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Prog 1342 - 28 May 2003
Cover by Boo Cook
Synopsis
and review by Gavin Hanly
2nd Opinion by Jamie Brackell
Summaries and reviews contain spoilers for this issue.
GH: An in-your-face
B-movie style front cover from Boo Cook this week, which proves a good introduction
to new Thrill Lobster Random. Nice touch of finally admitting that there's more
than one strip inside the comic, with the banner advertising the new Dredd strip
too.
JB: An average
image of Lobster Random which looks a bit cluttered at first glance. I didn’t
feel that the font of the words "Rock Lobster" suited the cover since
it made it look unclear and messy. Overall, not an effective cover and not one
I would remember. Hopefully soon, Interceptor will be given a cover, since they
have not had one yet and I enjoy Steve Pugh's artwork.
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Script:
John Wagner
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Art:
John Burns
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Letters:
Tom Frame
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| Revenge
of the Chief Judge's Man - Part 1
Synopsis: Dredd
arrives at a Cursed Earth correction facility, and asks to see Judge Edgar. Edgar
was the previously disgraced head of the MC1 surveillance unit, and holds a grudges
against Dredd. As he walks by, there's a mail call. One prisoner breaks down as
he gets a note from his wife wanting a divorce, while a judge berates another,
Armon Gill, for not getting a letter again. (Gill, a genetically modified soldier,
believed himself to be the Chief Judge's man - responsible for undercover
killings against democratic subversives in her name. However, someone else other
than the Chief Judge was pulling his strings). Gill throws his pick-axe at Dredd,
and leaps at him: "Tell her the Chief Judge's Man is coming!" He's thrown
into a solitary cell.
Dredd visits Edgar
and raises the question of Gill. He tells her that the judge in charge of the
case, De Klerk came up blank and want to know if she could help (Note. we know
that DeKlerk is in fact the man behind Gill). As he says this, the prisoner
who got the message from his wife tries to scale the wall of the camp, but loses
his grip and falls to his death. Edgar says it may be a better end than staying
in the camp. She turns her mind to the case, suggesting that it's a deskbound
judge with previous excessive judgements, especially against democratic elements.
She also notes that Gill murdered a prisoner, Bubba O Kelly the day he arrived
- and that could have meant more that first seemed (indeed it was, as Armon
had to get captured so he could be taken to the camp, as this was the only way
to reach Kelly, who knew too much about De Klerk and had to be silenced).
Dredd decides to investigate the Kelly case...
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GH: It's been quite a while since the last Armon Gill story, so he's been
wasting away in this camp for some time. I dug up and took a quick peek at 1266
(his last appearance) for a primer, so it was useful to be reminded that DeKlerk
was indeed the man behind Gill, although I expect his character to come to the
fore fairly soon after Gill's inevitable escape. This is an 8 part story, promising
much from it's somewhat lengthy stay, and it'll be good to see Wagner getting
involved in the democracy vs the Judges debate again, but it remains to be seen
at what degree. As for Edgar, I assume this is only a cameo from her, but this
brief appearance highlights how Wagner populates Dredd's world with fascinating
character. Edgar was never really given centre stage, but her resentment against
both Dredd and the Judges is still clearly visible here.
As for Burns, he's
always been one of 2000AD's best artists, and indeed a particularly good dredd
artist, bringing a healthy amount of realism to such a fantastical main character.
As always, it's Burns' characters which shine through, especially in Edgar's ever-so
pissed off response to Dredd's "respects". However, his depiction of
the remote and harsh penal colony is excellent, especially with elements like
the the sun drenched solitary cells, and the towering walls surrounding the facility.
JB: The
beginning of another Chief Judge's Man story and it looks like we are going to
find out who put him up to it. This storyline has started off well with the appearance
of old characters like Armon Gill and Judge Edgar. I always enjoy stories with
lots of mystery and twists and this seems to be leading to a conspiracy story.
I am a big fan
of John Burns' artwork. His painted style is very realistic and I feel it suits
the tone well. He excels when painting Dredd and Nikolai Dante. He puts a lot
of detail into the Cursed Earth Correction Facility and adds much to the atmosphere
of the place. The location looks stunning and the wall that Daker attempts to
climb really looks particularly dangerous and high.
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Script:
Richard McTighe |
Pencils:
Leigh Gallagher |
| Letters:
Tom Frame |
Inks:
Dylan Teague |
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| Bad
Thoughts
Synopsis: In
a distant world, a group of highly intelligent beings are meeting at the Institute
of Big Ideas, where they strive to build a perfect civilisation and share ideas
for the good of the people. But one of them, Professor Borib believes that great
ideas are found in the search for recognition. His friend Karlob, disagrees, as
he is building a quantum computer to allow them all to instantly contact other
worlds. But Karlob's machine is not a success, as it kills him. Borib sees potential
in the device, and asks to take over Karlob's work.
He manages to fix
the problem after some work, and discovers that the device uses thoughtwaves,
and he has captured a thought in a jar. But the thought is sentient, and asks
to be let free, as their kind lives in tandem with Borib's species. They help
Borib to repair the machine, until finally it works. Borib turns it on, ready
for his moment of glory, but it seems the thought creatures, effectively a virus,
are going to use the machine to transport anywhere instantly, infesting the universe.
They leave the people of Borib's planet as a species of living brain dead vegetables...
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GH: A fairly intriguing Future Shock, which works OK, especially in keeping
the twist right until the end. It is well enough written, but something leaves
me a little cold about it. Maybe it's just trying a little too hard to be clever
in what should be a throwaway story, I don't know. Or maybe it's that I've read
so many of these Future Shocks that the twists are starting to become a little
too clichéd for my hard-to-please tastes. And is it me, or do too many
Future Shocks end with the protagonist explaining the twist rather than it just
happening?
I always dread
seeing a Future Shock as part of the line up in 2000AD, as I know it's always
going to let me down, but as I've mentioned before I can see their usefulness
in training up new writers and artists. And the art on show here is certainly
not bad at all, working particularly good in black and white, and looking quite
polished (no doubt helped by Dylan Teague on inks).
JB:
The plot is quite
clever but the final shock wasn’t that much of a twist. It was unexpected
but not completely shocking. Maybe I have grown tired of these Future Shocks since
I haven’t seen any truly surprising endings for a while. The story is entertaining
but I had predicted all the clever people would end up stupid, just not how.
I am beginning
to feel that 2000AD feels obligated to add at least one black and white strip
into the line-up, whereas I would have preferred an extension to one of the other
strips rather than this ‘fill-in’. For me, a strip should only be
in black and white if it looks better that way, not for the sake of having a black
and white strip in the line-up. I enjoyed the art of this strip but feel that
it could have benefited from being in colour, in order to show the different colour
between the thoughts and the skin. It looked as if the peoples heads had string
coming out the top. An obvious change in colour would have made it clearer.
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Script:
Ian Edgington |
Art:
Steve Pugh |
| Letters:
Ellie De Ville |
Colours:
Len O'Grady |
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Part 6
Synopsis: Lyra
is upset about Marcus, while Rose and Carter search the place for clues. She asks
them why they're not going after Proteus, but Rose tells her that there is only
one Orrery for each world as a safety protocol (a protocol put in place by Rose
- as Carter points out).
But Lyra feels
there may be another way in and takes them to the NYCU astrophysics dept, to Professor
Love (who has a crush on Lyra). She asks him to take Rose 7 Carter through his
work, part of SETI (Search for Extra Terrestrial Intelligence). He shows them
his device - the Quantum Accelerator Torus and Carter thinks he can do something
with it. Rose knocks out Love so they can work on the machine, locking it to the
Orrery's signature. It seems to work, and they step through the gate, getting
to the prison. But it's too late, as Proteus and some others have already been
reunited with their real selves...
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| GH:
Another great episode of Interceptor, made all the more so by Pugh's art which
seems particularly well suited to the story. Moments like Rose angrily shrugging
Carter's hand off her shoulder, played across three panels work particularly well,
and emphasise that an artist's job isn't merely to put down exactly what's in
the script, but to add a number of nuances that add to the overall package. The
three main protagonists of Lyra Carter and Rose work particularly well in this
regard, with Pugh able depicting Lyra as feisty and ready to get her own back,
Rose as a particularly surly alien/woman and Carter as the charming gentleman
trying to get everyone to get along.
This combined with
a story that doesn't take itself at all seriously from Edgington has resulted
in a surprisingly entertaining story, and a welcome addition tot he 2000AD clan.
JB: A
new character is introduced and Ian Edgington hasn’t looked far for his
name. The scientist is named "Buddy Love" which is coincidentally the
same name as the character played by Eddie Murphy in the "Nutty Professor".
This bugged me as it was so obviously a "homage" or a "rip-off"
and drew my attention away from the story. The ease of reaching the other dimension
without the Orrery seemed a bit rushed as it seemed to be a major hurdle. The
cliffhanger at the end promises some more action next prog.
Looking back from
the first part of this story, it is easy to see how far Steve Pugh's art has improved
and the characters all look the same in each panel, which is something I like.
When the agent, Rose, becomes an alien, she still looks a bit like her human form
despite being blue. The fact that Steve Pugh can draw a character as an alien
and still look recognisable is a testament to his talent. I hope to see an Interceptor
cover from him soon.
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Script:
Simon Spurrier |
Art:
Carl Critchlow |
| Letters:
Annie Parkhouse |
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| No
Gain, No Pain - Part 1
Synopsis:
Lobster Random is about to be sentenced to death by Terminal Regression, which
forces a mind into rewind: you live your life backwards until it stops, and then
you die. Going backwards thus, we learn that Random has been caught several times
in the past for a number of crimes. In his younger days he was a torturer-for-hire,
getting the details for a number of hidden fortunes and other hauls from his unfortunate
victims. He went into that line of work after being discharged as a soldier. He
was a surgically modified soldier, unable to sleep or feel pain, and with some
huge claws surgically attached to his sides.
As he reaches the
beginning of his life, he starts to fade away, until someone switches the machine
off. Back in the real world, an odd looking group has stormed the prison, and
have come to get Lobster Random out...
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GH: The first
of a brand new series from Spurrier and Crichlow, and I'm already hooked. Having
the first episode work as a quick summary of the character works wonders. The
backwards nature of the strip is innovative, and surprisingly well written (although
the lobster claw part does seems like a hastily thought add-on to the character).
The idea of a quick primer into the character is certainly something that a strip
like Snow/Tiger could have done with, and this eliminates the confusion that occasionally
occurs with the first episode of a brand new story. As readers of these review
know, I'm not really taken with Spurrier's work on Bec and Kawl, and while he
continues to turn out first rate stories like this, I'll continue to hope that
his other strip never ever returns...
Carl Critchlow
continues his new style as first aired in the recent Dredd/Werewolf tale. It's
a good mixture of clever colouring/shading and scratchy linework that seem to
suit the character well. Some of the panels do look a little cluttered (the last
in particular), but I much prefer this style to Critchlow's less unique painted
work.
JB: It
is too early to give a judgement over how this story is going to pan out, but
I feel that it is going to be a little ridiculous. Starting the story with the
"execution" of the title character was a good idea because Simon Spurrier
used the technique of "life flashing before your eyes" to give us a
quick background on the character.
The art is good,
but seems a bit too drab and grey. I hope this is because it is set in a prison
and the flashbacks. Hopefully next week’s part will feature more colours
and locations. The art seems to be covered in many blotches or stains. Lobster’s
orange suit, his manacles, the walls, everywhere seems to have a patch of rust,
blood or just dark stains on it.
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Script:
Andy Diggle |
Art:
Andy Clarke |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Pax
Americana - Part 7 (Final episode)
Synopsis:
The Gantry retracts, and Tiger dives for the rocket, opening the emergency access
panel and letting himself in. He kills the two pilots and pulls the escape separation
lever. The rocket detonates, and the section containing Tiger parachutes safely
to ground. Snow takes a snow truck out looking for Tiger, and finds him taking
a break and a cigarette beside the landed capsule - just as the rest of the TACTIC
team show up and destroy the silo. Snow joins Tiger for a cigarette, and says
that while most of the Aryan Alliance from the bunker will be caught, she doesn't
know who's behind them yet - but they'll be ready for him when he makes a wrong
move.
Back
in Washington, Senator Lydecker vows to continue the war against terror, and a
journalist suggests he might be running for president...which Lydecker doesn't
confirm or deny, winking into the camera "God bless America".
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GH: Ok - so the first series of Snow/Tiger is over. This seems to have got
an overall positive reaction from the 2000AD readership, and on the surface it's
easy to see why. Andy Clarke's art, combined to great effect with Chris Blythe,
is particularly suited for this job. His attention to detail in everything from
the guns, the planes, and the hardware in general is to be lauded, and is just
what you want from this series - he's by far the best man for the job. There are
the lingering doubts over the heavy linework he uses on his male characters, which
he desperately needs to tone down on the next series, but in general he has the
grand approach that is needed.
The premise for
the series too, is great. Bond/True Lies style action works particularly well
in 2000AD as a counterpoint to the heavy Sci Fi from the rest of the comic. The
idea of the two diametrically opposed main characters is also promising, as is
the use of American militia as the bad guys.
However, for me
there is still something seriously problematic with the story. The main characters
are not fleshed out enough, with little or no background on either of them, and
by the end, there's not a great deal to tell them apart as both of them seem quite
happy to wave a gun around. This is my main concern with Snow/Tiger - that after
7 episodes, I still really don't care about the two main characters. Hell, there's
a part of me that was even hoping that Tiger was going to be incinerated by the
rocket (alas, no). As for the bad guys - Lydecker seems perhaps to much like a
Preacher reject for me to be totally happy with him as anything more than a pantomime
villain.
Now Diggle turned
in some great work with Wagner on Dredd/Aliens. That's the only other work I've
seen of his so far, but seeing as he was voted Best New Talent at the recent comic
festival, I'm hoping that his work on Lady Constantine and the Losers is going
to be an improvement on this.
Here's what I want
to see in the next series:
- More background
on the two main characters
- A toning down
of Tiger's arrogance, or at least explanation of why he acts like that
- more info on TACTIC
and how it works
- A more slowly
burning plot that doesn't rush to a smash-bang denouement at the end
I'm still willing
to give it the benefit of the doubt next time around - and I've warmed to series
I've initially disliked before (see Caballistics inc.), so there's hope yet.
JB: An
average end to an average series. The ending leaves a chance for a sequel, which
will depend on the reader’s reactions, I guess. In addition, Snow and Tiger
seem to have lost all the rivalry and friction that they were meant to have. Hopefully,
in a sequel, the two would re-engage in the opposite personalities friction.
The art is beautiful
with the sky looking much better than a plain blue sky, with added textures and
clouds. The excessive lines remain in the strip but I have found myself used to
the detail that Andy Clarke adds onto the faces, explosions and inanimate objects.
Hopefully, if there is a sequel Andy Clarke will be able to draw it.
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Overall
GH:
The introduction of Lobster Random has proved to be more successful that I expected,
but I'll wait to see how the main story takes hold before proclaiming this as
another great addition to the 2000AD fold. It's a shame that Snow/Tiger was such
a disappointment to me, as I was initially looking forward to its appearance.
A so-so prog, therefore, with the Judge Dredd story particularly shining.
Sinister Dexter
are back next week, so that'll piss a few people off.
JB: The
Prog is not as strong as it could be with the Future Shock that felt like a "fill-in".
Judge Dredd remains strong, as does Interceptor. Lobster Random hasn’t had
much of an impact on me but hopefully things will change next issue.
Best Story
GH: Judge Dredd
JB: Judge Dredd
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