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Home ¦ Features ¦ Simon Coleby Interview Part 2

PART 1
9th October 03

How much input did you have in the creation of Bato Loco, and will we be seeing more of him?

Bato Loco
(click to enlarge)

Bato Loco...the main man! Gordon Rennie really gets credit for creating the devious wretch that is Loco. I came up with the visuals for the character, but he was basically 'there', fully-formed as I read the script. To be honest, he's one of the most enjoyable characters that I've worked on...he's essentially well-meaning, but somewhat bewildered by the world in which he lives. He also seems to have a genetic, built-in, 'trouble-magnet'. Somehow, I empathise with all of those traits!

I did, however, undertake a great deal of arduous and painstaking research whilst working on Bato: a whole weekend watching the Godfather, Goodfellas, Carlito's Way, and Ocean's Eleven DVD's. Good God, how I suffer for my art...:-)

I really hope to do more with Bato, though ultimately it's up to Alan Barnes.

Rogue ("Friday") Trooper

You've worked on Rogue Trooper in two incarnations, the much maligned Michael Fleischer "Friday" run and the more recent Rennie run. What's your impressions of the two versions?

Ah...I knew we'd get to that sooner or later! The Friday stuff was drawn at a real personal and professional low-point in my life. To be honest, I don't look back at the work I did during that period with any great fondness. I suppose we all wish that we could erase a certain part of our published history, and for me it would be just about everything from around that era.
For what it's worth, my personal philosophy is that if you have a strong character that communicates with the readership then you really don't need to keep re-inventing the character. By all means develop and expand the storyline, move on to a new setting, new objectives or whatever, but when you get to the stage of having to re-write the central character then the original premise is exhausted, and it's probably time to kill the story.

I'm not hugely given to nostalgia-driven stories, but I thought that Gordon's take on Rogue was a lot of fun. Probably I tried too hard with the artwork as I'd just returned to comics after something of a hiatus ( working for a new-media animation company ). In retrospect my stuff was a little too cluttered...put it down to over-enthusiasm!,

Retro Rogue
(click to enlarge)

As a long running contributor to 2000AD - how would you compare the current Rebellion-run version to its earlier incarnations?

Rebellion have obviously realised that 2000AD can't simply continue to trade on its 'cult' status, and have really set about reinventing the comic. I think it's fresher and more readable than it has been for a long time. Frazer, D'Israeli, and the rest are doing work that easily matches up to anything in 2000AD's long and distinguished history.

I fully support the crossover into new media also: no other genre seems quite as insular as comics, and it's got to be healthy to reinterpret the content as story cds, computer games, and whatever else is likely to find an audience.

Do you think 2000AD or Judge Dredd will ever succeed in the US market? Is the new Showcase comic the way to go? (i.e. showcasing talent as opposed to characters).

I can't think of any reason why Dredd shouldn't succeed in the US. A parody of society overseen by a neo-fascistic governing body? Perhaps I should refrain from commenting on the topicality of that particular scenario...

And as I type, I just heard this morning that Arnie is now governor of California...God help us all.

I can't really make the distinction between talent and characters: I feel that both need to be strong for a story to be worth reading.

What do you think could be done to improve the state of the comic industry in the UK today?

Let me draw a larger proportion of it.

Are there any characters that you'd like to take a stab at?

I'd love to have a bash at the Silver Surfer...preferably with Galactus stomping around in his cosmically-gargantuan and grumpy way. Also Thor: all that Asgard stuff that Kirby designed would be fantastic to have a go at. Hmmm, what else? Hellboy, perhaps. Oh yeah, Devlin Waugh...that would be pretty close to the top of my list. Apart from that, whatever comes along next.

More Bato Loco with Judge Dredd
(click to enlarge)

Whose work do you currently admire - both in writing and art?

Frank Miller...as far as I'm concerned he's the consummate comic-book artist. He doesn't try to be a fine-artist or an illustrator, he just gets on with telling the story in the most direct way possible: something I really aspire to.

Mike Mignola impresses me with everything he does. I also like Tim Sale's enjoyably wonky anatomy ( well, Tim Sale's drawing's enjoyably wonky anatomy ). Jock, D'Israeli, Sean Phillips, Eduardo Risso, Kelley Jones, Moebius, Rick Leonardi, Mike McMahon, Alan Davis...oh, loads of stuff, I could be here all day if I keep going.

There's a huge amount of vintage work that I also admire: Rudy Nebres, Bernie Wrightson, Al Williamson, John Buscema, Jack Kirby etc. There's such a rich heritage to this medium that it's immensely rewarding to dig back through the history of the genre and trace links through to the work that's seeing print today.

As for writers, Gordon's stuff is great right now. Andy Diggle's work on The Losers is fantastic. And recently I've started bashing some of my own plots down on paper...so watch out!

Art from a forthcoming Future Shock
(click to enlarge)

Outside of comics, I'm a massive fan of political cartooning. Ralph Steadman and Gerald Scarfe have been artistic icons of mine for many years...partly because I'm constantly in awe of their creative brilliance, partly because they both share my cynicism towards the glitterati: professional political liars, and vacuous, self-obsessed 'celebrities'.

Finally - what projects have you got lined up for the future?

In the immediate future there's more Inquisitor for Games Workshop. I also hope that I'll be working for 2000AD again soon, though I'm not sure on which story just yet: maybe Bato Loco, maybe something else. It's the unpredictability that keeps the job interesting!

 



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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).