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1333 - 1338 ¦Prog 1336

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Prog 1336 - 16 April
2003
Cover by Brian Bolland
Synopsis and
review by Gavin Hanly
Summaries
and reviews contain spoilers.
GH: Well
now- it's Brian Bolland - so you can't really complain can you? Clearly he's still
the best Dredd artist around, and this is a very striking cover image, surprisingly
made all the more so by the vivid background colour. Small niggles? The Dredd
pose seems a little basic, but I guess that's to be expected from an artist who
may well be a little Dredded out by this point. So next time Bolland returns -
any chance in getting him to work on another 2000AD great? Like Jonny Alpha?
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Script:
John Wagner
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Art:
Cam Kennedy
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Letters:
Tom Frame
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Colours:
Chris Blythe
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Trial of Orlok - Part 1
Synopsis:
Crowds
chanting "murderer" have gathered outside the Halls of Justice for Orlok's
trial. He finishes writing some "poetry", is led away in handcuffs and
a gag to the trial and put in a cage on the podium. Judge Emery is assigned to
his defence although lodges an official complaint that he is too junior for the
position, thus immediately prejudicing Orlok's chances. He also petitions, successfully
to have Orlok's gag removed - at which Orlok snaps at the judges and says he doesn't
recognise the court.
The trial begins,
and shows how Orlok dropped the Bacterium in Sin City, despite promise of safe
passage from Dredd - "it's a military grade weapon, designed to spread rapidly...mortality
rate of the sin city plague topped 89 per cent". The prosecution rests and
demands the death penalty. Emery starts the defence and calls Judge Dredd - to
question him about the Apocalypse War. Despite the senior judges exceptions, Dredd
agrees, but doesn't think it'll do Emery any good.
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| GH:
This story
has been in the offing for some time now (originally having being scheduled before
Dredd/Aliens - so has it been worth the wait? Well in many respects, yes. It's
good to see Dredd getting back to his own storylines after the Alien diversion,and
the complex nature of this trial story works well in contrast to the heavy pyrotechnics
of the previous issue. There are many similarities to the Dredd trial in the Doomsday
epic with, if anything, the MC1 trail seeming even more of a kangaroo court than
the Sov one. The absence of Anderson to work on Orlok's defense no doubt hurt
his case too. Oddly also, Orlok seems far more dangerous in that cage than when
he was out of it. Another note to make is that the scale of the Sin City disaster
is made much greater here in a few panels than it was in the actual story itself
(the Sin City Epic did seem a little rushed at the end).
But the art is
simply amazing. Cam Kennedy has a perfect collaborator in Chris Blythe, and they
both bring some of the greatest Dredd artwork I've seen to the comic for a while.
There's so much expression in the character's faces, from the crazy Orlok to the
passive and restrained supreme court judges. The panel layout is also striking,
with intricate layout, inventive angles and moody lighting. As mentioned above,
the scenes of turmoil in Sin City are incredibly well realised, and do more in
two panels than the previous series managed. We don't see enough of Kennedy on
Dredd, and It'd be great to see him on a much longer epic.
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Script:
Pat Mills |
Art:
Carlos Ezquerra |
| Letters:
Tom Frame |
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Shadow Warriors - Part 1 (double sized)
"Digital
Angel" is the latest invention of the future. It's an implant which "links
your mind directly to your bank, doctor and family". The Fargo Supercoach
is crossing the Trans Martian Highway when it's boarded by the robotic "Dogs
of Gore" led by "Dog-Tag", a suave highwayman robot. They used
to be "cannon-fodder" in the confederate army. The gang kills the guards,
and then rob the passengers hidden "digital angels" of all their money
- although remain polite throughout the robbery.
Meanwhile, crammed
in the robot class compartment, a robot lights up - it's Joe Pineapples. He removes
a hidden gun from his leg, and when questioned about why he's helping to foster
the war by another robot: "The Warriors aren't on the union or the confederacy's
side, Ma'am. We're here to increase the peace". He enters the passenger compartment
blasting, taking out the Dogs, as Dog Tag escapes on his waiting getaway truck.
Joe takes up position on the top of the Supercoach, and destroys the truck with
one shot: "Sloppy. I was aiming at Dog Tag. Not the Jeep".
The coach reaches
its destination, and Joe walks out of the city towards Getty City and the sound
of warfare. The rest of the Warriors are fighting the confederacy - Deadlock is
meditating, fearing that a rival robotic group is being creates to destroy them
all: "The Shadow Warriors"
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GH: Pat Mills
continues to regain some of the critical ground he lost during the recent turgid
Sláine saga with a much livelier story. He seems to have remembered that
we shouldn't really take these comics too seriously, and both this and Black Siddha
have seen a welcome upping in the dose of humour. He still has a tendency to have
his characters utter their catchphrases a little too often, as well as some clunky
exposition, but this has been a fun read so far. Mills last ABC series was similarly
entertaining, as he doesn't seem to feel the need to preach to us too much with
the Warriors. It's early days, mind, and I'll reserve complete judgment for a
while.
In the meantime,
it's always a joy to see Ezquerra back in the comic - alongside Kennedy as one
of the true great artists that the comic has spawned. While it would be nice to
see him do some colour work again, Ezquerra has so much experience in black &
white that his work can be ideally suited for the medium. Apparently, this is
his first ABC work since 1979 (which may well be before my time as a regular 2000AD
reader), but he seems perfectly at home in his rendition of the characters.
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Script:
Andy Diggle |
Art:
Andy Clarke |
| Letters:
Annie Parkhouse |
Colours:
Chris Blythe |
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| Pax
Americana - Part 1 (Double sized)
Codename
Snow, a female British officer of Arabic descent is trying to talk down a group
of bomb wielding muslim militants - when Tiger, her American male counterpart
bursts in hard, and kills all the terrorists. Outside, Snow complains that Tiger
rushed in too fast, and that now they have no-one to question. But Tiger believes
in shooting first, and eliminating the threat instead of taking chances. They
are both agents of TACTIC (Trans-Atlantic Counter-Terrorist Intelligence Command).
The
information about the raid reaches the press, and Snow thinks there may be a leak.
Meanwhile one of the hostages is trying to get a soldier to let him leave, and
when he is refused, the hostage cuts the soldier throat and flees. Tiger, investigating
the bomb, discovers that it could never have detonated, and they learn it was
a diversion, as samples of the ebola virus have been stolen - made possible as
the rigorous control procedures were ignored to get the "hostages" to
safety.
Somewhere
else, an army of green shirted soldiers, stands to attention listening to a diatribe
about how ethnic cleansing must now be undertaken on a global scale - led by an
American Texan, with a huge swastika emblazoned behind him.
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GH: I'm
unsure what to make of this one. I have to admit, I was looking forward to this,
what with Diggle's great work with Wagner on the Dredd/Aliens epic. However, it's
yet to work for me. Perhaps it's the profoundly irritating Tiger, who so far seems
like a one-note moron with a gun. It seems Diggle has some fond memories for Dempsey
and Makepeace that he needs to work though. We're also given very little time
to find out what the working dynamic is between them. In fact, you learn much
more in reading the summary at the front of the prog - which isn't quite the point.
Surely the first story of these characters should have contained a little more
background information - especially given the increased page count? I'm willing
to wait a few weeks before forming a more concrete opinion (after all, my opinion
of Caballistics Inc improved dramatically over a few weeks), so let's see.
Andy Clarke's art
is very impressive, though. The very clear precise lines may put some people off,
but it is a distinct style, and is improving every time I see his work. His characters
also seem less "stiff" than they have been in previous outings, and
his artwork is showing much more life because of this. Also pleasing to note is
less tendency to put too many lines on a character's face. It's still in there
a little, and needs toning down in places, though. His basic artwork and character
design is good enough, so he needs to avoid "over-drawing" what is already
perfectly acceptable.
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Overall
GH:
A good introduction to the Spring attack, although let down somewhat by my ambivalent
feelings towards Snow/Tiger.
Best Story:
Judge
Dredd
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