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| Prog
1329 - 26 February 2003
Cover by Simon Davis
Synopsis and
1st review by Gavin Hanly
2nd opinion by W.R. Logan
GH: A pretty
good cover from Simon Davis this issue. Well designed, allowing space for the
logo to breath, as well as a prominent tagline. Good characterisation too. Shame
it's for Bec & Kawl...
WRL: Geez,
where to begin. Simon Davis can paint - It's no secret that I dislike of Sinister
Dexter, but even I recognise that Simon has made those characters his own more
than any other - but this weeks cover just isn’t very good. On first seeing
it as I took it out of the envelope I thought That Sin/Dex were returning as I
didn’t recognise a single character and associate Simons work more with
the gunsharks than any other strip. The box at the bottom right of the cover then
informs me that’s in fact a Bec & Kawl cover, so why not get Steve Roberts
to do the cover. As a piece of art this weeks cover is fine, as a cover it just
doesn’t work. A waste of cover space and Simon Davis abilities and one that
will remain in my memory for the wrong reasons.
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Dredd
vs Aliens: Incubus - Part 9
Synopsis:
The citizens are warned of the Alien menace, as the verminators pay their last
respects to their dead members at Resyk. Packer, their leader blames herself for
their deaths. Back at Justice Dept, the facehugger has fallen off Brubaker, who's
in surgery as they try to remove the Alien embryo from him. Packer catches up
with Dredd and says they want to help. Dredd's en route to a briefing with the
Chief Judge, and tells Packer to sit in.
At the briefing,
the judges admit they've hit a dead end, but that there are more than likely more
Aliens. Packer suggests that they're probably held outside of the city, even in
the Undercity - while Dredd says they'll start targeting pro-democracy groups
and try to get someone to crack.
Back in the undercity,
Mr Bones has led the Aliens to a foundation wall. Once it's down, the Aliens will
get straight into the Grand Hall of Justice. "And then...the Incubus will
rise!"
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| GH:
The next phase of Incubus begins, with the judges taking stock of the situation
as Mr Bones' plans start to come to fruition. It's good to see that the Verminators
aren't going to be thrown away too early, and it seems they may yet have a crucial
role to play in the plot. This story has managed to shoehorn many of the best
elements from Dredd's world - Resyk, Hall of Justice etc. that I hope it's a big
success when it finally gets released in the States. Perhaps this will be the
series that will prove to the Americans just what's so damned good about Judge
Dredd.
Flint continues
to make a great story even better, and the team provides the main reason to read
2000AD at the moment. I'm actually quite excited by the story now, and can't wait
to read each installment - something I can't quite say about the rest of the prog.
Oh, and it looks
like we're in for total carnage next issue if the Aliens erupt into the Grand
Hall - something that should be well worth waiting for.
WRL: This
episode takes stock of what’s happened before and gives us a breather from
Aliens and acid blood. Dredd and his team try to discover where the Aliens come
from and how to locate them without delay. This episode may give us time to get
our breath back but it moves the story along. The last panel just sets the stage
for the mayhem that is undoubtedly to come. Take the chance to fix those thrill
circuits as it looks like they may be exposed to maximum thrill power in the weeks
to come.
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Script:
Simon Spurrier |
Art:
Steve Roberts |
| Letters:
Tom Frame |
Colours:
Richard Elson |
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| Eeevil.com
- Part 2
Synopsis:
Kawl is will held by the "spider" who threatens to bring down the
whole world with a virus. Bec is held by the Men in Black, but rescued by Norm,
with some friends from the computer club - a bunch of hackers/geeks with "special
powers". They beam into the Internet and rescue Kawl - beating off the spider.
But someone else arrives in a robotic body suite - "It's the Arch Geek!"
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| GH:
Ah... so it's a parody of the Matrix! Well, that hasn't been done before,
has it? As the series once again descends into ham-fisted parody and attempts
at humour, my patience is wearing thinner than ever. Yes, let's name check every
nerdy sci-fi reference we can think of! Let's make an evil Bill Gates type villain!
Let's not waste any more time on this...
WRL: Si
Spurrier and Steve Roberts continue there deep and enlightening look at life the
universe and everything, with this story that will answer the ultimate question.
Well actually it doesn’t - this strip is fun, easy on the eye and a pallet
cleanser to everything else that in the galaxy's greatest comic. It may not register
on anybody’s greatest story list but it's entertaining, fun in a disposable
way and for me is a change from what has previously appeared in this slot in recent
months.
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Script:
Dan Abnett |
Art:
Anthony Williams |
| Letters:
Ellie De Ville |
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| Tickover
Synopsis:
The VC's
are on silent running, waiting for the Geeks to make their move. Ryx is bored
and muses about the rest of the crew.Lin Fu is meditating in the turret, Keege
is reading about human social interaction, while Diderot and Kali are playing
a modified game of Scissor, Paper, Stone. The major stares at the tac scope -
waiting for something to happen. Ryx feels the Major's got unfinished business
in the war with the geeks. Then tickover's over, and they're ready to hit the
Geeks again...
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| GH:
The latest series of the VCs is starting to need a bit of a shot in the arm to
get it moving again. The 3 one-offs we've had so far have been enjoyable indeed,
and well created, but I can't help but feel it's about time we actually got an
ongoing plot to hang things off of. This episode could have been the ideal chance
for some friction between team members, but again, they all seem to get along
a little too well. It just seems like a missed opportunity for some drama in the
series.
The episode does
manage to convey the feeling of silent running quite well - but perhaps it's a
little too early for this kind of episode? Abnett seems to be falling into the
same trap as with recent Sinister Dexter episodes - namely that the one-offs are
never as good as the ongoing sagas. There was a great deal of foreshadowing in
the Prog 2003 episode - but none of which has been picked up on yet. So, Mr Abnett
- can we please get a move on?
WRL: The V.C.s continue with one-off stories and in this week's instalment
nothing happens. That’s not a criticism, just exactly how it's supposed
to be. Moments of extreme action broken up with more even more times of extreme
boredom: the hurry up and wait scenario. Dan Abnett continues to make the new
V.C.s his own whilst keeping the original feel about his new adventures. I’m
still torn with Anthony Williams’ artwork as at times it looks good and
at others times I think he’s unsuited for this strip, I just can’t
put my finger on why. |
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Script:
Steve Moore |
Art:
Jon Haward |
| Letters:
Annie Parkhouse |
Colours:
Angus McKie |
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| The
Black Arts of Skrixlan Nort
Synopsis:
Skrixlan Nort, Artist/Sorcerer/Royal Magician, is painting a demon's portrait,
which gives him the power to call on him again if needed. After he's finished,
dead men are seen approaching the palace. Upon arriving there, Nort is told that
a Warlock Lanrak Sor is demanding a virgin bride each year (starting with the
king's daughter) - or his zombie army will attack. Nort goes to see the warlock
- and after beating back a few zombies, comes to face with Sor - saying he wishes
to negotiate. Stripped of his magical gear, he tells Sor that the king's daughter
isn't a virgin - but he can provide one. Whipping out a piece of charcoal, he
draws an image on the wall - summoning Vishla Veelo who tears through Sor and
his dead men, as Nort starts drawing the scene for posterity..
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| GH:
Now the Tales of Telguuth are, at heart, another version of Tharg's Future Shocks.
Or more accurately, Tharg's Fantasy Shocks. This joins others such as Tharg's
Scary Shocks (Terror Tales), Tharg's Alternity Shocks (Past Imperfect) and Tharg's
Time Travelling Shocks (Time Twisters). The main difference with Telguuth is that
it's effectively all owned by one creator - Steve Moore.
Now, not being
a fantasy fan, it's always something of an uphill struggle a far as Telguuth is
concerned. I've never really understood the fervour of fantasy fiction followers,
much preferring contemporary fiction myself. But despite this - will admit that
I kind of like Telguuth. True, the quality can vary wildly from story to
story, but Moore does suffuse them with a good degree of humour, and the occasional
good twist. I'd much prefer him to put his hand to something else in the comic,
or even a proper Future Shock from time to time, but Telguuth does have the occasional
flash of brilliance.
As far as this
episode goes, it's a bit throwaway, but enjoyable in a dumb manner. The ending
is telegraphed, but still carried off with aplomb.The art is OK, but Haward would
benefit from taking a lighter hand to some of his panels. There's an occasional
feeling of clutter to some of the pages that make the story a little too much
to take in. There's a definite talent underneath all the embellishing, but he
needs to hold back on the inking.
WRL: I've
never been a big fan of Tales Of Telguuth, it just doesn't get my thrill circuits
buzzing. Steve Moore has written some classics in the past but with Tales Of Telguuth
we seem to tread the same ground over and over again. Instead of the one-off Future
Shock style stories this may benefit from having more episodes to tell a story
and not lead us towards a twist ending. I like Jon Haward’s art on these
tales, and would like to see him do more within the galaxy's greatest comic, but
he is an artist whose work has to match with a particular type of story, which
is probably why we’ve never seen more of his work within 2000’s pages.
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Script:
Dan Abnett |
Art:
Richard Elson |
| Letters:
Ellie De Ville |
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| Part
1
Synopsis:
Decider
Jad of the Kalens is meeting with the Binods as military advisors. He tells them
that the expanding Wipe is slowing down, as if something internal is stopping
them. The Binods are creating Voidshaker, in the depths of a gas giant - a new
intelligent weapon against the enemy. The binods send data it about the wipe,
and Voidshaker goes off to battle. It descends to a planet, wiping out everything
in its way. But as it lands on the planet, more UOs appear from beneath the ground,
swarming Voidshaker - which loses contact...
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| GH:
It's been a while since Atavar last showed up, and I'm having trouble remembering
what happened - although for once, the summary at the beginning of the issue helped
out here. I did enjoy Atavar last time, but it's a little too early to see if
that will carry through to this series. It's yet another Dan Abnett creation (Hey
Tharg - any chance of finding some fresh writing talent?) but one that has promise,
and ended a little prematurely last time around. I'll wait until next issue before
I feel I can tell where this series is going.
The artwork's fantastic,
though. Richard Elson once again shows himself to be one of the most underrated
artists in the comic, after his great work on The Scrap late last year. Yes, his
Binod's may look like glove puppets with sphincters, but they certainly look impressive,
as does the opening page shot of the Kalens approaching the planet. He makes this
series worth sticking with.
One last thing
- why did they have to call it "Atavar II" - as opposed to something
a little more original?
WRL: Avatar
I is a dim and distant memory, its not that I didn’t enjoy it but it's one
of those stories that I enjoyed at the time but not enough to remember the exact
details. Hopefully not remembering much about the first book wont get in the way
of reading book two, but may have to dig the first book out again to refresh the
memory. Richard Elson’s artwork is up to his usual standard and can never
work out why he’s appeared so sporadically since his first appearance in
Prog 564.
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Overall:
GH:
Just an OK issue this time around, with Dredd/Aliens bring the only story to really
break away into truly entertaining territory. Avatar has potential, but will no
doubt start slowly. The VCs needs to get moving fast, before it loses the fanbase
it created from the previous series, and at least there's only one more episode
of Bec & Sodding Kawl
to put up with...
WRL: An
OK prog this week. It's not a bad prog, but we have been on a high for a few weeks
and the Thrill Power had to wane at some point. I think my circuits were affected
with this weeks cover and never fully recovered. I’m trying to find something
different to say about my favourite story this week but there’s nothing
to add that hasn’t been said before so this weeks best story….
Best
Story:
Gavin Hanly: Dredd/Aliens
WR Logan: Dredd/Aliens
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