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Prog 1365 - 5 November
2003
Cover by Boo Cook
Synopsis and
review by Gavin Hanly
2nd Opinion by WR Logan
Summaries and reviews contain spoilers for this issue.
GH: Boo
Cook is certainly one of the up and coming artists of 2000AD, and has already
managed to grab a couple of 2000AD covers (even for Lobster Random - something
which the series artist Carl Critchlow didn't get to do). This is an OK cover
and although dynamically laid out suffers from fairly dull characters (a spin-off
from the series inside). Nice job on the braying mob, though, and top marks for
the puntastic headline.
WRL: This
week's prog sees only the 2nd cover from Boo Cook. Is it going to appear on the
2000AD web sites list of top 20 covers? No, but then again it's also not going
to ever appear in the list of 20 thrill sucker covers either. I have an idea of
how covers should look, they should contain an image of a character that appears
in that weeks prog, they should depict a scene from the story and they should
make you want to pick it up and turn straight to it. Boo's cover does that. It
features Jude & Holden fighting, and that’s exactly what you see when
you turn to the story, so for me it does what a cover should do and that’s
a rare thing these days.
How many covers
truly set the Thrill circuits buzzing, how many are just bad or generic? A great
2000AD cover is a rarity these days. Good ones you see more regularly, but you
see an equal number of bad ones. It seems as if Boo Cook attempts to follow the
simple rules for prog covers (his other one was for Prog
1342) and I hope he gets more to do, as he seems to be an artist who puts
real effort into them.
The
Nerve Centre
WRL: The
Nerve Centre doesn't usually appear in peoples reviews, but it should from time
to time, just to remind people that it still exists and isn’t just something
to skip over.
I love the Nerve
Centre and along with the Input page is a part of 2000 that can be done so well,
but for along time just seems to be an over designed after thought. A few lines
from Tharg, recap boxes for the current crop of thrills and a thrills of the future
image or a competition, that’s the Nerve Centre and it's so in need of an
overhaul. There's so much space that isn't utilised. (The design Droids get a
mention. I wish I could get paid and a credit for a few squiggles at the top of
the page, some lines down the right of the page and deciding where to put the
cover image credit info)
Tharg's missive
should be part of the Prog, something that you get as much fun from reading as
anything else. What about a plug for the Megazine, what Graphic Novels are coming
out, Comic Conventions where Droids will be appearing, or magazines that interviews
or features will feature in. How many 2000AD readers know that Sinister Dexter
strips have appeared a few times in "Metal Hammer" Magazine, that the
"Game" web site was doing a 6 page original Dredd story to tie in with
the release of the game and the numerous articles and interviews that the droids
have done prior to the release of the game?
There are readers
who would like to know what else is out there, others would track them down, Tharg’s
Nerve Centre should be just that, The Nerve Centre of 2000AD fanship, instead
of the wasted space that it is.
GH: Following
on from Logan's comments, I have to say I agree with all of them. The Nerve Centre
is wasted space these days. The opening editor's letter in the Megazine is far
more entertaining, and actually manages to give some interesting information to
the reader as well as, gasp, even an opinion! The short synopses are wasted space,
and would be far better utilised as top banners for each story, something which
would allow the Nerve Centre to get on with building the fan base of the comic.
OK, "Thrills of the Future" is always welcome, but so much more could
be done with this space.
And Logan makes
some valid comments about stuff that's missed here. The Megazine did a nice piece
on fan sites (hell, this site got a mention, so I'm biased), but the news pieces
and more are sorely missing from the main comic. Editorially, 2000AD could learn
a lot from the Megazine in its current incarnation.
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Script:
John Smith
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Art:
Siku
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Letters:
Tom Frame
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| Meatmonger
- Part 1
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Dredd
hits the streets |
Synopsis: A
series of unnatural disappearances are happening the world over. The judges are
trying to gag the press, but riots are starting in hot spots around the world.
Tek Division is looking into it but has no leads - Dredd suggests they only call
him when they do. Back on the streets, Dredd arrests a Church of Grud fanatic,
as the crazies start to come out of the woodwork. On day 9 of the phenomenon Dredd
visits Felix the Filth, a prize bitefighter for more information on the bitefight
ring he ran. But in the middle of the interrogation, the lights dim and havoc
plays with the electrics. A bright light flashes and Dredd and Felix disappear.
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GH: Smith seems to be using some of the fast plotting he learned in his recent
Waugh epic in the Meg recently to very good effect here. In a weekly dose, I'm
sure this will go down much better that Waugh has, given the poor placement of
a fast moving story in a monthly magazine. Already I'm more intrigued by this
than I have been in a Dredd story in a while, and this certainly makes me want
to pick up next week's prog fast (which given the lateness of this one shouldn't
be long...). So, as ever with a new story it's early, but promising days. Only
complaint was one of page 2 & 3. As the strip suddenly moved over to a horizontal
read taking in two pages, I was completely lost at first. Some of this confusion
may be down to the artwork, though.
And so onto the
artwork. I'm often quite astonished by the depth of feeling against Siku in some
of the 2000AD forums. There is a deep dislike of his style which I don't understand.
Part of this seems aimed at his artistic impression of Dredd - but hey, I quite
like it. I see the an artist's interpretation of Dredd the same way as artists
approach Batman - i.e. they all leave a stamp of originality on the character
that makes some of the more quirky styles highly enjoyable. And that's how I see
Siku's artwork here. His Dredd looks vastly different from many other attempts
and it's miles better that the last time he took on the lawman. Like most former
painters, Siku's art has grown from an going back to a combination of ink and
painted/computer colours. Whereas some of his previous painted stuff could look
quite confused, partly due to the printing (Fetish is a good example here) the
inking style here mixed with some great computer effects brings a fresh look to
Dredd's world. And it's this sort of approach to Dredd that should be encouraged.
After all, people commend McMahon, and his style isn't what I'd call down-to-earth.
WRL:
Part one of a story
by John Smith & Siku. Well, if any of you have read any of my old reviews
or see me online will have seen my thoughts on Siku's artwork many times, and
all I can say is that this is the best art that Siku has ever produced for a Dredd
strip. I know people will be shocked, but the trouble is that his best still isn’t
good enough. Where to begin? Dredd’s chin: has he been to a face change
clinic and asked for something he can spike perps with? His head in comparison
with the rest of his body is just tiny and in places the art looks unclear and
unfinished. What happened to the days when the best of the best did Dredd and
not whoever is free. John Smith gets our attention with this opening episode and
lets see where the fantastical mind of Mr Smith takes us.
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Script:
James Stevens (David Bishop) |
Art:
Boo Cook |
| Letters:
Annie Parkhouse |
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| Part
3
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Jude
makes an impression.. |
Synopsis: Dreadnought
informs the governor that Jude is fighting again. She's taking on Holden in the
exercise yard, reminding him that she's "top bitch". After a bitter
fight, Jude is close to killing Holden when she's stopped by Dreadnought. He makes
Morgan take her back to work herding Zombies, while offering Holden an explosive,
and the chance for payback. As she and Morgan enter the zombie enclosure, an explosion
rips through the tunnels, and they're trapped - along with all the zombies...
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GH: The completely unsympathetic character of Jude is starting to become a
serious problem for the series. How are we supposed to be rooting for her escape
when it's becoming more and more clear that she probably belongs behind bars,
given her sudden bloodthirstiness? How are you supposed to warm to a series when
it has no moral center? Are we supposed to be siding with Morgan, who seems more
and more set for a highly unfortunate end? God know's he's the only slightly-less-than-psychotic
character here. This all seems a shame because plotwise, this has a lot going
for it. There are enough ideas to shape into an interesting series here. It's
seems that this isn't that series.
As ever, Boo Cook
continues to be "one to watch" as well a being "one who badly needs
a killer story to work with".
WRL: If
Gavin had asked me to write a review four weeks ago my take on Dead Men Walking
may have been quite negative and along the lines of Harriet Twenty On The Low
Rock. However, I find that as the weeks go on I’m getting more into this
story. It's never going to appear on my list of top thrills but the jury’s
still out and this may be one of those stories that I enjoy more once its finished
and I can read it in one sitting. The plus side for the story is that I really
like Boo Cook's artwork: it's different, cartoony and Boo seems to put a lot into
his work. I’d like to see Boo do a Dredd tale, as his style would suit a
story with fatties, uglies or some new Mega City craze.
The most disturbing part of this week’s tale was definitely seeing the fat
governor discovering she’d drowned her intimate cleaning slave.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Downtime
3 - Ness
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A
new member of Caballistics Inc. |
Synopsis: In
the Iraqi desert in 1991 a group of commandos reach a nest of bunkers. There they
find Ness - machete in hand surrounded by dead monsters. Back in Bedfordshire
in 2003, Ness has escaped from a mental asylum and is visiting the politician
that was responsible for sending him to the bunker, telling him and his crew that
Scud command was there. But it was a temple steeped in monsters who killed his
crew, and Ness barely got out alive. Rather than receiving a commendation, he
was locked up in a home. He takes his revenge on the politician, beating him to
death with his gun. After he completes the job, the phone rings. It goes onto
the answering machine and a voice speaks: "Mr Michael Ness? Please pick up
the phone." It's Ethan Kostabi with a job offer.
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GH: Part of the beauty of Caballistics inc. has been the way that Rennie has
been left alone to take his time with building up the supporting characters while
just edging the main story along. What originally looked like being a basic "spooks"
style team vs the undead has evolved into much more than I had originally expected
form the series. It's developed into one of the best things in 2000AD in the past
few years because of this unlikely path that it is taking. With luck, this will
be a very long running story in 2000AD, and god help the editors if they let Rennie
get snapped up on a DC exclusivity contract before he's able to finish this off.
As I've said before, Dom Reardon has grown into this series. His initial artwork
seemed quite inconsistent in the early episodes, but he's been developing his
strengths, namely his characters, and also shows much improvement in panel layout
too. One of the most visibly improving artist in 2000AD this year.
WRL: For
me this has to be the best new Thrill that Tharg has given us for ages: the teaming
of Rennie & Reardon seems to be perfect. While Dom's artwork is not my usual
cup of tea there’s something about it that suits Caballistics to a tee and
now I cant imagine anyone else doing the artwork. If Caballistics is ever collected
it’ll definitely be on my shopping list.
After having a
pop at the design droids earlier, thought I’d just add that I don’t
like the new credit boxes and they really don’t work on panels that are
predominately white as with this weeks credit boxes on Caballistics and Dredd.
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Script:
Colin Clayton & Chris Dows |
Art:
Laurence Campbell & Lee Townshend |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Facing Mecha - Part 3
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Macauley
suspects... |
Synopsis:
7 weeks ago, McCaulay and Kassad met on the 3rd moon of Mecha to discuss an
experiment to incorporate human DNA into the Mecha matrix. McCaulay isn't interested.
They managed to populate a planet with their minds, but McCaulay still thinks
that the step Kassad is suggesting is one too far. Back on Earth, however, Macaulay
realises he was infected with the mecha virus by Kassad. Snapped back to the present
he tells Synnamon that he has synthesised an inhibitor (the monstrous tumour that's
attacking them) from cancer cells. she has an idea and shoves McCaulay into an
observation chamber. Once in she disengages Ascheta's core shielding. It's power
supply is based on fusion which destroys the tumour - but will mean that it will
take 10 minutes to recharge. McCaulay suddenly injects her with something. She
grabs him asking if it was inhibitor or virus. But McCaulay appears to have turned
and replies "Guess."
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GH: This is a much improved episode, providing some interesting backstory
that doesn't look like obvious exposition - well, not too much anyway. Finally
the plot is beginning to make a little sense, and we're being told a little more
about the characters themselves. Much of this should have happened already, and
I'm still a little irritated by the confusion that appears to reign with the character
of Synnamon herself - but this is a step in the right direction. The art also
shows improvement, especially with the slowed down beginning, and I'd like to
see more of this slower approach to future episodes. As said before, Synnamon
has potential, but needs to stretch a little more to achieve it.
WRL:
Week four and I'm
still not into this and can't put my finger on why. Is it the number of names
in the credit box, the story, the art or just a combination of everything? For
me, this is the weak link in the prog and that's saying something considering
I thought that this latest "offensive" has been the worst since the
powers that be decided on shorter stories and regular re-launch issues.
I'd much rather
see a prog that has some stories starting, others near the end and others halfway
through. The re-launch issues may be good jumping on points but equally when all
stories end, it's just as easy for readers to not pick up the next weeks prog.
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Script:
Dan Abnett |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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| The
Empty Suns - Book 1 - Part 4
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A
touching father/son moment. |
Synopsis: We
learn the tale of Mantell, a human world, one of the few left, that is trying
to fend off extinction. Unable to breed, most of the planet is in its seventies,
their lives extended by drugs and cybernetic implants. The Offspring comes to
the planet. It was one of the most powerful mutants in history, and it was locked
up by humans who feared it. Released by Durham Red, it was understandably a little
pissed off at humanity and began wiping them out. Mantell was its latest conquest.
Back on the cruiser
Zora, there has been no luck in rescuing Red from her feral delirium. But Haema
has discovered that her son was fathered by Godolkin. He goes to visit the boy
who tries to attack him, but he finds her Strontium Dog choker around the boy's
neck - "the power to save her..."
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GH: Yep - I'm
still enjoying this one much more than I expected to. The background on the offspring
was very welcome this issue because for the life of me I can't remember what happened
in the last series. It's all just becoming a little more intersting, with more
entertaining supporting characters than the last series (which too much concerned
with constant dull infighting, if I recall). Still, I find the best thing about
this series to be Mark Harrison's art, which I'm still finding wonderful.
WRL: I
must admit to being a fan of Mark Harrison's paint & pixels style. For me,
his work on Dredd: Conspiracy Of Silence (Prog 891 – 894) and Glimmer Rats
(Prog 1174 – 1182) are on my best art list. I just wish I could appreciate
it on Durham Red. Once more we have a multi-book story like the recent Sláine
series. Like Sláine, these short tales followed by big gaps before we see
the continuation of the story don't appeal to me. Durham Red will more than likely
pile up by the side of the bed waiting for it to be finished and that may mean
waiting for the whole saga to conclude before I can read it. If I write more reviews
I may have to dig out the previous three weeks stories so that any review may
have a big blank space but otherwise I wait for the wife to moan about the pile
of Progs that will start taking over my bedside table.
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Input:
WRL: Again,
we don’t usually comment on input but I thought I'd make a couple of comments.
More squiggly design lines from those design droids but good to see some reader’s
artwork. As with The Nerve Centre it would be good to get Input back to a more
intrinsic part of the Prog, with readers artwork like:
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Tharg
The Yuppie by Simon Fraser from Prog 550 (yes, that Simon Fraser) |
a
Dredd Movie poster by Danny Cannon from Prog 53 |
You can find more
of these wonderful pics and letters to Tharg on The Class of ’79 site under
"Letters
To The Green Dude"
Overall
GH:
A better issue, mainly due to an interesting Dredd story to open things up with.
It's still way down from the heights we've reached during 2003.
WRL: Not
the greatest of offensives as I’ve said but not a complete loss, Dead Men
walking has started to get my interest unlike Synnamon. Durham Red will hopefully
gain my interest once I can read the whole ‘book’ and I’ll have
to brace myself for a few weeks of Siku’s Dredd artwork in the knowledge
it cant last forever, It cant can it, please god, I don’t know how much
of this I can take.
As for best story, that’s easy, by a galactic mile please be upstanding
for:
Best Story
GH: Caballistics
Inc.
WRL: Caballistics Inc.
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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