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Home ¦ Features ¦ Siku Interview Part 2

Siku - A 2000 AD Review Interview

11th July 04

Back to part 1


2000 AD - Siku interview
Artwork from Fetish
(click to enlarge)
[Desperately flicking through notes] So, you've already covered about 15 questions I had for you… Actually, there was something quite specific I was curious about in your strip work. There's a lot of double-page layouts. Is that something you choose to bring in, or -?

Yes. That is something I personally sought to bring in. The writers hardly ever prescribe double-page spreads. What I tend to do is, where I see that mechanically it's feasible to fuse two of the pages together, I'll do it, especially where there is a big action event. I audition them at the start, and if I see that it's not going to work I scrap it: I'd never force it and I do make sure it works naturally. So it's become part of my take on the art of storytelling. It reads fine and sometimes it reads better than fine, but it always feels more… dramatic.

Who are the influences on your style?

The first and most important would have to be Moebius, especially in terms of design. I still think Moebius is the best designer ever to work in the field of science fiction and fantasy and I don't see anyone coming along in the next 50 years who'll do better work than he does. There's a guy from Spain, Gimenez, who works for Humanoids and Heavy Metal who's also an incredible designer.

Then Simon Bisley, of course. It's funny, when I was at college, I remember thinking "I'll do a painterly style in comics and, oh, I'll be the first person ever to do that!" But then Bisley came and blew us all away with this new, visceral interpretation. Of course, some of us who'd always been inclined to painting anyway ended up being influenced by him. A lot of people start out initially heavily influenced by his style, and then gradually you find your own way. Well, some of us have, anyway.

2000 AD - Siku interview
Artwork from "Meatmonger"...
(click to enlarge)
2000AD was very painterly in the 90's, with many Bisley clones [Siku agrees enthusiastically]. And now, in common with many of the artists you've gradually moved away from paint.

Yes, I have. Now I use largely Photoshop 6 for strip work - the other versions are really bad updates. I do still paint, though. I use it a lot for conceptual work for computer games now, and might hopefully be doing a very important book in the near future, which will include a lot of heavy painting on canvas, some deeply serious stuff. At which point I'd hope to go back to painting my strip work properly as well.

Can you tell us any more about the project?

No, it's a deep, deep secret right now. I'll give 2000AD Review an exclusive when I can, I promise!

One of the things that you've done besides painting is that you've actually written a multi-parter yourself. What was that experience like?

Well, I do write regularly as well - unfortunately, there isn't always time to write and create art to the right level. So while I have had some opportunity, I haven't really had as much as I'd have liked. I did write and draw "Kane and Abe" for Front magazine for 6 months, which was a very enjoyable experience.

With Pan African Judges, the script for the first series was written by Paul [Cornell], who is English, and it was based on a lot of research. I wanted to write something that wasn't based on research so much as on personal experience. Which I have since, though I was born in Leicester, I was educated in Nigeria. And I thought I had a solid idea; the Pan-African Judges against the Gods of West Africa. My brother, Akin, does a lot of work for Nickelodeon as a producer and scriptwriter, so I asked him to co-write it with me. So how we worked was I would come up with the rough ideas, he would then write the details, break them down, re-arrange them. Towards the middle of the process, the roles kind of switched and he would write an A4 story, I would draw it out, and he would then write the script for the 6-pager.

So it was an advantage working with your brother?

Oh yes, our thought patterns are very similar. I always know that he's thinking what I'm thinking. And there's a lot of give-and-take between us, a lot of flexibility. That made it one of the most enjoyable creative experiences I'd had.

2000 AD - Siku interview
Artwork from a secret project...
(click to enlarge)
It's interesting what you say about experience, because when you look at the 3 large-scale African stories that ran in the Megazine over about 2 years, there's a very obvious contrast. PAJ I treats Africa politically, it's the site of poverty and pity. Fetish, on the other hand, seems to come entirely from the old colonial ideas of a "dark continent". Was there a political intent for you in taking such a different perspective to these two?

Absolutely none whatsoever! That is what happens when you write from experience. Rather than writing from politics, you're simply taking the world as it is now, and imagining where it can be in, say, 500 years' time. So if you read my Pan-African Judges, it is absolutely un-political.

For example, I'm a Christian, but the leading actors are all Muslims. You've got Muslims, you've got the white South African, you've got your black Briton who's come over with her so-say "Afrocentric" ideas and she's shocked that Africans are not actually Afrocentric! [Laughs] And then you've got the pagans also. So, it's a nice mix, simply exploring people without having an agenda. I was glad to see that some people got that.

They were actually at one point thinking of making it into a graphic novel. Unfortunately, there just weren't enough pages. It had about 48 pages, and it needed to be slightly larger.

So all you need to do really is get them to accept an additional script?

Well, there is actually a story about what happens to Becky afterwards. She wants to take revenge on Sadiq, and he ends up in court, charged with slave-trading. Unfortunately, it doesn't look like we'll get the chance to do that! But who knows? Life is stranger than fiction…

2000 AD - Siku interview
Pan African Judges
(click to enlarge)
So the use of the Yoruba Gods in that story, was that again based on personal experience?

My brother did a lot of research. Because I was only dealing with the block ideas, just the most basic premise like "the Gods have come back because the Africans have disowned them". My brother came up with the fine details, like the slavery idea. When I was doing the art, though, then I would come up with stuff that he didn't expect: things he was shocked at! Things like the picture of this great expanse, with a pyramid in the middle, and all these hundreds of people on one side and Shango on the other. That's an image I'm still proud of, but he had to really struggle to write around it!
As for the look of the Gods, well we already knew exactly what they looked like. Shango, for example, actually carried a hammer, and was the God of Thunder and Lightning, just like Thor. Their stories are very similar indeed. Ogun, the god of war, metal and iron, very similar in particular to the old German God of War. This all just shows that all people come from one thread, there is something like a common culture. I was amazed with the way all these old legends obviously find their way back to one original source. Shango's hammer is the traditional design. Ogun was known to be a man of a thousand daggers, so I put him in a traditional buba, a short-sleeved overall and baggy pants, and I designed this to consist of a thousand daggers. There's a guy in there too called Sopona, essentially a trickster - in fact, he's the mirror image of Loki, neither of them are evil incarnate, they're just these very tricksy figures. So to get that across visually, I made him slightly glassy, so you're never quite sure what you're looking at.

So some things were extrapolated and some things were real.

Go to part 3
 


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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).