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1398 - 1403 ¦2000AD Prog 1400

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2000AD 1400 - 28 July
2004
Cover by Clint Langley
Synopsis and
1st review by Gavin Hanly
2nd opinion by Eric Moore
Summaries and reviews contain spoilers for this issue.
GH: Once
again Mr Langley gets a wraparound cover. He's produced some fine covers in the
past but, to be honest, I find this cover lacking something. Producing a "let's
get all the characters in" cover is never easy, so perhaps this feeling is
inevitable.
It's by no means
bad, just not the "grab me from the shelves" cover I'd like to see from
a big relaunch issue. I'd certainly like to have seen much more on the new stories
(and perhaps creator credits too) to really push the new line up. All that and
the cover line is a bit old hat. So it's an OK cover, but just not quite enough.
EM: It's
been a while since a cover got the amount of flak that this one’s getting.
I've got to say – what’s the problem? Gatefold covers are always nice,
seeing an artist take on characters he’s not known for is always fun and
seeing how Clint Langley would go about rendering non-humans in his photo-realistic
style is an intriguing idea.
And it works.
Tharg looks suitably alien, Dredd and Alpha – you wouldn’t mess with
them, eh? - and the ABC Warriors look fantastic. I like the way their bodies are
so pumped up their heads are too small. Something I’ve never spotted before
is how Steelhorn looks so insect-like with those mandibles of his.
On the Caballistics
front, it looks like Clint’s re-used his previous C.I. cover for two of
the head shots, while that Demon Jenny is vaguely familiar. Got the feeling it’s
a still from a film – but I could be wrong.
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Script:
John Wagner
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Art:
Cam Kennedy
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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| Big
Deal at Drekk City - Part 1
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Dredd's
culinary skills were lacking... |
Synopsis: Dredd
leads another hotdog run out into the Cursed Earth, training a group of cadets.
Talking to the
other tutor, Vance, he feels that this group will do well with no failures. They
are interrupted by a cadet who sees a group of riders coming by. Taking up a hidden
position , they watch the riders, a group of "wheelers" who are wanted
criminals. They decide to go after them, sending out a remote camera to follow.
An hour later,
they reach their goal: Drekk City, a former space junk dumping ground and now
home to a casino. The Wheelers, Cuss Clanton's Wild Bunch , Popey le Peu and his
Ugly Riders and the Shamazons are all in town for something.
Dredd thinks it's
to rob the annual World Poker Challenge - The Big Deal.
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GH: There's been something of a return in prominence for the Cursed Earth
in recent Dredd storylines, With Koburn, the recent Damned Ranger, Cincinnati
to name the ones this year alone. But the Cursed Earth is a big varied place,
and does allow for a break from the downbeat nature of Terror. This series is
clearly geared towards the more farcical nature of Dredd's World, with at least
4 unique gangs already set up, as well as the particularly cocky group of cadets.
Indeed, it's the
interaction with the cadets which is the most successful part of this week's tale,
outstanding moments being Dredd's sarcastic response to Wing: "I'm glad you
agree, Wing. I know I'm on the right track now" to Vance's test of the Cadet's
resolve to take the Wheelers down. It's also amusing to see Dredd declaring that
he doesn't expect any failures - something we wouldn't have expected from him
about 10 years ago. He really is getting old, isn't he..?
Of course, immense
kudos must go to Cam Kennedy, easily one of my favourite artists on Dredd and
much more besides. He brings such a unique look to the piece, and one that is
particularly suited to the grime of the cursed Earth, that already it's hard to
imagine any artist taking this series on. There are little touches like the design
of the remote camera and the Wheeler's vehicles that simply scream how astonishingly
good Kennedy is. In addition, his collaboration with Blythe is as seamless as
ever, with Blythe continuing to match the look of Kennedy's hand painted work
from earlier in his career.
A great start to
what looks like being a fun storyline.
EM: Hmmm,
I'm finding it kind of hard to see why this is being praised so much. To me, it
seems a pretty pedestrian affair with not quite the amount of Thrill Power I’d
expect from the first issue of the Summer Assault. Cam Kennedy again shows what
he’s been demonstrating since at least the eighties – a real knack
for hardware, no matter what the form. Never been a fan of his version of the
Judge’s helmets though, what with the dead horizontal top to the visor.
Draws a mean Dredd chin though.
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Script:
Pat Mills |
Art:
Henry Flint |
| Letters:
Tom Frame |
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| The
Shadow Warriors Book 2 - Part 1
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The
Warriors in action |
Synopsis: (Continues
from Book 1) The ABC Warriors are riding into New Sidonia where they
see a Sky Dancer, a floating human beatbox, in the distance. They are there to
stop the Confederacy re-taking the city and to fight the Shadow Warriors.
They find a lone
hovering G Man being attacked by Cyboons, former intelligent apes that have long
since descended into anarchy. They take out the Cyboons and bring the G Man down,
but he's in bad shape. Hammerstein says they are to bring him to a hospital, despite
the objections of others, as we are reminded of the 4 Shadow Warriors they are
aware of, Dog Tag, Bootleg, The Rev and more.
They come across
a Talk Cone, which indicates they are in a "no talk zone". Mek Quake
notes that it has a bomb strapped to its back, so they switch to Mind Com to avoid
setting it off. HOwever, it detects a new target, the Sky Dancer and his friends,
who berate the Talk Cone, unaware of the bomb. Mek Quake kicks the cone away as
B Boy, the Skydancer, starts to vomit Biol as his implanted speaker starts to
malfunction. Hammerstein says they'll take him to the hospital too, unaware that
a new doctor has started there, and he doesn't have the patients' welfare in mind...
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GH: Whereas Langley gets all the double covers, Mills seems to get all the
double sized stories. Have they got some sort of blackmail related hold over the
Nerve Centre? Regardless, this is an entertaining start to the latest series of
the Warriors, with Mills retaining the best elements from the first part. He still
shows himself to be a dab hand at coming up with some clever and bizarre new technology
- the talk cone and the human beatbox being obvious examples.
And the bickering
relationship between all the Warriors is still highly entertaining, as there seems
barely enough time for fighting the enemy in-between the squabbles. Like Savage,
it takes itself less than seriously, and as a result this is a tale where Mills
is on form. Indeed,there's one particularly good thing about reviewing a Mills
written story from a reviewer's perspective, and that's coming to each issue never
knowing if you're going to like it or not. He keeps us on our toes.
Of course, it's
impossible to deny that the artwork is the main attraction here, with Flint managing
to step up a notch from his work on Low Life. Flint shows the flights of fancy
that artists like McMahon and O'Neill have exhibited before him, managing to create
a huge amount of humour from the lumbering robots, something that Ezquerra didn't
quite manage to do last time around. He's clearly the perfect ABC Warriors artist
in so many respects that it's getting impossible to fault him. So I shan't.
EM: Sigh…
Henry Flint on art duties – what more to say? With this standard of Thrill
Power bouncing off the page, I can forgive the pages of exposition. There are
some nice ideas in here, what with the no talk zones and the belly speakers and
all. Last page is a bit of a puzzler. Judging by his shadow, the Doctor isn’t
the usual looking type but the nurse doesn’t seem bothered?
As I said, the
Flint Droid's perfect for this tale – can anyone draw a more evil looking
Blackblood? – and every page had me thinking “want to buy it, want
to buy it”. And I don’t do that very often.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| The
Headly Foot Job - Part 1
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Dogs
in the mist... |
Synopsis: In
the courthouse of Feefo, the autonomous state on Fum, Headly "Bootsy"
Foot is sentenced to six years for assault, abusive behaviour and affray.
However, after
Bootsy brags that he'll escape within a week, they up the sentence to death, to
be carried out the next day.
Alpha and Sternhammer
are watching, and think that the sentence is way too harsh, resolving to break
him out. As Feefo has no extradition treaties with its neighbouring states, all
they have to to is get across the border.
They attract some
of the guards to a smoking fire, while taking care of the watchtower. They break
in easily to the crumbling prison, taking a reluctant prisoner as a guide, overcoming
is wishes to serve his sentence with the help of the barrel of a gun...
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GH: Clearly in the mould of last year's excellent Tax
Dodge this is a promising start to the continuing, and thankfully not
dead yet, Johnny and Wulf. Unlike the Rogue Trooper revamp, these retro Strontium
Dog tales play particularly well due to the creation of some bizarre alien cultures,
and the Dogs' interaction with them. It's not about furthering the characters
of Johnny and Wulf, but using them in a similar wy that Wagner uses Dredd - as
a catalyst for a series of bizarre situations. The law abiding, and rather strict
people of Feefo are a good start, despite their ridiculous name, and the art from
Ezquerra again shows why no one else should ever again be let near Johnny Alpha.
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Part of me would
prefer to see the next series take a more serious tone, but this will certainly
do in the meantime. Entertaining,
if not groundbreaking
EM:
Again, I really don’t see what the fuss is about. Sure, its great to have
Wagner/Ezquerra back with Johnny and Wulf but not a lot happens this issue does
it? Three pages just to get into the prison feels like filler to me. Still, Carlos
is on top form here, bringing back fond memories of getting Starlord each week.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Picking
up the Pieces
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Jenny's
new look... |
Synopsis: Continued
from Krystallnacht. The tale opens in Prague. 1672, with a body encased
in a bizarre looking chamber.
Back in the present,
Brand is asking himself "exactly how long have I been sleeping with a creature
from hell". He discovers that Chapter knew about Jenny, as they discuss how
they can exorcise the demon. But the demon Jenny arrives, and reminds them that
Jenny was killed by the gunfire, and the demon is the only thing that's keeping
the body alive and isn't going anywhere. Demon Jenny proposes a truce, promising
not to kill them "anytime soon" and that they should be paying attention
to what Ravne's "groupies" are doing with his body in the basement.
The door rings, and Mikey Ness has arrived (last seen in issue
1365), told by Kostabi that he is being offered a job.
Meanwhile, in the
basement, Ravne lies in a chamber that resembles the one from Prague...
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GH: Perhaps the most shocking revelation in this week's episode is that the
real Jenny is actually dead, following the attack on the mansion, something I
wasn't expecting, and makes the whole situation far more interesting. Otherwise
a slow start to the long overdue return of Caballistics Inc. Clearly one of the
bigger success stories of the past two years of 2000AD, this proves that absence
really does make the heart grow fonder. Both Rennie and Reardon are on top form,
although it will take another couple of issues to really see where this is going.
After 7 months' wait - thank god it's back.
EM: About
blumming time! HOW much of a cliffhanger were we left on last time? A great opening
start to the new run what with some decent, believable characterisation, a great
twist with Demon Jenny and Nessie just about to join the fold. Dom again shows
what a great storyteller he is with the nine panel layout on page two and the
great introduction to the new-look Demon Jenny.
Can’t wait
for next week.
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Overall
GH:
A promising start to the new "assault". While there aren't any absolutely
stunning openers, all the stories show distinct quality and promise, and should
be a solid line-up, hopefully growing better as the stories unfold. Droid Life
is still ion top form too.
But I can't help
but feel dread at the thought of Bec and Kawl returning next week. I know I shouldn't
judge it before I've read it, but its imminent arrival lends an air of disappointment
to the new line up. But I promise I'll try to approach it with fresh eyes next
week...
EM: Many
thanks to Gavin for giving me a gig with no Sin/Dex or Bec and Kawl. A pleasure
to review, with no real duff stories. Dredd and Strontium Dog hopefully will move
up a notch or two after their rather ordinary beginnings.
Best Story
GH: Caballistics Inc
RC: Caballistics Inc Give
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