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Prog 1354 - 20 August
2003
Cover by Simon Davis
Synopsis and
review by Gavin Hanly
2nd Opinion by Eric Moore
Summaries and reviews contain spoilers for this issue.
GH: This
cover bizarrely manages to sum up in a single image just about everything I can't
stand about Bec & Kawl. One of the first covers I've taken out of the subscription
envelope and developed an instant revulsion for. Oh dear. This is a shame when
my feelings for the strip were becoming a little less rabid...
EM: If you
go to the official 2000 AD site, there's a section for the worst covers ever.
This one should join it as soon as possible. I’m not a fan of Simon Davis'
work at the best of times but this is just awful. It fails at every level –
Bec looks about 50, Davis’ light-box style just doesn’t suit Roberts'
cartoony style and we have yet another non-discript yellow background. Matron,
take it away.
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Script:
John Wagner
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Art:
Charlie Adlard
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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Satanist - Part 5
Synopsis: Mercator
taunts Dredd about whether he's alive or not - pointing to the exit wound on his
head. He admits that he was responsible for the call to Dredd at Stackpole's residence,
and tells him that "Vienna's one of us now" - offering Dredd the chance
to see her one more time, but when he does he must leave alone. Dredd rushes him,
passing straight through and the phantom vanishes.
Outside,
a taxi is waiting to take him to a secret destination, driven by someone who's
clearly not a cab driver. Dredd gets in anyway, the guilt pushing him forward.
As they leave the city, Dredd demands answers but the driver closes the partition,
and gasses the bulletproof passenger compartment. Dredd's respirator does him
no good as the gas seeps through his skin and he passes out - realising that Vienna
was the bait for him all along.
They land
at Glastonbury, Dredd still unconscious, where the driver meets Mercator who is
accompanied by his coven, including Vienna. "Prepare him for the ritual!
Tonight, on Glastonbury Tor, he forfeits his life to Satan!"
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GH: Things take a direction I wasn't expecting this week, as Dredd looks more
alone than ever and even for Dredd, a little out of his depth. However, his feeling
that the "creeps didn't know the trouble they were bringing down on themselves"
rings very true indeed. I'm
not sure what to make of the bad guy, Mercator. He actually looks very similar
to Vitus Dance, the last big psi to fake his death. Is there a connection? I doubt
it, but perhaps the design of Mercator should have been a little more original?
Other than that
- it's nice to get out of Brit Cit and see a little more of the country. I still
think there's plenty of scope for a Dredd era tale set in Brit Cit. I didn't care
much for Armitage, also associated with Adlard, but given Dredd's association
with Britain, I'm surprised that more effort hasn't been made to put together
a decent Brit Cit judge tale.
But back to this
week's story. The suspense is still there, as the facts are unfolding at a careful
pace. Wagner's got the speed down well here, and I hope it's not rushing to a
conclusion - something I find myself thinking more and more with 2000AD series.
EM: Two
minds about this week's episode. On the one hand we have some good reveals with
events moving up a notch plus Glastonbury Tor – if you’re going to
have a mystical ceremony in Britain that's just about top of the list. Niggles
include some of the dialogue - would Dredd really say "you devil"? I'm
surprised it was Wagner that wrote that. Once again Brit-Cit looks just like the
big Meg. And I still feel Charlie Adlard is sleepwalking it, with only the Tor
and Vienna on page 3 looking like he’d turned in an effort. Couple of other
things – odd isn’t it that only the Tor and Abbey remain in Dredd’s
time? Maybe that's significant? And don’t you think the taxi driver is awfully
similar to the one in Prog 1348's Sinister Dexter?
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Ellie De Ville |
Colours:
Richard Elson |
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| Pest
Control - Part 4
Synopsis:
As Kawl
films the preparation for the sacrifice, Romanov captures the sorcerer and tortures
him. He arrived in 1932 and found the village to be an ideal breeding ground -
his slime makes the women slaves. As Romanov and Kawl ponder what to do with him,
they both suddenly realise that they can use the salt, and dissolve him. They
go back and attack the huge slug, who unfortunately seems impervious to the salt.
So Romanov uses a grenade that he found in limbo and blows the beast up. Things
go back to normal in the village, Bec & Kawl miss the concert and Romanov
prepares for life in the 21st century.
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GH: So Bec and Kawl are finished again. While I am happy to see the back of
them, I haven't met this series with the hatred I had reserved for their previous
outings. And the reason for that is that is twofold. One - there's less Bec &
Kawl. I've seen 2000AD creators write about how they think these are fantastic
creations but I just...dion't...understand. They're so extraordinarily irritating
that whenever they are centre stage the bile starts to rise. So the fact that
they were barely in the last couple of episodes improved matters greatly.
The second thing
is that there doesn't appear to be quite as much poor referential storytelling
which blighted the last series (especially with the really bad Matrix "homage").
There's still too much, with some Wickerman references for instance, but there
appears to have been more effort from Spurrier this time around to create a slightly
original story. and from the man who created Lobster Random, we should expect
nothing less.
So while this isn't
a total turnaround in my feelings for the series - I'm still glad it's over -
I await their inevitable return with slightly less dread this time around...
EM: Nice
art, shame about the rest. Don’t like the characters or the not-very-subtle
references/humour. Love Simon Spurrier’s sly, wicked sense of fun on Lobster
Random and would rather have that than this. Sorry.
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Script:
Ian Edginton |
Art:
D'israeli |
| Letters:
Tom Frame |
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| Part
4
Synopsis: The
captain visits Lament, telling him that he's practically an outsider in the governing
body. He tells Lament that the executed steward blamed the "stokers"
for the murders. Lament says the stokers are bogeymen, but the captain replies
that they've had no word from the engine room in years, and the Leviathan should
have run out of fuel decades ago.
Lament goes down
into steerage, told that if he loses his pass he won't be allowed back. Steerage
is a huge underground city full of poverty and crime. Lament is accosted by a
gang, but easily fights them all off slashing with a knife he takes from one of
them. As the gang leave, a woman, clad in what appears to be riot gear, hits Lament's
hand with a baton, forcing him to drop the knife - "...round here. I'm the
law!"
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GH: This is significantly developing into one of the sleeper hits that 2000AD
does so well. The storyline is being expertly handled by Edginton, with more about
the world of Leviathan being drip fed to us all the time. It's really beginning
to seem like a living community, as he establishes the much talked about Steerage.
When I first saw the preview art for this series, I thought it was going to be
a dull slasher piece. While there are elements of that (minus the dull part) this
has greatly exceeded expectations. It's the sort of story that is ideally suited
to both 2000AD and the weekly format, testament to Edginton's plotting, and I'm
intrigued to know more about the world below decks, and especially what awaits
in the engine room.
As said before
- the series wouldn't be the same without D'israeli, whose art become dirty and
less precise as Lament descends. I cannot imagine anyone else being able to match
the work he's producing here.
EM: The
summer assault doesn’t get better than this. More plot developments and
distinct characters starting to emerge – hats off to Mr Edginton. This is
the sort of tale that gets you twitching to read the next part and I can't wait
to find out more about the ship – I hope we get to see lots more of it.
I like the idea of the Stokers and the out of bounds engine room peopled by who-knows-what.
Nods to "Deathline"? Yozzer Hughes is the only character from outside
the strip I've spotted so far and, while it was a bit glaring, I wasn't bothered
by it as some are. Steerage looks a nice place doesn't it? Reminded me a lot of
League Of Extraordinary Gentlemen's London. Can't wait for next and subsequent
weeks then take a memory erasing pill when the graphic novel comes out and read
it for the first time again.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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Golamh - Part 4
Synopsis:
The princess tells Sláine how she and Gael left Egypt after the rebellion
and were swimming off the coast of Africa when Odacon struck. He went for the
princess, but Gael got in the way and became Odacon's Golamh instead - with other
Altlanteans falling to Odacon's brethren. Odacon then made an agreement with Gael
to return him to his lost homeland in return for obedience. She had to agree as
Gael was her husband - but Sláine tells her that he isn't any more.
Sláine is
summoned to the council where Sethor tells him of the civilisation that Odacon
promises - but Sláine says that the civilisation will destroy them and
they have to fight. Sethor tells Sláine that they tried to fight them back
with sky chariots but Odacon used flaming artillery and then the power of the
black pyramid to open a gateway to another dimension which sucked all the chariots
in. The council says they have no hope, but Sláine shows them Moloch's
eye, proving that the serpent people can be defeated. The council are impressed,
and agree. "It's war."
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| GH:
Well that was easy, wasn't it. "oh no, Sláine - we're too scared.
What's that? An eye? Oh, OK then, we'll fight." All right, there was a little
more to it than that - but not much.
This strip once
again sways from being intriguing to downright annoying, and suffers from the
same problems as Bec & Kawl - a thoroughly unlikable main character. Things
start off well with the origin of Odacon's union with Gael, accompanied by some
fantastic Clint Langley artwork which tells the tale wonderfully without the need
for words - one of the few times I've been able to say that this series. The flashback
to the sky chariot attack is also beautifully illustrated. But the rest of it
doesn't really work for me and worse, seems to promise more generic mayhem come
next issue.
EM: Pat
Mills seems to be invigorated just lately, with this enfolding tale light years
on from the dull, hackneyed, recycled plots we've had to watch Slaine endure for
almost the last ten years. Decent plot, interesting new characters and Slaine
doing more than jumping around saying "kiss my axe". With a script as
good as this, any artist would have done but Clint Langley's art continues to
astound. Can someone interview this guy so we get an insight in to just how he
does it? Those blues on pages one and two are just beautiful, offset by the delightfully
gross Golamh. Plenty of panels per page this time, which, by the book, is a no-no
but here works in speedying along the plot. First
of the two rather phallic designs rears its head (sorry!) on the bottom of page
4.
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| The
Tax Dodge - Part 5
Synopsis:
Alpha drags
a protesting Paxman after the Brother outside, destroying the "bag of tricks"
which deflected his blaster in the last attack. It explodes, taking the Brother's
arm with it. He fights back, but Alpha easily kills him - but there are no other
Brothers around. Alpha gets into a fight with the easily riled Gnobleman Norb,
who is forced to hold back as the "Hour of Dingas" arrives, when no
violence is permitted. Alpha dumps the Brother's body in a taxi and asks the driver
to take it to the morgue - as Paxman implores him to get a receipt. Alpha then
gets an update on the Feast of Dingas from Wulf...
On this day and
hour every year (which are much longer than Earth years) the sun shines on the
temple and the casket within, holding the Kabob of Gnob, which is withdrawn for
adoration. The undergarment was worn by the prophet Dingas who brought about the
Hundred Year Peace in Gnob. Dingas was murdered by being infected with the "shrinks"
disease when he shrank away to nothing, leaving only his underpants - the Kabob
of Gnob. If it is ever lost, it is feared that war will start again.
No outsiders are
allowed on the temple grounds, but Alpha realises that the Brothers are after
the Kabob...
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GH: In many
ways, Wagner is telling the kind of tale here that I'd like to see him try on
Dredd from time to time. A great deal of effort is put into the backstory, and
the whole story of the Kabob of Gnob is simply brilliant. I'd like Wagner to do
more of these outlandish and totally unlikely tales in Dredd's world too (currently
Rennie seems to be the only one attempting this) but in the meantime, this will
be more than enough.
The tale of Dingas
combined with the opening action piece, and Paxman's chiding Alpha for not getting
a receipt makes this a fantastic read - backed up by top class work from Ezquerra.
The fact that Alpha is playing it so straight makes it even better.
EM: Gordon
Bennett – it’s like I’m back in the early eighties again! This
is classic era Alpha with John Wagner mixing together just the right amount of
humour and action and Carlos' art back on form with a vengeance after the quite
sloppy ABC Warriors. Everything works perfectly here with the new characters being
memorable from the word go. Although Paxman and the Unrighteous Brothers are great
creations, my favourite has to be the Gnobbians themselves. The guy on the information
stand a couple of issues back was brilliant but the scene with the guy picking
the fight with Alpha was just fantastic. Great character with great dialogue and
a perfect rendition by Ezquerra. Give the guy a strip of his own! The second dodgy
design pops up here. A planet called Gnob with a temple that shape? Oo-er missis.
The Tax Dodge could be a classic in the making.
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Overall
GH:
Dredd, Leviathan and Strontium Dog make this well worth ignoring the nasty cover,
as does Langley's artwork. It's a very close call between SD and Leviathan for
best story this week, but Leviathan just inches it for me. Anyone not yet reading
this should get on board now.
EM: Being
an old and jaded Earthlet, the last few supposedly thrill power overloads had
left me thinking, "is that it?" But this time Tharg has really pulled
out all the stops and I’m very impressed. Out of five strips, we’ve
got three potential classics, one good/could be even better and a duff one. Makes
choosing a favourite so difficult but I’ll go for:
Best Story
GH: Leviathan
EM: Leviathan
Give
your own comments about this week's issue in the forum.
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