left top navicational image
Navigational image
Browse 2000AD Review
 

2000AD Review Poll
Polls
Who should star as Old Stoney Face in the new Judge Dredd film?
 

About 2000AD Review
 
 
 
 
  Email us

 

Home ¦ Features ¦ Siku Interview Part 3

Siku - A 2000 AD Review Interview

11th July 04

Back to part 2

Moving back to your work as an artist, you've created strips with some of the best and most prolific writers at 2000AD: John Wagner, Pat Mills, Alan Grant, John Smith, Gordon Rennie, Robbie Morrison, Paul Cornell, Steve Moore and Michael Fleischer [Siku laughs] Who out of these did you find the best to work with?

[Long pause] It's very, very difficult to say someone's the best. The guy I enjoyed working with the most was John Smith. I hardly ever spoke to him - he's hardly ever awake in the daytime, in fact he's only ever awake at like 3 o'clock in the morning when I'm asleep [Laughter]. In fact, to be honest, I spoke to him only once. But his scripts are the most vivid things I've ever read. Absolutely enjoyable, beautiful writing. He writes like an artist.

2000 AD - Siku interview
German Slaine artwork...
(click to enlarge)
Don't get me wrong - I'm not saying that Pat Mills and John Wagner aren't artists. Wagner is the most imaginative writer you can ever imagine. The guy must have a human sacrifice hidden away locked up in a cupboard in his bedroom, and every once in a while when he needs inspiration he opens that door and does… well, I don't know, but unspeakable things. Because I just can't understand anyone having this perpetual fountain of ideas for over thirty years! He's got to be on something! Michael Jackson hasn't managed it, Prince even hasn't managed it, Stevie Wonder eventually lost it, so I don't see how John Wagner managed to sustain this fountain of ideas. He's got some magic, some juju, some amulet… I don't know. Pat Mills's script writing is absolute and beautiful too.

But what I like about John Smith is this visceral description of every… single… detail… I mean, I still have the script for Fetish. It's about 8 inches thick! It is a challenge to the artist. Another artist, Ashley Wood, actually tried to do it and gave up. Other artists had tried and they also gave up. But because I'm also a writer, I could really appreciate what he was doing. It is unbelievable, the amount of detail. He describes every single thing in a room, as though he were writing for a film. He describes the camera angle, the grain of the wood, the design of the table, the carpet, the flooring, the furnishings, what the characters are wearing, how large they are, if they're sweaty or not…every single thing. But not only does he describe it: like a visual artist, he juxtaposes things. Like red blood and deep green vegetation. Deliberately choosing the two colours that are an absolute contrast in the colour spectrum. When you see that, you realise that this guy is a visual artist. But it's more than that. He describes the heat of the day, the effect on people, the smells, the human smells, the animal odours… it's just a pure pleasure to read.

If you ever talk to David Bishop about Fetish, he'll tell you I was producing my work, on time, time after time, despite how challenging the script was. Because it was that enjoyable to work on. He gave me everything I needed. I was being inspired all the time! I just couldn't help it! He described all the tastes and the smells of Africa perfectly. I mean, I've lived in Africa for 19 years of my life, half my life basically, and here's this guy describing the villages like he was there! I mean, I've been to see my grandmother in the village a few times, I know what villages look like. He even talks about the smell of bad juju. I know what the smell of bad juju is, but I don't know how this guy even knows that jujus smell! Even when you can't paint a smell, this guy describes the smell, and it's your job to in some way depict it. I had to try to use colours get that feeling in Fetish, like you can actually smell it.

That's why I enjoy John Smith scripts. He's my favourite writer and I would love to work with him again.

2000 AD - Siku interview
More "Meatmonger"...
(click to enlarge)

There was the recent Meatmonger strip…

Yes, and I did enjoy Meatmonger, but it wasn't on the same level as Fetish. But then I've never had a script like Fetish. It was amazing - every time I read it, I just had to draw, draw, draw, draw, draw, without stopping. Just a joy. I ended up putting so much extra time into it, so many hours, just to try to convey the essence of that script.

The book's coming out soon isn't it?

Yes, and I am very much looking forward to that!

Now, I want to move to a slightly more awkward part of the interview…

[Grinning] No problem!

…which is the fan reaction to your work. Now, before we move to the main topic, I want you to confirm or deny an internet rumour. Is it true you stayed away from the last Dreddcon because you were getting threatening messages from a crazed Judge Dredd fan?

Oh my God where did you get that from?!? I've never heard anything about that at all.

Well, more generally there has been this theory that you're avoiding the readers because of some of the somewhat mean things that have been said about you.

What were they saying?

In preparation for this part, I've actually brought along a sampling of negative fan opinion from the 2000adonline message forum. Because you are after all an artist who splits public opinion -

[Chuckling] Oh, I know!

[I hand Siku the sample. I won't repeat it here, partly because it would be unfair to single out any particular fans, partly because it's obscene, and partly because it is really, really nasty. Siku reads the entire thing out loud, causing several heads in the café to turn as he reaches the juicy parts. He is laughing throughout.]

Oh, I LOVE THAT! I tell you about my reaction to that stuff. Believe it or not, there's actually an anti-fan page on the Web specifically for comic-book fans who hate Siku's work, dedicated to that alone. I came across this website about two years ago. And when I read it…I was really excited! I told all my friends "Guess what? There's an entire website dedicated to people who hate my work! I've arrived!" [Laughs uproariously]

Because when people hate your stuff that much, when they dedicate that time and energy to hating your work, that means you've really hit the spot!

2000 AD - Siku interview
A slightly different Dredd treatment...
(click to enlarge)
Doesn't it affect your art at all?

Absolutely not! I'd rather split opinion to the point where you'd rather love me or you'd hate me. The worst would be to have most people say "Hmmm, I'm not sure" to the point of ignoring you. I'd far rather be despised than ignored. I think as long as you've hit the spot, then you're noticed, whereas if you're ignored then your work is merely average. And I hope that just like I've split opinion in comic books, I'll get to split opinion in games. There's a game coming out soon from my company [Elixir Studios] called Evil Genius, which is drastic, in-your-face, making an artistic statement without making any apologies whatsoever.

I've always sought to do that. I couldn't do that in advertising. It was one of the reasons I was really frustrated. But in comic books, especially 2000AD, they give you the freedom.

One example. My first design for Judge Dredd, the chin was actually larger. David Bishop, who's a very brave man, he wanted to take the risk and publish them. But after I'd done a few episodes, he came back to me and said, "Siku, I think I want that chin reduced" and I thought fair enough. I really did appreciate the fact that he let me take that risk, and it did end up out quite a little bit anyway. And it's funny, because I've noticed some artists are actually copying it. One of the most recent 2000AD's actually has that chin, and the helmet that I designed. So I'd like to say, some artists actually understand what I'm doing with it, and are copying it.

Is the chin your marker, then?

Yes. It's me saying "To hell with twenty years of history. I'm going to give Judge Dredd my interpretation". And just think if it hadn't been David Bishop, if it had been some other editor, I might have been censored. "This is not Judge Dredd. Take it back!" But David Bishop took the risk. And it worked. Just think, if it hadn't worked then it would have been his head on the line, potentially. It's easy for me as a freelance, but it's less easy for someone like him to take that risk.

But that's me, it's my character, and I can't really change. I tend to go all out for something. If I don't, I'm unhappy. And I'd rather be happy and go for it. As long as I'm making a good number of people happy, I feel I'm successful. If someone says "Wow, that's really nice", I know I'm not toeing the line. Toeing the line is something I despise. If I'm making a swarm of people really upset, then I feel I'm successful too!
So, yes, I love the split in reaction. Love me, hate me, just bring it on!

Go to part 4
 


This is an unofficial site. All characters and related indicia are © and TM of their respective owners.
Original content (c) 2002 Gavin Hanly (contact 2000AD Review).