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Prog 1348 - 9 July 2003
Cover by Dylan Teague & Chris Blythe
Synopsis
and review by Gavin Hanly
2nd Opinion by Eric Moore
Summaries and reviews contain spoilers for this issue.
GH: A good
enough cover, but there's always something about these generic Dredd images that
leaves me cold. I much prefer something original, that's tied to the content of
the comic.
EM: There's
been a bit of a debate on the 2000AD site message board on the merits of this
weeks cover - basically that Dredd with an unfeasibly big gun is a bit of a cliché
now. I don't mind them at all and this one is passable but a bit too "cartoony"
for me (what's with the eagle's head?) It's more than made up for though by the
excellent angle Dylan Teague decided to use.
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Script:
John Wagner
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Art:
John Burns
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Letters:
Tom Frame
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| Revenge
of the Chief Judge's Man - Part 7
Synopsis: The
Judges reach Gill's apartment, but there's no sign of him, just a copy of Justice
News with the "Chief Judge's engagements" section torn out. Gill knows
they're onto him. He considers changing his face - which he's changed so many
times before - but instead robs a biker of his red flightsuit and helmet - taking
his hover bike.
De Klerk gets back
home, realising his time is up. He sits down to write his confession.
The Chief Judge
is visiting a tunnel building project - Dredd knows that Gill will hit tonight.
Meanwhile - the tied up biker is found and the description relayed to Dredd. Back
at the tunnel, Gill makes his presence known and makes a suicide dash for the
Chief Judge, through a hail of gunfire...
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GH: My concern with this story is beginning to grow. The earlier scenes in
the prison camp promised something different, and the beating of Dredd was brutal
and unexpected. However, since retuning to the city things have become a little
predictable. Dredd's been doing little more than taking part in discussions with
a number of Judge Nobodies and generally playing catch up on what the readers
knew all along about De Klerk. Gill, meanwhile, still seems bent on revenge and
little else. Admittedly he's effectively a loaded gun pointed in a particular
direction, but you certainly hoped for something a little more ingenious than
this week's headlong rush for the Chief Judge (if indeed that is the Chief Judge...there's
been a lot of talk about face changes in the last couple of episodes). De
Klerk's character also seems slightly wasted, taking the predictable exit of suicide
by the looks of this week's episode.
The whole thing's
not bad - an average Wagner Dredd story is still streets ahead of most strips
in the comic - and Burns' art helps to make the strip a worthy read. But as the
conclusion rapidly approaches, I can't help but feel slightly disappointed . Hopefully
there's a twist to come...
EM: I
started off with high hopes for this tale but have to say that my interest is
waning. Although everything is set up now for the finale, it really feels like
it's dragging and I'll feel kind of relieved when its over. Bit disappointed by
"Jaws" as well. It didn't’t seem too 22nd century did it?
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Script:
Steve Moore |
Art:
Cam Smith |
| Letters:
Ellie De Ville |
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Otherworld - Part 3
Synopsis:
A human
approaches the group asking who Edward Kelly is - saying they'll talk to him later.
Then they are all taken in a flying machine, piloted by demon soldiers, to Queen
Titania (as Moll watches them to see how the ships work). Upon meeting the scantily
clad Queen Titania, Raleigh and Drake argue about who is the leader of the expedition,
and are entertained by the queen as the others are led away. They are brought
to a room with more scantily clad women, and given a feast. However, they aren't
allowed to leave, guarded by the demons, and Moll thinks the food is poisoned.
They manage to disarm one guard, and Moll uses the guard's gun to take out another
two. Kelly takes the other gun and they fight their way out, eventually running
into Oberon, another of the "angels" , who tells them that the queen
is going to invade Earth with her demon army.
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| GH:
Perhaps the most disappointing thing about this Past Imperfect is that it feels
very unlike how you think a Past Imperfect tale should feel. Remove the Elizabethan
characters, and this could just have easily been a Tales of Telguuth story, or
a standalone strip. As such, it continues to be unsatisfying, despite good art
from Cam Smith and the occasional flourish of humour from Steve Moore. I'd like
Moore to go for a full-on comedy, since his light touch works well. But that's
enough fantasy for the moment, if possible...
EM:
This is one I'd really like to see the back of. I can take Steve Moore and his
Tales Of Telguuth as they’re one prog long and a nice break before moving
on to the next continuing story. But this has failed to interest me on any level
and seems to be dragging on, and on, and on. Surely a better tale could have been
chosen for the first multi parter?
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Script:
Dan Abnett |
Art:
Andy Clarke |
| Letters:
Ellie DeVille |
Colours:
Gary Caldwell |
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| Oh
Kal Kutter
Synopsis: A
taxi picks up a passenger recently arrived from Bombay. His name is Vejay Chander,
but he's looking for something more "street" - Johnny Sitar or Kal Cutter.
The cabbie asks if he's a singer, and taking bookings. He agrees with the "bookings"
part. Vejay notices the cabbie's name - Charon - like the ferryman across the
Styx. They get to the destination and he asks the cabbie to wait outside.
Vejay
goes in, asking for Mr Alpha. He's searched, and found to be clean. After Alpha's
bodyguard leaves, he tells Alpha he's there about the contract on his head. His
hand morphs into a gun, and then adds a silencer - he says it's an O-tek skinplant
- snd Vejay executes Alpha. He leaves quietly, telling the bodyguard that Alpha
wants time alone.
The cabbie takes
him to Lonely Donnegan's and, as he walks away, the cabbie lowers his glasses,
revealing skulls instead of eyes. Inside, Vejay introduces himself to Sin &
Dex - they're seeing him as a favour to his brother Sanjeev. They start to tell
him about the job on Alpha when Vejay tells them it's already done. They agree
to take him on...
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GH: Finally, something is introduced into the Sinister Dexter world which
should help to shake things up a little. This is a surprisingly good tale, and
has Abnett flexing his writing muscles a bit more than he has on recent Sin/Dex
tales. Good characterisation, and some nice touches of foreshadowing make this
a very entertaining read indeed. Can we trust Vijay or not? It remains to be seen,
and I doubt that's the last we've seen of Charon. Hopefully we'll get a short
break from Sin/Dex now, as this is a great way to leave us wanting more. Let's
just hope Abnett can keep this level of quality up in future installments.
As for the art
- this is possibly the best yet I've seen from Andy Clarke. I've been particularly
critical of certain aspects of Clarke's work in the past, but it's clear that
he's a very talented artist. It's mainly the lines ont he faces that I have issue
with - but with the characters steeped in darkness and shadows for this episode,
it all seems to work wonderfully. He helps to make the episode as atmospheric
as it should be, and I'd like to see him continue to work on future Sin Dex tales.
I also feel mention should be made of Caldwell's colours, which also add to the
"noir" feel of the episode.
All round, the
best Sin/Dex tale in ages...
EM:
These guys have never been ones to float my boat and the only reason I read it
is because I want to get my money's worth when I buy my prog. Andy Clarke's artwork
is nice and makes for easier reading but does the appearance of gunhand guy and
"just the start" mean Abnett has finally run out of steam and is going
in a new direction with them? Personally, I’d rather he'd just put them
out to pasture.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Annie Parkhouse |
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| No
Gain, No Pain Part 7
Synopsis:
The Tran-scend
drug is used to "remove its user from dimensionality" and should let
Random go through walls. As the drug kicks in, Random has another flashback, thinking
of a war buddy Lobster Keyhole, who's motto was "aloha", "hello
and goodbye" as every moment marks an ending and a beginning. Random continues
to hallucinate, thinking back to his run-ins with his sergeant during the war,
but he forces his way through the wall. But the drug has finally made him experience
pain. He struggles to make himself solid again, shaking off the pain, and manges
to come through. "Copious - I'm coming for you!"
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GH: Once again,
Spurrier takes us back to Random's past and continues to play around with the
narrative. Yes, it's another of those "turn the comic around to read it"
episodes, but pretty well done. We're still being drip-fed enough of Random's
past to make it worth revisiting in future series, and all this backstory does
help to make Random a far more rounded character then the initial pitch of the
"half-man, half-lobster, all homicidal maniac" idea could ever have
led us to expect. This week also gives Critchlow another chance to mess around
with his style, using much more colour to illustrate the trip than usual.
EM: Still
the best thing in the prog at the moment with some nice insights in to the guy's
background. Once again some excellent art from Carl Critchlow with sumptuous Day-Glo
colours especially on the trippy page 2. Messing around with conventional panel
layout is always good to see and this instance is a lot of fun. Can’t wait
for the showdown.
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Script:
Gordon Rennie |
Pencils:
Mike Collins |
| Letters:
Tom Frame |
Inks:
David Roach |
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| Ghouls
- Part 5
Synopsis:
The Norts
storm the base, led by Arkhan. They hear the sound of Rogue's gun and head for
the source. As some Norts head round a corner, they are taken out by the weapon,
but Arkhan throws a couple of grenades ahead. Soon, all that is left is the body
of Colonel Logan, who had fitted his GI's pistol with a sound synthesizer. Back
above, Rogue takes control of one of the flying atomcrafts, hauling Kinsella in.
He tells her to fly (even though she's never been in one before) as Rogue defends
them from attacking Norts. Together, they blow up a couple of atomcraft, but as
they prepare to get away, Arkhan takes out his sniper rifle and shoots Rogue through
the chest...
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GH: The beginning of this story highlights one of the many flaws in the Rogue
Trooper story - that it's very difficult to tell who's who, when most of the cast
are wearing chemsuits that obscure their features. We assume Arkhan's leading
the assualt from his slightly different suit, but perhaps a nametag or a clearer
look at his face would have helped? And on another point - why did Logan disguise
the sound of the gun? Unless I missed something - which is possible - how could
he have known they were after Rogue, and would even know what his rifle sounded
like.
Anyway, it was
something of a shock to see him die so quickly and I'm intrigued enough to learn
of Rogue's fate too. The art's still good solid black and white art, especially
with Logan's end (see above) but it's a shame that Johnson couldn't stick around
for the whole run.
EM: Nice
to see Rogue doing what he does best this issue. Gordon's script, along with Mike
Collins' art, have a real retro 80's feel to them - which I guess is the point
– and would have no trouble fitting in with the original run. Nice work
chaps.
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Overall
GH:
Not a bad issue, but Past Imperfect is really starting to drag the average down.
A surprisingly good Sin/Dex made this worth the while for me.
EM: As we
near the beginning of the Summer Assault, some of the strips are starting to seem
a bit dull - if it wasn't for Lobster Random I wouldn't really be looking forward
to reading the prog right now. Roll on 1350 is what I say.
Best Story
GH: Sinster/Dexter
JB: Lobster Random
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