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¦ Reviews ¦ Progs
1333 - 1338 ¦Prog 1333

| Prog
1333 - 25 March 2003
Cover by Cliff Robinson & Chris Blythe
Synopsis and
1st review by Leigh Shepherd
2nd opinion by Gavin Hanly
Summaries
and reviews contain spoilers.
LS:
Yet another Cliff Robinson standard Dredd stock picture? Surely he's running out
of different poses by now? Nice enough in itself, with a rather fetching grey/beige
background, but a little unadventurous, maybe? Still, at least there's the fun
of another deliberate mistake to be spotted!
GH: A fairly
generic Cliff Robinson cover it has to be said. It looks great, admittedly, and
Blythe's colouring on the gun is fantastic (he seems to produce some of his best
work with Robinson) but looks just a little too - unoriginal. Still it sticks
out from the news-stand, and that may be all they want...
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Dredd
vs Aliens: Incubus - Part 13
Synopsis: Dredd
awakes to find himself and Sanchez encased in the Aliens' nest. He realises they
have both been impregnated. Bones arrives to gloat about Dredd's predicament.
At the Grand Hall of Justice, the breach has been sealed, and Giant is organising
an assault squad of Judges, Mechanismo units and the surviving Verminators to
track down the Aliens' nest. Dredd manages to free one arm, just as Bones returns
to tell him that the Judges' assault squad is on its way, and he plans to escape
before they arrive. With his free arm, Dredd grabs and crushes Bones' pheromone
tag, causing the Aliens to turn on Bones.
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| LS:
Despite the top class creative team we have here, the clichés are still
coming thick and fast. Sanchez is not a very convincing Judge, while Bones is
one cackling villain who’ll I’ll be glad to see the back of. And is
it really a good idea to be setting off nukes under the grand Hall (no matter
how "mini" they are?). It's not that this is particularly bad - as a
stand alone tale it might be quite enjoyable in a throw away kind of way. However,
there really isn’t enough to sustain my interest over the three long months
this has been stretched over. Compare the linear nature of this story to the multiple
plot threads in Sin City, which was a few episodes shorter than this. Flint's
artwork is good, and while Blythe does a good job on the colouring, I prefer to
see either Flint's work in pure black and white or hand coloured by Flint himself.
GH: Sanchez
continues to act like a frightened girl, perhaps the only annoying factor of the
Dredd vs Aliens series for me - a little more characterisation for her would have
been welcome. It's a very talky episode this week as plans are made, and Bones
gets his comeuppance (a bit of a shame - I would have liked to have seen him used
again). Dredd being impregnated is a nice touch, but he strangely still retains
his helmet - is it superglued on? Flint still handles all these scenes with style,
and it has to be said - his tanks look cool...
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Moving
In - Part 3
Synopsis:
Chapter
and Verse attempt to blow down the door into the basement, but it's protected
by a powerful warding spell. Brand accuses Ravne of being responsible for conjuring
up whatever has taken Miss Simmons, but he denies this - "Whatever going
on in this house, the cause of it all is in that room". Inside the basement,
the demon that has possessed Jenny attacks Critchley and his followers - it explains
that it escaped from Hell into Jenny's body. Now that the demon has found Critchley,
it believes that "they’ll" let it stay in this world for as long
as It likes.
The door explodes,
and the Caballistics find Jenny and a tiny, withered ‘thing‘ that
is all that remains of Critchley. As Brand helps the dazed Jenny from the basement,
Ravne eyes her with suspicion. Slater tries to insist that the press conference
goes ahead, but to no avail. Chapter also shows her feelings about Slater’s
hidden cameras - "I catch you at it again, I get to kill you." Meanwhile
Ravne is checking up on Miss Simmons - Brand thanks him for his concern - Jenny
cannot remember what happened but Brand is "just glad she is okay."
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| LS:
While there's a superficially similar ending to the first run of Caballistics
Inc., this moves the plot-threads on another step. If anything, the one area I’d
like to see beefed up is the threats they face. Certainly, a main focus of the
stories so far has been in characterisation and set up, which is no bad thing.
This is the first story since Danté that you sense is actually going somewhere.
Dom Reardon's art is a bit of a conundrum. It certainly suits the story, and at
times is very effective, though at others it seems a little too primitive. Having
said that, so far every episode shows an improvement, and I look forward to the
next run (and hopefully a meatier adversary for the group).
A story where you
can't quite see where it will go, but you can’t wait to find out the answers
- why can’t they all be like this?
GH: Another
intriguing Caballistics tale, as the mystery surrounding Simmons continues to
grow, although it appears Ravne (whose name I just realise I've been mis-spelling
until now...) is starting to suspect something. The ongoing nature of Caballistics,
much like the way Danté was introduced is allowing the characters time
to develop, and it's becoming a far more enjoyable read because of it. Rennie
clearly has "plans" for his characters, and this shows through in the
slow burning nature of the sub plots. Much better than I had originally hoped
for.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Ellie De Ville |
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| M.I.A.
Synopsis:
Keege is
looking at the alien devices retrieved from the jungles of IO. He surmises that
they were designed to seed pathogens into the food farms. Smith decided to take
the device to Mars for the "Tech boys to look at", but is interrupted
by an emergency signal from beyond Pluto - Jupe’s ship the Red Spot is in
trouble! Smith orders the crew to set course for Pluto. When they arrive they
discover Veto and Laker's ship have beaten them to the wreckage of the Red Spot.
While Veto gloats, Diderot picks up another signal - it’s Jupe and he’s
broadcasting from a nearby automated mining platform. The only problem is that
the platform is swarming with Geeks!
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| LS:
After last week's "funny" episode, anything would be an improvement,
but this series is still suffering in comparison to the Flint run (despite a promising
opening episode to this second series). This episode illustrates the two major
failings highlighted by this run. Gerry Finley Day's crew might have been rather
broadly sketched (the guy from the moon is a lunatic called Loon, for example)
but "‘the planetary stereotypes" were a hell of a lot more enjoyable
and interesting than this crew. Keege should be an unusual character, but there's
little to mark him out as a Geek. Similarly, the conflict with Veto isn’t
as compelling as Smiths struggle to prove himself in the original series.
Williams' art just
seems too cartoony to add any depth to the story, and the over use of photos in
place of drawing gives the art an empty and rushed feel. The final page could
have been a stunning image in the hands of Leach, Kennedy or Flint - instead,
the cut ‘n’ paste matchstick geeks make it look like a screenshot
from an 80’s spectrum game.
GH: We start
to return to some semblance of a plot this week - but it may be too little too
late. I feel the previous weeks would have been far better spent if they had a
slow burning plot threaded through all of them - but it's been going for weeks
now, and all we have is the clichéd "They're going to poison the food
supply" (hell, why not make it the "water supply" if you're really
going for the cheese factor). This series just doesn't seem to know where it's
going, and unlike say, Caballistics, has had no interesting characters developed
yet - I'm not sure I even recognise half of them yet. This is a big problem when
one of the points to the series is wondering who's going to end up dead.
Williams, meanwhile
works better on the character pieces, but the last shot of the stick figured geeks
is really appalling. Great ship, but the crap Geeks totally spoil the effect.
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Script:
Steve Moore |
Art:
Jon Haward |
| Letters:
Annie Parkhouse |
Colours:
Angus McKie |
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| The
Iniquities of Snedron - Part 1
Synopsis:
Sylvana, the daughter of wizard Zebero Penba is awoken from her dreams of handsome
swordsmen by a foul demon, who claims he will carry her off to be his virgin bride
when the ninth moon is full. Her father says this must have been a nightmare,
but the demon appears to Sylvana while she is bathing, claiming to be "Snedron,
Lord of the evil ooze". She runs to her father, who says he knows of Snedron
and by using the Talisman of Belqwith he will deal with him. However, Sylvana
overhears her father talking to the Demon - the pair have already struck a deal
whereby Snedron gets Sylvana to be his plaything in hell, while Zebero gets the
plague-hand of Yoth-Kax...
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| LS:
While Telguuth continues to plough a similarly predictable furrow with this latest
run, the added humour and the complimentary art of Jon Haward seem to have made
this latest set of tales a little bit more enjoyable. What with Zirk and now Snedron,
there’s a definite slime ‘n’ tentacles theme emerging in Steve
Moore’s work! Jon Haward’s art may be as cartoony as Williams, but
it has a lot more detail and helps play up the more comical element of the strip.
Angus McKie’s computer colouring is a little antiquated compared to Blythe’s
work though, and does detract a little.
GH: Another
very entertaining Telguuth. I really enjoyed this first parter again, especially
with the cheesy "cliffhanger" ending. The only thing that spoils it
for me in retrospect is that as I write this, I've read next week's prog, and
the "surprise" ending spoils it yet again. Perhaps for the next series,
he should try a much longer story, each ending with a TV serial style cliffhanger.
It'd be considerably different from the usual "future shock" style endings
and would provide a much more enduring read. it's still generally fun, and I'm
still surprised I'm enjoying them. I believe part of that is down to the collaboration
with Haward, whose art I'm really getting into - it's very much a "get used
to it" style - but very rewarding when you do.
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Script:
Dan Abnett |
Art:
Richard Elson |
| Letters:
Ellie De Ville |
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| Part
5
Synopsis:
Batavia is reviewing the Binod’s databanks, and asks Chief Plural about
the "fifth race" that is mentioned. Chief Plural explains that while
three races have fallen to the UOs, there is a race known as the Wosk who have
so far refused to involve themselves in the affairs of others. Atavar decides
to try to convince the Wosk to aid the Binods, and sets off with Worldbreaker.
Arriving in Wosk territory, they discover UOs advanced raiders already in orbit
and preparing planetary assault rafts. Atavar and Worldbreaker destroy the UOs
threat and land on the planet's surface, only to find a deserted city. It appears
to have been abandoned only recently, and Atavar leaves his Weapon sheathe in
order to explore further.
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| LS:
First things first - the art is great. Elson's beasties are always more successful
than his humans, but either way the art is so darn polished and well thought out,
it’s hard to make such tiny criticisms. The story's OK, but there are echoes
of Abnett’s other space opera Durham Red (resurrected hero is seen as only
hope of ending centuries of conflict, but in the end releases a terrible force
of destruction). Possibly a problem with this story is the way it is trying to
tell a huge epic in only a few parts - given a run the length of Meltdown man
or Return to Armageddon, which would allow for more twists and turns to the plot,
might make for a more involved experience.
GH: Continually
much better than the V.C.s by the same writer, Atavar's character led nature is
one of its best selling points. The other is Richard Elson's ever improving art
which, with some brilliant colouring is starting to approach an almost animated
effect. I'm not sure how long this series is going to last for, but hopefully
we'll get a little more time to ease into is, as opposed to the rushed ending
of The Scrap (for example). This is inventive, thoughtful sci fi and compliments
the other stories in the issue well. |
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Overall:
LS: With
my interest in Dredd/Aliens flagging, and the VCs disappointing return, the prog
feels like it’s treading water until the next big push in prog 1336. Even
so, Elson's art and Caballistics Inc. show that even in the leaner times, 2000AD
can still deliver.
GH:
Another enjoyable issue, again let down by The V.Cs - which should be so much
better.
Best
Story:
Leigh Shepherd:
Caballistics Inc.
Gavin Hanly: Dredd/Aliens
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