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1386 - 1391 ¦2000AD Prog 1389

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2000AD 1389 - 12 May
2004
Cover by Richard Elson
Synopsis and
1st review by Gavin Hanly
2nd opinion by Richmond Clements
Summaries and reviews contain spoilers for this issue.
GH: After
a couple of issues where my biggest bugbear was highlighted (covering the logo
so that you don't know what you're buying), here comes a cover which does everything
right. This is an extremely good cover from Richard Elson that is striking, frames
the logo well, and is also astonishingly well coloured (check out the metallic
armour). AHAB was shaping up to be a formidable character after last week, but
he looks downright nasty in this issue - something that makes the reader want
to turn to the episode immediately. Very impressive indeed.
RC: Wow!
Now this is what we have been talking about! A big giant hard looking alien guy,
waving his fist in your face: you just can't argue with it, can you? Seriously,
this is the best cover in a long, long time: dramatic and bold; it makes you want
to open the comic!
More like this
please Tharg, it couldn’t do the sales any harm, being that you can read
the name of the comic and all...
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Script:
Gordon Rennie
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Art:
John McCrea
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Letters:
Tom Frame
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Colours:
Gary Caldwell |
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| Last
Respects
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Giant
cleans up.. |
Synopsis: Dredd
is attending the funeral of Don Alberto Salerno, one of the last MC1 godfathers.
Most of the crime families are in attendance given that the funeral is where the
Don's successor will be announced. There are a number of possibilities, including
Salvio Salerno: the eldest son, Vinny Nocenti: the Don's main ally and Nachio
Reyes and his boys: some ambitious newcomers. After the Don is processed by Resyk,
the unrecycled remains are given to Nocenti, a sign that he is to take over. But
the Reyes boys don't like this and a firefight ensues as they wipe out Nocenti
and his men. Reyes then turns on his own men as he wants the prize for himself,
running to the roof with the remains while Dredd eliminates the last remaining
Salerno. Giant takes down Reyes who ends up in the Resyk grinders and they start
cleaning up - with the rest of the gangs now pretty much wiped out.
"Last of a
dying breed, Dredd"
"Not anymore.
More like extinct!"
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GH: The first thing that struck me about this episode was that it marked the
return of John McCrea to the comic - someone who's been touting his wares in American
comics for a while now. He makes a triumphant return, filling the pages with his
trademarked over-the-top violence and dynamic linework. Indeed, when the action
finally kicks off this week, McCrea really comes into his own with a highly entertaining
gunfight ensuing where the judges are more bystanders than active participants.
A special mention must go to McCrea's Dredd. He manages to make the uniform stylised
enough to fit in with his own artwork style, giving us a slightly unique look
that works surprisingly well. I'd like to see more artists take more of this impressionistic
approach to Dredd, and far less complaining from the 2000AD masses when they do.
As for the story?
It's a throwaway tale of guns and mayhem which Rennie does well, but it isn't
one that's going to stick in the memory for long.
RC: After
the brilliance of Gulag, Mr Rennie returns to Dredd with what, it has to be said,
is a pretty run of the mill script. Not that it is bad; as always, he has Dredd
nailed perfectly, especially in his opening line to Vito. But the story seems
just to consist of Dredd standing around and waiting for the families to start
shooting each other. Then he shots the rest of them, and that is that really.
Maybe Rennie's extraordinary work on Gulag has spoiled us, by raising his own
personal bar so high, that anything less will be a disappointment?
John McCrea returns
to the Galaxy's Greatest Comic, but is it worth the wait? Well, it's pretty good,
and in places very good, but not great. He draws the best Dredd chin I've seen
in a long time, and his judges look cool. In fact, looking through it again, I
can’t see anything wrong with it at all; it just doesn’t float my
boat. Sorry John!
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Script:
Pat Mills |
Art:
Charlie Adlard |
| Letters:
Ellie De Ville |
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| Book
1 - Taking Liberties Part 3
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Savage
in one of his less pensive moods |
Synopsis: The
Volgans muse about the death of Savage, and are considering that the man they
killed was a double. They discuss how he went on the rampage for 10 years and
then, after visiting the US, he disappeared.
A flashback shows
us Savage's meeting in New York with Alison, his contact in the US government.
He talks about how he want plastic surgery to look like his brother Jack, who
he believes to have died when the Volgans dropped the bomb. His sister Cassie
and her husband Noddy will cover for him, and he says his Brother Tom will too.
He expects the US to declare war on the Volgans, but Alison tells him that the
US isn't going to get involved, possibly after making a secret deal with the Volgans.
Savage is appalled, and walks off.
Back in the present,
and in his new identity, Savage is getting tooled up while watching news of a
demonstration in Hyde Park. The protestors are fought back with Chem Cannons,
but one of them steps on the Pyrophoric Tar, which ignites when the surface is
broken. The protestors are burned alive - as Savage turns the TV off.
"It's time."
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GH: Now, this is much more like it. There's nothing in this episode to get
anyone worked up at all, but it remains a very well paced tale. Finally, we're
getting round to seeing some Savage action, and frankly the initially slow pace
has been worth it. OK, Mills has peppered the pages with a few action flashbacks
to keep us happy, but we really didn't need these, as the impending feeling of
"something about to happen" is portrayed very well within this episode.
From the inaction of the US government, to the rather messy end to the protestors
this is actually a fine bit of writing from Mills. Ok - he has his ups and downs,
and there will probably be more of them as this series unfolds, but in the meantime
it's quite easy to see that Mills is able to turn in the odd gem now and again.
I'm very much looking forward to it all kicking off next week.
As for the art,
Adlard is still a great companion to Mills and he particularly shines in the scenes
where Savage is getting ready to get back out on the streets. The final shot of
Savage putting his "shootah" in his coat promises much for next week...
RC: Well,
if this doesn’t shut up the detractors, then nothing will. This is the best
script Mills has written in a long time. But even now, I see people jumping on
the fact Bill describes his brother-in-law as being "a bit simple".
For Christ's sake people, just read the story and enjoy it, without picking through
every funking word looking for something to offend you!
But on with the
show. After a couple of weeks of back story, things are beginning to kick up a
notch. This script shows just why Mills is one of the best at this kind of thing,
when he can be bothered. The last two pages are worth the price of the prog alone,
with Bill tooling up to the horrible news on the TV.
Roll on next week,
and Bill shooting a load of Volgs (I hope!).
Adlard’s
hurried style suits this strip perfectly. The shadow and grittiness complement
the dark edged script, and he throws us a couple of classic images, Bill checking
his .45, and the last frame where he’s putting away the shotgun are super.
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Script:
Nigel Kitching |
Art:
Richard Elson |
| Letters:
Annie Parkhouse |
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| Part
3
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One
supporting character down... |
Synopsis: Ishmael
fights off a couple of Khana in the lower decks, admitting that she was once married
to one of their kind. Queequeg intervenes, even though Ishmael says she could
take care of herself. The crew are called to their stations as the Koheynu comes
into view.
The Captain and
AHAB head out for the beast, taking crewmen with them and leaving the Chief Science
officer Spence in command. As Spence and Ishmael watch, Spence says that the creature
could save Earth from extinction. Outside, the captain and AHAB argue about orders
until AHAB kills the captain with one swipe - telling the only shocked witness
that it was clearly a "piece of flying debris". AHAB orders the crew
to take him in closer, and he starts harpooning the koheynu.
"Jesus Christ.
He's slaughtering it."
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GH: Another of the new series where everything's starting to kick off. The
death of the captain was an incredible surprise, and all the more effective for
the slightly matter-of-fact way in which AHAB slaughtered him. The shellshocked
crew member might cause problems later on, but the way that AHAB effectively suggested
to him that he'd better not try and tell anyone else what happened was effectively
chilling. Indeed, after we thought AHAB was a bad guy last week, it now turns
out that he's way more dangerous than had initially appeared.
AHAB (the tale)
is coming slightly out in front as my favourite new story of this new batch of
tales (an impressive feat, when the others are so all good too). Both Kitching's
writing and Elson's art make this strip a must-read and my only hope is that the
story is given more room to breathe. I'm not sure how many episodes we have of
this, but I hope it's more than 6...
RC:
When this latest offensive was announced, I’m sure you, like me, were all
excited at the prospect of the return of Bill Savage and Chopper, and a story
about the Wally Squad... oh yeah, and there’s this other thing too...
Well, that other thing is looking like being the surprise hit
of the season.
Kitching is firing
on all cylinders here, throwing in an unexpected twist when he kills of what we
assumed to be one of the main players, and does it in such an offhand way that
it is truly shocking. So much so that I had to go over those couple of panels
again just to make sure I didn't imagine it!
A.H.A.B. himself
is easily the most memorable, and bloody insane, villain we’ve had since...
well, I can't remember. But he's mad and bad, and he looks cool, what more do
you want from a baddie?
Elson is one of
those artists who seem to split the readership into two camps. Those who like
his clear detailed panels and those who don't. I’m one of the former. No-one
can draw Space Opera like this droid, his space suits and ship designs are second
to none.
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Script:
Rob Williams |
Art:
Henry Flint |
| Letters:
Ellie De Ville |
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| Paranoia
- Part 3
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Fleischmann
prepares to make an impression... |
Synopsis: Mob
boss Mr Fleishmann and his robot guards meet with an unidentified man at the top
of a Mega City 1 building. He gives him a comlink so he can speak to his employer,
who has purchased a number of his Low Life buildings. After the deal is complete,
the mystery buyer uses the comlink to control his body functions and makes him
walk off the building. "I own the Low Life now".
Elsewhere, Nixon
is meeting with fellow Wally Squad judges Dirty Frank (who speaks about himself
in the 3rd person), Link and Parker who has had face changes to make him look
like a 13 year old. Nixon says that something big is going down and wants to hear
if they know of anything. She asks then if they've heard of Ragnarock - and Link
says it's an underground club for hardcore punks.
As Nixon enters
the club, she's made by the same person who met Fleichmann on the roof. He gives
her a drink, and she soon realises that it's drugged...
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GH: Rob Williams has been one of those writers who has shown distinct promise,
but hasn't managed to completely deliver yet. Both Asylum and Family showed great
potential but ultimately failed to quite live up to early promise. So it's quite
gratifying to see him come up with the goods on Low Life. So far, he's livened
things up with a bit of action to start with, introduced us to all the main characters,
and set the baddie up to be one that's not going to be a walkover. All in all,
there's enough intrigue about the mysterious employer to make me want to stick
around and the character of Amiee Nixon certainly looks like one worth exploring
over the weeks to come. And plenty more of Dirty Frank, please!
As for the art,
Flint starts off with a wonderful set piece, with the tower top introduction of
our bad guy's accomplice looking particularly menacing - and Fleichmann's demise
being all the more brutal for what we don't see than what we do.
RC: I'm
still not sure about this strip. The introduction of a plot in the first couple
of pages was a welcome sign, but I think the main problem in the strip is Amiee
Nixon herself. Maybe I just don’t like her, but I think it's more the fact
that I have yet to see any real character development with her. But, it's still
early days, and as I said, the introduction of a villain has moved things along
a bit, so it might turn around yet. Alec Trench was a masterstroke, by the way.
That Flint droid?
Listen here, he’s my tip for the top. Keep your eye on him people, because
he’s going places. There
is little point of me trying to review Flint's work, everybody thinks he’s
brilliant, and he is. I'll give honourable mentions to two exceptional frames
for those who may yet need convinced: the first frame on the first page, and the
two guys fighting with chainsaws. Classics.
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Script:
John Wagner |
Art:
Patrick Goddard & Dylan Teague |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| The
Big Meg - Part 3
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Jug
gets a good turnout... |
Synopsis: Another
flashback to Jug's funeral, a huge event led by Merci, Jug's daughter. Chopper
sees Charlene, who asks him if he's still a beach guard and if he'll ever do anything
with his life. Later, Merci sees him rescue a child from "squiddies"
on his board and is impressed. She is a competent surfer - but not a great one
- and he takes her out to one of Jug's favourite places in the outback, where
she scatters the ashes. While there, she talks about her mother and how she's
incredibly beautiful. Later, after calling her mother, she tells Chopper that
the line goes dead after hearing her scream. She tells Chopper that her mum's
a scam artist, and she can't get the judges involved. So Chopper agrees to come
with her to Mega City One and help out. But in the present day, they finally get
to Merci's mother's apartment. Opening the door, they see her - looking perfectly
well and unaware that anything is wrong...
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GH: Hmm - could Chopper fall for this scam so easily? It seems that Merci
may just be trying to set Chopper up with her mum in a rather terribly misguided
way. One thing's for sure, I don't actually believe much of what Merci's said
after this last panel of this week's episode. That said, Chopper clearly wants
to make something of himself, which may be why he was so eager to put his life
at risk.
This is an enjoyable
tale, but I'm not sure that it's the classic that everyone else is hyping it up
to be. Low Life and AHAB both add something new to the prog, and another tale
of Chopper, while entertainingly written and very well illustrated, doesn't seem
terribly risk-taking to me. Now that's not necessarily a bad thing, as an issue
of 2000AD needs some tried and trusted favourites and for whatever reason, Chopper
is one of them. I'm just not sure I see the attraction of the character myself
- but if Wagner's intention with this series is to bring back some glory to him,
then it could be worth sticking around with yet.
RC: Now
we come to the back-story episode, and Wagner, as we can expect him to, handles
it well. Nice touches abound here, from Jug making a speech at his own funeral,
to Chopper using his board in his job as a life guard. The only thing that threw
me a little was the final panel. Are we supposed to know this woman? If so, who
is she, and if not, I can’t see much drama in "nothing has happened
to someone you don't know". But
then, it may all be some nefarious plot to get Chopper back in the Meg for some
reason. I don’t know, but it’s going to be fun to find out.
Goddard, Teague
and Blythe have slipped into this strip effortlessly, instantly the character
was their own, and nothing lets up this week. The image of the funeral procession
flying over Sidney harbour is breathtaking.
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Overall
GH:
Another surprisingly good issue, with not a dull strip in sight. 2000AD is currently
in one of those "the best it's ever been" runs, where the whole comic
holds together wonderfully, bolstered by some well chosen writers and artists.
It may also help that we don't have the same writer contributing more than one
strip each, something which helps to promote the individuality of the strips.
Whatever, I'm looking forward to each new issue and that's all that matters.
RC: The
prog has been the best it's been in a long time for the past couple of weeks,
and if anything, this week it's even better. With the only weak link being, and
it’s amazing that I have to write this, Dredd.
As for the best
strip, it’s a toss up between the new blood in A.H.A.B., and the old master
on Savage...
Best
Story
GH: AHAB
RC: Savage
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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