking forward to this very much.
It's a solid-enough
start, with enough of a differing approach to book one to leave me intrigued as
to where this will go. It seems that a lot has happened in the 3 days and 17 hours
since the holding station crashed and there's a "Lord of the Flies"
feel to the last page as I can't quite work out if Holt is going to go loopy or
not... Also, is Buchanan a goodie or a baddie? Or maybe a baddie who becomes a
goodie? In any case, I'm sure there's some political overtones and 'real-world'
scenarios to come and I'm happy with this opening episode.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| Traitor
to his Kind - Part 1
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Alpha
pays a visit to his mother's grave.. |
Synopsis: Alpha
visits the overgrown grave of his mother. She suffered radiation poisoning while
pregnant, so her husband and the doctor advised her to terminate – but she
refused, and the doctor died in suspicious circumstances.
Alpha, who is with
Sternhammer, is surrounded by police but has been given permission to be on planet
by the First Lord. They
go to Upminster and meet Aubrey Negus, First Lord of the Military. He tells them
that King Clarkie the 2nd was abducted on a nature trail by the Mutant Underground
and the First Lord asks Alpha to help retrieve him. There is fear that a strong
assault could provoke open rebellion, and this would give extremists the opportunity
to wipe out the mutants. The First Lord says that he is moving towards a more
understanding way of dealing with Mutants, slowly offering them more rights. So
it’s up to Alpha to avoid a rebellion in which 1000's of mutants could be
killed.
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GH: Although
the fans have enjoyed the lighter Strontium Dog tales of late, the return to more
serious territory has been greeted with much anticipation. Things start off well
this week, with moody rain drenched artwork from Ezquerra and the promise of more
information about Alpha's origins. However, this episode, being effectively a
set up for what is to come, is not without its faults. We jump a little too quickly
into talking head scenes, when a more bombastic opening might have made the latter
exposition easier to swallow. As it is, Wagner seems to take 3 pages to say what
he probably could have in one, and this episode feels very padded indeed. The
last page could have been done away with completely, and the story would not have
suffered. In addition, the reason for the doctor's demise in the early scenes
is not clear - did Alpha's mother kill him? Perhaps we will learn more later,
but for the moment it simply adds confusion.
However first episodes are
always tricky, and despite my concerns, this shows some clear promise.
PW: Johnny
and the overtly-heterosexual Wolf return in a long-awaitied epic that's even had
John Wagner excited. There's some nice recapping over Johnny's past giving us
a suitably dark opening - lightening and all - although i'm not sure what significance
as yet there is in the doctor's untimely and co-incidental death when giving Mrs
Kreelman his considered and no-way biased opinion. There's a lot of dialogue and
scene-setting packed into 6 pages, and I hope this is because we're going to get
straight into the action and not because we're getting all crammed into 8 episodes
or (grud forbid) a Mills-esque "End Of Book One".
With Johnny once
dead and some fudging over whether his later adventures are 'canon' (and his later/previous
ones myth and legend), I feel that this is the chance for us to see if this is
the 'real' history of Johnny Alpha and set the record straight once and for all.
One small quibble though - the art looks a bit loose to me and not up to Carlos'
usual high standards, and am I missing something with the red eyes..?
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Overall
GH:
Something of a disappointing issue for me, with none of the stories really
reaching greatness. But it's always difficult to review three new tales starting
at the same time, and we'll be able to get a better handle on the new additions
over the next week. Once again, my favourite strip seems to be the ever entertaining
Droid Life, which exhibits more fun than anything else in the comic.
PW: A
bit of a mixed bag for me with the stand-out (for all the wrong reasons) being
a Dredd that is far worse than my own personal 'favourite' FairlyHyperMan (from
way way back). At least "Total War" starts soon... I hope we've not
built it up too much?
Best Story
GH: Droid Life
PW: Strontium Dog
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forum.
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