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¦ Reviews ¦ Progs
1339 - 1344 ¦Prog 1340

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Prog 1340 - 14 May 2003
Cover by Ian Gibson
Synopsis and
review by Gavin Hanly
2nd Opinion by Jamie Brackell
Summaries and reviews contain spoilers for this issue.
GH: Another
Ian Gibson cover - and while I normally love his work, I'm left a little cold
by this one. It just seems to be too much of a standard "Dredd at work"
image to really grab me. I do love Gibson's colouring, though and it's a shame
that we don't see more of this level of details in colouring from more artists.
JB: Another
good cover from Ian Gibson (his last one featured the VC’s for Prog
1334). The use of a spotlight on the image draws more attention to the
centre of the page and the colouring is shaded well. I like Gibson’s style
although it is best suited to light hearted tales rather than serious stories.
All in all, a good cover but the perp seems to look rather effeminate to me compared
with his depiction inside.
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Script:
Robbie Morrison |
Art:
Patrick Goddard/Dylan Teague |
| Letters:
Tom Frame |
Colours:
Chris Blythe |
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| Hard
Day's Night Part 2
Synopsis:
Casey Schweiker's
kidnappers have demanded 10 million credits by midnight or he'll be killed - he's
currently chained up in what appears to be a sewer. While searching for the perps,
rookie Moreno tells Dredd of the first time he saw him and why he became a judge.
While he was in an orphanage in a hostage situation, Dredd burst in, killed the
perps, and before leaving patted Moreno on the head, telling him to be "good".
"You do remember. Don't you sir?" "The past's the past, cadet".
Pablo Salazar was
confirmed to be an Escobarite - a minor criminal faction. Dredd and Moreno burst
into their gang headquarters, beating everyone up. Under duress, one of the gang
says Salazar was kicked out, as he and his brothers were informing for the judges.
His brother, Hector works at the north west city reservoir. Moreno and Dredd follow
him there. He enters a maintenance duct, and goes to get the boy, telling him
that he's to be released. Dredd knocks him down, preparing to make an arrest,
but the child reacts in terror to him. It turns out he's reacting to Moreno, who
shoots Dredd in the shoulder - "The law doesn't mean a thing in this city!"
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GH: Well - as wished for last week, it seems there's a little more to Moreno
than we first suspected. The "you do remember, don't you" speech, was
perhaps a little too obvious, as it certainly attracted my attention while reading
- but it was still a fairly good shock ending. It remains to be seen how Moreno
was involved in the kidnapping, however.
Goddard and Teague
turn in some stellar Dredd work here, and I particularly like the way Goddard
has started each strip with the same layout - one large splash, and 3 panels down
the side. Not sure if this was with guidance from Morrison or not - but it is
a great attention grabber for the episode. Goddard certainly has enough talent
to be let loose on a longer running Dredd story.
JB:
In last weeks review, I was hoping that there would be a twist to this tale, as
it seemed to be going in the path of a normal cadet examination story. This has
happened with the last panel surprise of Cadet Moreno shooting Dredd and seemingly
being involved with the kidnapping. It worked as a twist but I have yet to see
any motive for the Cadet’s turn to the dark side. I hope that next week’s
installment explains the Cadets reasons for abandoning the law convincingly.
The art has improved
since the last episode with the fight sequence in the bar being most notable with
lots of detail on many of the brawlers as they fight. The use of the colour blue
in the final section gives the impression of a gloomy, wet reservoir and makes
the final betrayal even stronger with the bright light and silhouette of Cadet
Moreno contrasting with the darkness before.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Breaking
Out - Part 4
Synopsis: Verse
fights the corpse eater at the graveyard - but it overpowers him. Brand picks
up his dropped crucifix/stake, and stabs the eater - as Verse stuns it with a
taser. To finish the job, Verse drop a gravestone on its head. Verse rings to
check on "the ladies".
But the possessed
Simmons is having no such problems, and starts dismembering the corpse eater at
the abattoir with ease, ridiculing its efforts to harm her. It tells of how it
was a demon worshipped throughout the ages. "In all these places, I was fear
and despair". It finally beheads the corpse eater with ease. Finally it turns
to Chapter, saying that while the secret was now out in the open, it knows all
of hers too - "so from now on, let's play a game called "don't tell
any of the others", shall we?"
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GH: Again - just as Caballistics gets really exciting, we get another cliffhanger.
Rennie knows how to tease us on this series, and is continuing to come up with
new plot directions. The premise of Chapter knowing more than the rest of the
team about Simmons is a wonderful idea and, as long as Rennie doesn't discard
it too early, should prove for some suspense ridden stories ahead. Rennie has
put together a brilliant strip here - and because of this, I'm going to be hyper-critical
of his forthcoming Rogue Trooper storyline...
Kudos too to the
developing talent of Dom Reardon, who's been a perfect choice of artist for this
series, and let's hope he continues to draw it. I've much preferred the recent
episodes, with Reardon sticking to his strengths, action, and some great character
designs.
There's no indication
of when we can expect Caballistics to return, this time, but if anyone wishes
to let us know - email me at the address at the bottom of the page, and I'll add
it to the synopsis above.
JB:
The biggest disappointment
of this episode was to find the words "the end" instead of "next
prog" on the last page. This episode left many unanswered questions just
when I thought that some were going to be answered. Ravne’s investigation
of Kostabi was not mentioned in this part so it looks like we will have to wait
for the next story arc for that.
Hannah seems a
bit out of character when she cowers in fright to Jenny’s demon self considering
she had no real visible fear towards the other demons she has faced. Other than
that, a good ending leaving me wanting more. The art remains the same although
I am beginning to like the look of Jenny’s other self, complete with her
wispy smile that makes her look very eerie (in a Joker kind of way).
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Script:
Ian Edgington |
Art:
Steve Pugh |
| Letters:
Ellie De Ville |
Colours:
Len O'Grady |
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Part 4
Synopsis: Lyra
discovers that Marcus was possessed by an alien and in on it all from the beginning,
and the other aliens work for him. He grabs the small sphere from her, and starts
quoting William Blake - who was apparently possessed by an alien serial killer.
He says the real Marcus is "languishing at the back of my mind - but not
for much longer".
Outside,
Rose and Carter are trying to lock onto the "Orrery's" source, hampered
by the city's electrical interference - but finally they zero in. Back at Marcus'
apartment, the alien suggests she preferred being with him over the real Marcus,
and that there will soon be "a new world order". Then Rose and Carter's
vehicle bursts through the window: "Judiciary Enforcers! Nobody move!"
Carter tells Lyra, "We're the good guys" - but Rose also appears to
be an alien in disguise: "Believe that, an' you'll believe anything".
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| GH:
A little bit more of the plot is drip fed to us this week, in the confrontation
between Lyra and Marcus. Some entertaining premises are revealed, such as the
real madmen of earth being possessed by madmen from space, and the po session
idea is an plotline that bears further examination (especially given Rose's real
appearance).
Great art from
Pugh again. It's often hard to portray a completely unique alien while retaining
an expressive face - but he appears to have managed it here on both Marcus and
on Rose's true face. Marcus manages to look particularly slimy and evil, while
Rose's disdained look is carried over to her Alien appearance. hopefully, this
is a potential sleeper hit for 2000AD.
JB: This
story is getting more enjoyable and hopefully with Lyra under the protection of
the Judiciary enforcers, maybe both her and the reader can get some answers about
the Orrery and its significance. I thought that the idea of the aliens possessing
the bodies of the humans possessing the bodies of the humans and making their
real personalities hide at the back of their minds a good touch.
I like Steve Pugh’s
style especially when it comes to drawing Marcus Cross who last issue seemed to
look menacing but now looks a bit maniacal. The design of the city continues to
impress in the sequence with the two agents soaring over the city skies.
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Script:
Pat Mills |
Art:
Carlos Ezquerra |
| Letters:
Tom Frame |
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| The
Shadow Warriors - Part 5
The
Warriors destroy the incoming tanks - which have been turned against them, as
a clawed ghostly figure watches. Mongrol finishes them off, and they continue
their trek to the battery. Hammerstein is worried that there's no sign of Deadlock,
and also apologises to Mek Quake for not believing him earlier.
They get to the
guns, and the robogunners are destroyed, not protected against the Deus X virus
- "And who says we are?". Steelhorn discovers the dead humans - not
affected by the virus, they were gassed instead. Pineapples finds a gallows cross,
as the others come across a human who's still alive. He tells them "it was...the
rev and his gang". The Rev is a preacher in the Church of Judas - they pray
to Judas to ease the guilt for betraying and killing their masters - "Blackblood's
favourite religion!"
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GH: More and
more entertaining ideas are casually dropped into the series by Mills every week.
The idea of Blackblood's favourite religion sounds intriguing, as long as it's
played for the black laughs that the rest of the series has been welcomingly imbued
with so far. Lot's of talking in with the action - a Pat Mills specialty - but
as its all tongue in cheek this makes for entertaining reading. All of the Shadow
Warriors so far have been decent ideas, and the ABC warriors have all had their
moments (although Steelhorn seem a bit dull compared with the rest of them). One
point - Mongrol rather happily "smushed" the tanks without a though
for the humans inside - but seemed rather concerned for the last one alive at
the base - a somewhat odd character flaw...
As for Ezquerra
- what can be said. Some wonderful Mongrel action from the man in this issue which
makes us thank god that he still draws for the comic. 2000AD would be very much
the poorer without him, so I hope he's being paid whatever it takes to make those
American comics seem less palatable!
JB: Again,
little happens in this tale, which is beginning to make it less enjoyable to read.
The warriors fight a bit and find some more out about another Shadow Warrior.
This seems to be the structure for the past few episodes. The Warriors begin to
wonder how Deadlock is doing which is something I hope is resolved soon.
The pages that display Mongrol fighting show some more good art from Ezquerra
although the panel showing the six warriors walking in a straight line looks ridiculous.
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Script:
Andy Diggle |
Art:
Andy Clarke |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Pax
Americana - Part 5
Snow
lies injured in the crashed bomber, trying to cock her weapon, but is taken out
by Aryan troops. The Pilot's dead. She's taken aside, as more Aryan's investigate
the ship - at which point she remote detonates it. She grabs a gun, but is knocked
out before she can do anything.
She
wakes up tied to a chair, with the head of the terrorist group (Senator Lydecker)
speaking to her through a computer. His image is distorted, so she can't identify
him. He says they are going to release the ebola virus from space, but it's been
genetically modified: "White folks don't have a thing to worry about".
She tells Stollen that there's a bunker buster on its way - and there's no hope
for them now. Stollen thinks she's bluffing, but Lydecker won't take the risk
- "Go to stage zero...and open for launch".
Outside
- Tiger can find no sign of Snow, and is about to be a sitting duck for some reinforcements
heading his way. Then the ground opens up, as a huge missile bay, housing a missile
with a swastika opens up just beside him...
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GH: It should be fairly obvious by now about my feelings for this storyline,
and little is being done to dramatically change them. We appear to have reached
the denouement so fast, that I can't quite accept that this missile presents such
a threat. If this series had twice the room to breathe in, perhaps there would
have been enough time to make us warm to the good guys or hate the bad guys enough.
The action remains
the strongest part of this series, without a doubt. The crashing craft of last
issue, the detonation of the bomber - all very well handled. But surely we've
seen enough action movies by now to realise that if you don't particularly care
about the characters, then the movie's not really up to much. This seems to be
the equivalent of a Jean Claude Van Damme movie - great action pieces - shite
dialogue and maniacal villains. The sort of thing that works well after a few
pints, but remains jarring whilst sober. Perhaps I should get tanked up a bit
before next week's review?
JB: Snow’s
guilt over killing the terrorist in Prog 1338 seems a little strange when she
explodes the plane killing several men without any guilt. The grand plan appears
to be to drop Ebola from space and target certain races. This seems a bit too
convenient but I suppose that in a sci-fi comic, it can be allowed.
There is nothing
new to comment on with Clarke’s art. The lines on the face continue to annoy
but the detail on the final page of the missile rising from the snow impresses.
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Overall
GH:
Again, despite Snow Tiger which remains a decent enough diversion (perhaps damning
with faint praise...), this is a great issue and is actually beating the Megazine
in the quality stakes at the moment. Pity Caballistics is over - but it seems
destined to return, hopefully sooner rather than later.
JB: A good
issue but the end of Caballistics leaves me wondering what will replace it next
prog and whether it will be as good.
Best Story
GH:
Caballistics Inc.
JB: Caballistics Inc.
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