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1398 - 1403 ¦2000AD Prog 1399

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2000AD 1399 - 30 June
2004
Cover by Steve Yeowell
Synopsis and
1st review by Gavin Hanly
2nd opinion by Rob Seery
Summaries and reviews contain spoilers for this issue.
GH: A pretty
good cover by Steve Yeowell, acting as a good ad for the tale inside. I can't
help feel that Terror should have got a few more covers than it did, though...
RS: So I
left my prog on a coffee table today and a student friend walked in and said "Dude
(he never bothered to learn my name) they made Aliens the comic?"
Now stoned/drunk
as this student friend was, he had a point: there's traces of Aliens (Which is
great given the recent release of Judge Dredd: Incubus) as Ripley/Tyranny watches
the probe/egg hatch. Now if it was just that I would be impressed, as Steve Yeowell
is a great artist and a credit to the prog but there's one niggling factor that
drags the whole cover down.
Holy Continuity
Batman! What the heck happened to the probe? Inside it's got to be pulled by some
space yaks and suddenly its very small (or Tyranny's gone giganto) on the cover!
My Verdict? Great art but its the continuity that drags it down, there's got to
be a partition wall between the artists and writers or something.
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Script:
John Wagner
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Art:
Colin MacNeil
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Letters:
Tom Frame
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| Terror
- Part 8
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Mostyn
reaches the end... |
Synopsis: More
judges arrive at the scene of Zondra’s murder, as Sonny returns to the freakfair.
There, he receives a call from Mostyn, who he tells that he wants out of Total
War and he doesn’t want to die for it. Mostyn and another Total War member
decide to move on Sonny, with Dredd not far behind. Mostyn finds Sonny at the
freakfair and they take him into the Tunnel of Terror. Sonny finds out that they
have killed Zondra and gets mad, fighting back against his attackers. As one of
them is spooked by the spiders on the ride, Sony takes his chance and knocks him
out. He gouges Mostyn’s eye out in rage as Dredd shoots the other hit man.
Sonny kills Mostyn by sticking his head in one of the ride’s monsters. Refusing
to drop Mostyn’s discarded gun, Sonny is then shot dead by Dredd, soon to
join Zondra in Resyk.
Meanwhile the judges
have discovered that Mostyn took confession regularly, and they suspect the priest
of being Total War. They repeat the procedure they used on Sonny, taking him in
for full surveillance implants, as the investigation continues…
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GH: A fairly low key end to what has been a fantastic series by Wagner and
MacNeil - easily meeting the levels of quality set by the classic "America"
many years ago.
It seems that this
is the nearest that Wagner has got to the true voice of Dredd's world in quite
some time, moving away from some of the more "adventure" styled tales
of recent years. While the talk of clones and Dredd's extended "family"
has made for entertaining reading, there had been a marked decrease in heavy-hitting
Dredd stories - certainly in the two years that 2000AD Review has been going for.
Variety in Dredd is important - as mentioned in a previous review, Dredd couldn't
sustain this level of doom and gloom for too long - but there has clearly been
a desire from the fans to get back to highlighting the essential fascism of Mega
City 1, and this series has been a welcome step in the right direction.
It's been said that Wagner has particularly enjoyed himself on Terror and this
shines through in the quality of the writing on show here. Great care has been
taken to the overall arc, and the rush to conclusion that has plagued some of
Wagner's more recent multi parters isn't apparent. After Zondra's nasty demise
last week, Sonny's end is almost anti-climactic, but this suits the no-win situation
he had put himself in and also shows Wagner avoiding the obvious "let me
explain myself" speech to Dredd. At the end of he day, he's only a bit player
in a larger scale operation, as witnessed by the operation on the priest at the
end. Even this scene, which hints at the sequel, works well to end the series
as just a small step in the Judge's fight against Total War, and indeed in Total
War's crusade against the judges.
Finally, the even
handed approach that Wagner has used here, not particularly vilifying either side,
is welcome in this post 9/11 age, where a less experienced writer would have jumped
at the chance to have Dredd bust a few terrorists' head. This doesn't try to give
any answers, but just sets down the beliefs of the two sides.
As for the art, I've long been a fan of MacNeil's artwork, and it was a pleasure
to see him back in the Megazine for the recent Devlin Waugh tale. As one of the
few painters working for the comic, his work here clearly shows the benefits from
sticking to this style. He's produced some highly impressive work throughout the
run, from the early scenes of devastation through to Zondra's horrific execution
last week. That, combined with the colour coding that made the whole strip look
particularly unique, has helped him to produce a consistently excellent Dredd
tale that is crying out for a collection. Indeed, given the new DC deal and the
tendency towards larger collections, can we expect a collection of this and its
sequel in the not to distant future?
RS: So after
2 months we finally get the payoff for this fantastic little Dredd story that
just seems to fall in to place like a jigsaw in a cavalcade of bloody violence,
all beautifully illustrated by Colin Macnell (props to him, he's caught the gothy
dark nature of terrorism and violence with his dark colours).
Reading Terror
reminded me of the Dredd story Full Metal Jacket (many moons ago in Prog 578)
a story which dragged on a good few weeks, had a minor twist in the tail ending
and fizzled out of my memory until years later when I read this story. Like Full
Metal Jacket, what Terror gave us was too many new concepts (Until now I didn't
even know there was a city in Antarctica, let alone they had a worldbowl team),
too many characters we didn't care about (Total War needed building up, have a
couple of one-off stories to make them sound tough and legit for the new readers)
but unlike Full Metal Jacket, somehow we see a turn around in this last part that
makes the story great.
I half expected to read the poor old Sonny to surrender only
to get a harsh sentence from Dredd but it was not to be as our anti hero dies
in blaze of bullets.
But of course I'm
clutching or bad points here; in essence we had a great story with a stab at current
pop culture (the cameras in the eyes reminiscent of "Big Brother" which
dominates the news at the moment…. Heck give me Zondra and Sonny over Michelle
and Stuart anyday) and I certainly hope this recent spell of good Dredd stories
continues in the uber issue next week of Prog 1400.
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Script:
Dan Abnett |
Art:
Cam Smith |
| Letters:
Ellie De Ville |
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| Scare
Tactics - Part 3
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Moses
rises from the dead.. |
Synopsis: Sinister,
Dexter and Vijay open fire against all the zombies and Croak, who keeps chanting
“get to the other side”. They then realise that turning tail and running
would be a better decision, and run for it, passing by Holy Moses, another of
their victims on the way out. Dexter decides that the place is too dangerous and
before they leave, he destroys the house.
Elsewhere, in a
parallel universe Downlode, a strike team led by another John Croak reports to
Holy Moses that their attempt to infiltrate another dimension has failed. They
only managed to materialise partially before the gate was completely shot. But
they will try again, “and then you can step through into a brand new Downlode,
ripe for the taking.”
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GH: This last episode in the story clearly throws the rest of the series into
relief. There’s a temptation to think that Abnett has pulled off a fast
one – a Sinister Dexter themed Future Shock if you will. However, like many
a Future Shock, it has more than its fair share of problems.
At first glance
the idea that the zombies were partial representations of the strike team seems
clever – but a closer look at the first page of this episode tells a different
story. They’re zombies, for god’s sake! They’ve got long nails,
they’re drooling and staggering! What else could they be? And the idea of
a parallel Downlode raises fears for the way Sin/Dex may be going. I want to see
more of Vijay’s introduction into the world of the gunsharks, not an introduction
of an overused science fiction cliché.
Abnett may be able
turn this around, but I can’t help feel that far better series in 2000AD
haven’t been given as many chances or airtime as this one…
RS: Much
like Dredd this week we see the writers pull the story together in to one neat
package. Of course, what I couldn't get was why the rest of the spooky stuff happen?
Why did Sinister and Dexter see their skeletons in a mirror last issue? Why were
they seeing zombies? Ok I'll buy it's the henchmen seen in the final panels but
why were they all dead and bony….What am I in the Downlode freaking Twilight
zone here?
Another niggling
point for me was the use of Kal Cutter, whom to date has been a real sleeper character
in the series, since his little "I wont kill the babe" spell he's been
somewhat a boring addition to the team.
Bad points aside
I was happy however to see a development, the return of Holy Moses and Croak not
to mention, the reference of Senor Apellido makes me smile, Why? I hear you ask…well
if you remember back to the last few major Sinister Dexter stories (the most proficient
being Eurocrash) your know that when anything major happens in Downlode we get
a kick butt story to go with it. Looks like Downlode's going to war again, and
I for one can't wait.
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Script:
John Smith |
Art:
Steve Yeowell |
| Letters:
Tom Frame |
Colours:
Len O Grady |
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| The
Comeback - Part 5
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The
egg hatches... |
Synopsis: One
of the killers, Verlette, starts panicking saying he can feel something coming.
They jump, but Tyranny is caught as tentacles erupt from the probe – sending
her flying and breaking her leg in the process. One of the killers now has her
at her mercy, but Verlette is still going mad. Tyranny can feel something in her
mind and wonders why they didn’t give her a body that could cope. The killer
worries about what the probe will unleash after it kills them, but Tyranny tells
her that she has an antimatter cap in her teeth for that purpose. Something seems
to appear from the probe - “The warpspawn droves are ready to swarm”
- and the probe starts to “call home”. Tyranny activates the antimatter
cap. The probe is blasted into space intact, where Indrid is waiting for it. They
capture it and out it in an isolation chamber from which it cannot transmit. They
start preparing for Tyranny’s next mission - “into Lokkh/ikoshi space…into
the heart of the warzone”
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GH: Another series comes to an end, and I find myself looking forward to the
next appearance of Tyranny Rex far more than I expected. She was one of those
characters that never really clicked with me before, but the back to basics approach
here has worked wonders, along with Yeowell’s art being ideally suited to
the story.
With no particular
ties to any continuity, this allows Smith to stretch his writing muscles with
some inventive sci fi drama. Smith has also known when to back off from the more
impenetrable aspects of his writing, and mix in a decent amount of action to break
up the amount of exposition that his ideas clearly require. But this has, in all,
proven to be an entertaining and worthwhile read. The character of Indrid bears
further exploration, and the next mission planned for Tyranny sounds intriguing,
especially when mixed with fact that she’s been kept in the dark to a degree.
A welcome return
for Tyranny, then, and one that deserves to continue.
RS:
When Rex last came
around I was a younger man off his head with sugar (and I have the molars to prove
it) so I was a newcomer to this character and her sexy- lizardy adventures and
this was supposed to be the big payoff part of the story.
I can sum this
one up in three words: What the heck?
She finds the probe
all those people died looking for, apparently its stolen by a pigmy and some other
woman, it's really important but now it's woken up "killing" everybody
in a massive explosion. Boom! The end you think? Could Tyranny be dead as soon
as she's back? Oh wait….she's still alive….apparently death doesn't
mean anything in the world of Miss T.Rex.
Immortality…
it's a sore spot for me has always been if a character can't be killed…
why should we care?
Part of the thrill
of a Dredd or a Sinister Dexter is that maybe, just maybe this will be the one
where they get maimed, killed or blown to pieces but in a story where the lead
can simply be "reborn"… look at the suspense on my face…
oh wait, you can't.
Little Miss Immortality
aside, the only item of interest in this little dinosaur tail has been the probe
and even that reeks of the Devlin Waugh "Herod" (from the Chasing Herod
arch in progs 1149 to 1157) character making that weird pigmy Verlette say all
kinds of weird stuff. Then the probe bursts… ooh it's a giant alien thing…
big surprise
The saving grace
is the artwork. Yeowell pulls off a great job drawing this story but seriously…
how many people pick up a comic and say "well at least the art's ok"
Maybe it's because
the character's new to me or maybe it's because the story seems like one I've
seen a million times. Regardless, the return of Tyranny Rex gets a total thumbs
down. Perhaps it's better to create new stars and tales (A.H.A.B being the best
example) than to revamp old ones.
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Script:
Al Ewing |
Art:
Shaun Thomas |
| Letters:
Annie Parkhouse |
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| Sorrow
Hill
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Exorcists
these days have to give the crowd what it wants...... |
Synopsis: The
Sutton house on the hill has been witness to many unfortunate suicides, deaths
and more until the bombs fell in 1941 and the house burned down. However, the
house has now been sold to a new owner, fascinated by ghosts and surprised that
the house seems fairly well kept after being bombed out. He sees plenty of ghosts,
but is unable to record them on film. So he realises that the only way to make
it pay is to sell the story to the highest bidder and make a Hollywood film. He
calls in an exorcist to help provide the perfect ending, who begins the exorcism
in the attic. Then the new owner suddenly realises that the house isn’t
just haunted, but the house itself is performing the haunting as it no longer
exists. He tries to stop the exorcism, but it’s too late as the house, the
priest and him are banished to limbo…
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GH: This is a Terror Tale which makes a wee bit more sense on a second reading,
and actually proves to be more enjoyable than I had first thought. It could still
do with some healthy editing (one of the crimes Future Shock/Terror Tales writers
make is to explain just a little too much) but has a decent enough ending, if
albeit one that is not terribly shocking. The star of the piece is Shaun Thomas’s
art, which works much better here than as previously paired with Alan Grant in
the impenetrable Apocalypse Soon in the Megazine. Thomas shows diverse influences,
ranging from Bisley to Ormston, and could be a name to watch.
RS: Running
off the heels of last weeks Robinson Crusoe-esq thrill Red Moon last week, the
Mighty One delivers another twist in a tale thrill.
Sorrow Hill delivers
as much as a Terror Tale can, the characters hold you long enough to make you
care about this sinister house and it history; add this to a well executed ending
and that makes it worthy of second read.
Of course it lead
me asking one big question: What's the deal with haunted houses these last few
weeks?
Counting the ad
on the back of Prog 1398 for The Haunting of Hill House, and the one filling Sinister
Dexter, this is the third haunted house I've seen in two weeks! Man I wonder why
Ghostbusters went out of business with all these spooks around.
Gribbles with ghosts
aside this week was a fantastic one-offer and a treat for those with a ghostly
passion for the super natural. I'd better send my fan mail to the Mighty One,
see if we can get this Al Ewing guy writing some more stories.
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Script:
Rob Williams |
Art:
Henry Flint |
| Letters:
Ellie De Ville |
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| Heavy
Duty - Part 3
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Chico
takes a dive... |
Synopsis: Nixon
runs from the security guard desperately trying to get to the lift. She barely
makes it in time and manages to escape without being identified. Later, she meets
with Thora, and tells her that the investigation is getting nowhere and that she
has to let her out of Lo Cal, “sadists, but I don’t think they’re
criminals” as she can’t take any more of it. Later, she meets with
Chico who knows that she’s a judge and that she must have come to arrest
her. Chico tells her that Green was suicidal and they had planned to commit suicide
together, but she couldn’t follow. At that moment, one of the instructors
comes to give them more abuse. Nixon breaks his arm, but Chico has already made
a break for it and dives out the window.
5 weeks later,
Nixon is back in her own body, and undercover as a slabwalker. She manages to
arrest Tyrone Appleby on a solicitation charge, finally getting her won back for
the misery he caused his customers, even driving an undercover judge to kill himself…
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GH: We reach a fairly satisfying end to this mini Low Life tale this week,
up to a point. The idea that the self esteem of anyone staying at Lo Cal was so
eroded that they were driven to suicide is a far better conclusion than I would
have expected. However, I can’t help but feel the downbeat conclusion to
the investigation should have been carried through to the end. The last look of
Chico as she fell from the tower would have been a fine ending. The arrest of
Appleby seemed a little too “tacked on”, similar to a re-shot Hollywood
ending. Despite this, Low Life has been a great success overall, and should come
back to the comic before too long.
RS: Nixon's
kicking butt and taking names! Undoubtedly, Low life has really caught my eyes
these few last weeks. And this final episode is a fantastic example of why Nixon
has got to make a return ASAP.
Although I was
hoping for Appleby to be some kind of sadist evil guy, I'm not disappointed with
this one. The whole tale unfolds into a neat little story of what happens when
Fatties get pushed too far (all we need is some kind of Simp block war and my
life is complete).
The artwork, a
fantastic grungy punk style that Flint lays down, is a great addition to the series
and if Low Life continues, Flint must stay its artist.
Even with all that
flab I have a soft spot for Nixon. If I didn't live in fear of angry comic fans
beating my door down with flaming torches I'd call her the new Anderson, in the
sense we have a strong character who, when she's not flabbed up, is kind of sexy
(in a punk rocker kinda way) and sassy mouth to anybody who crosses her. Even
though the series is over, mark my words, this isn't the last we've seen of the
Low Life.
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Overall
GH:
A pretty good issue all round, with no real stinkers, and frankly much better
than we used to get just before a new assault was due to start. Indeed the level
of quality has been so great in 2000AD recently, who know's how next week is going
to be able to top it...?
RS: A mixed
bag for all this issue. If, like me, you've been a reader for years, the issue
has a lot of deja-vu attached to it. It's hard not to compare Tyranny Rex to Devlin
Waugh and Dredd's "Terror" to the earlier Full Metal Jacket but if you're
a newcomer to the comic then its been a real collage of spooks, terrorists and
plot developments.
For every bad story
the Mighty One gives us these days, he seems to cushion the blow with a nice collection
of good stories on top of it. The horrendous Rex story gets balanced out with
a great Low life and Dredd conclusion and the promise of a great Sinister Dexter
thrill to come.
Of course the pressure's
on now for 1400, with the return of the metal heads in ABC Warriors, the sexy
Caballistics inc and the ever favourite Strontium Dog. I, for one, hope the Mighty
One doesn't lose the momentum.
Best
Story
GH: Judge Dredd
RC: Low Life Give
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