Home
¦ Reviews ¦ "Progs
2003" - 1326 ¦Prog 1326

| Prog
1326 - 5 February 2003
Cover by Clint Langley
Synopsis and
1st review by Gavin Hanly
2nd opinion by W.R. Logan
GH: A highly
detailed cover from Clint Langley this issue with Sláine taking center
stage. However, while the detail is intricate and impressive, it's a fairly standard
Sláine pose. It's supposed to depict Slaine's thirst for vengeance, but
he looks more like he's trying to pose for a catalogue cover. A slightly more
dynamic approach would have been welcome...
WRL: Clint
Langley turns in a Sláine image worthy of the cover of the galaxies Greatest
Comic. When the background is bright and vivid it allows his artwork to be seen,
unlike some of the pages and panels that have appeared in the actual strip. Also
good to see the 2000AD and Prog logo adapted so that it doesn’t get lost
in the bright orange background.
|
|
 |
Script:
John Wagner
|
Art:
Henry Flint
|
|
Letters:
Tom Frame
|
Colours:
Chris Blythe
|
|
| Dredd
vs Aliens: Incubus - Part 6
Synopsis:
The Alien leaps past Dredd and into the hospital, and finds its way into the maternity
ward, the only ward still populated. It approaches the babies, so the Judges can't
fire on it. Dredd taunts it, to lure it away. The Alien takes the bait, knocking
Dredd and itself through the window - "Slight miscalculation-!". They
manage to land on a hover-zoom. Dredd clings onto a pipe on the end, but in the
process drops his gun. The pipe begins to give away, as the Alien creeps forward,
but Dredd throws a "road flare" into its mouth. "Gotta go in for
the kill"
|
| GH:
The action hots up even further, as Dredd takes on another Alien. The scene in
the maternity ward is one of the best yet, with a palpable sense of tension, as
the Alien examines the children.
With only 6 episodes
down, there's been a large amount of fast-paced storytelling, as the aliens run
amok. But with 10 episodes to go, I hope there's more in store besides Dredd casing
after the Xenomorphs. Don't get me wrong, it's been great so far (despite a small
case of exposition-overdrive towards the end of this week's episode), but I'm
going to want a little more meat in the story soon. Although we do have a face-huggered
judge to get back to before too long. And there's always the question of where
the eggs came from in the first place.
The art's still
fantastic, by the way...
WRL: Part
six already and I’m running out or descriptions and ways of praising this
strip that I've not already used. Henry Flint once again shows that not only is
he the Dredd artist of the modern age, but take away Tom Frame's excellent
lettering and his storytelling is flawless. My only fear is that with the new
century we have another exodus of 2000AD artists, Jock and Frazer have both been
lured by the Yankee dollar and how long can it be before the Land of the Free
lures Henry to its shores?
|
|
 |
Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
|
|
| Moloch
- Part 6 (Double-sized final episode)
Synopsis:
The funeral of Niamh. Afterwards, Sláine abdicates as High King and
heads to Albion to find Moloch, telling his son, Kai, to wait behind. We then
get back to the "present" (from episode 1), where Ukko uses the tears
from some thieves that Sláine killed to learn about Moloch's whereabouts
- at the Swarming. They arrive at the location of the Swarming, and Sláine
and Ukko part company - Sláine parting with the words "Goodbye, My
friend".
Every demon imaginable
is at the swarming, where they plan to terrify and slaughter children, using their
terror to summon a "great old one" from Sirius. Moloch presides over
this, surrounded by a pit of fire. Sláine bursts in, and frees the children,
heading for Moloch. Moloch taints Sláine further, warning the other demons
not to attack, as Moloch wants him for himself. But Sláine fights on, pushing
Moloch closer to the edge of the pit. Sláine says he knows that Moloch
is a coward from their previous battle - whereas Sláine wants to die to
join Niamh. He charges at Moloch, and they both plunge into the fiery pit...
|
| GH:
The last episode already? I know I've been tad harsh on this series so far
- but wasn't that all over a bit quick?
The week's episode
does show a marked improvement, as we get into the meat of the story, and begin
to see where this is heading. The scenes from the swarming are impressive indeed,
and offer a sense of scale that was missing from the earlier battle scenes. It's
also quite reminiscent of the arena scene in the recent "Attack of the Clones".
Again, things are much brighter this issue, so it's much improved on the retina-damaging
earlier parts.
The fight scene
is also much more enjoyable with a good turn in taunting by Moloch helping to
keep things interesting. At least there seems to be less needless exposition this
week - and lets hope Mills keep that to a minimum in the next book.
But overall - there
needs to be a much greater improvement in the next book to regain my interest.
In hindsight, this looks like one long prologue to what could be a more interesting
story - and a such, has proved to be a bit of a waste of my time. The loss of
Ukko, who could be a foil to Slaine's earnest nonsense, could also prove to be
damaging unless another similar character is introduced next time. So I'm afraid
it's a combination of two review clichés from me to end on: "too little,
too late" and "could try harder."
WRL: A
double-length episode to wrap up the first book of the latest saga and as with
this weeks cover, the backgrounds to this episode are either light in colour or
very vivid. Most panels are much clearer than we’ve seen previously, so
character and background don’t all blend into one. After the promising start
in Prog 2003 this double length episode ends book one in a better position than
it has been in for the previous few weeks. Whether it has done enough to once
again make the reader interested in where the adventures of the warped warrior
will go is debatable, but book two needs to regain the readers attention for more
than just the opening and ending episodes as book one has done.
|
|
 |
Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Tom Frame |
|
|
| Going
Underground - Part 6 (Last episode)
Synopsis:
As miss
Simmons falls into the pit, something odd happens, and she begins to spark and
float, with light pouring from her eyes. The rest of the team try vainly to fight
back the demons, as the horned skull approaches. But just before it's too late
- Miss Simmons levitates from the pit, still putting on a light show, and the
demons are all destroyed. Rayne: "Hmm. Interesting. Not at all what I expected."
The danger over,
Simmons is taken to a hospital, but Chapter and Verse now think they'd better
keep a close eye on Rayne. Later, Rayne is at Q Branch, removing a secret document,
when Dr Brand comes in. Rayne hides the document as Brand tells him that Miss
Simmons remembers nothing. Rayne hands him a Mission Statement from Mr Slater
about forthcoming changes: "Caballistics?"
In another room,
Rayne destroys the file, while in Tel Aviv, there is a report of the incident
on the news, where a Holocaust survivor sees Rayne - "Der Teufel!".
We flash back to see the burning file - which contained a picture of Rayne, in
his former guise as Sondercommander Thule...
|
| GH:
This, much like Sláine, has proved to be one long prologue. However, unlike
Sláine, this has offered an interesting set-up from the start, with plot
threads being cleverly strewn around that are only now beginning to come together.
I've enjoyed this series on the whole - but mainly for the promise it shows. Next
time around, though, I'm going to want a little bit more. Let's develop the background
of the Caballistics and Rayne before throwing in any more "asides" -
and let's also have a mission with a little more originality. After all - the
Caballistics had little else to do this time but wave around some weapons and
put on a secret light-show, with the ending a little too vague to be truly satisfying.
But as a set-up, it was fun to read, and has potential.
The art also has
potential - but needs to work on improving the clarity in some scenes. I still,
after reading the issue a few times, have no idea of what happened to the zombie
demons. Did they explode, disintegrate, disappear? Did Simmons kill them with
her "lasers". Reardon is great at depicting individual characters, but
clearly needs to work on his action for next time.
Well, only 5 issues
to wait. Let's see what happens then.
WRL: The final episode of this initial story for the Caballistics team, and
this story has me won over. Week by week I’ve been drawn into the world
as seen by Rennie and Reardon and look forward to where this will go in future
stories. For me this has been the surprise hit of the year proving that 2000 can
produce new stories that engage the reader and it’s not just the old classics
that can get the thrill circuits buzzing.
|
|
 |
Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
|
|
| Hell
and High Water - Part 6
Synopsis:
Dante comes out of the bathroom dressed only in a towel - considerably more than
Akita is wearing. She's covered in semi-sentient and empathic tattoos, which react
to her moods, and asks Dante if they disturb him. "Not me Milady, I've always
been an art lover." They fall into bed together. Meanwhile
the kids are eating, but collapse - drugged, by the guard Murakami.

Back in the bedchamber,
Akita tells Dante that the Tsar is channeling aid to her enemies, and asks Dante
to join her in taking back the empire. But Dante refuses. walking out onto the
balcony, she asks him why he's protecting the children. "Because I've seen
enough people who didn't deserve it crushed by the likes of you and the Tsar."
But Akita reveals the children drugged on a table below - "Submit to my will
or Murakami will decapitate the little darlings in their sleep." Dante has
no choice but to back down...
|
| GH:
Dante once again finds himself in a position where he has to side with the bad
guys against his will. and his overdeveloped libido helps to get him into trouble.
Not a great deal to report on this one for this week. Great art as usual, and
the story still shows signs of growing into a much larger conflict. Dante's simple
mortalities are thrown into question by the role he played in the war - but at
heart he shows that his good nature lets him be manipulated a little too easily.
WRL: The
Russian love machine proves once again that if he’s not fighting, then its
time for some loving. Dante thinks of himself after saving Mina and Karl from
the Kraken, but the interlude doesn’t last long before he finds himself
putting his interests second to that of the children. As with previous weeks John
Burns produces panel after panel of beautiful artwork and as the last strip in
the Prog it ensures that you close this weeks prog on a high.
|
|
Overall:
GH:
It seems a little early in the year for everything to be starting afresh next
week - and as such this issue seems a little disappointing. The grand end to Slaine
should, despite my reservations on the story, have closed the issue, ending on
a dramatic, one page finish.
But oh dear God
- Bec and Cawl are back next week. I'm going to start sharpening my knives...
WRL: A close
run thing this week. Sláine comes back from the brink, but is it too little
too late? Caballistics' first story arc ends with a five-week wait until their
return, I just hope that whatever takes their place is worthy of the space it
will occupy. Dante is worthy of mention if for nothing else than John Burns, although
as with other strips in the galaxy's greatest comic, writer and artist seem to
be matched perfectly.
Once again, it's
the opening strip of the prog that takes the highest accolades. Take away Chris
Blythe's colours, Tom Frames lettering and you are left with Henry Flint telling
John Wagner and Andy Diggle's script on the strength of his artwork alone. Add
the other contributors into the pot and Dredd/Aliens is still proving to be in
a class of its own.
Best
Story:
Gavin Hanly: Dredd/Aliens
WR Logan: Dredd/Aliens
|