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1304 - 1309 : Prog 1307

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| Prog 1307
Cover by: Colin MacNeil
A fairly good cover
by the underused Colin Macneil this issue. A lot better than the confused art
on the strip itself, but we'll get to that...
Little else going
on in the comic bar the stories. We're promised a deep space Sinister Dexter
series in the near future, and there's an ad for The Red Seas - which looks
like a horror series from Ian Edgington and Steve Yeowell. No more info is given
on this, though. Simon Spurrier returns with Richard Elson next prog with Scrap.
Let's hope it's better than Bec & Cawl, which I'm finding hard to forgive
Spurrier for... |
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Script:
John Wagner
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Art:
Paul Marshall
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Letters:
Tom Frame
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Colours:
Chris Blythe
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| Rotten
Manners -Part 2
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| Review:
The final part of the "Judge Goes Bad" story. Manners exhibits more
psychotic tendencies, but is quickly caught by Dredd - and goes willingly to his
fate. Bit of an odd one this. It's a perfectly fine story, with good art, but
it almost seems a bit rushed. I would have thought that a bit more mileage could
have been gotten from the Manners character, instead of the preachy ending we
get here. Still, as mentioned before, Wagner can start mega epics off small, so
maybe this'll leave a mark on Dredd yet.
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Script:
Dan Abnett
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Art:
Steve Parkhouse
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Letters:
Ellie De Ville
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Colours:
Chris Blythe
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| Deaky
Poobar, We Hardly Knew Ye - Part 1
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| Review:
Sinister Dexter has been a favourite of mine for a while. After all, it's
one of the few latter 2000AD series to really show legs. A piss take of
Britain, and particularly Guy Richie style gangster flicks, starts this prog.
Light, quite funny and undemanding - which is how Sinister Dexter should
be. It's helped by some great art from seasoned professional Steve Parkhouse.
Although it has to be said, Parkhouse appears to be moving towards a "cleaner"
approach than his sketchier work before, and I didn't recognise his work immediately.
But it's a relatively action free episode, so needs further study next prog.
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Script:
C Clayton, C Dows |
Art:
L Campbell, L Townsend |
| Letters:
Ellie De Ville |
Colour:
Gary Caldwell |
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| Part
7.
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| Review:
Well, this issue there was a ray of hope for Bison, with the introduction
of Nathan Softley and the Yacht Club. Was there a chance of bringing in some quirkiness
to liven up the series? Alas, no. Any pretense of character building is quickly
dispensed of with a pointless shootout. Bison seems to be settling a little too
easily into his new body and life, and chances for drama or humour appear to be
sacrificed too easily. The art's still promising - but there is a feeling that
the colour pages would have been better spent on Rogue Trooper or Strontium
Dog.
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Script:
John Wagner
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Art:
Carlos Ezquerra
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Letters:
Annie Parkhouse
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| Roadhouse
- Part 8
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| Review:
Final part of Roadhouse as the Stronts finally break out of the Labyrinth.
Fun use of the teleporters - which seem to be much more reliable than they used
to be. This has been a great series - and a good counterpoint to the more serious
earlier series. Unlike Rogue Trooper, this series has captured the spirit
of the earlier series, while still telling a fresh story. Hopefully, Wagner and
Ezquerra will be happy to keep on writing Strontium Dog stories and totally
forget the idea that he ever died...
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Script:
Gordon Rennie
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Pencils:
Simon Coleby
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Letters:
Tom Frame
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| Overkill
- Part 2
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| Review:
Quick sum up - Norts tried to blow away Rogue with a Nuclear weapon. And now he
wants payback. And in this prog he gets it with the help of a big gun. Clever
use of Gunnar - but little else besides. Surely more can be made of the Rogue
Trooper character? So far, this series has been little besides a rehash of past
glories, with no sign that comic writing has evolved in the past few years. We
need more than this to warrant bringing the character back. The art, as mentioned
above, fares poorly too. It goes for detail over clarity, and makes for a confusing
read. When you have to look hard at a panel to figure what's going on - there's
a problem.
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Best Story:
Strontium Dog.
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