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1404 - 1409 ¦2000AD Prog 1404

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2000AD 1404 - 25 August
2004
Cover by Mark Harrison
Synopsis by
Gavin Hanly
Review by Liam Greene
Summaries and reviews contain spoilers for this issue.
LG: Another
seemingly bog standard shot of Dredd pointing a gun at you. We seem to be getting
more and more of these every time Dredd gets a cover, but at least it's nice to
see that this one actually HAS something to do with the story inside.
Nice work by Mark
Harrison, yet again using his pixelated style to full effect. Nice use of colour,
Dredd is suitably stern and there's good detail on the playing card. My only gripe
with it is with the two bars of white at either side of the cover. This could
be to emphasise what's going on in the centre, but to some, it could come off
that Harrison got bored halfway through doing the background.
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Script:
John Wagner
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Art:
Cam Kennedy
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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| Big
Deal at Drekk City - Part 5
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Words
you don't hear from Dredd very often... |
Synopsis: Dredd
continues to lecture the perps on the cards while the group of cadets work their
way to him. Realising that something must have happened to Vance, Dredd calls
in his Lawmaster on remote, and prepares to go down fighting. Finally he reaches
the "King" and all hell breaks loose, as the cadets join in the fight.
After the gun battle,
one of the cadets, Hoyte, has fallen. Dredd is annoyed and asks where Vance is,
and they take him to her. The cadets tell him that even if their careers were
over, they'd do the same thing again, as they had to protect the best judge in
the department. Dredd saves his assessment for the morning, but it seems likely
he'll let them off with a reprimand.
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| LG:
And so the
Drekk City story ends, fizzling out a bit, I might add.
This wasn't the
type of story that reached out and grabbed me as Terror did, but all in all it
was a good yarn. The Cadet Judges make a predictable "rescue attempt",
though I was left feeling that, since Dredd had his handy Lawmaster Bike on remote,
he didn't really NEED the backup that much. The day is saved, and the Cadets are
given a "stern well done" from Dredd, and with only one casualty. Dredd
kicks arse and takes names yet again, but was there EVER any doubt?
Wagner's writing
is on top form as usual, the highlight being some of the gangs actually becoming
INTERESTED in Dredd's descriptions of the cards. But once the Cadets make their
rescue attempt, this story becomes a bland rehash that I'm sure I've seen before,
somewhere...
Still, I can't
fault Cam Kennedy's beautifully gritty and dirty artwork, which suits the Cursed
Earth locale down to the ground.
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Script:
Pat Mills |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| The
Shadow Warriors Book 2 - Part 5
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The
Doctor is in... |
Synopsis: Warmonger
is identified as a state- of-the-art war machine, free of the feelings that the
ABC Warriors exhibit and recently returned from fighting Zombies addicted to the
military version of Neuropeptide A - "courage in a can". The President
is unsure about the last warrior, Mr Lovebomb, but his wife Juanita tells him
that they must use him.
Elsewhere, Deadlock
meets Doc Maniacus who hits him with a neuroshell charged with the deaths of 100
patients, but Deadlock just soaks it up. He pierces Maniacus with his sword, but
is booted off the craft and plummets to the ground. Although apparently defeated,
Deadlock reveals that he has planted a nanobat on him which will send them back
details of the Shadow Warriors' plans. They leave to tell B Boy's father, Jeremiah,
that his son has died as the nurse, who has now joined them, tells them she knows
where Neuropeptide A comes from...
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LG:
After a puttering start, the engine at the heart of this story has finally started
with a roaring introduction to Warmonger, who is by FAR the hardest looking of
the Shadow Warriors, by the look of things. Without emotion, he is the perfect
killing machine, and personally I can't wait for the A.B.C's to go up against
HIM. After that we get hints of the ludicrously named "Mr. Lovebomb"
and an absolutely fantastic battle between Deadlock and Doc Maniacus. Despite
having had to wait three weeks just to get a decent look at him, Maniacus was
worth the wait. The simplicity of the design just makes him seem all that more
scary.
Kudos to Pat Mills
for a nice enough script, but it's really Henry Flint's art that makes this one
shine out. His portrayals of the A.B.C Warriors are getting better by the week,
and his Shadow Warriors are just superb. Add to that his final panel of the Neuropeptide
"A" ridden soldiers at the end, and it rounds off an amazing part.
One minor hash,
however. Now that he's dead and gone, did ANYONE really know what the point of
B.Boy was?
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Ellie De Ville |
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| Hell
to Pay - Part 3
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Kawl's
army... |
Synopsis: Kawl's
former enemies confront him, but it soon becomes clear that they want him to fight
for their cause and prevent the privatisation of hell. Back on Earth, Bec enlists
the help of her neighbour Norm, and start investigating "Fiends reunited".
Kawl is busy leading
his new army towards the castle containing the evil Mrs Thatcher demon, and gathers
up more and more supporters on the way. They attack, but can't get past the front
gates. Bec appears, with Kawl's Uncle Nick in tow, who they found in a hippy commune
in Putney. He's still completely off his head and metamorphosises into a huge
demon, before accidentally tripping up and destroying Thatcher's keep.
Later, Bec &
Kawl return to Earth, and everything is back to normal. Kawl is granted a favour
from his uncle who sends a hell-o-gram on his behalf to Bec. But before it can
reveal that Kawl is in love with her, she destroys it...
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LG: Other reviewers may differ wildly with me on this point, but (and I'm
taking a big risk here) I actually LIKE Bec and Kawl. I don't know why, but I
have since the beginning. And this issue is no exception.
Kawl, who we last
saw at the mercy of every demon he ever sent to hell, is now the valiant leader
of them all. The reason? Even Demons don't like Margaret Thatcher that much. With
a massive, if somewhat comical army behind him, the stalwart stoner leads the
final assault on the evil one herself, with the rousing speech of "...um"
to rouse his troops to victory.
The writing is
brilliant. It isn't meant to be taken seriously in the slightest, and makes a
welcome break from the seriousness of Dredd and Caballistics. From the too "Cliche"
devils to Bec having Thatcher in a jar taunting her with "Who's the biggest
bitch NOW? SAAAAAY IT" it's just for laughs and the rising talent that is
Si Spurrier knows it too.
Add to that a
Stoned Satan, the biggest Nerd on Earth, and a love poem gone awry, and you've
got a classic "we're just taking the piss and loving it" kind of story,
all rendered by the pen of Steve Roberts, who really seems to revel in his creations.
His art has come a long way since he first few Sinister Dexter stories, and long
may it continue.
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Script:
Chris Blythe |
Art:
Steve Parkhouse |
| Letters:
Steve Parkhouse |
Colours:
Chris Blythe |
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| The
Shape of Things to Come
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The
family dog nears his end.. |
Synopsis: A
meteor crashes to earth near a lone farmhouse. The inhabitants believe them to
be invading aliens, and true enough the house is soon gassed, while tentacles
start to devour the family car. The tentacles sweep through the house destroying
everything in their path, including the family dog. They almost kill the son of
the family before mysteriously evaporating. They manage to clear 100 acres in
half an hour and it soon becomes clear that more meteors are crashing to the earth.
It's not an invasion force, but plants programmed to clear the earth "for
whoever's on their way..."
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LG: A solely collaborative effort between Chris Blythe and Steve Parkhouse,
and the prog suffers for it.
This isn't a future
shock, really. You can't fault Blythe when it comes to his amazing colors, but
this really is one of those stories that just screams FILLER! right off the page
at you. It's only five pages long, but still seems drawn out to a level that makes
it so strained that it might break. Despite Steve Parkhouse's valiant efforts
to keep the action alive, there's very little in the script to keep it there in
there in the first place.
This is, to be
sure, a dark and moody tale, as most Future Shocks ARE, but despite good attempts
by the author and artist, this falls flat on it's face.
Harsh that it
may be, but I'm sure I'm not the only one who thinks this is just a stopgap until
the return of Strontium Dog in two weeks.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Creepshow
- Part 4
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Verse
shows off his moves... |
Synopsis: Chapter
tries to make Professor Brand remember his true self. He looks through her things
as she tries to make him remember that he comes from 2004 and that he's living
in the remake of an old movie. He almost calls someone Jenny by mistake and the
illusion starts to crumble just as a monster appears from the crash site. Elsewhere,
Verse seems to be back in Wallachia in 1470 and is fighting off zombies, while
on his way to a castle...
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LG: After a suitably ballsy start involving the planned exorcism of Demon
Jenny, I think this story might have lost it's way somewhat. Being trapped in
a horror movie is an old idea, but Gordon Rennie had given it that nice twist,
at least that's what I thought. With Hannah remembering everything about her past
life, it seemed to make a bit of sense. But what with Dr. Brand convinced he's
"Professor Quinterman" the interrogation scene in the tent comes off
as a bit muddled. Saying that, I like how this story is progressing, with enough
links to keep the "I know that from SOMEWHERE" people happy. Also, a
nicely done panel where "Prof Quinterman" examines some new sterling
and remarks: "Nice to see her majesty's still with us in 2004", which
is classic Rennie wit.
Dom Reardon's
art is coming along nicely, once you get used to the stark black and whites. I
actually found myself impressed with the last page of this issue, with a final
image as good as Reardon's introduction to Mikey Ness.
All in all, a
good, if somewhat confusing episode, but I'm still intrigued as to where this
is going.
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Overall
LG:
All's well that ends well in a fairly predictable Dredd closer. Things get a bit
confusing for Caballistics, and Bec and Kawl are gone again, just after they got
here. Oh, well. Despite sticking in a fairly dull Future Shock, this Prog is really
lifted high by the A.B.C Warriors and their continuing fight against the Shadow
Meks. A classic in the making!
Best Story
LG: ABC Warriors
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