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Prog 1344 - 11 June 2003
Cover by Simon Davis
Synopsis
and review by Gavin Hanly
2nd Opinion by Eric Moore
Summaries and reviews contain spoilers for this issue.
GH: A great
cover by Simon Davis, the undisputed best Sinister Dexter artist there is. Much
like the current Megazine cover this is a good pastiche, with a wonderful B Movie
effect. A top cover all round.
EM: I’ve
always liked movie pastiche covers in past 2000ADs (the Hammerstein/Volg one being
tops) but this didn't work for me. The spider's good, so's the title and the smaller
figures but the rest didn't look too much like a cinema poster. It didn't help
that I'm also not a fan of Simon Davis' work.
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Script:
John Wagner
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Art:
John Burns
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Letters:
Tom Frame
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| Revenge
of the Chief Judge's Man - Part 3
Synopsis:
Edgar orders
the pursuing judges to shoot to kill when encountering Gill. Dredd joins the case,
figuring his past experience with Gill will help. The captain offers 100 creds
to the first to bring Gill down, and they think retrieving Gill will be a cakewalk
- but Dredd knows better. As Gill hides from the pursuing force, he reflects on
his days in the Mega City army. He was a crack soldier, incredibly strong, able
to avoid sensors by lowering his body temperature, and with skin 10 times as tough
as a normal human's. But the programme was experimental, and Gill's violent tendencies
came to the fore. Back in the present, two judges on hover bikes search for Gill
when he erupts out of the sand below them killing them both and taking a hover
bike. Gill wipes out the remaining pursuing force, before Dredd shoots his bike,
causing it to explode...
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GH: Not much to report for this episode. Wagner keeps the tension running
high as Gill proves to be a dangerous man to deal with, and we learn a little
more about his background. The background information is, however, still a little
vague, especially with regards to what he was doing to the citizen he was attacking,
so hopefully we'll see a few more flashbacks as the series continues. The judges
following Gill seem a little too easily gotten out of the way - but I guess that
can be attributed to their lack of experience in actually having to get a prisoner
back.
Great artwork from
Burns again, nicely keeping the flashbacks monochromatic, and thus keeping the
confusion level to a minimum.
EM: Again
John Burns excels at the moody rain effects with page one being especially effective.
So we finally start
to see the back-story to Gill. And what a story – able to reduce body heat
and heart rate to almost zero, skin ten times tougher than normal. I’m not
sure if John Wagner had this all planned out when he started this story arc as
we haven’t seen Gill in this way before, but it sure explains how he can
give Dredd a run for his money. Especially liked the arrogant bumbling Judges
getting their come-uppance. Have they gone soft at the penal colony or are they
there because they couldn’t cut it in the Meg?
Dredd could have
gone for a headshot at the end but chose not to – is he going to allow Gill
to escape, keep him under surveillance, and watch him re-enter the city? I'm looking
forward to finding out.
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Script:
Dan Abnett |
Art:
Cam Smith |
| Letters:
Ellie DeVille |
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| Big
Game - Part 2
Synopsis:
Sin, Dex
and Riceburgh are pursued by the giant spider - a common house spider mutated
by the growth hormones. As they run, Riceburgh offers them triple the reward money
to get him out alive. Sinister attracts the spider with gunfire, and runs to an
overgrown petrol station. The spider nears, and Sinister swings away on a vine,
shooting the petrol and blowing the spider up. When the dust settles, it seems
that Riceburgh has given Sin & Dex the slip. Riceburgh makes it to a payphone.
While asking for a pick-up, he scratches at his face and hundreds of spiders erupt
from under his skin, leaving Riceburgh dead...
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GH: As mentioned last week, Sinister Dexter is usually pure hokum and little
else, and this backs that up. But this is still a pleasant diversion, well paced
and with some decent artwork from Cam Smith. The unexpected ending, while something
of a horror cliché, is still surprisingly shocking and really quite nasty.
My only problem is that it really did come out of left field, with no foreshadowing
except for the unseemly marks on his face. But then again, the foreshadowing might
have given the game away, so maybe I'm just hard to please. All in all, a fun
thing to skip through before Interceptor. A palate cleanser, if you will.
EM: I really
do think this pair has out-stayed their welcome but a new location for them at
least puts a different slant to it. Nice artwork by Cam Smith who does a Frazer
Irving/Kelly Jones in places (especially page 2, last panel). Storywise though,
it's not much is it? Run from spider. Find out it doesn’t like fire. Blow
it up. And that’s it. Gross hatching spiders ends it nicely though.
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Script:
Ian Edgington |
Art:
Steve Pugh |
| Letters:
Ellie De Ville |
Colours:
Len O'Grady |
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Part 8
Synopsis:
Carter
finds out that he's a robot - a "technorganic simulcra". He was once
human and host to an alien, F'azile, who took him over. Escher destroyed his earlier
body, but saved his consciousness, rewrote his mind, and recruited him as a judiciary.
Lyra notes that the bad guys have stopped trying to break in.
Indeed, Proteus
is bringing back more aliens into their own minds, having got 65 so far. The Japanese
schooolgirl and the old lady want to know when they'll get their bodies back,
but Proteus says he needs them as agents on earth. Meanwhile, Rose and Carter
have jury rigged an enormous flamethrower, which Rose uses to take down the attacking
aliens. They get back to the penitentiary, but Proteus is waiting with Marcus,
so Lyra stops Rose from attacking. Proteus uses the orrery, but Lyra dives for
him...
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| GH:
Continuing to be by far the most entertaining story in the comic, Interceptor
reveals another plot twist in the shape of Carter's odd predicament. His comment
of "Keeping the unstable Thorium rector strapped to my back from going critical
is just the thing to take my mind off my personal problems" is wonderful,
and just what was needed to keep the series going at a fast pace. Again, Pugh
produces some stunning artwork, especially in the case of Rose having just a little
too much fun with the flamethrower. The re-sleeved alien killing his former host
is great too, and the host looks almost like he's based on a real person. Is Pugh
getting his own back on someone? A similar touch of the janitor sweeping the bodies
up is also another great throwaway gag. Only one more episode left after this...
EM: For
me, this has been a real take it or leave it strip. Can’t fault the script
and certainly not the art but for some reason its just left me cold. However,
last issue and now this has made me sit up and take notice. Steve Pugh’s
art of course plays a large part in all this. His art seems to have a US comic
feel to it, which can sometimes jar a bit in the prog, but here it fits just fine.
I’m looking forward to the next episode, which is something I haven’t
done since episode one.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Annie Parkhouse |
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| No
Gain, No Pain - Part 3
Synopsis:
Lobster
and his new friends prepare to invade the fortress of Londo Dinera, which is protected
with state of the art security. However, it wasn't prepared for "old-style
brute force and ignorance" and they burst in fast. However, Londo Dinera
comes on the intercom telling them they'll never get out, and Megacyborgs come
storming in after them. Lobster, whose lack of sleep and inability to feel pain
makes him a little unstable, rips through them, although his partner Klik, accuses
him of eying up one of the cyborgs while he does. One of Chiv's people calls him
a Mek Fag - at which point Lobster puts his head through a wall. They finally
get to a computer port, and discover the vault is 3 miles down, and only Dinera
has the code to retrieve it. But Dinera died 15 years ago and saved his personality
to the mainframe. How can Random torture a computer...?
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GH: Another
strip which has been a surprise success. I'm never sure what to expect when a
major new character is launched in 2000AD, as so many have come and gone, never
to be heard from again. However Lobster Random, in only 3 issues has already well
established its lead, and clearly has enough ideas up its sleeve to be around
for a good while yet. Certainly having such a strongly defined lead character
is the mark of Random's success. Rather than a tale which is sticking to an overall
plot, like say Interceptor, Lobster Random looks like he could easily be used
in a number of different setups - therefore massively increasing his potential
lifespan. But as I say, it's early days yet, and this is an 8 part series - so
there's plenty of ground to cover before a final analysis can be made.
Critchlow's artwork
again seems ideally suited for this - always the case when the artist involved
is also responsible for the creation of the strip - and the section with Random
going mental at least finally puts those pincers to work.
EM: What
can I say? The best thing happening in the prog at the moment by far, with Simon
Spurrier at last being forgiven for Bec and Kawl. So many nifty things going on
in this tale that it really is a case of "thrill power overload". This
week we have Dinera’s fortress with its ingenious protective measures and
previous victims plus the instant classic "Attention all braindead criminals".
Carl Critchlow
has sure come on since Thrud and he suits this strip to a tee. His rather scratchy
style along with the two-tone colouring effect gives it a European feel with some
great design work. If I have any criticism (and it’s a slight one) it’s
that visually - and also character-wise - Lobster is very reminiscent of Axel
Pressbutton. Also, from time to time, it looks like I’m reading the SF adventures
of Sid James with page 4 being a good example.
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Script:
Gordon Rennie |
Art:
Staz Johnson |
| Letters:
Tom Frame |
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| Ghouls
- Part 1
Synopsis:
Captain Arkhan, held prisoner in Nort military prison Lubiyanka is
being attacked by soldiers he has served with, each promised an escape in duty
serving with the Nagan legions if they kill Arkhan. But Arkhan uses his knowledge
of the soldiers and their weaknesses to defeat them all. After he has, guards
rush in along with General Keherig. Keherig says it was a test by him and War
Marshall Zell to see if he was still a good fighter. Keherig tells him he has
a job for him on Nu Earth.
Meanwhile,
in a facility on Nu Earth, a scavenger goes to see a Major Barabas, telling him
he's found some "Flesh Scrap" and handing over Rogue Trooper's helmet:
"some weird Tech-scrap". Back on the scrap heap, Rogue lies motionless...
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GH: I had some serious problems with the last Rogue Trooper series, ant not
least of them was that it seemed to turn Rogue into an unstoppable Arnold/Sly/Jean
Claude-like one note superhero. This coupled with a lack of a contimnuing plot
served to make the series disjointed and very unsatisfying. Plus there's the same
problem shared with the Strontium Dog stories: we know what happens in the end
- a very big hurdle to get over.
However, the story
in Prog 2003 helped to redeem the series somewhat, giving a nice spin to the Venus
Bluegenes character, and there was some groundwork laid in the last episode of
previous series that could prove promising. And so this series starts out well.
There's better storytelling, with the character of Arkhan and his skills set up
well - plus we instantly see that Rogue isn't quite as invulnerable as he was
made out to be in the last series. It's still too early to tell, but this is a
promisingly good start.
The art is great,
with Staz Johnson producing some great kinetic artwork, that seems a vast improvement
on his work last time round. It'd be nice to see Rogue in colour, but Johnson's
work stands up well to the black & white treatment.
EM: For
me, Rogue Trooper really should have been laid to rest once he'd found the traitor
general. Every incarnation since then has either not interested or appalled me.
The latest ploy to feature stories with Rogue on Nu Earth is a whole different
kettle of fish and the latest tale is looking very promising indeed. Gordon Rennie
has come up with a worthy opponent for Rogue in Kapiten Arkhan, with the chilling
dispatching of his former troops straight away showing the reader this is a dangerous
opponent. We’ve seen Rogue introduced in this manner before but locating
him in some sort of Nort junkyard is new and I’ll look forward to seeing
how this pans out.
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PLUS - Tharg's
Alien Invasions
Mr Meat Bingo's Zombie Umbrella - by Henry Flint
GH: An extra
one-pager to round off this issue with a very odd tale of an alien invasion. I
have little or no idea what it's about, but it is strangely fun and, of course
well illustrated by the Mighty Henry Flint
EM: Nice
little tale from the Flint droid which covered a lot in 12 panels but I’d
rather have seen it as a 5 page future shock or maybe a 2 parter.
Overall
GH:
Another surprisingly enjoyable issue, with the surprise return of Rogue Trooper
(very little fanfare for such a big character). Sin/Dex seems like filler, but
there's much to enjoy this week.
EM: Lobster
Random and Judge Dredd tower over everything else this prog with the Alien Invasion
being the next most memorable.
Best Story
GH: Interceptor
JB: Lobster Random
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