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2003" - 1326 ¦Prog 1324

| Prog
1324 - 22 January 2003
Cover by Greg Staples
Synopsis and
1st review by Gavin Hanly
2nd opinion by W.R. Logan
GH: This
will apparently be the cover for the first issue of the Dark Horse version of
Dredd/Aliens - so it makes sense not to waste it on these shores. A very striking
Bollandesque turn from Staples here - perhaps a conscious decision, since Bolland's
Dredd is perhaps the most renowned in the States. Not sure about the "Acid
Reign" banner though. But at least you can easily see the logo and the layout
is clean.
WRL: My
faith it returns: now this is a cover! Greg Staples delivers a cover with
punch and if this doesn't make someone pick it up off the newsagents shelves,
nothing will. The 2000AD logo sits proud in the corner with Dredd in a face-off
with a fully grown alien. Even the tag line 'Acid Reign' looks good. This cover
should be put on the 2000AD web sites wallpaper section and adorn the desktops
of many a readers computer.
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Script:
John Wagner
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Art:
Henry Flint
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Dredd
vs Aliens: Incubus - Part 4
Synopsis:Gomer
shoots the Alien, but is sprayed by acid and comes to an very unpleasant end indeed.
Heatseekers don't work, so Dredd shoots a grappling hook into the vents to take
a look for himself. He confronts the alien, "Come on then - take me if you
think you're hard enough", before opening fire - with the resulting acid
burning the vent open. The Alien leaps at Dredd, but misses heading down to the
judges below - taking out Rauss with a tail swipe on the way. Earl tries Hi Ex
- with devastating effect - it destroys the alien, but the acid splash takes out
Earl too.
Dredd gets word
back to the Verminators to pull out and evacuate the hospital, but it's too late,
as Verminator Millar is beheaded...
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| GH:
Things start to hot up this week with some truly gruesome depictions of just what
would really happen if you got sprayed in Alien acid. Poor Earl and Gomer come
to quick, but very gory ends as Flint revels in the devastation. Meanwhile, Dredd
does a nice line in complete hardness - and helps us get our first head on view
of the alien. Flint still keeps the alien cleverly to the shadows or corners of
the panels - not showing it in it's entirety - which helps to elevate the menace
of the creature.
But you can see
why so many judges went to the warehouse - cannon fodder - and I wouldn't hold
up too much hope for the remaining verminators. I see Millar (almost certainly
named after ex-2000AD writer Marc Millar) was,as expected, the first to go...
WRL: Have
I sang the praises of the previous three installments enough? Well forget everything
I've ever said because with this latest episode the action, script and artwork
have just gone up a gear. We all know what to expect from any story that has the
word 'Alien' in the title but Wagner and Diggle take everything that is familiar
and just have fun with it, I've never seen the Aliens acid used in such a destructive
way against the human form before and Henry Flint excels in the effect that it
has. As Gavin has said in his reviews, while this story is running it's hard to
see any other
story coming close to taking the best story crown away from it.
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Script:
Gordon Rennie |
Art:
Dom Reardon |
| Letters:
Tom Frame |
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| Going
Underground - Part 4
Synopsis:
The Caballistics
try to fight off the zombies - but unfortunately they seem to be impervious to
firepower - "guess we should have brought the sliver after all". Then
Rayne (the guy in the bath from last prog) appears, holding a glowing "hand
of power" before him. He throws it at the zombies and everyone hightails
it in the opposite direction as the zombies are incinerated. Rayne is the last
member to join the team (Chapter and Verse are aware of his "reputation")
- and says the events are connected with "SonderKommakdo Thule and its role
in Nazi warfare" - and more specifically "the hellbomb project".

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| GH:
Things continue to improve in Caballistics Inc. from both an art and story perspective.
Hopefully Rayne will be the last member of the team and we can start getting
down to the nitty gritty of the story. The "zombies attacking the underground
premise hasn't really been particularly thrilling or scary - so a move towards
more evil occult baddies should improve matters. It's hard not to see the Hellboy
influence in the art, but especially the story. Occult Nazis are all well and
good, but perhaps Rennie should have avoided such a close comparison with the
bestselling American series quite so soon.
WRL: Talking of stories stepping up a gear, Rennie and Reardon seem to have
finally hit their stride and Caballistic's has gone from being an intriguing story
to something that I'm looking forward to reading more and more each week.
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Script:
Pat Mills |
Art:
Clint Langley |
| Letters:
Ellie De Ville |
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| Moloch
- Part 4
Synopsis:
Moloch fights Slaine. Slaine wins and is about to strike Moloch down - but
Moloch pleads for his life, promising to keep the land free of Formorians. Slaine
doesn't want to listen, but the council stops him killing Moloch, and eventually
orders Slaine to let him go - despite Slaine's warnings that Moloch won't keep
his word. But as Moloch sinks back into the sea, Niamh has a bad feeling about
him...

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| GH:
Still highly disappointing - and the current reprinting of Time Killer in
the Megazine highlights just how far downhill Slaine has come. When Ukko had a
stronger input into the series, especially as narrator, things were so much more
fun. And the supporting cast all brought something individual to the pot. However,
the latter stories have treated us to ongoing talky/descriptive fights (once again
with the characters describing their actions - "now I'm going to pierce you")
and little in the way of character development or even simple enjoyment for the
reader.
This series is
well past its sell-by date, and needs a dramatic change in course - and frankly
a new writer - if the character is to be saved (although recent events elsewhere
have made this highly unlikely). Mills was pretty good in the last ABC Warriors
strip, and with Black Siddah in the Megazine, so why is this such a lazy disappointment?
At least Langley's art is getting brighter with each issue, but I'm still disappointed
in the clarity of some of his panels. Interestingly, when I scan an image for
each story, Slaine is the only picture that I have to touch-up, occasionally producing
better results than appear in the mag. So perhaps Langley's art is suffering
in the printing process...
WRL: Well
my hope for Sláine has finally withered and returned to the earth, and
I now do think it's too many. Clint Langley's art has some nice touches but at
times its hard to make out what is happening and the detail is lost on the small
panels. Pat Mills, once the mightiest of script writers, seems to be treading
water. Hopefully what we've seen so far is allowing new readers of Sláine
to get into the character and in future episodes we'll see some resurgence in
his writing. |
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Script:
Dan Abnett
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Art:
Ben Willsher
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Relode
- Part 3
Synopsis: Sinister
and Dexter meet their younger selves - proving to them who they are. John Croak
visits young Sinister (as the older S/D Billi, and young Dexter hide in the
cupboard) and tells them he's looking for two gunsharks "one's Irish and
the other's Hispanic" obviously bringing him to Sinister. He eventually leaves,
and they head to see Professor Rampton at the research institute. When they get
there, Rampton tells them that, unfortunately, he hasn't built Djump technology
yet. Meanwhile, Holy Moses, John Croak (who tailed them) and some heavies arrive
outside.
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| GH:
Things move on ever so slightly - but I must be missing something, as I can't
remember who this "Professor Rampton" is. Sometimes the S/D cast is
a little too unwieldy, needing almost photographic recall of events from many
many series away. Abnett could improve matters by reminding new readers just who
people like John Croak and Holy Moses are supposed to be - and old readers like
myself could often do with a gentle reminder too. It's still fun, but very little
happens this week, and it's in danger of retreating back to the same-old same-old
approach that Anbett tends to take to some SD stories - i.e. the impending big
gunfight. I still think there's been far worse in the mag, though. And it's certainly
better than Slaine.
WRL: "If
the naysayers could put down their preconceptions" was in my co-reviewer's
comment last week, and that comment may have been aimed at me 8-) Yes I'm a naysayer,
but that's due to the fact that I fail to see how Sin/Dex keeps coming back week
after week after week. As for preconceptions, I don't have any, I may not like
Sin/Dex but I don't wish to be so negative about a story within the Galaxies Greatest
Comic, I hope that when I turn the cover of any Prog I'm going to enjoy and be
thrilled by each and every story, but as yet Sin/Dex have to put even the slightest
charge through my thrill circuits.
One day I hope
they do, I'd love to give them a positive review, to say that after all these
years I get it, and every week I read it and every week any hope I have vanishes
- but there's always next week. It doesn't help that I feel Ben Willsher's artwork
doesn't deserve a place within the pages of Tharg's mighty publication, not on
Sin/Dex and not on anything else. 7 days to wait for the next Prog, 7 days of
renewed hope, 7 days to rediscover that I still don't get it or understand anyone
who does.
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Script:
Robbie Morrison |
Art:
John Burns |
| Letters:
Annie Parkhouse |
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| Hell
and High Water - Part 4
Synopsis:
The Kraken
and his ship bears down on Dante and the children. Boarding craft are launched,
but Dante takes most of them down with his rifle. More pirates attempt to board,
and Dante holds them off - but the Kraken manages to board the yacht and grabs
Mina. He tries to get Dante to join his crew in vain - Dante refuses, announcing
his name. "The prodigal bastard return" cries the Kraken, chucking a
throwing star at him - which Dante easily deflects back into the Kraken's face.
Karl and Mina dive
behind Dante - as, out of nowhere, another group "the Black Dragons"
start to attack the Reivers...
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| GH:
John Burns continues to excel, with Dante becoming more and more disheveled as
he takes on an army of pirates. Sometime Dante seems just a little too impervious
and unbeatable - and this is one of those times. After the rigours of the war,
he does seem to be taking out the army of pirates with a little too much ease.
Still, the yarn rattles along at a fair old pace - and is back closing the comic,
where it belongs.
WRL: What
a coincidence, last week I said the prog should end on a high and you
should put the Prog down after reading Dante, well this week that's exactly what
happens. As with other stories in this weeks prog, Dante picks up the pace and
we have action a-plenty. There's still plenty of questions left to answer, like
who is the Kraken and how he seems to know of Dante, which only makes you want
the next prog to arrive even more than normal. End the prog on a high and leave
them wanting more, well Dante and Prog 1324 certainly achieve that aim.
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Overall:
GH:
Better than last week, but Slaine continues to be a disappointment. It seems a
shame that something that probably cost a great deal to commission is weighing
down the prog so badly. At least Dredd continues to breathe life into the comic.
WRL: Prog
1324 is certainly the best Prog of the year so far, Caballistic's is something
I'm now actively looking forward to each week, the swashbuckling Russian Rogue
is the perfect end to the prog. I still have hope for Sláine but that hope,
as with many of his recent stories, has yet to be realised. Sin/Dex, well I don't
see the attraction, and doubt that I ever will, I'll leave my co-reviewer to praise
the gun sharks as he seems to be able to see something in their adventures that
completely passes me by. Its probably not hard to work out where my vote is going
this week, great story, great art
and I cant see any story toppling this one over the coming weeks, and the competition
should heed the words of Old Stoney Face himself: "Take Me if
you think you're hard enough!' Best story once again:
Best
Story:
Gavin Hanly: Dredd/Aliens
WR Logan: Dredd/Aliens
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