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¦ Reviews ¦ Progs
1310 - 1315 ¦ Prog 1312

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Prog 1312 - 9 October
2002
Cover by Richard Elson
As the Scrap comes
to an end , we get an action packed - and fairly violent - cover from series artist
Richard Elson. It's very good indeed, but it's a strange marketing decision to
feature a story on the front cover just as it's coming to a close. Only 4 stories
this issue, and they're all winding up, as we get ready for next Prog's "Autumn
Offensive" (Surely it should be "Autumn Assault?"). It's a fairly
good issue for one that is effectively comprised of "filler" material,
and next week's line up of Dredd, Sinister Dexter, Red Seas and Asylum certainly
looks promising too.
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Script:
Gordon Rennie
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Art:
PJ Holden
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Waiting
Synopsis: A
citizen receives a "Compulsory Summons Citation" to see Dredd at Sector
house. He's told to wait till Dredd's ready, and after getting Dredd's attention,
Dredd reaffirms this. Another citizen informs him that if Dredd's called him in,
then he's really in trouble. After a few hours, he tries to get the attention
of some judges restraining a futsie - who then gets loose and bites him. Following
a round of rabies shots and a caution, he is confronted by 2 SJS members, who
subject him to a highly irregular "full cavity search", "suspecting"
him of being Dredd's "bagman". Finally at the end of the day, a disheveled
Dredd returns and tells him to come back tomorrow. The citizen is about to go
berserk, Judges pull their firearms, but Dredd calms them down and looks at the
citation. It's a case of mistaken identity, and Dredd lets him go - as "It's
been a LONG day..."
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Review:
PJ Holden returns to Dredd, and does a sterling job. His work seems to have considerably
increased in detail since we last saw his work in 2000AD, and he proves himself
to be comfortable in high action scenes, as well as the more quieter comic relief
moments. His Dredd certainly looks much harder than he used to portray him, and
the "block war" panel is a particularly good Dredd rendition. Hopefully
we'll get a return visit from Holden soon.
Gordon Rennie once
again proves himself to be one of the best Dredd writers who isn't John Wagner,
with an amusing, well paced story. As mentioned before, this is in marked contrast
to his Rogue Trooper work.
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Script:
Simon Spurrier
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Art:
Richard Elson
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Letters:
Annie Parkhouse
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5 - The Alpha and the Omega
Synopsis:
Conclusion. A riot breaks out and Mallis and the other enforcers begin restraining
the crowd violently when the monster reappears. After grabbing the man with the
jobdisc, it retreats below, and Mallis follows. Passing a number of hanging heads,
she finally comes upon the creature, who turns out to be the bored AI in another
guise. It's being retrieving heads to try and get them to take over the city -
all with complete failure. Mallis destroys the AI with the discarded jobdisc.
She takes over control of the city herself - succeeding where others failed because
she doesn't have a reason to escape. She promises changes in the Scrap. Last line:
"I've just realise...in a strange sort of way - I'm a mother again."
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Review:
The series is over after only 5 issues, and it's certainly benefited from the
tight short run. In many ways, it to have overtones of a slightly drawn out "Future
Shock" with the surprise ending, but Spurrier has shown himself to adept
at science fiction storytelling, weaving an interesting tale within a realistic
sci-fi world. in some ways the story seems too short. There were a number of issues
raised, like the baby in stasis and the plight of the AI, that could have benefited
from further analysis. However, this is simply nitpicking, and I should be happy
that I've enjoyed the series, especially after initially treading it with such
trepidation.
Finally,of course,
kudos must go to Richard Elson, who's provided some quality artwork on this series.
As one of the few 2000AD artists to colour his own work these days, he could certainly
prove to be a much needed asset for the comic. He's been around for ages, but
this is the first time I've really sat up and noticed his work.
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Script:
Dan Abnett
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Art:
Steve Roberts
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Letters:
Ellie De Ville
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Colour:
Angus McKie
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| Low
Life
Synopsis: Sinister
and Dexter are laying low after last weeks events. Sinister tries to disguise
himself so they can go out, but Dexter is against the idea. They come upon another
guest in their hideout - Georgy Pinkell - a gunshark who's been hiding there for
25 years! They tell him that no one's after him an more, and realise that it's
better to take risks than spend the rest of their lives hiding, and go back to
the city.
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Review:
Very, very much a filler story. It's quite funny, but really doesn't do anything
apart from lead into the next big story. Still, amusing throwaway stories are
certainly better than dire ones, although I'm looking forward to the promise of
a story with a larger scope beginning next prog. the art's OK, but a little too
overtly "comic" in style for my own liking. Roberts also co-created
Bec & Cawl - which readers of the reviews will know is a sore point for me...
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Script:
Gordon Rennie
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Art:
Simon Coleby
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Letters:
Tom Frame
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| Requiem
Synopsis: Kinsella
and Colonel Logan steal a shuttle so they can help Rogue with his "medical
condition". Meanwhile, War Marshall Zell is visiting his son's remains (he
was the one killed by Rogue in the big warsuit in "Overkill"). After
killing the chief who he held responsible for his death, the was marshall promises
to have his revenge on Rogue...
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| Review:
So after 12 issues of Rogue, where are we? Rogue has an unidentified medical condition,
and he's pissed off a war marshall. This episode would have been acceptable if
it was printed about 4 or 5 issues earlier. We're finally getting to the meat
of the story, and now it's going to finish until the new year! the "Nerve
Center" this week promises "interesting developments" for Rogue
next year, and there'd better be. Here's what I'll be hoping for:
- A more coherent
plot that flows through all issues of the strip - dropping all the one
or two parters that didn't work out this time.
- Development of
the characters of Gunnar, Bagman and Helm. Rogue was always a bit dull, and when
the focus is on him too much, this is very obvious. In earlier strips, his equipment
had particular characteristics that combined to give an overall much more rounded
character. Treat the biochips as Rogue's conscience, as oppose to expository elements,
and you're well on your way.
- A colour strip.
He's one of the biggest 2000AD characters. Why waste him in black & white?
Which brings us
to the art. With a number of contributors, it's been pretty much all over the
place. This week' Simon Coleby's muddy art makes a return. If he used more of
the "greying out" effect in his art - as shown on the last page, his
work could be a little easier on the eye. Next time let's try to get one artist
in for the whole event?
Overall this series
has been a major disappointment. The concept deserves another chance, but one
more failure like this and it'll be time to put Rogue out to pasture. |
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Best Story:
Judge Dredd.
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