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1374 - 1379 ¦2000AD Prog 1374

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2000AD 1374 - 28 January
2004
Cover by Ian Gibson
Synopsis and
review by Ed Berridge
2nd Opinion by Paul White
Summaries and reviews contain spoilers for this issue.
EB: Yet
another classy cover by Ian Gibson. This has the look of a classic cover from
2000AD's golden age: Dredd leaning in menacingly, obviously scaring the crap of
a citizen, or in this case a bomb! But one of the greatest things about Gibson's
colour work is his understanding of the use of colour itself. Examine the background
colour scheme: it shifts subtly from a dirty cream colour, through a pinkish indigo
to a deep purple, highlighting the bomb at the bottom of the page, and Dredd in
his helmet at the top, as well as offsetting the logo rather nicely. Plus a nice
bit of cheesy alliteration on the cover never goes wrong. This seems a particularly
nice start to the issue that celebrates Matt Smith's one hundredth issue as Tharg.
PW: I suppose
that no-one does funny little robots better than Ian Gibson, and this is an alright
effort - even if he has gone all 'pastel' on us again. While it's enjoyable to
have one of the all-time 'greats' still on board some 27 years later, I'm not
sure I'd like to see him drawing a 6 page Dredd again - being a cover artist seems
to suit him, unless there's more Banzai Battalion lined up.
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Script:
John Wagner
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Art:
Val Semeiks & Cliff Robinson
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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| S.A.M.
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Dredd
loses his patience |
Synopsis: Mega
City One. Aggrieved citizen Mikel P. Groober takes the Bureau of Creative Bureaucracy
hostage. With him is a S.A.M. – Self-Arming Munition, which he is using
to demand that he is given an apartment he is rightfully owed, but was unable
to receive tenancy over due to the ludicrous red tape put in his way by bureaucrats
so as to save the city money. The civil servants agree to give Mike a new apartment,
red tape free. However, S.A.M. smells a rat, refusing both to believe that the
offer of an apartment is genuine and Mike's request to shut itself down. Eventually
the Judges are alerted.
Dredd arrives and
informs the other Judges that they cannot take out the bomb, as it will trigger
the explosion they are trying to prevent. They give Mike the key to his apartment,
where they then whisk him off to, in an attempt to hunour the bomb. The bomb requests
pictures of Groober in his new apartment, and refuses Dredd's request to release
some of the hostages. Dredd is informed that S.A.M.'s battery could last up to
six years, so he decides on some drastic action. He marches into the office, ordering
all the hostages out, playing on the fact that the bomb cannot carry out it’s
threat to kill them as, once it has, Mike will immediately be evicted. Dredd then
offers S.A.M. a deal: if it gives itself up, he will give Groober an extra sixty
days in his apartment, but if the bomb goes off he'll be evicted early. Dredd
exits, leaving an extremely frustrated explosive device behind him.
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EB: This is what the comic felt like it was missing last year. John Wagner
is known for his blackly comic short stories (nearly a good two thirds of Titan
Books The Chronicles of Judge Dredd twenty-seven volumes were made of similar
short stories). Today we are treated to yet another crazy slice of twenty-second
century Mega-City One life. This contains all the typical elements of the typical
Wagner black arts. We have the crazy cit; the unfeeling, loopy bureaucracy of
Mega City One, casting a shadow over our own fairly loopy way of living; robots
overruling and outwitting human beings, as well as nabbing all the best lines;
topical references to recent events and notable people (Harold Shipman Block).
Of course, best of all, we have the classic version of Dredd: taking no crap from
anyone as he cuts through the robot’s Gordian knot of a hostage crisis.
This tale almost has the feeling of familiarity, almost as if it had been read
before. Indeed, this strip would not have seemed out of place had it appeared
during the period between 1982 and 1989 of the comics’ history. As it is,
it comes as a welcome breath of fresh air, after the more serious tales of last
year, such as Meatmonger, The Good Man or Revenge of The Chief Judge’s Man.
The Bureau of creative accountancy is a creation of a superior writers’
craft and, as those who work for both national and local government will attest,
is not actually so far from the truth.
The art is highly
complimentary to this story, coming as it does from Dredd first-timer Semeiks
and long time contributor Robinson. In fact, it seems that Robinson, in his inking,
has consciously attempted to submerge his own style in that of Semeiks, and they
make a truly wonderful combination, with only the Judge's showing Robinson’s
hand. There is a nice set of characters on display here, each helping to imbue
their personalities with the illusion of reality when they only have a few scant
panels in which to appear. Likewise, the design of S.A.M. is also another little
triumph, with the artists able to produce the appearance of suspicion, anger and
demented frustration in what is basically a round mine-like ball with two stumpy
legs.
Wagner seems to
be on a roll after Strontium Dog and Judge Death last year, and we can only hope
that this newfound vitality can continue in the ongoing stories of Judge Dredd.
PW: The
kind of story that has Gordon Rennie believing slightly less in himself, as John
Wagner gives us a very 'Mega-City-1' kind of story. The Bureau of Creative Bureaucracy
injects the necessary humour as joe-cit struggles to make sense of it all and,
even though we know he won't get away with it, we're totally on his side. Dredd
makes the customary hard-ass appearence and saves the day with minimum fuss (although
it's this kind of ruthless efficiency that frequently shows up his colleagues
as hapless bufoons - surely other judges can take charge of such situations in
the same manner?)
I very much liked
the art - although I can't really claim to have seen any Val Semeik's art before,
it seems to give Cliff Robinson the opportunity to stamp his unique look on it
without having to worry about all those inconsistent angles and non-dynamic poses
that seem to marr his work.
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Script:
Steve Moore |
Art:
Phil Winslade |
| Letters:
Tom Frame |
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| Frozen
Stiffs
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Zahir
about to make a gruesome discovery... |
Synopsis:
London, England.
Dr. Zahir Rashmoun, head of the Museum of British Egyptology and his assistant
and girlfriend Sophie Wilson are examining a new acquisition – a mummy,
complete with magic amulets and scroll of life for reanimation purposes. They
are interrupted by the arrival of a man calling himself Monsieur Mort, who wishes
the museum to lend him one of their mummies for his exhibition of preserved, skin-less
corpses – "Afterlife". Mort shows them round his exhibit, but
Dr. Rashmoun is disgusted, as his Egyptian upbringing inures in him a respect
for the dead. However, Sophie appears captivated by Mort and his collection.
A couple of days
later, Rashmoun sees Sophie get into a car with Mort, and she never returns. After
visiting the police, Rashmoun decides to follow Mort’s exhibition to Hamwick,
in an attempt to talk to Sophie. After entering the exhibition, Rashmoun sees
an exhibit entitle "Jealousy". He realises that this is Sophie, who
has been murdered and skinned by Mort. That night, Rashmoun breaks back into the
exhibition, and reads the scroll of life over Sophie's preserved body. The next
day the police arrive, finding Sophie’s corpse with one of her hands around
Mort's throat, the other holding what used to be half of his face. The scroll
of life lies at their feet.
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EB: Yet
another twist in the tail story from the past master of deceptive tales, Mr. Steve
Moore. This one has an odd feeling, it almost feels like it comes from a past
era of British comics publishing. The story itself could easily have appeared
in long lost eighties anthology Scream, for which Moore did indeed write, or even
for any of a multitude of E.C titles. Yet you almost get the feeling that Moore
is attempting to send up the wholesome style of children's comic publishing. Cosy
references to fictional English towns called Hamwick, police detectives who arrive
in trench coats smoking pipes, and suspicious foreigners with mysterious and deadly
secrets. This is perhaps where Moore shows his hand, with the revelation that
"Monsieur Mort's" real name was Peter Mortimer, immediately reducing
him from foreign villain to banal figure of evil, which seems, to me at least,
much more scary. Rashmoun is different character, and as such is much harder to
call upon. His insistence that: "I’m from Egypt, where we respect the
dead!" seems out of place (it's been my experience that modern Egyptians
are about as respectful to the dead as any other culture: that is, not very).
Likewise, the "Bodyworks" style exhibit seems slightly out of its place
in time. This would have been very topical had it been in the comic a year ago,
but now its punch seems a little delayed.
The art by Phil Winslade
is revelatory. His is one of the most original art styles to arrive in the comic
for some time. Looking at his art, it has a curious cross between the old school
of British comic-book artists such as could be seen in Battle, Lion, Valliant,
Tiger and all the rest, and at other times, such as the arrival of the police
on the last page, has the appearance of a Kim Raymond (but without falling into
Raymond’s old trap of being crap). Art-wise, this could almost be a filler
episode of One Eyed Jack, or something similar, if it weren’t for the Egyptology,
skinned human bodies and gruesome violence. I certainly hope to see a lot more
of Mr. Winslade in the galaxy’s greatest.
PW: Even
if there were some kind of high-level report commissioned by Tharg and undertaken
by a high-ranking official of his choosing to prove the point, I wouldn't believe
that this was ever meant for 2000AD. Not because I thought it below average (which
indeed I did), but because it doesn't look or feel like it. There was nothing
in this is liked I'm afraid.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Annie Parkhouse |
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| The
Books of Invasion 3 - Scota Part 5
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Gel finally shows
some backbone
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Synopsis:
From atop a hill, Slaine and Scota observe the battle between the Atlanteans and
the Irish as the Fomorian reinforcements arrive. They prepare to join the throng
when they see Gael – he has been gruesomely tortured by Odacon, as punishment
for his disobedience, and he is now grossly deformed. Odacon displays his contol
of Gael by forcing him to speak, like a puppet, although he hardly seems capable.
Slaine and Scota ride into the crowd, decrying Gael's fate as a call to arms for
both tribes against the Fomorians. The final straw comes when Odacon tries to
force Gael to order his men to attack, which results instead in another order:
"DEATH TO THE DEEEHMMAAAHNS!" At this, the two tribes turn as one against
the invading army, and the battle is joined to one chant: "FOR FREEDOM!"
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EB: Slaine,
and Pat Mills, have certainly come in for a lot of stick this last year or so,
and somehow I don’t think this one review is going to conclusively end it.
Nevertheless… Perhaps I was lucky, in that I hadn't read any Slaine since
the excellent The Horned God when I began The Books of Invasion, so I was rather
excited by the prospect of his return. I don't feel as if I've been let down either.
Certainly Mills
is not free of blame of the problems he is accused of: he does tend to drag the
minimum amount of plot over five pages, and he does tend to paste his views over
the top of the piece, as opposed to subtly working them into the framework. However,
I think it's worth pointing out that Mills has been much less guilty of that during
this saga than he was during past stories. Instead, Mills' jet black humour has
come back to the fore. The stories have also contained more serious moments, such
as the departures of both Niamh and Uko, which gave the strip added impetus and
felt as though it were being allowed a breath of fresh air. This episode is one
of those more serious moments, where the plot gets a good non-literal "working
over" as the Irish and Atlanteans finally unite against the sea demons.
Clint Langley's
art, meanwhile, has been growing from strength to strength. When I first saw his
work, in Tales of Telguuth, I have to admit that I really didn't like it - I didn't
like computer art in general. But this strip has really opened my eyes. The characters
are possessed of such life, whilst Langley clearly has an eye for the design of
crazy looking demons and sea beasts that perhaps no-one has had since Kevin Walker.
The look of Gael, after he has been "modified" by Odacon is actually
rather nauseating, giving the impression of watching a burns victim who’s
been in a car crash, and is still attempting to move around. The look, design
and layout of the strip is also different from anything else in the strip, giving
it a European feel to the strip, a good example of this is the last two page spread,
and acts as nice counter against the more traditional strips in the comic.
Although I have
been enjoying this latest Slaine saga, I still find myself hoping that this will
be leading towards the conclusion of the series in the not too distant future.
It would be better to see the strip go out on a bang, rather than a whimper.
PW: I'm
in a state of perpetual confusion when it comes to this series. Admittedly I think
it's poorly written and has survived at least 10 years past it's sell-by date,
but I love the artwork (well, computer-aided wizardry) and even though nothing
seems to happen much (ever), I find myself disliking the series less and less
as it progresses. I can only summise that it's careful expectation of (fingers
crossed) the end finally being in sight for Slaine and the vast array of interchangable
and uninteresting characters (Odacon and Gael apart). Anyway we're finally at
war, some people are going to die and I predict that I won't care either way.
Oh, and I can't claim that I was the first to notice the filling in Slaine's teeth,
but it did make me laugh...
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Ellie De Ville |
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| Part
5 - Home
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Smith
in the calm before the storm |
Synopsis:
Charon, ice moon of Pluto. Major Smith awakes to find himself in a hospital bed.
Keege is standing over him. Keege tells Smith that they are one Earth, having
been picked up by G.C.C. Taskforce Laramie on an evac from Charon. Keege tells
Smith that Earth is safe, the command informed of the geeks mass driver weapon,
although they might want to ask Smith about the data log later. Keege tells Smith
that they were the only ones out of their crew to survive, and that they are both
going to be decorated. Keege leaves, and Smith stares thoughtfully at the panorama
out of his window when he is disturbed by voices. It is his dead shipmates from
the first Geek-Human war: Ringer, Loon, Hen-Sho and Dwarf Star. They warn him
that he needs to start fighting: "Real hard. Real Soon." Then they hear
noises and disappear. Smith finds himself surrounded by two sinister looking surgeons,
who attempt to restrain him. He pulls the face mask from one, to reveal the Geek
underneath. We finally Smith as he actually is: strapped to a Geek interrogation
table, with mechanical tubes and attachments inserted into various parts and orifices
of his body.
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EB: So it looks like Smith won’t be getting the Distinguished Service
Cross after all. Finally the mystery of the two Keeges and the mysterious returning
to life characters is solved. In a way, part of me wishes it was the other way
around. The excitement and interest generated when Abnett seemingly killed all
but one of the supporting characters back in prog 2004 was great indeed. However,
Abnett still has enough balls in the air to keep this series interesting and entertaining.
Although the revelation this week was to be expected, the actual truth of Smith's
situation still proved to be somewhat horrific. Credit for this must be laid at
Anthony William's door. Although his style has adapted and changed since his Judge
Dredd days, he still has a surprisingly subtle art style which, when pushed to
extremes such as the last page, can still provide surprisingly shocking results.
He also captures the personalities of Smith's former shipmates perfectly, and
this time they get to talk as well. Hopefully they will make a few more appearances
before the conclusion of the series.
Part of the problem
with this series is that it is the sequel to one of 2000AD's most popular strips
of yesterday, which ended with the war finished and most of the characters dead.
To try and follow this up would already sound like a somewhat loony idea, but
Abnett has tried very hard, after the disappointing last series, to combine both
the style of the old series whilst make it his own. I'm not sure that it quite
works, but I'll certainly give it the benefit of the doubt till the end of the
series. This is one of those rare events: a strip I was dreading, but actually
find myself enjoying.
PW: I
like this series a lot, but I'm not always sure why. The artwork is cartoony but,
despite the gritty nature the strip has always enjoyed - this series no exception
- it really suits. Anthony Williams came in for a lot of stick in the last series
due to his alleged over-use of his computer, and from comments on the 2000AD online
messageboard he really took the comments to heart, but I think he's under-rated
and an asset to the prog.
As for the writing,
I can easily hate Dan Abnett's work on SinDex and Durham Red, but thoroughly enjoy
it here. It's interesting stuff, I'm not sure where it's all going (which i think
is good), and I look forward to reading it each week - it basically fits the criteria
for what i'm looking for in 7 day spurts.
This issue finally
resolves certain questions from the last few progs and leaves major Smith in a
bit of a pickle... keep it coming
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Script:
Ian Edginton |
Pencils:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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| Twilight
of the Idols - Part 5
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Aladdin
revealed! |
Synopsis:
Tabletop Island.
Captain Jack Dancer and his crew are stranded in the ocean, apparently having
been abandoned. The harpies circle for another attack when they are blown from
the sky. Alhazred and his ship have returned. Alhazred explains that he was trying
to destroy the other ship that attacked them. He asks for the map, but Dancer
wants to know who attacked them. Alhazred claims they were former employees, led
by a Captain Sarita, who wish to pillage Laputa for themselves. Dancer decides
to hold onto the map for insurance, and Alhazred's impatience boils over, his
eyes blazing inhuman energy.
At this point,
a dislocated voice appears, telling Alhazred not to hurt the men. Out of the inside
of Alhazred steps a wizened old man. This is Rashad Eben Al-Aladdin (of childrens
story book and Disney cartoon fame). He explains that Alhazred is his Genie, or
Shaitan, from his story, whom he controls with his magic ring. He has taken to
living inside Alhazred for protection and sustenance since his brush with Captain
Sarita, as well as providing his path to immortality (he is over one thousand
years old). He explains that he wishes to find Laputa so that he can die there
in peace, leaving his magic ring safe amongst the other forgotten treasures of
myth. Convinced, Dancer and his crew set sail for their next destination: the
Sleeping Giant of Rhodes.
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EB: When the
last series of this appeared, I have to say that I didn't expect to enjoy it.
Pirates had been done to death, I thought. However, it was a fun series with some
lovely art, and most importantly, pre-empted the current craze for pirates which
is now sweeping the western world. So far this series has been moving at a breakneck
speed. Only five episodes in and we’ve already had references to or appearances
by Pugwash, Sinbad, Gulliver’s Travels, Jason and The Argonauts and now
Aladdin, scourge of numerous pantomimes across the land. This works greatly in
the strips favour, helping to establish the idea of this being a comic form of
a Ray Harryhausen film. This has also helped to establish the strip as more fun
to read than the last series, which, although enjoyable had to deal with the messy
business of establishing characters in the middle of one of those "chases
that result in the final fate of the world resulting in a fight between two guys
with swords" sort of things. Edginton seems more settled in the series now:
admittedly, of the crew only Dancer really stands out as a character in his own
right, but with the revelations of Alhazred this week, plus the extended mystery
of "Captain Sarita", there is still a lot to like and hold the interest
in this series. This "drip-feeding", works to great effect when combined
with a weekly publishing schedule.
Meanwhile, Steve
Yeowell's art has been great for many years, from Zoids, Zenith, The New Adventures
of Hitler or his work on The Invisibles, he always manages to almost indefinably.
This case is no different. His work on this series at first seem like a step backwards,
a return to his earlier style as typified in the first book of Zenith. Yet, despite
stepping back from the heavy inked style of his previous work, this series still
retains the distinctive character design of the past, but adapted perfectly to
fit the concept of the series. This is definitely one of series that you couldn’t
imagine with any other artist, and it is to Yeowell’s credit that he manages
to pull off the central conceits of the series, the meeting of these different
fantasy worlds, both realistically and entertainingly. This is a series I shall
continue to follow with rapt attention.
PW: Has
it really been 5 episodes already? I'm sure phrase 'enjoyable romp' has been used
by either myself or another reviewer with reference to this series, but it does
seem to accurately describe it. Very 'Jason and the Argonauts' to me, and - as
that is one of my all-time favourite films - I'm happy to read it each week. After
championing Stevel Yeowell in my end of year review, he seems to be stuck a bit
on auto-pilot at the moment, with some of his line-work looking a bit sketchy.
However, he's still a class act and perfectly suited to the strip.
Jack Dancer and
the crew take all the revelations and monsters thrown at them in their stride,
and it all seems perfectly natural to meet the real Aladdin. But then when you've
met the devil and befriended a talking two-headed dog, the (drug-induced?) world
you live in must seem pefectly natural.
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Overall
EB:
The comic has found its return after a poor end to last year. While not yet at
the peak attained at the apex of last year, it is healthily on its way, with Dredd
back on form, the Red Seas mystery deepening, The V.C.s quickening pace and Slaine
moving towards what looks like a conclusion. The comic looks like it's made a
good, strong start to the year. Also welcome is Droid Life, by Cat Sullivan, which
deserves mention just for the idea of “Satanus’ Blood Curdling Darts
League of Terror”. It has been too long since there was a short strip like
this in the comic. 2000AD always benefited from having the flexibility to include
short one or two page strips or pin ups, such as Kevin O'Neill's Bonjo From Beyond
The Stars, and Dash Decent, or Milligan and McCarthy’s Sooner or Later.
So, any chance
of seeing a S.A.M. pin-up anytime soon Tharg?
PW:
If it wasn't for the Terror Tale, I'd be more than happy.
As it stands, I'm simply 'pretty happy', which in itself if quite a compliment.
I think (and hope) we've turned the corner from the back-end of 2003, but I still
pray for a prog that not only has Slaine dead on the front cover but a 'Johnny
Alpha back in a 26 week epic' blurb on the back.
Best Story
EB: The Red
Seas
PW: Judge Dredd
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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