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Home ¦ Reviews ¦ Progs 1304 - 1309 : Prog 1305

Prog 1305
Cover by: Greg Staples

Decent, if rather nondescript, covert featuring Alpha and Sternhammer this week.

The Nerve Center seems to be using the soapbox to respond to the criticisms of the recent trawl through the archives - i.e. the current re-hashing of old classics. In the reviews on this site, I have written how this has proved to be a mixed bag. However the assertion in the Nerve Centre that this is not "a marketing gimmick" rings a little untrue. Regardless of the quality of the stories - of course it's a marketing gimmick - they are in the job of selling comics after all...

  This issue also proclaims the return of Slaine by Mills and Langley in a future issue. Oh dear...


Script: John Wagner
Art: Ian Gibson
Letters: Tom Frame
Colours: Chris Blythe

Give Me Liberty -Part 2

Review: A nice round off to this 2 parter, as Marg Rutherford block sinks into anarchy after seceding from Mega City One. Rennie clearly knows how to write this kind of story well, especially with Dredd's Character. His attitude of letting the citizens beg for repatriation before going in is a great touch. Perhaps he could bring some of this humour into Rogue Trooper? Once again the Gibson Art is fantastic - although I must admit it'd be nice to see some more panted artwork from him in the future.


Script: Dan Abnett
Art: Henry Flint
Letters: Ellie De Ville
Colours: Chris Blythe

Part 6- ...You're Dead

Review: Keege explains why he refused to fire on an enemy ship last prog, and leads to the discovery of a Geek Hive. Nice little plot development, helped by some amazing artwork from Flint & Blythe. All very reminiscent of Cam Kennedy's Star Wars work, which is high praise indeed. Not much else to say about this except it's great.


Script: C Clayton, C Dows
Art: L Campbell, L Townsend
Letters: Ellie De Ville
Colour: Gary Caldwell

Part 5.

Review: A little more focused on "Jack Bison" this issue, as s/he goes nuts while looking for drugs. And the real Jack finally has a confrontation with Esposito. Good Artwork, still let down by a somewhat pedestrian and inevitable storyline.


Script: John Wagner
Art: Carlos Ezquerra
Letters: Annie Parkhouse

Roadhouse - Part 6

Review: Strontium Dog keeps going from strength to strength as the group moves into another, less inviting, part of the roadhouse. Bit of an action episode this one, as the group are attacked by flying creatures, and another one of them is knocked off. Some good humour using Sternhammer this time, and as ever, sterling work from Ezquerra.


Script: Gordon Rennie
Pencils: Dylan Teague
Letters: Tom Frame

Weapons of War

Review: Bit of an interlude here, as we meet Souther Colonel Logan, and Doctor Kinsella, who has some interesting news about Rogue's genetic condition. Much, much better than the dull previous issues, this at least hints that the storyline is going somewhere. Good artwork by Dylan Teague rounds off a decent episode - but I can't help feeling this has been done better before...

Best Story: Strontium Dog.



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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).