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Prog 1359 - 24 September
2003
Cover by Simon Fraser
Synopsis and
review by Gavin Hanly
2nd Opinion by Eric Moore
Summaries and reviews contain spoilers for this issue.
GH: A good
cover from Simon Davis this week, clearly making up for his recent Bec & Kawl
debacle.
EM: Gordon Bennett – how come, when its my turn to do a review, it's
usually one with a Simon Davis cover? That said, this one's not too bad, with
the dreary duo barely standing out from the overall design. Not a cover that’s
going to have them snatching the Prog off the shelves though.
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Script:
Gordon Rennie
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Art:
PJ Holden
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Letters:
Tom Frame
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Colours:
Gary Caldwell |
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| Meet
the Flooks
Synopsis:
The Flook
family have had a fantastic streak of luck, as the reigning champions of "Chumps
get Lucky" for the 44th week in a row. But the Judges don't believe in luck.
Investigating their home, they find a huge amount of luxury goods, all allegedly
won. After bringing them in for questioning, they pass all the lie detector tests,
so Dredd brings in Psi division. Test are run, and it seems that the Flooks are
capable of solving any problem and answering any question correctly but only if
there's a there's a prize in it for them - a latent psi power. Dredd confiscates
their property but offers them a chance to win it all back. So a few days later
Dredd and the judges intercept a Zziz consignment at the spaceport - and give
the Flooks a prize as a result. Back at Justice HQ, the Flooks are given another
brain teaser - "I think the brains behind the Linddy kidnap case was (insert
perp's name here)..."
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GH: This is a much better effort than Rennie's work last issue, which was
something of a non-story. He's remembered to include a plot here and this makes
the whole thing much more acceptable. This is great fun and the Flooks are very
much a Dredd world phenomenon - a clever idea, that is ever so slightly insane
when you examine it closely. Certainly the Flooks would be worthy of a repeat
appearance, especially if word gets out about what they're capable of, so hopefully
Rennie's already planning their return.
But top marks here
goes to PJ Holden, who's setting himself up as one of the best artists currently
working on Judge Dredd. Mixing a moody and imposing dredd alongside great character
designs and also able to come up with the goods in the action sequences, Holden
is clearly an artist on the verge of being very big indeed. It's about time Rennie
got stuck into a meatier Dredd tale - so lets pair him up with Holden and see
what they can do.
EM: This
is what we want! Implausible plots, outrageous characters, all mixed together
with some great black humour. Both this tale, and the superb "Stern and Dang"
over in the Meg really encapsulate what Dredd should be about right now. Top marks
to Gordon for a nifty plot and some great dialogue. The up-and-coming PJ Holden
shows a real knack for Dredd’s world, with some of the characters bordering
on caricature which totally works within the framework of the tale. Lovely stuff.
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Script:
Jaspre Bark |
Art:
Rufus Dayglo |
| Letters:
Annie Parkhouse |
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| The
Burning Deck
Synopsis:
At the
motherlode inn, a commando monk visits an old man who is supposed to know the
future. He's searching for the Star of Chronos, and wants to know how his quest
will turn out. The old man shows him his deck of cards - temporary time portals
which show potential futures. In them he sees himself infiltrating the Karnasaur
stronghold, where the jewel is kept - losing an eye in the process. He finds the
wizard's inner sanctum, ready to fight to the death but the wizard gives him two
choices: to end his quest or possess the secrets of the jewel in the process.
The monk sees to possess the secrets of the jewel - thus existing outside of time
itself - but if he had chosen to end his quest he would have simply been given
the jewel.
The monk has more
questions, but there the foretelling ends - and he tells the Monk that he will
eventually understand the jewel's secrets, and he'll be an old man before he can
return to his own time - but he won't recognise himself when given the chance
to escape his fate. The old man draws back his hood and we see he's the Monk...
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GH: Future Shocks are often used as an opportunity to showcase new talent,
and as such can be a very mixed bag. However, very occasionally, one comes along
with a certain degree of promise. Now I have to admit up front, I didn't see the
end coming here. Whether I'm out of practice or not, that has to be a plus point
in the writer's favour. There are some decent ideas floating around here, and
Jaspre Bark could have potential. However, he needs to learn how to simplify his
storytelling skills. There's an awful lot going on here, much of which could have
been stripped away to give a leaner and more satisfying plot (the pointless "demons
from the past" is an example). But that aside, there's definite promise -
but Bark probably needs a few more Shocks under his belt to develop his skills.
As for Rufus Dayglo,
he's also produced some pretty good art for his first work in 2000AD. There's
a certain freedom to his artwork that's hard to put into words, but it shows influences
from artists like Flint, McMahon, Parkhouse and others. Going over the work several
times for this review, he's put in a lot of nice touches and I would certainly
be interested in seeing his artwork in the comic again. His use of shading also
works very well to make the most of the black and white medium too.
EM: So the
brilliant Rufus Dayglo makes his debut. A familiar face (pen?) on the fan scene
for quite a while now (with some excellent work on “Dogbreath”), it’s
great to see him finally arrive amongst the big boys. His Mike McMahon worship
is evident – especially with the young monk, especially bottom left hand
panel on page 4 – but he has a style of his own, which has developed nicely.
The script is quite good although rather unremarkable. Get Rufus a gig on a mainstay
strip please Tharg.
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Script:
Dan Abnett |
Art:
Simon Davis |
| Letters:
Ellie De Ville |
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Junk Bond - Part 4
Synopsis:
Surrounded by armoured warriors, the gunsharks are prepared this time, carrying
armour piercing rounds and easily destroying the robots. Then Shinzen reveals
himself, holding a knife to Wendy's throat, threatening to kill her unless they
drop their weapons. They agree, and are told that The Yakuza, Sinister's wife
Carrie, gave them away. Sinister asks Shinzen to let Wendy go, but Shinzen says
he has decided it is time for him to assume the mantle of Yakuza, and take Wendy
as his concubine by his side. He's going to reveal Sinister and Dexter to the
other underbosses, and therefore prove that the Yakuza did not kill them - and
her claim to the title is therefore void. The underbosses are arriving, ready
to witness his wedding coronation, "and the ritual execution of the both
of you ...and the usurper Carrie Hosanna"
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| GH:
Sinister and Dexter bumble from one mess to another and like last time, seem totally
outclassed in Mangapore. The plan by Shinzen sounds far too obvious, so I would
be very surprised if Carrie hadn't worked all this out in advance and was using
the boys to draw him out into the open. As usual with Sinister and Dexter, it's
enjoyable hokum, but there's still a degree of indifference that creeps in while
you're reading it. Surely it's about time we got a bit of a rest from them? Meanwhile,
Davis performs very well on the art chores, turning in his best work on this run
so far. He seems to have much more fun in depicting the oriental designs, than
he does in illustrating the gunshark's guns n' violence, though.
EM: I'm
not going to repeat myself except to say please finish this strip soon. This week
we have good guys: "Please let the girl go", bad guy: "No, and
you will die too". And that’s it, taking five pages to say it. Such
a waste of space.
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Script:
Simon Spurrier |
Art:
Frazer Irving |
| Letters:
Ellie De Ville |
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| Part
3
Synopsis:
At 32 Kaith muses about when he became a monster - possibly when betrayed by his
brother, or when his mother left him (possibly suicide?) but really believes it
happened when he was 28 and the humans invaded the village looking for food. Most
of the Shee fled, but Kaith stays and beheads one of them - showing to the other
shee that they are weak. The Shee return and kill all but a few of the humans.
The few are taken before the tribal council, and Kaith says that he's had enough
and it's time to strike back. Kaith kills all of the humans bar one - sent back
to pass on the word.
But at the age
of 32, Kaith decides his father is the root of all his rage and bitterness...
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GH: Fast becoming
a must-read in the comic, as Kaith grows into a very nasty piece of work. Spurrier
is setting him up creature of circumstance, but we can only assume that there's
going to be more atrocities to come that he's going to have a hard time redeeming
himself for. My only slight concern with this story is that it could end up being
too short. Leviathan has shown the importance of letting a story breathe, and
with only a few issues to go before the Autumn Offensive, will this end up being
over too quickly? Other than that concern, this could end up being another high
point in 2003 with both story and art meshing well together to create a fine tale.
EM: This
is proving to be a real vapid affair for me. We’re a good way into the tale
now and what’s really happened? We’ve a sulky main character who starts
to think differently from his brethren, has a to-do with the neighbouring humans
once a week, kills a bird, nicks a hat, gets some new wings and offs his brother.
Now he's going to lead a slaughter on the humans. This should be compelling stuff,
with some real weight to it, but it just isn't. I can't fault the art –
which is lovely – so it must be the script. Maybe if it was actually told
in a linear fashion it would flow better. With these flashbacks I guess the best
way would be to read it all in one go once finished.
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Script:
Ian Edginton |
Art:
D'israeli |
| Letters:
Tom Frame |
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| Part
9
Synopsis:
Lament
confronts Ashbless, who's unimpressed, but surprised that Lament believed Hastur's
story. Ashbless says he only wants him out of the way so the whole ship can be
brought to hell - and that Lament is the 17th person sent by Ashbless. Lament
gets off a shot, but misses, so Ashbless beats Lament - throwing him into a corner.
As Ashbless frets about his ruined coat, Lament fires, hitting him several times
dead-centre. Lament staggers to his feet, but Ashbless isn't dead, as he's immortal
and thus cannot be harmed. He tells Lament that the magi "cursed him with
good fortune". The only way to escape his life, constantly seeing loved ones
die, was to free Hastur, but that meant eternal damnation - hence the stalemate
in limbo. He holds the gun to Lament's head and pulls the trigger.
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GH: Leviathan moves to the back of the issue in another of Tharg's reshuffles,
but it does help to end things on a very high note. As expected, Inspector Lament
is careering downhill fast and we still have no real idea about who's telling
the truth. Is Ashbless a truly evil character, or are he and Hastur simply as
bad as each other? This is solid storytelling from Edginton, with the only odd
point being the rather out of place "Dorien Gray" reference. But as
usual, it's the remarkable art from D'israeli which makes this stand out from
everything else in the comic. The clash of the two characters against the black
background looks incredible and this has been some of the best work that he's
ever produced. With only one episode left, I'm torn between awaiting a resolution
and wanting many more tales of the Leviathan.
EM: This
is more like it. The last couple of episodes have had me starting to loose interest
a tad. It was the way the inspector seemed unfazed that he was talking to a demon
and could argue without any sense of horror or shock at what was occurring. Now
we’re back in first class, the dialogue is sparkling again with the physical
and verbal sparring being top notch. Still loving the artwork, especially the
use of grey’s for the facial features.
I’m a bit
dismayed that it’s looking more and more likely that we’re not going
to be seeing much more of the huge ship. Hey Tharg, how about some "Tales
Of The Leviathan" one-offs?
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Overall
GH:
An actually pretty fine issue - the only slightly down point being the increasingly
irrelevant stories of the Gunsharks. As the Autumn Offensive approaches, let's
hope we can keep the quality up.
EM: Pretty
good issue, with Sinister Dexter being the only real let down.
Best Story
GH: Leviathan
EM: Judge Dredd
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your own comments about this week's issue in the forum.
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