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Prog 1364 - 29 October
2003
Cover by Ian Gibson
Synopsis and
review by Gavin Hanly
2nd Opinion by Richmond Clements
Summaries and reviews contain spoilers for this issue.
GH: An absolutely
stunning cover by Ian Gibson that instantly reminds you of a classic Halo Jones
cover. His Synnamon is 100 times sexier than the one in the actual strip, however,
and you can't help think how much better it would have been with Gibson at the
helm.
RC: Okay,
I’ll give you two pieces of information here. 1) The cover features a picture
of a woman. 2) It is drawn by Ian Gibson. Now, you should be able to put these
two facts together, and reach your own conclusion about the standard of the cover.
And just in case you cannot: It rocks.
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Script:
Ian Edginton
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Art:
Steve Pugh
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Letters:
Tom Frame
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| Inside
Job - Part 2
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Jimmy
makes a fast exit |
Synopsis: Moab
lies dead as his family grieves. But Dredd is surprised that the news hasn't broken
in the press yet, and he suddenly realises it's because Granny doesn't know yet
- and the killer's still on the premises. Moab's huge son starts to feel unwell,
and Dredd realises where the assassin is, pointing his gun at the boy's stomach.
Inside is Jimmy "the Eel" Pye, recognised by Moab's wife, who had his
bones replaced with "goo". Dredd orders him out, but Jimmy's using the
boy as a hostage, so Dredd calls in a specialist. The doctor arrives and prescribes
a muscle relaxant. The boy starts to feel unwell as the doctor reveals that he's
a vet - just as Jimmy explodes out of Moab's son's arse. Jimmy realises he's dead
meat when Granny gets him - but Dredd still needs an informer. So Dredd arrests
Moab's wife and sons for withholding evidence and harbouring a murderer.
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GH: The artwork by Steve Pugh jumps up a notch this week. Last week it seemed
uncomfortably unfinished in certain places but, perhaps as I've got used to the
style, this week shows a dramatic improvement. This could be due to the perverse
situation he has to illustrate nbeing more interesting, but there's some fine
artwork on display here. Of particular note is the character of the vet. In many
people's hands this would have been a throwaway side character, but in Pugh's
hands we get yet another great caricature. Get him back on Dredd soon!
As for the story
- it works very well as one of those absurd Dredd tales, and as a result is far
better than the first half. Until we get to the very end. It seems that there's
no possible grounds under which Dredd could make the arrest since the McGonigals
were unaware of the assassin's presence. This bizarre reaction by Dredd made me
re-read the strip a couple of times to check I hadn't missed anything, but unfortunately
it looks like Edginton dropped the ball within yards of the touchline. Shame -
as it spoils a fun tale.
RC:
And so, just as soon
as it has begun, this intriguing little tale has ended, and that is a shame. I
would have liked to see the mystery given more room to grow. I would have liked
to have seen more of the McGonigal family. And above all, I would have liked to
known more about the Lynch Mob, but maybe Edginton is saving that for later..?
The assassin was
ingenious for sure, and, as far as I'm aware, highly original. I can even forgive
it it's fart joke, I liked it so much. Pugh's art is also lovely, from his uneven
panel layout to the strange colour job, with the red on Dredd’s helmet being
almost the only bright colour in the strip.
So, yes, it is
a well above average strip, but, at the risk of repeating myself, it suffers from
the same thing that nearly all thrills seem to of late. That is, they are too
short! We are getting to the stage where a six parter is almost epic length, and
that’s just wrong.
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Script:
James Stevens (David Bishop) |
Art:
Boo Cook |
| Letters:
Annie Parkhouse |
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| Part
3
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Zygurk
gets ready to die... |
Synopsis: Jude's
punishment for the killing was 7 days beside the zombie enclosure. She's let out
and sent to join Morgan, helping him herd zombies. As they herd the zombies, Jude
says she doesn't plan on sticking around too long. In the mess hall, anther inmate,
Holden, shows a dislike to Jude, but Zygurk interrupts offering him something
from the hydroponic farm - but Dreadnought storms in with video footage of him
stealing the fruit. He's sentence to the death of a thousand cuts - slicing him
into pieces so that Lazarus can't revive him. Morgan makes Jude make a promise
- that she'll destroy his body when he dies so he can't be resurrected. Meanwhile
Zygurk's remains are taken away to be fed to the zombies...
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GH: We at least appear to be getting into the meat of the story here, and
there are a couple of nice touches, with the death of a thousand cuts and the
video footage of the crime. But there's still a feeling of truing to do too much
too soon, and there isn't enough time for the characters to earn our sympathy.
Only Morgan (Shawshank Redemption reference) seems like he's a fairly interesting
character but by the sound of thing's he's pretty much sealed his fate given his
dialogue with Jude this week. As ever, Boo Cook continues to be the best thing
about this series which suffers greatly by being released so close to the Harry
20 reprints in the Meg.
RC: Where
do I begin here..? I am a complete sucker for prison stories. I loved the first
episode of this, and liked the second one. I didn’t like this one. Now,
there as some cracking ideas here. The planet turning the dead into zombies, and
then the prison using them as slave labour is brilliant. The warden having the
cameras in everybody’s eyes is cool.
So why then,
is it not working?
Because,
despite these ideas, it relies too much on cliché, and some, it has to
be said, terrible dialogue. "I never believed in hell until I came to this
shivhole. After a week here, hell would be welcome." I mean, seriously. Mr.
Bishop, you’re better than this.
And while
I’m here: Romero Wing Mess Hall? Please!
The art is
not as good as it has been in the previous installments, though it was nice to
see a couple of X-Men, and old 2000AD favourites incarcerated along with Jude!
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Downtime
2 - Verse
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Verse
prepares to kick some zombie arse... |
Synopsis: Verse
flashes bach to his days of taking down zombies in Martinique in 1995, as he pays
a visit to a council estate in Tower Hamlets in 2003. He's confronted by a gang,
which gives him no trouble, and goes into a flat to see Marie. He asks about Amelie
and if she remembers the Palo Mayombe at the mission school (as Amelie pretends
to be asleep in the adjoining room). She's blocked out much of it, but remembers
Verse as a priest taking out the zombies and destroying the school. Verse gives
a reluctant Marie some money, telling her "it can never be enough".
Outside, Verse
is being followed by the mysterious force who wonder if he could be a problem
- but they do not worry as they appear to have a Golem on their side...
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GH: Rennie continues to exhibit here how to make a lasting impact on 2000AD
- i.e. by not being afraid to take your time in telling a story. Maybe he's given
a longer leash than other writers, but the slow way the events are unfolding in
Caballistics makes it a far more rewarding read than some of the quick and dirty
series we've seen in the comic. Not a great deal happens here, but it suits the
mysterious character of verse down to the ground that we find out only a little
more about him.
And Dom Reardon's
getting much better at drawing scary zombies too...
RC: Nice.
Understated. Subtle. Everything good gothic horror should be. God, I love this
strip. Sure, nothing much happened, and we just scratched the surface of his character,
and whatever guilt he obviously carries around, but isn’t that all part
of the fun?
These guys in the van look interesting, too. Them and their
big friend…
Roll on the next episode.
Rarely have I seen
an artist so suited to a strip. Reardon’s rough edges, and not quite straight
edged building add well to the atmosphere. He also shows a good eye for the cool
pose beloved of fans: witness Verse posing with his shotgun in one hand, and a
chainsaw in the other, while dressed as a priest! Delicious!
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Script:
Colin Clayton & Chris Dows |
Art:
Laurence Campbell & Lee Townshend |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Facing Mecha - Part 3
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Synnamon's
acrobatics |
Synopsis:
Synnamon arrives in the glass desert and finds a huge Macauly industries sign.
She descends into an underground laboratory and finds a large number of dead bodies.
Ascheta tells her that something's blocking its scan and an explosion rips open
a wall. Macauly is inside battling a huge creature which appears to be multiplying
with each shot. She gets to Macauly who says he was tricked into creating the
virus as the creature keeps growing...
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GH: Part of the problem with this series, and one that can affect other 2000AD
series too, is that you can find out more about the character in the "inside
this prog" section at the front of the comic. Now, like many longtine readers
I skip this because, hey, I've been reading for quite a while now and shouldn't
have missed anything. But no - here we find out that Synnamon is "enhanced
with photo-epiderman tattoos" and that Ascheta, her ship is developed by
Macauly industries and can "transfer itself from combat unit to starship."
After reading this, I feel I can get to grips with the story a little more, but
the question remains - why the hell isn't all this stuff made a little more obvious
in the strip itself?
As for this week's
episode - not enough happens for me to make a judgement call. Some OK artwork,
but a let down after the cover.
RC:
Episode three and
I’m still pretty much none the wiser as to what is going on. She may look
a bit like The Black Widow, and work for an organisation similar to Special Circumstances,
from the Culture novels of Iain M. Banks, but she’s still a lot of fun.
Between them Campbell,
Townsend and Caldwell show some nice flourishes art wise. The glass surface of
the planet looked magnificent, and Synnamon in mid tumble on page four is nearly
as cool as Verse dressed as a priest.
What this story
really needs, above anything, is the odd box, telling us what is going on.
Or maybe I’m
just stupid.
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Script:
Dan Abnett |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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| The
Empty Suns - Book 1 - Part 3
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Durham
Red feasts. |
Synopsis: Red's
son and the old man, Father Syte, are listening to Goldokin's men hunting Red.
Inside, they have left Nelius to die as bait for Red. Red takes the bait and approaches
Nelius, and then begins eviscerating him. Haema fires a stun net at Red, but she
escapes heading for Goldokin. The robotic guards try to fight her off, but they
are sent flying. Goldokin tries to appeal to her memory of him, and she appears
to remember, as Heama finally stuns her into unconsciousness. They call the ship
in, as Syte is aghast at what has taken place. Goldokin stuns both him and Red's
son - "I have a feeling both of them might be useful...wher we're going."
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GH: Once again,
I'm surprised at how much I'm enjoying this, since I really didn't care for the
last Red stories. It's a combination of Harrison's evolving style and a story
that's far more involving that Abnett's last outing with Red. Not much else to
say this week, though. Enjoyable - but it looks like the next few episodes should
prove more interesting.
RC: Again:
what the hell is this all about? Nice idea here, with Red being mad and living
in a cave. But the humans deciding to bring her son and the old man along..? I’m
not sure the reason for that was anything other than Abnett wanting the characters
there, rather than any internal story logic.
I was not a big
fan of Harrison’s work on the previous Red tales. I found it hard to follow,
this, on the other hand, is much better. With its clearly lined characters, it
is a lot easier to follow what’s going on.
This is what I
think, for what it is worth. Durham Red was a great supporting character. She
was popular with the fans, so naturally she got her own series.
Sometimes this
idea will work, and you’ll get ‘Angel’. Other times it becomes
‘The Lone Gunmen’. Guess what one I think Red is?
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Overall
GH:
A lackluster issue, unfortunately. It's never a good sign when I start skipping
stories, and I left both Dead Man Walking and Synnamon until I had to write the
synopses this week - it's been a long time since I haven't read a prog the whole
way through. All the stories have potential, but the two brand new ones still
have the most to prove.
RC: A prog
would need to be really bad before I did not enjoy it. I enjoyed this prog, and
despite my review, I have hopes for DMW. Nice to have an Input page for a change.
Any chance of making it even semi-regular, Tharg?
Best Story
GH: Caballistics
Inc.
RC: Caballistics Inc.
Give
your own comments about this week's issue in the forum.
Want to write a
review? Let us know at gavinhanly@dsl.pipex.com
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