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2000AD 1386 - 21 April 2004
Cover by Mark Harrison
Synopsis and
1st review by Gavin Hanly
2nd
opinion by Leigh Shepherd
Summaries and reviews contain spoilers for this issue.
GH: A Mark
Harrison cover to round off the adventures of Durham Red. Unlike some of his work
on the strip, this is very clearly defined with the light background emphasising
the two main figures. Also impressive is the use of the headline, putting the
rock outcropping to its best effect.
LS: The
cover does a good job of summing up the story inside - nice if vaguely incomprehensible
art featuring a rather ludicrous and oddly posed fight - very much reflecting
the actual contents!
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Script:
Gordon Rennie
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Art:
Charlie Adlard
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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| Gulag–
Part 5 (Final Episode)
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Dredd
catches a lift |
Synopsis: The
defence division gunships open fire on the Sovs and Judge Troopers lend assistance
to the ground team. The 7 remaining judges are extracted and the camp is destroyed,
as the ships head back to Mega City 1.
Later, Dredd appears
at an informal hearing to discuss the mission. The mission lost only 3 men, thanks
to Votten's defence team intervention. There is a concern that there will be a
diplomatic incident, but Dredd reveals that the badge numbers he found at the
camp match up with judges missing presumed dead after the war. He says the Sovs
won't say anything because they've been caught out as much as Mega City one were.
Hershey requests
time alone with Dredd, where she reveals that they have identified Anatoli Grogoravich
Kazan, crippled clone son of the Apocalypse War Marshall, and a "supra genius"
as the one they suspect of the trap. Sov cloning technology is behind MC1's hence
Kazan's condition. She suspects they'll hear more from him, while Dredd says he'll
still keep looking for the missing men...
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GH: This has been a tour de force for Rennie, and has arguably been his first
chance to put a lasting stamp on the world of Dredd. He's used all the characters
to great effect, introduces some cool new suits and, most importantly, has come
up with a decent bad guy. Unlike some of Rennie's other stories, this one doesn't
feel like it's existing in a vacuum, as it has clearly laid down plot points that
will be picked up in future episodes. The series has also been full of ingenuity,
the best being the botched Sov cloning, resulting in a flawed clone physically,
but one that will greatly outmatch Dredd in the brains department. The fact that
Hershey didn't brief Dredd on Kazan before his mission seems somewhat odd, but
it would have messed up the story mechanics, so we'll let that one pass.
Now all I'd like
to see is John Wagner refer to elements introduced in Rennie's strips in his own.
Rennie consistently references Wagner's work, and for the Dredd world to seem
a more cohesive whole, Wagner needs to do the same.
Finally, there's
Adlard and Blythe's art. Adlard has turned in such an impressive job here, that
it's lucky we only have to wait until next week for him to return with Savage.
As with lasts week's installment, he instills elements of havoc into the first
half of the strip that mesh perfectly with Rennie's story, and even manages to
make Dredd's "hearing" dramatic. Combined with the colours and special
effects of Blythe, he's produced some of the best Dredd work next to Ezquerra.
So in all, this
strip has been a massive success. Let's hope it's not too long before we get a
follow up.
LS:
Only Wagner can write
Dredd. That was the theory, and it had withstood the test of time - many had tried
all had failed, until that Rennie fellah came along and sneaked a few stories
under the radar - sometimes, you actually had to read the credit box to realise
it wasn't a Wagner story, so well had he nailed the characters and settings of
MC1. Not always of course, but often enough to make you wonder what he could do
with a longer storyline. So here we have Rennie's longest Dredd strip so far,
and while it's entertaining in a no brainer action movie kind of way, I have to
say there's something about Dredd here that doesn't ring true. Its hard to put
my finger on it, as Dredd has been petulant, arrogant and pigheaded in the past
- maybe it was his lack of concern for the 3 Judges dead, or Giants injuries?
Well maybe but Dredd's consigned Judges to death in the past (Lopez for example
- though at least that was a sound operational decision).
I think its possibly
that we see too many of these traits, and little to suggest Dredd feels anything
other than an unturning belief in his own actions. Other than that, the story
itself was OK, though a little too heavy on continuity, what with Guthrie, Karyn,
Giant, Kazan and more - Wagner might use one or two elements from the past occasionally,
but this seemed a little bloated on past glories. Kazan's clone might turn out
to be an interesting opponent, though I'm still unsure exactly why this man is
seen as a mastermind if he can't arrange the capture 10 Judges with an army of
Sovs.
Adlard's art was
quite nice - not one of my favourite Dredd artists, but solid stuff, with some
particularly nice inking in some of the panels.
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Annie Parkhouse |
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| Toothache
- Part 4 (Final Episode)
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Tooth
decay... |
Synopsis: Bec
gives the Tooth Faerie his tooth back in return for leaving her friends alone.
The faerie takes the tooth and decides to kill them anyway. As he's about to destroy
them, the tooth begins to react and rot. Bec bored out the tusk and filled it
with chocolate pudding which rots both the teeth. The faerie shrinks down to his
smaller size, and is crushed by the "boy wizard" who appears after removing
his invisibility underpants. After dispatching the boy to his worst enemy in response
to his arrogance, the others prepare to leave the land of faerie, which returns
to it former self. Bec takes home some teeth, hoping to extract their power, and
everyone disappears...
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GH: Once
again, this strip unfortunately fails to grab me. Clearly, from Ed Berridge's
review last week to comments in the forum, Bec & Kawl has a big enough following
to warrant it's inclusion in the comic but I think it's hope of converting me
has finally been lost. There are the odd amusing moments, but this week, the story
tails off at the end so much that the last page seems redundant, almost if Spurrier
was killing time. It's true I don't have the venom for Bec & Kawl that I used
to have - it's just turned into grudging acceptance instead.
As for Steve Roberts,
I don't say much about him in the reviews, mainly because I'm put off by the story
too much. But he's clearly made for the strip and is one of the best things about
it (his collaboration on the "star scan" with Simon Davis is pretty
impressive too). However, I think I need to see him on another strip where my
judgement isn't clouded by my feelings for the two main characters in this one.
LS: On the
art front, Steve Roberts' work here is really nice, and perfectly suited to the
story. Certainly his style works here in a way that, for me, it doesn't on a more
humourous Sinister Dexter tale, say. The actual story refuses to grow on me, and
that's probably for the reasons I've outlined before - humour strips that are
joke led rather than action led (like Robohunter, Ace Trucking or indeed Lobster
Random) don't have anything to fall back on when the joke misses its target. Similarly,
this story has had its fair share of spoof characters - OK if you've read a lot
of Vertigo comics, but while I'm aware of the Sandman and Constantine, I don't
know that much about them. Therefore, I expect a lot of the jokes whizzed straight
past me, or seemed corny when actually they were spot on.
The star
scan (or left over cover - you decide!) was a nice piece of work though, with
Roberts and Davis styles working surprisingly well together. More star scans would
be lovely, but I won't hold my breath.
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Script:
Al Ewing |
Art:
Cam Smith |
| Letters:
Tom Frame |
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| Keeping
it Real
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Phil
gets caught in the act... |
Synopsis: Hiram
Cowell, journalist with Rolling Stone, goes to visit Harlan Bryce in a secure
psychiatric ward. Bryce was known as The Lyrics, a one man band who graduated
from a TV talent show into real stardom. Bryce had been begging for candles, which
Cowell had brought him, so he tells him his story. He believes he was in fact
part of a 2 man band, together with his brother Phil. Phil took criticism hard,
and would disappear in his room for hours, appearing later with some amazing music.
Harlan tried to find out what was going on, but Phil wouldn't tell him.
So one day, he
went in anyway and found Phil surrounded by candles and runes, summoning a demon.
But the opening door, knocked over one of the candles, snuffing it out. Phil disappeared
and then ceased to ever have existed, with only Harlan remembering him. Cowell
leaves, believing none of it, but later on Bryce tries the same incantation as
his brother, when one of the candles falls over and is extinguished. Suddenly,
no one has ever heard of Harlan Bryce, except for Hiram Cowell...
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GH: Another first timer to the Terror Tales, and it's not bad at all. I particularly
liked the idea of the candle snuffing out and wiping the existence of the brother
from the world, even if it didn't work terribly well the second time around ("I
think I remember the markings" being a bit too vague for me.) Still it's
a decent tale with some good writing, although the twist is a little full of holes
(why does Cowell still remember etc.). It's certainly worth giving Ewing another
commission, based on this.
As for Cam Smith
- he turns in another wonderful piece of work here, and he's slowly beginning
to develop his own art style. He's done enough Terror Tales and Past Imperfects
to be let loose on a longer tale now - and I'm also curious to see some of his
work in colour.
LS:
Now this is good -
a Terror Tale that has a good premise behind it, and sees it through with a nice
sense of logic driving the story, rather than the all too often random incidents
or unlikely coincidences that seem to power a lot of Tharg's one-off tales.
Cam Smith's art
isn't usually to my taste, but this was certainly the best I've seen from him.
Apart from the slightly lame demon/tentacled beasty scene, this set the tone perfectly.
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Script:
Dan Abnett |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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| The
Empty Suns - Book 2 - Part 5 (Final Episode)
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The
offspring has met his match... |
Synopsis: As
Haema prepares to fire, Johnny appears behind her, knocks her to the ground and
kills her by biting her neck. He says goodbye to Father Syte and takes Godolkin
safely out of the decaying ship into an escape craft.
The fight between
Red and the Offspring continues, but the Offspring says it is futile, as he can't
be killed. But Red has lured him to a singularity pit - fall into one and you
fall forever. She drags him in, and they both fall. Red experiences countless
realities until finally she activates her grav shute, propelling her to safety
while the Offspring falls into eternity. Finally safe, she watches Godolkin die
from his injuries, and tells her son that it won't be long for her either. He
says that he can save her, but she replies that it's time for her to die - and
"she does not speak again".
10,000 years later,
the story of Durham Red is being told round a campfire to the latest generation
of the Mutant Race. The old woman telling the story, The Empress Redwina tells
them that Johnny, who's blood flows in her, became the first emperor, and they
have been free of war and persecution. When they are alone, her grand-daughter
asks her if she is ever inclined to tell the truth, and what it was like to give
up the name. "Like Dying. But it was worth it." She looks upon the world
she created, tears off her old age mask and reveals the still young Durham Red
beneath - "Sneck me, look what I did..."
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GH: So
after only 5 episodes, we come to the end. Yes it's very clear that this should
have been one long book and it has suffered from being cut in half (like reading
a book and having it snatched away from you for 6 months when you were only half
way through, and in the middle of a chapter).
But overall, I've
rather enjoyed this series of Durham Red. There have been a few hiccups along
the way, like Red's mega quick re-habilitation, and the slightly dull attacks
on the Offspring's followers, but there's was enough inventiveness going on here
that should make it well worth picking up the inevitable trade when it hits the
shelves. Indeed, this should read much better as a single piece, than being slightly
fragmented for the weekly.
Abnett's writing
on this strip has been streets ahead of his work on the other space bound series,
the VCs. So much so that it's hard to conceive of the two series being written
by the same person. If Abnett managed to instill some of the space battle scenes
in the VCs with the effort he's put into the ones in the latter half of Durham
Red, there might be hope for that series. While Red's ascension didn't exactly
ring true for me (and was actually a wee bit confusing), it does set up a far
better ending in the far flung future. So in all, a series that turned out to
be much better than I had hoped for.
As for Harrison's
art, it has varied between "quite confusing" and extremely inventive,
with the closing page showing a fantastic image of a setting planet. His somewhat
odd "musical notes" aside, he's been the right artist for this series
all along, bringing it a unique sense of "alien" imagery, especially
in designs like Johnny's camouflage, and the dive into the singularity. (Now were
those images drawn for this scene specifically or taken from elsewhere? - I couldn't
tell for sure).
But finally, it's
the "end" of Durham Red. Well as far as the current heads of 2000AD
see it - but given the way things work, who's to say that in 5-10 years time,
they won't try to revive her. After all it's been left pretty open ended...
LS: A double
helping of Red, and what do we learn? Unfortunately, the story ties up a bunch
of continuity that I'm really not interested in and without any real revelations,
just seemed fairly contrived. I'd say it's a bad sign when the hero pulls out
a singularity from their back pocket to resolve the impossible situation the writer
has put themselves in, right in the very last episode. It's doubly bad when the
magic monster loses the magic powers that he had (the ability to fly for example)
that would have been a lot more use than a Grav chute in getting out of the "bottomless
pit". If one thing has dogged this tale, it's been the sense that there was
no real logical universe at work (Red's agelessness remains as much a mystery
as the Offspring's magic powers) and it's sad that we weren't working up to some
revelation that would have made sense of a lot of the inexplicable things we were
expected to swallow (or perhaps more likely overlook as we gazed at Reds equally
unfeasible figure).
Really, all I can
say is I'm glad this is over and hope we can lock all this Strontium Dogs stuff
into Tharg's "seemed like a good idea at the time" drawer never to see
the light of day again.
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Overall
GH:
A good issue for me, led by a fine Dredd story and a satisfying end to the Durham
Red saga.
LS: I could
argue it was a bit of a substandard prog, though Bek and Kawl has its fans, most
people seem to have really enjoyed the Dredd tale, and the Terror Tale worked
for me at least! Without wishing to hex the relaunch, I think next weeks prog
might just put the vague sense of disappointment I've had with the prog for the
last couple of offensives behind me.
Best Story
GH:
Judge Dredd
LS: Terror Tale
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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