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Prog 1362 - 15 October
2003
Cover by Andy Clarke & Chris Blythe
Synopsis and
review by Gavin Hanly
2nd Opinion by Leigh Shepherd
Summaries and reviews contain spoilers for this issue.
GH: The
first thing that comes to mind about the cover is that it's made of that nice
and shiny material again. While this may seem to some as being extremely superficial,
it does make the comic seem more substantial. As for the artwork, it's decent
enough, but effectively just Tharg and some pretty unknown characters. Durham
Red may be slightly more popular but to me she's never been a big hitter. Is this
the best sort of cover for a relaunch issue - and with no sign of Dredd? as mentioned
in this month's Comics International, Rebellion seems almost scared of shouting
"this is the comic with Judge Dredd in it!!!" which in relaunch issues
seems more than a little odd.
LS: What
have they done to Tharg? Not sure that trying to make the monkey faced Tharg look
like the "real" Editor is particularly flattering or successful here.
It's not a bad cover, and it sums up the content - competent but samey, dull and
not a little cliched.
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Script:
John Wagner
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Art:
Dean Ormston
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Letters:
Tom Frame
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| The
In Club
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Dredd
is first on the scene of the crash |
Synopsis: Itchy
and his gang are speeding towards the In Club - Mega City's hottest new place.
Dredd catches him speeding, so they gun their engines, sliding through traffic,
killing a juve, Ricky, while trying to escape from Dredd. Itchy is shot in the
head and crashes the car. Staggering out of the crash, he and his almost fatally
wounded friend leave the women in the car and head for the club, as Dredd arrives
on the crash scene. They get to the club, as the Med Judges are on the scene of
the crash, pronouncing dead one of the women, April May. But back at the club,
April May comes to join Itchy & his friend - as they are finally let into
the club. Back at the crash - Itchy is pronounced dead. In the club, they meet
up with Ricky, as the demons of hell run amok - "the one club you would be
seen dead in."
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GH: Wagner's back up for a one-off Dredd tale, and a very strange one it is
too. More than a little incomprehensible if you try to examine the whole thing
a little too closely, but it's a pleasingly odd diversion for Wagner, whose one-offs
have been lacking of late. It's not a classic, but it does hammer home the point
that you can get away with the weirdest stories in Judge Dredd from time to time.
Of bigger importance, is that this makes the 1st art for Dean Ormston in the comic
for quite some time. I'll have to drag out some old issues for reference, but
his art does appear to have undergone a major style change - while still retaining
an unmistakable Ormston feel in the design of the city and the citizens. The only
possible complaint it that his Dredd looks a little too generic when compared
with the rest of his work. However, it's great to see Ormston back in the comic,
so lets get him on a series of his own to let him shine.
LS: It’s
difficult to review the story on offer here, because whatever its potential merits,
the art undermines it at every turn. Ormston appears to have put brush to canvas
without much thought to design or composition, which results in unclear storytelling
while simultaneously pulling the rug from under the twist ending. The colours
are nice enough, but there’s nothing underpinning it - the anatomy, design
and sense of place are all missing something to varying degrees. I found it pretty
difficult to follow the story when the scenes and people in the Hellish Club look
identical to the scenes and people in the Mega City.
It’s always
good to see something different, and this twisty supernatural "shocker"
could have worked well with just a little more thought by the artist. Perhaps
someone with a more grounded style might have been able to show the distinction
between Hell and MC1, and not blown the twist!
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Script:
James Stevens (David Bishop) |
Art:
Boo Cook |
| Letters:
Annie Parkhouse |
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| Part
1
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Saben
Dru doesn't last long... |
Synopsis: New
inmates arrive on Lazarus, the prison planet. They are Saben Dru: an anti capitalist,
Zykurk: sexual predator, Archer: forger and habitual liar, Vadimir Victor: serial
killer and Jude: habitual escapee. The governor Rosa Karn greets the prisoners
giving them all contact lenses that bond to their eyeballs and act as cameras
for the guards. Vadimir panics at this and is taken away. Saben protests that
she is a political prisoner, so the governor immediately kills her. The rest are
transported to the main compundand introduced to the robotic Dreadnought."My
word is law. Welcome to hell!"
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GH: I'm not quite sure why a pen name is necessary here - especially when
a quick perusal of the 2000AD site reveals the writer to be David Bishop (ex editor
and feature writer for the megazine). I'm sure Bishop has his reasons, but I can't
work out what they might be.
It's a little too
early to know what to think of this series apart from being very annoyed by the
extremely grating use of the work "vucking" on the 1st page. Look -
either say the word or create a truly unique swearword or perhaps, gasp, leave
it out altogether? Just don't use this lazy half-arsed version. That
irritant aside, there are a few pleasant running around but, so far, it pales
in comparison to the classic Harry 20 currently running in the Megazine which
managed to convey a far better sense of dread from its 1st issue. Still - early
days, so let's see how this one progresses.
Showing much more
improvement is Boo Cook's artwork which continues to evolve and which also shows
a great unique look, especially evident in the design of the governor. Cook's
artwork will make this one worth sticking with over the next few weeks, so it
remains for Bishop to do just as well on the writing chores.
LS: I'd
leave it to Gavin to draw the obvious comparisons with Harry Twenty if it wasn't
so integral to explaining why this fails on so many levels. While you could argue
both trade in the same clichés (evil Warden, sadistic Guards, "No
Escape", "Welcome to Hell" etc…), Harry Twenty is much more
"high concept". You’ve got the fact it’s a satellite compared
with the standard bricks n' Mortar set-up here. You've got the trademark punning
names with the numbers, and some sense of the society that has put Harry behind
bars. By comparison, DMW just seems like a ragbag of old ideas, without any sense
that this is occurring anywhere but "standard Sci-Fi setting number 3 - Lots
of Aliens as thinly disguised human stereotypes".
Boo Cook is another artist
whose colours are great, but his underlying anatomy and designs are a bit of a
letdown. It’s not particularly bad, it just looks unpolished and not quite
up to professional standard - Like the story, it seems to reach for the cliché
bag rather than try anything original.
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Script:
Colin Clayton & Chris Dows |
Art:
Laurence Campbell & Lee Townshend |
| Letters:
Ellie De Ville |
Colours:
Gary Caldwell |
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Facing Mecha - Part 1
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An
introduction to Synnamon |
Synopsis:
An agent of the Chinasian Alliance is trying to escape with a small spherical
"singularity generator" stolen from governor Morpuloso - but as he reaches
the planet's perimeter it is immediately transported back to the Morpuloso, and
the ship is destroyed. Morpuloso is entertaining a woman from the "Nottingham
Dominion" and is raging about the External Security Directorate as a sudden
shock knocks him out cold. The woman calls for her ship and escapes.
Morpuloso gets
his ship ready and chases after her when she breaks through the security perimeter.
He catches up with the ship, boards and demands the return of the singularity
generator. She says she doesn't have it and takes out his guards, retrieving the
generator from Morpuloso himself - whom she had hidden it on and who had taken
it through the perimeter himself. She reveals herself as Synnamon, an agent of
the ESD, and uses the generator to throw Morpuloso into a black hole. She relaxes
later, talking to her ship, when she gets a call from Earth's Antarctic Base:
"We're under attack!"
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| GH:
The creators of the ultimately disappointing Bison return to create what is clearly
hoped will be a long running character (judging from the subtitle for this adventure).
This may end up being something of a risk by the Editorial team, as Bison was
clearly lacking something - and to put the exact same team back in place is showing
great faith - let's hope it's not misplaced.
"Strong"
lead female characters haven't been one of 2000AD's successes to be honest, with
Halo Jones and perhaps Durham Red being the only ones with any particular staying
power. Many others have simply failed to hit home with the readers (something
that could be explained by the lack of female writers) which suggests that Synnamon
has got a lot to overcome. As with many new 2000AD series, you find out more reading
the intro synopsis that you do reading the actual story (something which needs
addressing) as the actual strip itself is a tad confusing, trying to introduce
a few too may ideas in a short space. Much is to be gained from a slow start,
rather than an exposition fuelled one, and lots of this stuff about Cromwell et
al only confuses at such an early stage. Overall, story and art are Ok, if not
outstanding. Like Dead Man Walking, I need a few more of these before I can pass
judgement.
LS: As someone
who found Bison to be a real low point of last year's progs, it was hard to look
forward to the same creative teams latest effort. Surprisingly, I thought it was
a big improvement as an opening episode over Bison, even though it shared a similar
cliché overload. That said, despite the improvement, it’s still more
on a par with Rose O’Rion than Halo Jones. The hiding of the Singularity
Generator was a neat enough touch, and helped to soften the feeling that I'd seen
all this before.
The art is a bit
strange - I'm not sure if I like it or not. It does the job, but Synnamon is decidedly
unsexy, with a figure that looks more like Robert Plant than Angelina Jolie (though
it does look a bit like that gangly lass Thurman - perhaps it would have been
better to move away from such an obvious Avengers influence - especially given
the quality of that film!). Design isn’t too much of an issue here, but
it is a little stilted when it comes to the action scenes.
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Script:
Dan Abnett |
Art:
Mark Harrison |
| Letters:
Ellie De Ville |
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| The
Empty Suns - Book 1 - Part 1
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The
attack begins |
Synopsis: A
huge ship descends on a long dead planet. On board is Godolkin and Haema who are
revived from cold berth. Another passenger is not as lucky, and perishes as they
try to revive him. They use a mutant, Homer, to catch a scent and race over the
planet - which is Earth. Homer says it stinks in the direction they're headed
- but they carry on. Godolkin says his bond with Durham Red was broken - and he
only survived because Haema got him off planet, as Homer finds something. A group
of "alien" warriors surround them, and Goldokin announces that he as
part of the patriarch and they are looking for "the one whose name is writ
in blood!" The aliens attack, but they don't get past the security drones.
Goldokin over-rides Haema and gets the drones to stop - telling them they want
Durham Red, as they have her Gene Scent. One of the "Aliens" removes
it's mask, disengaging it's partial cloaking field and revealing itself to be
human: "I am Durham Red".
But elsewhere on
the planet, at the old detention block that once held the offspring, something
else lies, feeding off it's own flesh, insane at causing the extinction of the
human race. "She was Durham Red. but not any more..."
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GH: Durham
Red has never been one of my favourites, I'll admit that from the start. As soon
as she went into the far flung future, my interest fell away as quickly as my
ability to keep up with the storyline. It's been two years since the last Durham
Red strip and god, could this do with a one page catch up for all of us, introducing
characters and getting us up to speed. The caption at the front of the comic is
OK - but who reads that before they read the strip?
That aside, this
isn't anywhere near as turgid as I remember it from last time. Perhaps it's that
I have to pay extra attention now that I have to produce the synopsis every week,
but I'm enjoying this more than I thought I would. Much of this has to be down
to Harrison's art. Previously I've found his painted artwork to be a little muddy
and unclear, but the mixture of inking and painting here works much better that
I seem to remember his previous efforts being. This style of artwork shows him
as being a far better artist than I had given him credit for, and was a pleasant
surprise when I picked up this week's issue. In fact, it's some of the best science
fiction artwork I've seen in the comic for a while now. Given the fact that 2000AD
artists seem to keep getting nicked to work on Star Wars Tales, I wouldn't be
surprised if Harrison gave it a go, seeing as his art seems ideal.
LS: Another
difficult story to approach objectively, given my card-carrying, original-Stront-loving
credentials. From reading a little about how this whole "future Durham"
story came about, it appears Red was just bolted onto Abnett's Grand Space Opera
story, rather than this being a story that arises out of the character. Why, for
instance, is Red a Saint? What did she do in her 'past life' to warrant such a
position? In the original run, she is portrayed as an outcast from both Norm and
mutant society, and she doesn’t do anything to merit her central role in
future History. Perhaps with an original character this tale might not have been
strangled by the ties of it's own past. It's almost as if the creators have thought
"no-one really cares for or remembers this old character, so we have a clean
slate to work from". Unfortunately, the new stories do the original Red tales
a disservice.
Even taking the
story on its own merits, there's little here that gripped me, and the "Earth"
dialogue is the sort of thing that made you wince when you read it in a Future
Shock back in 1977, let alone 2003.
Visually though,
this is the most accomplished, with the computery elements either toned down or
better blended than Harrison’s previous efforts. I particularly liked the
warp suit effect. At least, if nothing else, Durham Red will provide something
nice to look at over the coming weeks.
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Overall
GH:
Relaunch reviews are always difficult, as the strips haven't had the time to bed
down yet. Despite the lack of any real marketable characters in this issue, it's
not as bad as I was fearing (from the hints I'd picked up on the forum). Dead
Man Walking and Synnamon have the most to prove, however, and it will be a welcome
return for Caballistics Inc. next week.
LS: Something
of a disappointment for the first prog in an offensive - usually things wind down
to this standard. Still, Caballistics return next week, and it’s early days
yet. Perhaps one or more of these strips will surprise me by rising above these
openers into something genuinely new. The idea of a themed run of strips does
seem to go against the strengths of the anthology format. With Valkyries, Sun
Tiger, Dragon Moon and Low Life all coming up, perhaps Tharg is letting slip the
secret of how to get a story published. It's almost as if Marg has taken control
- Perhaps that explains Tharg's face lift on the cover!
Best Story
GH: Durham Red
LS: Hard to choose (for the wrong reasons), but I’ll go with Judge
Dredd, despite the art ruining it more than a fair bit.
Give
your own comments about this week's issue in the forum.
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