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Home ¦ Features ¦ Steve Yeowell Interview Part 3

Steve Yeowell - A 2000 AD Review interviewPART 1
3rd February 04
BAck to Steve Yeowell interview part 2

Steve Yeowell - A life less ordinary in 2000 AD
A Life Less Ordinary
A Life Less Ordinary was an interesting experiment by 2000AD unfortunately let down by a poor to mediocre film. Do you think such adaptations should not be attempted, or is there still opportunity there? If you attempted another adaptation, whether from book, TV or film, what would you like to tackle?

I think the trick with film to comic adaptations is to capture the spirit of the thing rather than slavishly imitate it. David Bishop and I got to see A Life Less Ordinary before we started on the adaptation and at first I tried to use some of the same shots and camera angles Danny Boyle had used. I quickly found it far too limiting and did my own thing. I tried to use a Jaime Hernandez "Love and Rockets" kind of style which I thought would be appropriate.

Every now and again I have a burst of inspiration for a good book to turn into a comic - George Macdonald Fraser's Flashman books for example.

Given that the film "Max" covered similar territory without courting too much controversy, can you ever see a day when a reprint of Young Hitler will be viable?

I've actually recently re-read The New Adventures of Hitler after the subject of a reprint came up again - to be honest I'm not overly fond of the pages.

The blue line colouring by Nick Abadzis and Steve Whittacker has also long since gone - and I get the impression Grant would prefer a colour version to a black and white one.

Steve Yeowell - Starman
Starman
You've done a lot of work for DC with Starman, Batman, Invisibles and JSA among others. DC seems to be the company of choice for artists/writers crossing over from 2000AD. What's the attraction of working for the company and the US in general? Apart from the money, of course...

DC always seemed to actively court creators from 2000AD more than Marvel did (perhaps in much the same way they courted the South American artists in the seventies), probably because they thought there was an element in the work which would be new to American Comics readers. Apart from maybe getting the chance to work on characters that are cultural icons the attraction of working for the US is the same as it would be for anyone in the music industry - it's a bigger market with potentially more exposure.

What are the main differences between European and American working practices in comics?

As far as I'm concerned almost none - for 2000AD I work in five or six page episodes and for the US I work in five or six page batches until I've completed a twenty two or twenty four page episode.

Although you've been successful in the States, it's good to see you still working on 2000AD, along with other classic artists who are returning to the fold. Does the comic still have a good reputation among writers/artists? Is it still seen by the industry as an important part of the UK comic's scene?

Almost everyone likes working for 2000AD: more creative freedom, no techno-phobia, and pays on time!

If you could suggest any changes for 2000AD to stay at the cutting edge, what would they be?

Don't give people what they think they want.

Steve Yeowell - Skrull Kill Krew
Skrull Kill Krew
Are there any existing comic characters that you'd like to work on?

Lots, but whenever I've had the opportunity to draw "dream" characters: Dredd, Batman, The Fantastic Four (in Skrull Kill Krew), I've quickly realised I don't want to draw my version of them at all. I want to draw Carmine Infantino's Batman, Jack Kirby's Fantastic Four and Brian Bolland's Judge Dredd and anything I do I'll be disappointed with so I try not to think about them.

What writers do you admire, and are there any you'd like to work with? Do you have any writing ambitions yourself?

I admire and like to work with those short sighted enough to want to work with me; I also may or may not have already written or be about to write under several various pen names. Or not.

What do you think could be done to open up comics to a wider audience? How has the industry evolved over the last decade?

The major evolution of the last ten years for me is that I post a computer disc or email a tiff now rather than send a parcel of pages.

The most frequent comment I've heard from non comics readers when faced with a comic is that they don't know how to read it. I've sat in my local barbers watching kids keenly leafing through the back issues that I regularly leave in the shop (the owner has fond memories of 2000AD, Doctor Who, Blake's Seven etc etc) but completely bemused by them. The interest seems to be there, but maybe we need to make sure there’s enough of an emphasis on clear simple visual storytelling to smooth the transition from the kinds of comics that people (not just kids) are familiar with on an everyday basis - the daily gag strips in the press for instance - to the kinds of stories we know words and pictures are capable of.

And finally – what advice would you give to an artist starting out in comics today?

On the strict understanding that I'm not going to held personally responsible if none of this is true...

If you have the least inclination to write as well as draw then think about developing that too. Be aware of how many pages you can comfortably produce in a working week, schedule yourself with that in mind and stick to it. Be prepared to work long hours if you have to (especially when you’re starting out). Be professional, meet your deadlines and don’t be a flake!

Thanks to Steve for taking the time to answer the questions, and you can catch up with the Red Seas weekly in 2000AD.

Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Steve Yeowell - Red Seas Character Artwork from 2000 AD
Red Seas Character sketches. Click on the images for larger versions


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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).