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Reviews -
2000AD 2008 - 2009
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Synopsis by
Gavin Hanly
Reviews by Gavin Hanly and Daniel Payne
Summaries and reviews contain
spoilers for this issue. |
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Cover by
Richard Elson
Gavin
Hanly: After last week's rather sub-standard Strontium Dog affair,
this is much more like it - an action packed scene actually drawn by the series
artist. Elson has been coming on in leaps and bounds with Kingdom and his depiction
of Gene's possible doom here is a great example of an artist who's moved well
into the league of A list 2000AD artists.
Daniel Payne :This week kicks off with
fairly routine cover artwork; there is
nothing conspicuously wrong with it, but it is not really one to frame
either. However, it would probably to a better job of selling the prog
if it was left to itself rather than swamped with imposing banner
headlines, and the unnecessary secondary logo, which still persists.
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Emphatically
Evil - Part 7 |
| Script: John
Wagner |
| Art: Colin
Macneil |
| Colours: Chris
Blythe |
| Letters: Annie
Parkhouse |
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Dredd
gets his own way... |
Synopsis: Quilp
is restrained by Beeny before he can kill himself. Beeny launches a full investigation
and looks at the DNA that's linked to Quilp. The only listed person she doesn't
recognise is JP Buwick.
Meanwhile, Dredd is told that the mutant laws have been repealed as Hershey
warned the council of Dredd's threat to quit. The council voted to back the lesser
of two evils.
Later, Beeny interviews Quilp who doesn't know why he killed - and Beeny starts
to smell a rat. She decides to speak to Jimmy Buwick...
GH: This has been a peculiar story - with
the mutant vote relegated to background detail for the main PJ Maybe tale.
In retrospect, this is a good decision by Wagner. It'd be hard to fill out
seven issues of political wrangling - and unnecessary when it came down to the
final vote - with the judges willing to take the chance and repeal the laws
rather than lose Dredd. So, leaving this story as a sideline until the actual
repeal is actioned makes perfect sense. The real story will be what happens
once the mutants come back - and how the judges are going to handle that.
In the meantime, Wagner gets to play with two of his seemingly
favourite supporting characters, Beeny and Maybe/Ambrose. Somewhat oddly, these
are two characters who have been built up in the Megazine over the past few months.
Regular readers of the weekly who don't pick up the Megazine have unfortunately
missed out on some backstory that makes the current storyline all the more pleasurable.
It's an odd decision, and perhaps Wagner would be better off ensuring that continuity-important
events are best placed in the weekly only.
That said, this has been a pleasant little diversion for the
past few weeks. It won't stand on its own as one of the best Dredd tales ever,
but backed up with Origins and all the related tales Wagner has been firing
at us over the past year, the overall arc is shaping up into something rather
special...
DP: This sixth episode of the current Dredd
tale continues the ongoing
plot, centred on the city's treatment of mutants. It also continues
the excellent quality that has distinguished the tale so far. Wagner's
writing still reigns; the mutant series in general is one of the best
Dredd stories in recent years, and there is ample substance in this
week's strip to entertain.
It is not his best work, but the art from
Colin MacNeil is good; Chris Blythe's colouring is a little lacklustre
but okay nonetheless.
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Adventures
in the War Trade |
| Script:
Alec Worley |
| Art: Staz
Johnson |
| Letters: Annie
Parkhouse |
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Synopsis: Cameron
Vargner is hired to direct Earth's latest war. however, he's double-crossed
by his assistant director who decides to work for the Aliens after being cheated
of the credit...
GH: Acceptable filler material from the reliable
Staz Johnson and Megazine reviewer Alec Worley. Worley turns in a decent enough
job here but, like most Future Shocks these days, the tale seems slightly over-stretched
at 5 pages. Most of the war scenes could have been cut away, leaving the strip
as a nice little satirical aside.
Shorter Future Shocks of 2 - 3 pages allow for more than one
Shock/Terror Tale/Time Twister in one issue and may well be something that the
more established writers would want to play around with too. It just seems like
the format needs to be shaken up a little to bring it up to date.
DP: The story itself is nothing to write
home about (although it is nice
to see new writers), but the artwork is very good – it is amongst the
best Staz Johnson has produced, to memory, and a good example of how
black and white artwork can be used in modern comics.
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| The Promised
Land - Part 9 |
| Script: Dan
Abnett |
| Art: Richard
Elson |
| Letters: Simon
Bowland |
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Gene
doesn't like to be ignored... |
Synopsis: Gene
awakes, still shackled, to find that Them have broken through the fence. Gene
realises that the humans will not survive and realises that he has to save them.
He uses one of Them to break through his chains and runs towards the farm. Leezee
Sower is surrounded by Them - but Gene comes to her rescue...
GH: The first series of Kingdom was a surprise
hit back in early 2007. It was an ingenious set up backed up by some rather
good art from Richard Elson. But, while entertaining and diverting, it didn't
seem to be up there with the best of that which 2000AD had to offer. So while
news of a sequel was welcomed, it was difficult to know what to expect
of the continuing adventures of Gene the Hackman.
However, this second series has turned out to be something
of a classic. With the set-up out of the way, Abnett and Elson have turned
in one of the best series in recent years. Every week, this has been the first
thing I've turned to in the comic, with Abnett tossing in more than enough twists
and cliff hangers in the past few weeks to keep anyone at the edge of their seats.
Indeed, the revelation of the tick monsters as the controllers of the village
was fairly obvious in retrospect - but Abnett manages to throw in enough distractions
to stop the reader from looking for any twists. It's something he's proving to
be quite adept with - another example was his sleight of hand in Malone -
and certainly helps to mark him out as a storyteller of considerable ability.
As for Elson, he's always been a favoured 2000AD artist, but
he's gone into overdrive here. Elson is one of those incredibly talented artists
who just needs the right series to really show off what he can do - and it's
something he's finally achieved with Kingdom. Everything about it screams "class"
- and is highlighted even more by some astonishingly good colouring. Indeed,
he's only rivalled by Chris Blythe as one of the best colourists currently working
for the weekly.
Overall, an excellent tale - and let's hope we don't have to
wait another year for the next one.
DP: Kingdom does not warrant a great deal
of attention – the story, about
a lone good monsters battling against lots of bad monsters, is more
than a little tired. It gives rise to perfunctory dialogue, suggesting
that even the writer was perhaps losing interest. Richard Elson rarely
leaps out from the crowd, but he can hardly be blamed for failing to
excel here.
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England's
Glory - Part 9 |
| Script: Ian
Edginton |
| Art: D'israeli |
| Letters: Ellie
De Ville |
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Synopsis: Ashenden
and his men have used Stickleback's crew to lead them to Cody. He decides to
kill everyone and sort them out later - so Stickleback and his crew crawl through
the portal inside the fat man to find the stone. While Cody prepares to change
into his real self - Stickleback's crew fine themselves in a demon dimension...
GH: As another promising series of 2007,
Stickleback hasn't quite lived up to its excellent predecessor. Of course the
artwork is still astonishingly good - and like nothing else seen in the comic
- but the story doesn't seem quite as compelling now that Stickleback is the
main focus of attention.
It's very difficult to keep a series going when the
lead character is a complete bastard and Edginton almost, but not quite, pulls
it off. There are plenty of nice touches in the search for the egg, Cody's circus
and, of course, Stickleback's mob, but this time around the story has been lacking
a strong plotline to hold it together. Many issues - including this one - have
looked like a long fight scene - and as such, it seems that the plot development
has been on the back-burner.
It's by no means a failure and still a highly enjoyable
strip - but just manages to not quite live up to expectations.
DP: Ian Edginton and D'Israeli have produced
excellent work lately,
particularly when they have been working together. Unfortunately
Stickleback will not stand as one of their greatest achievements. The
original series was reasonably good, but the character is not really
strong enough to merit further attention, and is beginning to grate a
little. The artwork too is not particularly easy on the eyes;
D'Israeli's skill would shine through much more if he relied less on
computer generated effects.
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The Glum Affair
- Part 9 |
| Script: John
Wagner |
| Art: Carlos
Ezquerra |
| Letters: Annie
Parkhouse |
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Synopsis: Johnny
bets Groule by sticking a pipe down his throat, while Wulf kills his gang.
Now all they have to do is collect the money...
GH: Even the best writers have off days, and
this latest Strontium Dog strip was definitely written on one of Wagner's. As
The Glum Affair has progressed, I've been trying to ignore the nagging feeling
that it really wasn't very good, but I can ignore it no longer. This is a 5
part story - at best - stretched out well beyond its natural life. When you
have two parts in a row filled mainly with the Alpha/Groule dance lesson it becomes
clear that there's something wrong in mutant town. Hopefully the next Dog tale
will see a return to form.
DP: Strontium Dog always seems somewhat out
of kilter, given that we know
the character is essentially dead. But this is a solid episode from
what has been an entertaining story; and Ezquerra's art remains
consistently excellent.
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GH: Kingdom And Dredd are the winners in this
week's issue - but the remaining tales are well above average, with the exception
of the must-try-harder Strontium Dog.
Best
Story: Kingdom
DP: This was an enjoyable
issue, albeit with few major incidents. Kingdom
and Stickleback don't produce much excitement; Strontium is still fun,
and this week's Future Shock offering was decent, but it falls to
Dredd once again to keep us fully entertained.
Best
Story: Judge Dredd
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