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1310 - 1315 ¦ Prog 1315

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Prog 1315 - 30 October
2002
Cover by Simon Davis
Great cover by
Simon Davis - although it did make me a tad more self conscious when I went to
pick up the comic from my local corner shop. It's particularly nice the way the
logo is given the same shiny effect. However, I'm sure I've read somewhere that
it is unwise from a marketing/design point of view to alter an established logo
without a major redesign. But I guess The Hulk gets away with a lot worse.
Another good issue
- but let down by Past Imperfect which still feels like filler material.
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Script:
John Wagner
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Art:
Carl Critchlow
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Letters:
Tom Frame
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| Out
of the Undercity - Part 3
Synopsis:
Dredd follows Prager into the Undercity. A wall collapses as they fight, knocking
Dredd out, but Prager pulls Dredd clear. When he revives, Dredd assumes this means
there's still an element of Prager left in the wolf. He hears Drums coming from
the old White House, where a group of armed mutants are getting Troggs "riled
up" - possibly for some sort of entertainment. Prager bursts in and starts
attacking - but is overwhelmed. We learn that they shot Prager before - but think
this beast has eaten him - rather that actually being him. They prepare to kill
him...
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Review:
Critchlow's art on this is still impressive - although I'm starting to wish he
would use a slightly wider ranged colour palette. The overwhelming use of Blues
and greys may help to illustrate the pervading darkness of the undercity - but
it has started to get a little murky. Certainly the "White House" should
be renamed the "Grey House" for this story - and the effect of seeing
the monument is muted somewhat.
Wagner appears
to once again be totally ignoring geography by putting the White House in Mega
City One. Isn't MC1 supposed to be around New York? Yet Prager seems to be able
to reach the White House on foot? Perhaps I'm being unnecessarily pedantic - but
it does seem like a pointless plot device.
I'm finding it
hard to get excited about this storyline as there's been little character development
in the 3 issues so far. Perhaps the introduction of the group in the White House
will raise the interest level next week.
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Script:
Ian Edgington |
Art:
Steve Yeowell |
| Letters:
Annie Parkhouse |
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Under the Banner of King Death
- Part 3
Synopsis: We
learn that the tablet from last week is the missing chapter of the Albrecht Tome,
a book that lists all the 9 million names of god - thus giving the owner power
over the almighty. The zombies attack, and are kept at bay by Captain Dancer's
crew, and Isabella's magic. But Dr Orlando severs Isabella's connection with the
spirit world, and the zombies overpower Dancer.
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| Review:
The back story for Dr Orlando is nicely laid over the attack of the Zombies -
allowing for a combination of action and exposition. Dr Orlando is shaping up
into being a decent villain, even if Dancer's crew seems to be sinking under the
weight of their stereotypes. Dancer himself is certainly starting to get a little
grating. But it's supposed to be lighthearted, and the plot is developing well
and fast - so these seem like petty complaints.
Yeowell's work
is ever fantastic, and he particularly shines at depicting a raging fight without
overwhelming the reader.
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Script:
Rob Williams
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Art:
Boo Cook
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Letters:
Ellie De Ville
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| Part
3
Synopsis: Stuck
in Belly's belly, Holt is fed psychic images of the slaughter of the aliens, and
is regurgitated. Megan wants to bring the two aliens into custody, but Holt convinces
her to let them go. Back at base, Holt takes a shower and Megan joins him. As
they're in the shower - a screen reads "Hunter requests assistance - Call
Answered..." Later, Megan is asleep as the door's security is over-ridden.
Fellow hunter Corsan enters and shoots Holt...
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Review:
Ah - now this is starting to get somewhere. I was wondering last week how Ashcroft
would be setting up an operation like this - and getting away with it. but it's
starting to look like everybody but Holt knows what's really going on. The feeling
of conspiracy is really starting to grow now - and next week we should get a few
more explanations. Hopefully this series has a way to go yet, and doesn't get
cut short like The Scrap was.
Again - the art
is top notch - and drops hints about what is happening (is the reverend a shapeshifting
alien?) - without giving too much away. Holt inside Belly is done very well -
and his expellation is more than a little disgusting (but thankfully not dwelled
on).
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Script:
James Stevens |
Art:
Neal Edwards |
| Letters:
Tom Frame |
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| Red
Man Rising
Synopsis: Nixon
goes up against JFK in a debate - but he's poisoned JFK's food and kills JFK's
chances. Nixon wins the election by a landslide, and begins a presidency that
is filled with success (no Vietnam, arresting Castro, improving race relations).
The 2 term limit is revoked, and Nixon could be president for life. But as he
appears in an open topped motorcade in Texas, a sniper is waiting to take him
out. And that sniper is JFK...
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| Review:
Oh dear. This is a little odd. We are supposed to believe that Nixon - clearly
an inveterate liar - would have been a fantastic president - just by winning the
debate? This story needs the reader to swallow a little too much and simply doesn't
work as a result. The art also suffers badly by not being able to depict a recognisable
JFK. Edwards can do Nixon - so why is his JFK so bad? I had to read the story
twice to be sure that it really was JFK at the end.
I suppose I should
be a little more accepting of these one off stories, as they're often a good way
for a writer and artist to break into 2000AD. However, an improvement in future
issues would be welcome.
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Script:
Dan Abnett
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Art:
Simon Davis
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Letters:
Ellie De Ville
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| The
Off-Lode Experience - Part 3
Synopsis: Dexter
fills Bili in on the situation. They're on their way to take out someone called
Lux, they need her to use technical data supplies by the Barfs.The group arrive
on Alpha Centauri colony, "a resort dedicated to pleasure and satisfaction",
but are quickly placed under arrest for "public decency". However, Sinister
saves them by unleashing a depraved rant - "Years later the liberal folk
of AC colony would still be talking about the magnificently depraved rant of the
potty mouthed Irishman."
Sinister is led
away for a night of pleasure - but it turns out he's being led by a Barf in disguise,
who needed to wait until they had proved their identity (which Sinister had in
spades). Sinister decides he's had enough, and it's time to move on...
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Review:
Another great episode, and reminiscent of the early Dredd epics (like the Cursed
Earth or the Judge Child)- where every episode was an excuse to depict a wildly
strange future community. Hopefully they'll keep using this premise for future
episode, as it really lets Abnett off the leash, and has given us some of the
best lines in SD for ages. The group dynamic is also working very well indeed,
with Billi providing a nice counterpoint to the endless enthusiasm of Sinister
and Dexter.
Again, the painted
art is absolutely fantastic, and thank god they saved Simon Davis up for this
epic, as he seems quite at home in depicting the depravity of Alpha Centauri...
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Best Story:
Sinister Dexter.
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