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1374 - 1379 ¦2000AD Prog 1376

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2000AD 1376 - 11 February
2004
Cover by Cliff Robinson & Len O Grady
Synopsis and
review by Gavin Hanly
2nd Opinion by Richmond Clements
Summaries and reviews contain spoilers for this issue.
GH: A great
cover from Cliff Robinson who once again proves that he can provide much better
cover imagery when he's not being forced into "generic Dredd pose" mode.
This sets the scene well for the tale inside, as well as doing a great job of
framing the logo (and not forgetting about it as many artists seem to do). In
addition, this issue sees the start of the top banner listing the stories inside
- a great touch that takes an element of the successful Megazine over to the weekly.
Overall - a very good cover indeed.
RC: What
could have been a standard Dredd cover, is saved by the unusual angle, and for
once, the black and white logo fits in with the overall scheme. I'm not sure about
the contents list across the top, though… do they reckon that this will
pull in wavering readers?
And the promise
across the bottom of the page isn’t really fulfilled either, is it?
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Script:
Alan Grant
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Art:
John Burns
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Letters:
Tom Frame
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| Master
of Fear - Part 2
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Hunter
Judges... |
Synopsis: The
Crystal Skull uses his cane to amplify his crystal brain, forcing images of the
death of Sov citizens following the Apocalypse War into Dredd's mind, making him
relive their death and suffering. Dred also witnesses the birth of the Skull as
a mutant. Elsewhere Psi judge Shakta and a street judge find the dead apes. They
follow his Psi trail, narrowly missing a booby trap along the way. They follow
the tracks to the undercity.
Meanwhile Dredd
is being force fed the images of Hunter judges wiping out mutant enclaves - while
the skull looks for signs that Dredd is going to crack. But Dredd is defiant,
and refuses to give in, so the Crystal Skull summons up the image of a grim reaper...
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GH: A considerable
improvement over last week's somewhat lackluster opening. I've always liked this
"make the perpetrators relive their victim's last moments" idea (used,
I believe, in the recent Spectre series too) and it fits in well with today's
Dredd being slightly out of sorts with judicial activities. Indeed, it's been
too long since we've had the underbelly of Mega City justice examined, and witnessed
the seedier side of the judges' actions. Grant pulls out some of the worst elements
of Dredd's world for us all to see including, of course, the Apocalypse war.
Indeed, the way
the Apocalypse War is treated lately, it almost seems as if Grant and Wagner are
trying to atone themselves for the ending to that series, which saw millions of
lives lost at the unflinching hand of Dredd. At they time, the reader was pretty
much behind Dredd and his actions, and it's only as time has gone on that the
writers have been re-emphasising that this was a very bad thing that Dredd
did, and perhaps shouldn't be forgiven. I'm still a little unsure about this Crystal
Skull fellow - but he's a means to an end, I guess.
Burns again is
on top form as artist and , like Grant, turns things up a notch for this episode.
He excels at the more human scenes of death and despair, but also manages to paint
one of the most atmospheric scenes of the undercity I've seen in a while. And
those "Hunter Judges" look very nasty indeed (and are worthy of further
exploration).
RC: I don't
know, I'm just finding it hard to care about this tale. Perhaps this is because
I cannot for the life of me remember the previous tale featuring the Crystal Skull.
Perhaps.
I think it is because,
yet again, we have Dredd kidnapped, tied up and tortured by a villain of the week,
in yet another attempt to break his will.
It is not bad writing
as the good bits are very good: the two Judges tracking Dredd down are well written
and their progress is believable. As for the rest of it… The Crystal Skull's
origin was, let's say, thin on the ground. His parents were killed by Mega City
Judges after the Apocalypse War? Yeah, but what about the see through head? Where
did he get the Dr. Strange-ish cane?
Hopefully answers
will be forthcoming.
I love John Burn's
work on Dante, but have always found his painted Dredd strips to be, well, not
as good. He is able to imbue Dante and its cast with lovely subtle expressions,
which to me, seem to be missing from his Dredds. Two individual frames to be pointed
out: the undercity hasn’t looked that creepy since Cry of the Werewolf;
and the great frame on page two, looking down at Dredd and Skull from the rafters.
Who else thinks the bell is going to come into play later?
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Script:
Arthur Wyatt |
Art:
Laurence Campbell |
| Letters:
Tom Frame |
Inks:
Kris Justice |
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| Cosmonaut
X
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Yuri
comes down to Earth... |
Synopsis:
April 1961,
Yuri Gagarin enters the Earth's orbit in a mission to be exposed to cosmic rays.
As he returns to Earth he has been given extra powers - mind reading, telekinesis
and precognition. He is first used to convert dissidents into loyal government
supporters, and then sent on missions to visit heads of state - probing their
minds.
Meanwhile, more
Russian space missions do not prove as successful and the American space program
comes close to catching up. Gagarin is told to sabotage the Americans' efforts,
and the resulting Freedom 7 disaster grounds the American space program for good.
But Gagarin has had enough, and goes into hiding - although he is warned that
they will come after him. As he wanders down a lonely road, he feels something
behind him as a terrifying huge spectral dog attacks. Gagarin's funeral is held
- as the KGB puts their other asset, the first dog in space - Laika, back into
containment.
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GH: Easily
one of the best Past Imperfect stories yet. It takes an important time in history
and uses it to great effect without requiring encyclopedic knowledge of the actual
events from the reader. It reads very well indeed, especially the second time
around, and sets up a feeling of dread throughout the piece. Plus there was a
twist which I genuinely didn't see coming - something which doesn't happen much
these days. But it works well regardless of the twist, and proves that there may
be something in this Past Imperfect concept after all.
As for the art,
Laurence Campbell does a job here that puts pretty much all his Synnamon work
to shame as, together with Kris Justice, he creates a look that ideally suits
the black and white documentary style approach of the strip. A sterling job, and
I'd like to see him try more like this before he goes back to his former co-artists.
RC: This
bounced along quite nicely, like a kind of Quatermass meets Zenith tale for the
first four pages. I was enjoying it, but no big wow.
Then I turned to
the last page, and something that hasn’t happened for a long time happened.
I was genuinely surprised by the ending. That, I think, is the best complement
you can give to one of these tales.
As far as I can
tell, this is the first work by Kris Justice, and from what I see here, I would
like there to be more. It reminds me in places of Yeowell’s work on Zenith,
and that is not a bad thing.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| The
Books of Invasion 3 - Scota Part 7
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Slaine and Gael
united ...
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Synopsis:
Slaine orders Odacon to restore Gael to his former self or he'll destroy him.
Sethor agrees to replace Gael as Sethor's Golamh. Odacon says the procedure may
not work, but Slaine makes him do it - and he succeeds, freeing Gael. Odacon takes
Sethor as his Golamh, and Sethor is more than happy to "have communion with
a god!" Slaine and Gael fight the other demons back, as Slaine tells Gael
it's time to leave if they're going to survive.
Later they reconvene
with their armies for Scota's funeral. Gael says that the demons are marching
on Tara - and that if Tara falls, the kingdom falls too. They head off to war...
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GH: So
another Slaine book comes to an end and I can't help but breathe a sigh of relief.
Could the next one finally be the last? Let's hope so because this really does
feel like it's being stretched a little too thin. While this series has been an
improvement on those that immediately preceded it, mainly due to an increase in
the sense of humour, I can't help but feel that I would have preferred anything
else to appear in the comic in its stead. I done's care about Scota's end - Mills'
female characters have always seemed a little too worthy for their own good -
nor do I really care for the fate of either Slaine or Gael's tribes. This is disastrous
in such a tale which is building up to a big finish, where so much, allegedly,
holds in the balance. In addition to this, there's some unpleasantly homophobic
tendencies on show here in Odacon's "mounting" of Sethor.
On the evidence
of the last 3 "Books of Invasions" it's time Slaine was either sent
out to pasture, or another writer was brought in to breathe some life into the
character. And let's face it, the latter's never going to happen...
Langley's art has
improved throughout the whole Books of Invasions, even if his photographic techniques
can look a little too obvious at times - especially in Sethor's transformation.
The last double paged spread, with the faded light approach works the best here,
and the image of Scota shows just how much effort he puts in. His style doesn't
always work for me, but at least it provokes a response.
As for the end
"look, I based this on legend, aren't I clever!" part - it does stick
out a bit, and this information would have been much more entertaining if drip
fed to us throughout the series.
RC: Well,
I think I enjoyed this episode. Some cracking dialogue (‘Are you insane?’
‘Yes.’) was punctuated with illogic (release him…I can’t…
do it!… oh, alright then).
But, to be fair,
the good outweighed the bad. This week.
Sethor becoming
Odacon’s new golamh was a good touch, and I do think that Gael will be an
interesting character to team Slaine with. Also, a fantastic scene with Slaine
and Gael discussing dead wives on the final pages.
Remember in Star
Trek, to save money in space battles, they would have one of the bridge crew describing
what the ships where doing outside? Well, why do this in a comic? Having a few
dramatic frames of the army of Sea Demons marching on Tara would have been a lot
cooler that just having Slaine talk about it.
Reading the main
site recently, it looks as if the Langley backlash may be beginning. But it hasn’t
reached me yet. Beautiful use of colour on the first page, and the layout and
light effects on the final two make this the best episode he has done yet.
But the big question:
Do I want to see book four? On the strength of this, I wouldn’t object to
it.
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Script:
Ian Edginton |
Pencils:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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| Twilight
of the Idols - Part 7
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The
Colossus attacks |
Synopsis:
Dancer's crew try to get Aladdin to help but the Djinn beats them back "No
one lays a hand on my master". But Aladdin calms things down, using magic
to bring the Colossus of Rhodes to life. It rises out of the sea, the Kraken wrapped
around it. As they fight, Jim and Dancer are inside the Colossus, having retrieved
the map piece. They jump out as the Colossus weakens, managing to get back on
board the ship with the map. As they do so, the Colossus starts to fall, and the
ship is borne away in the great wave.
With all pieces
of the map in place - they now set sail for Laupta...
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GH: Another
cracking episode of the Red Seas, which although being little more than a fight
between the Kraken and the Colossus, manages to be supremely entertaining, not
least for the little crack about the colossus being "a big fella" as
he rises over the boat. While the Colossus did seem disappointingly weedy and
easily beaten by the Kraken, it lets Yeowell one again cut loose. Not much more
to say about this one except to keep it coming!
RC: There is nothing I can say about that that hasn’t a) been said before
and b) does not use the word ‘romp’.
I love this. It
is fun and funny, escapist and exciting. It leaves the reader with a real "what-happens-next
Ian?" feeling, that can only be a good thing.
A giant squid fighting
the Colossus of Rhodes, I mean, you couldn’t make it up, could you?
Talking
of which, when he read that script, Steve Yeowell must have thought it was Christmas
again! Something that comes across on this strip, more than any other in the comic
at the moment, is the immense amount of fun both writer and artist seem to be
having, playing in the world they have created.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Ellie De Ville |
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| Part
6 - Home
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Veto
struggles to put a sentence together. |
Synopsis:
The ship within the caves belongs to Veto and his crew who also crashed on Charon.
They tell Veto that they're trying to get to the transmitter, and that they should
team up. Veto refuses until Diderot reminds him that the station might have spares
that could easily repair his ship. Veto finally agrees to team up the next morning
and they all go to get some rest. Ryx and Linfu finally get together and share
a bed, while Kali comes to change Diderot's dressings. She finds that he's done
it himself, and discovered that he's an android. But he can't remember how he
was made, and thinks that perhaps the Polity created him and is supplying both
sides of the war.
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GH: Wait a minute. Diderot is only now finding out he's an android?? Didn't
the "Diderot - you're not human!" exclamation from Kali back in issue
1372 give him a bit of a clue. And before I'm told that he might have
been delirious - sorry, I just don't buy it. Once again it's another episode spent
in the company of some of the most tedious creations ever to grace the comic.
Please, please, please kill them off for real next time?
RC: There
is a lot wrong with this episode. The convenient discovery of another ship, and
therefore reinforcements hiding in a cave. Yeah, they didn’t want to help,
but a couple of frames of argument soon changed their mind.
The woman character
decides to have sex with the sexist arsehole character, and the one who didn’t
know he was a robot finds out that he is.
Oh, there is a
lot going on here alright. But for a future war tale, there is precious little
future war, and a lot of exposition about a group of characters I don’t
even remember the names of. Though, to be totally fair, I did remember the captain
of the other ship from the last series.
Williams' art has
shown great improvement this time round, but this week it has the look of being
rushed, especially on the second and third pages.
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Overall
GH:
Despite the concerns about Slaine, most of this week's comic is very good indeed.
It's only when we get to the VCs that things plummet to unheard of depths. Abnett
is better than this, we all know, but on this showing Tharg should think very
hard before commissioning another series of the VCs. The letters page is still
an unwelcome strain on the eyes - any chance on a revamp?
RC: This
is a rather good prog. And despite what i said about Dredd, the only tale that
hit a real bum note was The V.C.s, and I think it still might pull itself up again.
Time will tell.
Best Story
GH: The Red
Seas
RC: The Red Seas
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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