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2000AD 1394 - 16 June
2004
Cover by Henry Flint
Synopsis and
1st review by Gavin Hanly
2nd opinion by Richmond Clements
Summaries and reviews contain spoilers for this issue.
GH: This
is a great cover image, with some wonderful touches, like the cables over the
logo (see I don't mind that...) but it has one really major flaw - it's too dark.
It looks fantastic when you get up close and have a look - but there's a good
deal of squinting to do to get the most out of it. A shame, because the image
itself is fantastic.
RC: At first
glance, I thought this was another Savage cover, much like the one from a couple
of weeks ago. Closer examination reviled it to be Low Life. So, on this, most
basic level, the cover fails, in that the image is so dark, the viewer cannot
make out what the hell it is.
Fair enough, there
is some exquisite detail to be enjoyed when you’re up close to it, but a
cover should stand out on a newsagent's shelf and scream "Buy Me!" This
one doesn’t.
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Script:
John Wagner
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Art:
Colin MacNeil
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Letters:
Tom Frame
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| Terror
- Part 3
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The
only way Dredd knows to deal with terrorists... |
Synopsis: Zondra
Smith goes under severe interrogation by the judges to find out the link between
her and the crime. They are suspicious of her democratic leanings because she
teaches politics, and that she has traces of explosive on her hands. Meanwhile,
the bomber returns to his job at the amusement park and removes his disguise,
but is concerned that he broke cover by helping the girl simply because he liked
her. He gets a call from his contact at Total War who congratulates him, but is
worried that he was ID'd – but the bomber says “that face is gone
for good”. Elsewhere, Dredd orders their suspect released, as he knows she’s
a dead end. Three days later she returns to work at Central Tek, where the students
seem to be supporting Total War and thinks she’s a hero. Outside, a men
calls to her – and from the voice, she realises that it’s the bomber…
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GH: There’s lots of talk about this being the best Dredd story since
America, and as far as the whole democracy storyline is concerned, this could
well be true. The little touches like Dredd’s rhetoric against terrorism
aptly sum up his attitude to Total War, as well as highlighting his non-bending
attitude in a way that is much better than has been achieved in the latest Megazine
tale. And much like America, the main focus of the story is left with what would
be supporting characters in another strip. The story should take a significant
turn next week, and I’ll be expecting plenty more betrayal and bloodshed
before this is all over.
Colin MacNeil is
on fine form again, with the interrogation scenes and another montage being the
most effective images this week. He’s simply made to illustrate this story
given the parallels it has with America, and is turning in his best work for years.
Proof that there is still room for fully painted artwork in 2000AD when it’s
this good.
My only concern
is one that is a recurring criticism of Dredd storylines – just how long
is this going to carry on for? Lets hope it lasts until the next “assault”
at least…
RC: Terror?
I’ll tell you what terror is. Terror is reading a tale like this, and enjoying
the build up, the subtle characterisations, the internal dialogue from Dredd,
written in a way only Wagner can do.
That doesn’t sound
very terrifying, does it? Yeah, but you have the terror there in the back of your
head, that this strip is just going to grind to a sudden halt after only five
or six weeks, like every other major story has done in the past years or so.
But for now, there
is much to enjoy here, the above mentioned Dredd internal monologue is simply
the best thing I’ve read in the comic this year. The story itself is progressing
nicely, with the apparent love story element a neat twist.
I haven’t
been a big fan of MacNeil’s work on this strip up to now, but maybe because
I’m reviewing it, I’ve had a harder look at it, and it is excellent.
Most of the time, I find his faces samey, but I’ve no problem telling who
is who here. And he draws one hell of a Dredd head.
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Script:
Pat Mills |
Art:
Charlie Adlard |
| Letters:
Ellie De Ville |
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| Book
1 - Taking Liberties Part 8
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So...
I guess they're funked, then? |
Synopsis: In
the armoury, Savage finds a “Silver shroud ballistically released polymer
foil” and uses it to take out a gunship, which then collides onto the other
gunship, destroying it too. The wrecks land in the fire field, so that any survivors
are killed by that. Savage sends Noddy home, but asks him to keep an eye out for
anything called Operation Phoenix. Savage meets up with the rest of his team,
who tell him that Prime Minster “Skooty” is close to agreeing to remove
the Volgan bases – and a “freedom march is planned on Westminster”
for the next day.
The next day, at
the freedom march, Mr Head and “the Guv” are looking for Bill Savage,
by Mr Head is concerned he is sticking out. Pulling out his gun the guv decides
to do something about that…
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GH: While this has shifted away from the quieter, moodier early episodes,
the farcical nature of these later parts are making Savage very enjoyable reading
indeed. Mills is turning Savage into the crazed psychopath that he always was
under the surface, and his sheer enjoyment at the nasty end for the Volgans is
blackly funny, as is his revelling at the choice of weapon. As for the rest of
the tale, it is understatedly written in a way that contrasts with much of Mills'
writing, even Black Siddha in the Megazine. It’s this ability to hold back
that makes Savage far better than any of us could have hoped for, with the satire
being effective as opposed to heavy handed.
Once again, Adlard
accompanies Mills to collect the accolades for this episode. We’ve now reached
the stage where he’s really made this strip his own, easily able to create
action scenes one moment, and talking heads the next – but always making
the artwork compelling.
RC: I thought
the highlight of this week's Savage was going to be Bill, sorry, Jack, shooting
down two helicopter gun ships with a roll of bacofoil. No, that honour must go
to the conversation between Bill and Noddy as they walk to the bus stop. This
is some very funny dialogue, and is it just me, or does Bill come across as showing
some genuine affection for Noddy; witness his wry smile on the ‘Yeah. That
would do it.’ panel.
All in all, this
is marching nicely towards what will no doubt be a cliffhanger ending, with, my
guess, an orchestrated riot at the march, and Bill getting captured by the Secret
Police. And yes, the gratuitous use of the funk word was enough to make even me
cringe here, but it wasn’t enough to stop me loving the strip!
And, all you Londoners,
is that Forbidden Planet in the background a real one?
Adlard’s
work is great here. I much prefer to see it in black and white than colour. He
has certainly made this strip his own, and no doubt guaranteed himself work for
a few books to come!
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Script:
Nigel Kitching |
Art:
Richard Elson |
| Letters:
Annie Parkhouse |
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| Part
8
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Queequeg
reveals his hand, while destroying AHAB's... |
Synopsis: AHAB
prepares for the final confrontation with the mother Koheynu. Queequeg asks him
to let Izzie go, but AHAB refuses and Izzie reveals that she no longer trusts
Queequeg.
AHAB gets in closer
and gets ready to attack, noticing that the Koheynu appears to be doing something,
but ignores it and orders all the ships to get their harpoon lines attached. He
warns Izzie that it’s a one way trip for her, and also attacks Queequeg,
as he doesn’t need him any more either. Izzie tries to stop him, but he
beats her off. As she does, Queequeg grabs AHAB’s arm, shattering it, while
the Koheynu starts tearing all the ships to pieces…
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GH: Unfortunately, the last couple of episodes have taken some of the sheen
off of AHAB for me. While overall it’s been highly entertaining tale, and
a great multi-part debut from Kitching in particular, we’ve reached a point
where the characters needed to be more developed in order for us to care about
their fates. While Queequeg was supposed to be mysterious, and his actions not
quite explained, we know so little about the character that it doesn’t seem
shocking enough when we discover how easily he could defeat AHAB. Perhaps if there
were more scenes between Izzie and Queequeg, there would have been an opportunity
to flesh out their characters. As it is, a slightly rushed feeling has crept into
these last couple of issues. However, there will be a better opportunity to assess
the strip as a whole next week, and this penultimate episode is a little to early
for any final comments.
RC:
Another strip that
is moving towards its climax, though, unlike the steady march of Savage, this
one is hurtling at the break neck pace it has managed to keep up almost every
week since it started.
Even at this late
stage, Kitching still manages to pull out a surprise, with Queequeg and Izzy overpowering
A.H.A.B. If you thought it was going to be that easy though, he throws in another
surprise with their ship being smashed. I don’t know where it’s going
from here, if the end will be happy or not, but I cannot wait to find out. I
have already stated my preference for A.H.A.B. to be last seen strapped to the
back of the creature and floating off into space.
I love Elson’s
work, though here some of the panels look off somehow, like they’ve been
blown up, and lost some detail in the process.
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Script:
Rob Williams |
Art:
Henry Flint |
| Letters:
Ellie De Ville |
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| Paranoia
- Part 8
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Nixon
takes charge... |
Synopsis: Nixon
spends the next few days avoiding Mega City patrols, closing in on Cracker. But
after a week, she can wait no more, and attacks him. She gets ready to throw him
off the side of a building, asking him who framed her, when her supervisor, Judge
Farnsworth appears, telling her it was him. She threatens to kill him, but he
holds a gun on her while he fills her in on the story. He says that Link doctored
the footage to make it look like she killed Gattusso, but he was in love with
Nixon and decided to tell Dirty Frank what he had done. Frank wanted to turn Link
and the operation in, so Link beat Frank, and through he’s killed him. Cracker
was sent to deal with Link before he could talk and ruin the plan – to take
the money back from organised crime and give it back to the citizens…
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GH: There is a slight disappointment that comes from learning that Farnsworth
is the man behind it all since he was so clearly the most likely candidate from
day one. After all – as mentioned on the board – anyone with glasses
that cool has to be the bad guy. However, his motivations for carrying out the
killings could turn out to be ingenious – as long as he actually gets away
with it. This is an enjoyable episode, as we learn what’s really been happening
behind the scenes. True. it does take the James Bond cliché approach (“now,
before you die, I shall tell you the entire plan”). However, sometimes this
actually works well and so far, this is one of those cases. The whole story does
seem to hold together without any clear plot holes – at least to me –
but the full verdict will have to wait for next week…
RC: This
strip has seemed to grab the imagination of everybody, with its depiction of the
little seen gritty underbelly of the Big Meg. It’s good, but it’s
not great, and reading it through again, I think I have figured out why.
This isn’t
really a story at all, but merely the introduction to the world of Aimee Nixon
and the Low Life. As such, it works perfectly. And I think come the second series,
when the characters are more familiar, and there isn’t the need for introductions,
it will rock. As
it is, this is a diverting read, with the identity of the villain coming as not
much of a surprise at all, though his apparent motives are.
Flint seems to
be able to pull some jaw dropping scene out of the hat every week. This week,
it’s the final page, with a sense of scale that we see too rarely in MC-1
stories, just check out the city blocks all but invisible through the smog in
the background.
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Script:
John Wagner |
Art:
Patrick Goddard & Dylan Teague |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| The
Big Meg - Part 8
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Chopper
makes his mark... |
Synopsis: Chopper
calls Calista, who sends a car for him. Getting home, he shows them that he got
the prize, but that he didn’t open it as it was sealed with a combination
lock. They have a drink to celebrate – but it’s drugged, and Chopper
collapses. He wakes up, handcuffed to the bed, while Calista and her daughter
tell him that it was a simple heist, and that they already have a buyer for the
formula lined up. Jug’s daughter was also in on it from the beginning. They
leave, telling him where the key to the handcuffs and to a small radcruiser is
with enough fuel to get him to Oz. Later, Chopper finally manages to get himself
free, while Calista and her daughter are on a cruiser out of Mega City 1. They
open the case only to find that Chopper had indeed opened it - as he had worked
out the combination. By that point, Chopper is over the wall on his way to Oz,
finding it easy to avoid the judges when not on a board. From Oz, he sends an
apology letter to Popp, returning the formula, and goes back to relaxing on the
beach…
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GH: Oh dear. After expecting big things from this series – at least
in the development of Chopper, I leave slightly disappointed. It’s been
an enjoyable tale, there can be no doubt about that, and it has allowed Goddard
to really show what he can do when given the opportunity. He’ll be a fine
asset to the comic, with the quality of his work well able stand up to an extended
series like this.
But it’s
the slightly inconsequential storyline that seems to have been a missed opportunity.
At the end of it, we get an effective reboot – Chopper lying on the beach
having learned nothing. In my earlier reviews I suggested that we might see a
return to form for Chopper, taking up the mantle of top nuisance to the Mega City
1 judges – or at least finding a purpose in life. But no. Perhaps this is
a more honest story at the end of it all, with nothing much changing because in
life we really don’t change that much – but hell, I expect more from
my comics! Perhaps the next time we bring a character like Chopper back (and the
same goes for Mean Machine in the Megazine) someone will take the time to ask
– “what are we actually bringing him back for?” If the answer
is just because he’s popular – maybe they should start thinking of
better reasons, or just leave him on the beach…
RC: So,
she was setting him up after all. Chopper had suspected this was the case. Fair
enough, but if that’s the case, then why didn’t he figure at something
as obvious as a drugged drink? And don’t you think he made it over the wall
just a tad too easy, just by waiting until it was dark!? Oh,
I don’t know. Maybe this just sits badly in comparison to Wagner’s
other script in this week’s prog.
It really does
seem that Chopper was brought back for no other reason that because they could.
This tale has moved Chopper’s character on exactly no further; in fact,
he ends up in exactly the same place he started. It looks like Wagner might be
setting Merci up as a returning character, but on the strength of this, ultimately
pointless tale, I for one am not fussed if I see Chopper again or not.
There’s not
much here art wise to get excited about, but then, the script is devoid of any
excitement for Goddard and Teague to get their teeth into.
But we got a smiley
in the end, so that must count for something...
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Overall
GH:
Despite the disappointing end for Chopper, this is still 2000AD on a high. With
the comic officially "Comic of the year" as proclaimed on the cover
- you can easily see why...
RC: The
generally high level of Thrill Power in the past few months continues here, even
as three of the tales are so obviously starting to wind up their adventures. Hopefully
all three of these will get another run out soon. As for Chopper...meh.
I feel sorry of
Mr. Kitching. And Mr. Mills. Any other week, those two strips would be fighting
it out for the top thrill of the week. But when Wagner’s on top form, he
cannot be beat.
Best Story
GH: Judge Dredd
RC: Judge Dredd
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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