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2000AD 1392 - 2 June
2004
Cover by Dylan Teague and Chris Blythe
Synopsis and
1st review by Gavin Hanly
2nd opinion by Paul White
Summaries and reviews contain spoilers for this issue.
GH: A good
enough cover from Dylan Teague and Chris Blythe, with the latter producing some
fine lighting effects, but overall, this doesn't work for me. The main issue is
that it doesn't have that feeling of speed that the image needs to convey. That
and the fact that Chopper doesn't look particularly alarmed that a number of guards
have just opened fire on him...
PW: This
cover just doesn't do anything for me... I always prefer Teague's (and/or Goddards's
for that matter) artwork in black and white, and the figures look too static for
me. It doesn't say "buy me", although (and someone always mentions it)
the logo is unobscured. Phew.
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Script:
John Wagner
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Art:
Colin MacNeil
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Letters:
Tom Frame
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| Terror
- Part 1
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The
terror starts... |
Synopsis: At
a bar on the city bottom, home to pro judicial supporters, a young man waits at
the bar. He’s joined by a woman who offers him a drink – neither are
recongnised as locals by the bar droid. The woman says she’s in politics,
although the man refuses to answer questions on what he does. A group of Shuggy
playing juves comes in to laugh at the screens which show the judges beating up
pro-democratic supporters, and the man goes to leave. But he changes his mind,
goes back in and urgently asks the woman to join him for dinner. As they run out,
one of the juves finds a bag he left behind. The bag explodes, destroying the
bar, as the woman realises that the young man left the bomb. Dredd arrives on
the scene, and seeing other judges watching the devastation he fears they could
be the target for a secondary device…
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GH: After a series of one-offs, it’s good to see a new Dredd multiparter
starting up again. There have been some classy individual stories, but it’s
time a more meatier story got underway. Indeed, getting Wagner and MacNeil back
on Dredd again is something of a cause for celebration, and it seems apt that
this story picks up the Democratic fringe storyline that was so prevalent in the
two America stories. MacNeil, who proved to be in top form in the recent Devlin
Waugh story in the Megazine continues to impress here, with the devastation of
the bar being particularly effective, a well as managing to set up what will almost
certainly be further destruction next issue.
How Wagner means
to handle this story of terrorism will be the main thing to watch, however. With
daily acts of terrorism being ever more in the public eye, it remains to be seen
if Wagner can attempt a reasoned commentary on the subject, but his past work
would certainly lead us to giving him the benefit of the doubt. I definitely feel
confident that we can expect less jingoism in this story than in an episode of
The Ultimates...
PW: Lucky
me to be asked to review the start of a Dredd multi-parter, as I would have baulked
at commenting on some of the more recent lame 'comedy' efforts. Not much happens
here other than to determine that terrorists are about, and the slightest hint
of a back-story cleverly inserted via a holo-vid gives me the feeling/hope of
a long and detailed saga with links to previous tales such as 'America'. I'm sure
it's no coincidence that Colin MacNeil is on on art chores and he turns in a good
job - although I was more a fan of his early 'scratchier' style circa 'Our Man
in Honda' rather than this post 'Devlin Waugh' polished version. I can't help
feeling that the woman who just happened to nearly get blown to bits is more than
an innocent bystander, but so far so very good.
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Script:
Pat Mills |
Art:
Charlie Adlard |
| Letters:
Ellie De Ville |
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| Book
1 - Taking Liberties Part 6
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The
"hard bastards" |
Synopsis: Savage
and the others are called over to Centre Point, a Volgan stronghold, where the
British soldiers protecting it have joined the resistance. Noddy is inside the
building but Savage realises that he can’t jeopardise the mission to save
him.
They arrive and
are told that the Volgans are putting up a good defence, most likely to buy time
to evacuate and destroy records.
Savage and his
team burst in, make their way inside the building. They come across a killing
room, built specifically to torture captives, and get the maximum information
from them. Savage gets a call from Cassie who asks him to try to forgive, but
after seeing the room, Savage doesn’t think he can…
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GH: The word "funking" makes a return this week, and I’m far
happier to see it, since it seems to have reached mythical joke status on the
message boards. Indeed, the line “They’ve been taking funking liberties”
is so (unintentionally?) hilarious that it alone makes this episode worthwhile.
But as for the rest of it, this does seem to be almost a different series from
the earlier episodes, with Savage taking a much more overt hand to matters. Indeed,
you have to wonder why he went through the plastic surgery only to end up at the
head of a band of rebels invading Centre Point. Hopefully the files held on Bill
in the tower will make all this clearer. All in all, this is enjoyable hokum,
and as with earlier episodes, the refreshing lack of Mills preaching makes this
all the better. As mentioned in the letters page this month, this “bona
fide sequel” to Invasion is proving to be a worthy exercise.
PW: Before
reviewing any Pat Mills work, I always feel the need to nail my colours to the
mast (usually with reference to Slaine) and proclaim that I'm not his biggest
fan. Well, I'll do it again anyway, but that's just to get my feelings out of
the way in an effort to review this episode as objectively as possible (and no,
I won't be commenting on the funk issue).
This is damn good and immensely readable stuff... the 'Invasion' back-story is
incidental as it doesn't require any knowledge of previous tales to understand
exactly what is going on here, and the b&w adlard art is excellent in that
it perfectly complements the script. I'm pleased that we're getting onto the action
(although the dreaded 'book' will no doubt end on a cliff-hanger of sorts) and
especially like the way that 'Jack' doesn't seem to care for Noddy's safety, reaffirming
his 'hard bastard' reputation and dedication to the cause. If there's one gripe,
then it's the fact that phrases like 'easy, son. easy' and 'no. i'm a bit upset
right now. they've been taking liberties...' sound more like Big Dave (Manchester's
hardest man) addressing Saddam or 'Big' Terry Waite.
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Script:
Nigel Kitching |
Art:
Richard Elson |
| Letters:
Annie Parkhouse |
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| Part
6
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AHAB
tries out a new look... |
Synopsis: As
Tashtego confronts AHAB, Queequeg tells Izzie that she should leave while she
can, but she hoped that he would come with her. The battle continues and Tashtego
finally comes out on top, with AHAB dead – although his remote eye has escaped
into a crack in casket that allegedly holds AHAB’s human body. Now leader
of the ship, Tashtego warns Izzie not to leave. As the others disperse, Tashtego
is left alone as he hears scratching from the casket. AHAB explodes out of the
casket in a new body, dealing Tashtego a fatal blow. He says Tashtego fell into
his hands, allowing him to kill him in peace, while guaranteeing the support of
the crew who will follow him since he has "come back from the dead".
He tells Tashtego that he want revenge on the Koheynu that destroyed his last
ship, and resumes killing Tashtego…
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GH: Finally the secret of what was hidden in the casket is revealed. The only
problem is that AHAB’s new body seems rather less impressive than his old
one – surely not the point. Perhaps it’s the darker colour, but it
just doesn’t work for me so far. As for the rest of it, Tashtego’s
rebellion is put down swiftly and more ingeniously than I would have expected.
Perhaps the only slightly disappointing aspect of the series so far is Izzy. Her
quest to find her son seems to be a little to tacked on. Maybe this will bear
fruit in a future series, but for the moment, it would be better if her efforts
were targeted to finding a more intelligent method than Tashtego’s for removing
AHAB from command.
PW: I'm
an unashamed big Richard Elson fan and it is, as ever, an absolute joy to see
his work again in the prog. I can see the point that some people think it looks
too much like 'Atavar', but this is his thing and he does it ever so well. Nigel
Kitching's script keeps on keeping on, and I particularly appreciated the eponymous
double-hard bastard deliberately getting turned over (and subsequently reanimating
in a newer 'handsome' body) to aid his evil plans. However, I worry that there's
only 3 episodes left and that the story won't be resolved properly (double-size
in 1395 anyone?) as I hope there's slightly more than simple 'revenge' going on.
Ishamael appears to have so much more yet to offer that I don't want her to suffer
ignomy of being a second-rate incidental female character (part 1001). I have
faith in Kitching, and his willingness to offer his views (with indecent haste
I might add) on the official messageboard shows that he cares in the story he's
crafted, and I get the feeling he's itching to drop some spoilers as there is
more excitement to come... this is in the 'read now but *must* read again once
finished' category, where I feel that some of the more subtle aspects will shine
brighter...
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Script:
Rob Williams |
Art:
Henry Flint |
| Letters:
Ellie De Ville |
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| Paranoia
- Part 6
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Nothing
gets past Dirty Frank... |
Synopsis: Cracker
holds a gun to Nixon’s head but she feels that she’s a major part
of his plan and as such he probably has orders to leave her alive. A gunfight
ensues, but Nixon is brought down with a shot to her robotic arm. Cracker tells
her that the rest of her Wally Squad is beign wiped out. Elsewhere, Dirty Frank
returns to his apartment, but senses someone else there.
Back at the mansion,
Cracker tells Nixon that deep down she’s just as much a perp as the rest
of them, but she refuses to accept this, pushing him away. He leaves her, and
she desperately tries to get her arm t work again. Finally, it starts up, and
we see thatshe has put a tracker on him as she pushed him, which she uses the
computer on her arm to trace…
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GH: I’m sure I echo the thoughts of many readers when I say that I hope
this isn’t the last we see of the wonderful Dirty Frank. It’s astonishing
how a simple method of having a character talk about himself in the third person
can endear him to the masses, so let’s hope there’s more of Dirty
Frank’s wisdom in future episodes and series of Low Life. As for the main
story, it really doesn’t move on too much to afford much further comment.
It’s still a good read, and backed up by the ever-great artwork of Henry
Flint, but let’s hope the story begins to unfold a little faster next week.
PW: I've
lost interest and have no feeling for any of the characters here... I usually
love Henry Flint's work (and can't wait for his ABC Warriors return), and appreciate
that grey-tone will work better on a story like this rather than colour of 'plain'
b&w, but it's not for me I'm afraid. The story seems too light, and now that
we've moved away from the gritty first episode into cliched 'I didn't do it but
everyone thinks I did' territory, i'm a bit bored. However, i really liked Rob
Williams' Family (in the Meg) and will definitely give this another look once
complete (so long as the ending isn't pants).
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Script:
John Wagner |
Art:
Patrick Goddard & Dylan Teague |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| The
Big Meg - Part 6
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Chopper
sticks it to the man... |
Synopsis: Chopper
grabs the box from the glass case and the sirens sound. He shoots out of the vault
before the doors close, and past armed guards firing at him. Popp is informed
that the formula is being stolen – and Calista seems surprised by this.
He says it’s the secret formula of “Popp’s Pop” and starts
having a heart attack. Meanwhile Chopper makes for the lifepods, and manages to
abandon ship. The judges are tracking him on the outside, however, and begin chase.
Chopper seeks cover in some batgliders, spiralling into the lower city, with the
judges in hot pursuit. The crowd begins to cheer Chopper on as he outwits the
judges…
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GH: Finally this series is beginning to find some of the spirit of Chopper
that has been missing from the earlier episodes. Clearly this series is about
getting Chopper back "on form" and as a hero of the oppressed, and this
episode brings back the flavour of earlier series, with Chopper’s clear
enjoyment at his evading the judges. Can he keep this up? It doesn’t seem
likely that he could remain in Mega City with al the judges after him, but I can’t
quite see this being the end of Chopper either. Hopefully this series will be
a bridge to a greater one in the near future which uses the anti establishment
nature of the character to better effect than seen in this series so far. A good
read – just not the blockbuster than many may have been hoping for.
Goddard is on fine
form here – with the art proving to be much more kinetic than the rather
disappointing cover.
PW: Another
story I've lost interest in. I'm pretty sure that Chopper knows he's being played
but doesn't care anyway as he's bored and needs to reaffirm his anti-establishment
status in the Meg. But he's a bit too great and cool and such a bloody hero that
I've rebelled against him myself. This doesn't actually read like it was written
by Wagner ("it's crushhinggggg meeee!"????) and the only way i'll be
happy with any outcome is if (a) the final panel of the final episode shows a
massive "Chopper" scrawl to signal he's back to stay, or (b) he dies...
I'm not holding my breath. The artwork is good without being exciting, and to
me would have benefited being in black and white with heavy shadow rather than
in colour.
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Overall
GH:
Another decent issue, with the Dredd opener in particular showing promise for
that series.
PW: Pretty
good really. Dredd teases me (please don't let me down), Savage excites me, A.H.A.B
draws me in and looks beautiful. Unfortunately, Low Life bores me and Chopper
brings out the ambivalent beast in me... oh, and bah - no Droid Life.
Best Story
GH: Judge Dredd
PW: Savage (and may those funking funks have mercy on me)
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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