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Prog 1338 - 30 April
2003
Cover by Andy Clarke & Chris Blythe
Synopsis and
review by Gavin Hanly
2nd
Opinion by Jamie Brackell
Summaries
and reviews contain spoilers.
GH: A much
better cover than Clarke's last attempt, and combined with Chris Blythe's colouring,
this makes for an extremely dynamic offering that grabs the eye. Still too much
of that facial embellishment - but I'll talk about that later...
JB: A good
"explosive" cover which catches the eye. It’s a pity it was scattered
with shards of yellow glass, which obscured much of the cover and gave it a more
confusing look. I prefer my covers to be plainer like some previous Dredd ones.
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Script:
Gordon Rennie
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Art:
Paul Marshall
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Letters:
Tom Frame
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Colours:
Chris Blythe
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Night at the Opera
Synopsis:
Jean-Paul
Pierre Salinger is putting on a revisionist opera about the tyrant Judge Cal,
which treats him as a tragic doomed hero. Dredd is present at the proceedings
at the Chief Judge's order, annoyed that it's taken him away from his investigation
of the "Eurotrash Extermination Corps" terrorist group - Judge Giant
is leading an assault against the terrorists. The opera starts, with fattie Dario
Mario in the lead role. Giant has meanwhile beaten the terrorists, and learns
they had "something big planned for tonight".
Dario Mario takes
a break, and wolfs down a box full of Cannoli from a well wisher before the final
act. Dredd finally gets the news that the opera is the planned target, and the
cannoli contains an explosive chem-mix. As Dario is to leap off the statue of
judgement in the final act, the bomb will go off. Dredd rushes to the stage, but
Dario has jumped, so he blasts open the floor. Dario plummets through the hole
and explodes, leaving everyone else safe. As Giant says: "it ain't over till
the fat guy explodes!"
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GH: Gordon Rennie return as the regular fill-in scriptwriter on Dredd, and
makes his usual competent stab at it. I say competent, because while this is a
well written story as a whole, it feels a little too forced after the two more
heavily plotted Dredd tales that have come before it. There are some nice plays
on the revisionism of the Cal era, but I thought Rennie could have done a bit
more with the potential satire to be wrung out of the situation. It's hard to
be too critical, though, as it's a pleasant diversion. The last line is terrible,
though...
Good to see Paul
Marshall back on Dredd, as he does appear to have an affinity for the character,
much like Rennie. I'd like to see Marshall's work tried out on some other strips
though, as his Dredd work does seem to have lost the invention of some of his
earlier 2000AD work, so trying him out on something new could be what he needs.
JB: This
is the first single part story for a while after the mega-epic "Dredd vs.
Aliens" and Orlok’s trial and it's a welcome change of pace. Written
by Gordon Rennie who proves to be a worthy replacement for Wagner when it comes
to Dredd stories, It's a humourous look on opera and society's way of turning
a bad time in history such as Cal’s reign into entertainment. This can be
seen nowadays in films about the World Wars.
The art is really
clear and crisp and serves the light-hearted story well. I like Paul Marshall’s
art and he draws a good Dredd, although at the top of page 3, in the circular
panel, Dredd appears to have really big hands that seem overly stretched. Other
than that minor detail, it's a well-drawn story.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Ellie De Ville |
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| Breaking
Out - Part 2
Synopsis:
At the
research facility, the Caballistics are shown around to find a blood stained roof,
with chains dangling. The facility was holding demonically possessed humans. Simmons
realises that it's to gather secrets and information from them, learning about
stockmarkets, wars, and catastrophes, so that the owners could profit from the
information. The ex-humans were called Mary, Mungo and Midge. Mungo was destroyed
escaping, but the other two escaped, and the Caballistics have to bring them back...intact.
After the facility head leaves them alone, Chapter says there's no way they're
going to bring them back in one piece at all...
Meanwhile, only
of the possessed has attacked an abattoir and is feasting. In Oxfordshire, Ravne
is meeting Sir Alex Nestor who, back in 1946, was part of Department Q, and in
charge of capturing and interrogating members of Sonderkommando Thule, which was
led by Ravne (See prog 1324).
But Ravne says he know Nestor's secrets too, as his assistant appears to be a
vampire. He wants to know everything about Kostabi that Nestor's kept from Brand...
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GH: Well this just keeps getting better, and the plotting on show here and
throughout the whole Caballistics saga so far shows that Rennie should be given
a longer leash with Dredd, and allowed to make some more long term changes/plans
for that character. Simmons development, moving away from the slightly prissy
Englishwoman is a good move, as is Brand's raised eyebrow at her rather accurate
description of the use of the demons. Looks like Simmons is only going to get
darker before we learn more about what's possessing her. Again, all the characters
are becoming defined, and the dynamic of "them against everyone else"
does help to generate sympathy.
As said before,
Reardon's art continues to improve every issue, and the scene in the abattoir
is extraordinarily gruesome...
JB:
The team have got
a new mission, which involves catching two demons, while Ethan Ravne continues
for more answers about Mr Kostabi. We also find out that Ravne was around in 1946
but hasn’t aged as much as Sir Alex Nestor who he meets at the end of the
episode. The subtle hints dropped so far by Rennie seem to suggest that Ravne
is a vampire (sleeping in a bath of blood) although these could be red herrings.
I am interesting in finding out the secrets behind Kostabi and his motives.
Personally, I do not like the way the characters are drawn
they seem too sketchy for me, although I like the way the blood soaked rooms are
shown with a healthy amount of gore.
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Script:
Ian Edgington |
Art:
Steve Pugh |
| Letters:
Ellie De Ville |
Colours:
Len O'Grady |
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Part 2
Synopsis:
The news
carries the story of the shooting, leaving the "hitchhiker unidentified,
but the large man was famed opera singer Tootles O'Leary. Lyra realises only she
could see their true form, then thinks that the green gunk seeping out of the
man was a drug which caused a psychotic episode. The vid phone rings - but with
audio only - it's her boyfriend, who says something's wrong with the connection,
but says he#ll be over later, ringing off. Lyra decides to examine the strange
ball the dying man gave to her - and noticing sone strange markings, takes it
out of the baggie she had it in.
She immediately
appears to transport to a huge room which appears to be growing humans & aliens.
A robot grabs her arm, saying she was expected, leading her to her "induction."
But lyra rips the arm off the robot, rubs the ball, chanting "there's no
place like home" and she materialises back in her apartment. but the old
lady and the schoolgirl are waiting for her and knock her out - "ycomin home
with us!"
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| GH:
The fantastic
art od Steve Pugh is the main attraction on offer here. From his distinct character
models - which show that real work has gone into the design of this series, to
his depiction of he alien machinery and futuristic environments, he brings to
2000AD one of the most overall futuristic looking science fiction stories in ages.
This combined with a great set-up from Edgington that has already left multiple
intriguing plot strands hanging after only 2 episodes makes for very entertaining
reading. I definitely do not trust Lyra's boyfriend - especially as he's only
hidden himself now that she can see the alien's true faces... Exactly the kind
of sci fi romp that 2000AD does best.
JB: Most
of this episode seems to be explaining and analysing what happened last episode,
which is welcome, but can seem a bit forced. When Lyra gets sent to the other
dimension, she is surrounded by many pods that seem very matrix-like with a machine
seemingly in control of them. It ends with a cliffhanger that makes me want to
read on since there are still many questions to be answered.
Steve Pugh draws
a good mechanical other world, rich with blues and greens which in contrast to
the homely browns of Lyra’s apartment seems more dangerous but is the robot
trying to help her or harm her? Which is safer? Home or the new world?
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Script:
Pat Mills |
Art:
Carlos Ezquerra |
| Letters:
Tom Frame |
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| The
Shadow Warriors - Part 3
The
first shadow is identified as Bootleg, an illegally built robot with no morality
program, and a human bounty hunter. his creator is unknown. (Note that Pineapples
passed by him unbeknownst in episode 1). The second is Dogtag, who barely survived
his first encounter with Pineapples and wants revenge. The consultant's eye then
flashes, as he is alerted to the presence of Deadlock's astral form (the consultant,
Bloomcrater, is a Rent Man, who shares his brain with a 4th dimensional being).
the shield is activated, and the astral guards attack Deadlock as he tries to
escape - if his astral body dies, so will his physical one.
The rest
of the ABC Warriors are still pinned down by the "Behemek" tanks. Hammerstein
mindlinks with the heavy artillery, and gets them to zero in on their position.
Blackblood complains that he won't survive such an onslaught, but Hammerstein
prepares to shield him with his body as the attack begins.
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GH: Mills
continues to prove that he can be much more entertaining when dealing with sci
fi and futuristic concepts than he is with magic. From the set up of the first
two Shadow Warriors to Bloomcrater's revelation as a "Rent Man" this
is great fun. A hell of a lot of exposition is going on here, and yet it all remains
highly readable. Ongoing proof that it looks like it's too early to write off
Mills yet. Nice touch of foreshadowing in revealing the first 2 Shadow Warriors
before this issue too.
And there's not
much more I can say about Ezquerra that I haven't already covered in previous
reviews. Great art - although the clearly repeated panel on the last page is a
slight disappointment. I look forward to seeing what he does with the other Shadow
Warriors.
JB: This
issue reveals two of the Shadow Warriors and Dog Tag from the first episode has
returned, and I'm looking forward to another meeting between him and Joe Pineapples.
The story ends
with two cliffhangers- Deadlock’s battle against the astral guards and the
other ABC’s against the behemeks. The art remains consistently good, and
despite it being black and white I enjoy it. Unlike Caballistics, the art seems
less dark with less thick shadows.
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Script:
Andy Diggle |
Art:
Andy Clarke |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Pax
Americana - Part 3
Snow
drops her automatic gun as ordered by the Aryan soldier, but as he fires she pushes
away the muzzle, and kills him with her sidearm. Tiger chases after Stollen, who
escapes through a tunnel. As Tiger attempts to open the hatch, he hears a countdown,
and dives through a window, just before a huge explosion destroys the biolab.
Later Tiger congratulates Snow on her kill, but Snow replies that she's never
killed a man before and doesn't want to talk about it. They still don't know who
is behind the terrorist group.
Meanwhile
Senator Lydecker (who we know as the actual head of the terrorists) is being interviewed
on television, and questioned about his racist policies - which he says are exaggerated.
He later orders his men to make an example of the interviewer for attacking him
on his own network. Stollen calls Lydecker and tells him "the sword of Damocles
is ready to rise." - something which a captured terrorist repeats for TACTIC
- but they don't understand what it means. However, they now think there may be
a second site in Alaska, with more virus - but Snow insists this is to be a strictly
stealth-based mission...
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GH: Ok
- so the art is still great, but I reiterate my previous concerns at Clarke's
tendency to overly etch character's wrinkles. This is never more apparent than
on Lydecker's face. It's quite distracting, and unnecessary embellishment on what
seem to be decent character designs. His design of Snow is particularly good because
it avoids this pitfall. Other than that, he's still very much at home in this
hardware- heavy storyline, and the last page of the TACTIC Op Centre looks great,
especially as few artists would have put in the attention to detail he does here.
I still have concerns
at the story, and Tiger's "congratulation" of Snow's kill seemed overly
false. So we're supposed to have a cold blooded killer as our hero? Diggle needs
to get some sympathy for this character, and fast, as he's little more than a
bundle of clichés so far. The overall plot, has good potential, and just
manages to survive this unsympathetic character, and is just about retaining my
interest.
JB: With
two clichéd opening pages, Snow/Tiger doesn’t fill me with hope.
The clichéd survival by Snow at point blank range and Tiger’s escape
from the bomb at the last second seem too unlikely for me. Snow admits she had
never killed anyone before and Tiger seems to still be uncaring when he tells
her it was "a good kill". Both Stollen and one of his men mention "the
sword of Damocles" and its "rise". This perhaps sounds like some
sort of device or it could simply be the Ebola.
The art is good
but I dislike the lines that Andy Clarke draws on the faces of his male characters.
(Although I seem to recall Katarina Dante having similar lines on her face a few
covers back) It’s a minor quibble but just one that appears on almost every
panel.
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Overall
GH:
Another very good issue indeed, as all the stories have something to offer. 2000AD
at the moment is a great showcase of the quality of European artists, and there
are certainly people to watch here.
JB: A good
issue advancing the plots. I am glad Dredd seems to be returning to shorter stories
as I prefer a mix of short and long stories.
Best Story
GH: Interceptor
JB: ABC Warriors
And welcome
to Jamie Brackell, a new regular contributor to the site.
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