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Prog 1351 - 23 July 2003
Cover by Clint Langley
Synopsis
and review by Gavin Hanly
2nd Opinion by Leigh Shepherd
Summaries and reviews contain spoilers for this issue.
GH: When
I first saw this cover, it was on the 2000AD site, and my initial impressions
were that it was just OK. However, upon finally getting the issue, and discovering
it was actually a wraparound cover, my appreciation has increased dramatically.
This is an amazing cover, and has given me a new appreciation of Langley's
art. It works best as the double page spread, to be honest, but it is damned good
and certainly Langley's best artwork to date.
LS: A wraparound
cover - my favourite! Langley's art is effective and eyecatching, though it would
have been nice to mention it's a Sláine story illustrated this on the cover
for more casual browsers. Without wishing to steal Gavin's pet peeve, this is
a time where I feel the logo would have been better placed above the image rather
than obscured by a few inconsequential tendrils.
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Script:
John Wagner
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Art:
Charlie Adlard
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Letters:
Tom Frame
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Colours:
Chris Blythe |
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| The
Satanist - Part 2
Synopsis:
Dredd goes
up to Vienna's apartment and finds a dress on the bed and a cooked meal on the
table. He calls out to Vienna, but then hears the shower running. He calls out
again, still getting no response, and pulls his gun and asks whoever it is to
come out. Opening the shower door, he sees Mrs Pasternak who tells him he's "too
damned late" before decaying and dissolving into nothing. Dredd calls down
a debugging unit to the apartment, but they find nothing. He thinks someone's
trying to send him on a guilt trip, but doesn't know why.
At the investigator's
advise, he takes some time in a sleep machine, but only gets nightmares about
Vienna being abducted. He wakes, still feeling guilt ridden when he gets a call
from Judge Logan in MC1, who's working on the serial killer cannibal case. The
killer, Stackpole, had 2 dinner guests from Brit Cit and one of them, Escott Heath,
belongs to a secret satanic society, the SSS. Dredd decides to check him out.
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GH: The mystery deepens, and this story continues to be intriguing. It seems
the interrogation at the beginning of last week's episode could have greater influence
on Dredd's current predicament than was initially thought - time will tell. The
focus on Dredd's thoughts is still a nice change from previous tales, resulting
in a clearer insight into the man himself, and his growing realisation that he
really should get to know his niece - if it isn't already too late. Even the sight
of him shouting, "Vienna, it's Uncle Joe" at the beginning of the episode
is quite touching, as it shows a softening of Dredd's character with regards to
his "family". A few years ago, Dredd's seeking a reconciliation with
his niece might have seemed like a betrayal of old stoney face's ethics, but when
handled this well, it seems like a natural progression for the character.
Charlie Adlard's
art is still a perfect match for the style of the story, and he handles the "reveal"
in the shower scene with style and tension. Elsewhere, the shadow filled scenes
seek to reflect Dredd's mood, as his guilt grows.
All in all - a
good team effort, and if they can build on this, we could have a classic tale
here.
LS: Double
Zero rated for PSI ability, yet being haunted with the best of them, Uncle Joe
seems to be in at the deep end here. He's in unfamiliar territory in terms of
geography, emotional attachments and the threat he faces. A slow burner here,
and with at least 4 more parts let's hope we get to see just enough under the
surface of Dredd without overdoing it. Last weeks "lousy uncle" comments
were a bit too much for me, and some of Dredd's souls searching this week, while
welcome in small doses, could soon get a little tiresome. Beyond that minor point,
there's some great atmospherics, with Dredd’s encounter with the slumberfast
being eerie and amusing at the same time.
Adlard's art is
functional, but his Dredd seems a little too much like the DC version. It’s
all a bit sparse for my tastes, though I did like the McMahonesque touches on
the main Dredd image on page 4.
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Ellie De Ville |
Colours:
Richard Elson |
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| Pest
Control - Part 1
Synopsis:
Pierre
Romanov is the greatest Pest Control Expert that ever lived, who faced his greatest
challenge in a village called Little Wickering - where Bec, Kawl and their friend,
the vacant Aliss, have just arrived. As they enter a pub, full of women only,
everything goes quiet. They are given some nasty looking food, which Kawl eats,
only to rush to the toilet to puke it all up. As he's there, hundreds of slugs
follow him. Back out in the pub, the women appear to be obsessed with the Women's
Institute way of life, but also seem to be hiding something. In the toilet, Kawl
is being dragged through a demonic portal by the slugs...
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GH: Ah - Bec & Kawl. Well, many of you may well know my opinion of this
piece by now. However, since Simon Spurrier came across as such a pleasant person
in the recent interview,
and as Lobster Random was so good, I've tried to make an attempt to re-assess
this. But unfortunately, I still just can't warm to it. While, in retrospect,
it isn't a bad as something like the Spacegirls (still held up by many as the
nadir of 2000AD) there's something about the two main characters that irritates
me so much, that I can't warm to the rest of the piece. There are some potentially
nice touches, with eh Stepford Women's Institute members, but the characters at
the centre of the story spoil this for me. Still, so far, it doesn't seem any
where near as bad as the last story - which is a blessing.
There must be 2000AD
readers out there that like this, otherwise why would it keep coming back, but
so far I'm just not one of them
LS: I'm
convinced I'm missing something here - Spurrier's work on Lobster Random and The
Scrap were some of the best things the comic has seen in recent years - in particular,
Lobster showed a fairly deft comic touch. So why do I find Bec and Kawl so uninvolving?
I could put it down to my dislike of comedy for comedy's sake, I suppose. I much
prefer my humour to arise out of the action rather than being presented with "jokes".
Perhaps I'm reminded of similar outright comedy tales from 2000AD's dark days
like Time Flies and Time House - not pleasant memories!
The problem I have
with these outright humour stories is when the humour fails, there's nothing else
to keep your interest. If the jokes are on your wavelength, then you're OK, but
if not, the strip is likely to fall more than a little flat. For me, the village
of the damned local pub is pretty stock parody territory, as could be argued are
Bec and Kawl themselves. Steve Robert's art is perfect for this kind of strip,
and Richard Elson's colouring is always a pleasure, but it’s not a strip
with my name on I’m afraid.
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Script:
Ian Edginton |
Art:
D'israeli |
| Letters:
Tom Frame |
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Part 1
Synopsis:
In 1921,
the cruise ship Leviathan, capable of taking 20,000 people on board is launched,
bound for New York. 20 Years later, the ship is still at sea and a passenger ruminates
about another suicide on the boat. There has been no sign of land for 20 years,
and neither sun not stars can be seen in the sky, while the sea is stagnant. The
passengers don't know what has happened, and some believe that they may have already
died. The anniversary of the ship's launch is arriving, which means that it's
"suicide season again".
A woman goes to
see "Jerry" to tell him of the suicide and says they should ask for
the dead couple's rations. But as she reaches Jerry, she finds him dead, with
half of his face torn off.
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GH: It's a little too early to know what to make of this one. I had to read
it a couple of times just to work out what was going on - especially while producing
the above synopsis, but now I think I've got it, the premise does sound intriguing
- and certainly unique. Edginton's had a good track record in the comic so far,
so this will certainly bear watching.
Of course, the
art is a major bonus for this story. There's something about D'israeli's art which
really appeals to me, and seems perfectly at home in the comic and an ideal match
for this period setting. As for the Leviathan itself - the first reveal of it
had to look very impressive, and he pulled it off. It does indeed look huge, with
the Crystal palace like structure and the mini ship tacked onto the front great
touches. I look forward to further examinations of the ship in future episodes.
LS: Now
this is an impressive opening episode. The idea of a ship lost for decades is
nothing new (there’s a book with the same premise whose title escapes me,
and in the comic world, there was a strip in Doctor Who weekly with a cruise spaceship
in the same predicament), but the potential is there for something stunning. The
quality of design is first class (no pun intended), with Disraeli's use of "negative
inking" creating some bold and stark visuals. It's always nice to have a
"Good Life" reference in the middle of your gloomy atmospheric horror
tale as well!
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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Golamh - Part 2
Synopsis:
The battle
is over, and the invaders have won. The high king Sethor has arrived to discuss
peace terms, but Gael wants their surrender. At Lord Odacon's request he dives
under the water to wet his scales.
When
he emerges, he goes to see his wife, but it is Odacon who speaks. One of the other
symbiotes, Musaris, needs a host, as its current one can take no more, so the
princess is the one chosen. Gael pleads against this, but to no good, as Odacon
forces him to accept, torturing his mouth into a rictus smile of approval. Musarus
prepares to take the princess when Sláine appears, throwing his axe and
killing Musaris. Odacon taunts Sláine, and although the princess tries
to stop him, telling him they want to share the land, Sláine prepares for
a fight.
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| GH:
After my disappointment with last week's episode, I'm being forced to eat my words
somewhat. Reduced to a smaller dosage, this week's Sláine has proved to
be much more enjoyable. The idea of the symbiotic beings is fleshed out and gives
the whole premise more potential. There's also less of Mills' habit of repeating
stock phrases, at least until Sláine arrives and starts quoting his dead
wife. So a much more promising episode, but it is still too early to say if the
series will continue this improvement, as we may be in for another big fight scene
next week.
As for the art,
this has also improved, and the design of the symbiotic being looks very impressive,
especially as Gael/Odacon dives into the water. There's also a move towards more
comic-styled storytelling, especially in that scene and the scene illustrated
above, as Sláine kills Musaris, making everything much easier to follow.
Langley's rendition of a very pissed off Sláine in the last image is pretty
good too, with a decent "stomping towards the camera in a bad mood"
look to it.
LS:
I find myself agreeing with both sides of the argument over the return of Sláine.
Part of me wants to see a return to form for Pat, and stories like Black Siddha
and the recent ABC Warriors suggest that's not impossible. On the other hand,
Sláine seems to have jumped more sharks than Roy Scheider. His time travel
exploits were strung out too far (Scottish and French "adventures" in
particular), while the Secret Commonwealth did more damage than could have been
done by giving the character to Millar or Fleischer!
The art on this
tale is atmospheric, though murky. The story can also be similarly atmospheric,
but the dialogue can be extremely clunky, especially without Ukko there to explain
the plot to the readers. I'm still to be convinced that Sláine as all conquering
Sun Hero and Defeater of Armies is an interesting character when compared to Sláine
the wanderer, getting into scraps and looking out for himself (and his image).
Golamh might be a step in the right direction, but is it too little too late?
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Script:
John Wagner |
Art:
Carlos Ezquerra |
| Letters:
Annie Parkhouse |
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| The
Tax Dodge (Part 1)
Synopsis:
The Unrighteous
Brothers visit a pet shop, interested in a rare Sarcassian Rude Bird, a creature
which insults everybody. The shopkeeper says he's not for sale, but they are not
here to buy, intending to simply take the bird. They warn the keeper not to do
anything stupid, as they only kill if necessary.
Alpha and Sternhammer
are tracking the brothers, but only see four of them. The fifth comes up behind
them shooting, and they dive for cover. The remaining 4 brothers open fire too
- and are armed with blast deflectors. Alpha and Sternhammer run for cover in
an empty building, but the brothers bring down the building on top of them. Later,
they manage to dig their way out and interview the shopkeeper, who tells them
the bird is worth 20,000, but he'll pay 10 just to get it back. But a 20,000 cred
bird seems like a small take for the brothers - they must need the bird for something
else...
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GH: Another
great SD episode, and it's particularly good to see the main story developing
with the Unrighteous Brothers. I was worried that the taxman premise had the potiential
to become wearisome, but a long as there's a stronger plotline at the heart of
the story, that shouldn't become a problem. The Brothers are a good creation,
and it would be good to see some more of their MO in later issues, but they've
already shown themselves to be a worthy match for Alpha and Sternhammer. Wagner
is skillfully mixing the comedy with the action in this storyline, and the mystery
element of what the Brothers are actually up to is a welcome plot point.
As for the art,
very little can be said that hasn't been said before. Ezquerra is a comics genius,
especially when he colours his own work. Another classy job.
LS: Any
review I do of a Strontium Dog story has got to be qualified by me confessing
my absolute love for the character. If it wasn’t for Alpha, I doubt I’d
have started collecting 2000AD (as opposed to just reading it), and I would have
more than likely given up on the progs long ago.
Trying to be as
objective as I can, I still can find little to criticise about the new story.
The blend of humour and action is as strong as ever, and Ezquerra puts in a sterling
show after the disappointment of his recent ABC Warriors work. While there are
well worn Stront clichés on show here (a gang of Brotherly criminals, hick
sheriffs), it’s great to see opponents for Alpha who are using the same
technology as the Dogs - a real threat for Johnny and Wulf to contend with, exemplified
by them literally bringing the house down on the duo. The bird subplot is intriguing,
and when added with the lurking menace of the taxman, you have enough elements
in place to suggest Wagner and Ezquerra are onto a winner.
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Overall
GH:
Overall, a much better issue than last week's relaunch. The five stories seem
to balance each other out well, and even Bec & Kawl isn't too offensive to
me this time around. The jury's still out on Sláine, but in general, the
Summer Offensive seems to be a success. Combined with an increase in quality in
the Megazine, this is a good time to be a 2000AD reader.
LS: What
a great prog. There's only one strip not ringing my bell, and even then, a humour
strip is probably the right thing for the fifth slot, it's just a shame I don’t
get it. The extra pages have continued unexpectedly through to this prog, and
I only wish they could keep them permanently. While there’s no extra strip
content, they give the stories room to spread out a little, and could potentially
pay for themselves if enough advertising could be found. The improved cover paper
stock gives the comic a much more sturdy feel too, and it will be a pity to return
to the old format - I assume this isn’t a permanent improvement else Tharg
should (and would, given his usual lack of modesty!) have been shouting it from
the rooftops.
Best Story
GH: Judge Dredd
JB: Strontium Dog
Give
your own comments about this week's issue in the forum.
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