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Home ¦ Features ¦ 2006AD Review

2006AD Review
31st December 06

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Best thing about 2000AD this year

2000 AD -  2006AD Review
Nikolai Dante

Gavin Hanly: The last six months of the weekly have proved to be another golden age for a comic that has had quite a few of these recently, so singling out one "best thing" is incredibly difficult. But Nikolai Dante making a complete turnaround and once again becoming one of the most exciting things in the comic has certainly been a high point for me.

Other things - the improvement in quality of the trade collection range is worthy of mention and the Rogue Trooper game actually being quite good was also very welcome.

James Mackay: Matt Smith’s continued rise to the position of greatest editor the comic’s ever had.  In a completely thankless job, with huge opportunities for grandstanding, scoring freebies, arguing with fans and generally being a tit, Smith has quietly got on with the job of producing a comic at the highest consistent quality threshold since 2000AD began aiming at a teen/adult audience. 

Robert Cornell: Rebellion trade paperbacks. A year ago, they were an erratic and poorly directed range. Now an ambitious series of must-buys, providing nostalgia from 2000 AD’s glorious past, supporting present storylines and discretely skipping over the 1990s. My credit card has RSI.

Alex Frith: The Tom Frame tribute spread. It's always fun to see old hands return to redraw some classic characters, not to mention unsung heroes of the comics world receiving their due praise.

Stephen Watson: The fact that the brand is going from strength to strength with a great publishing schedule of  books, t-shirts and games. Hopefully this rude health will continue and expand.

2000 AD -  2006AD Review
Nikolai Dante

Linton Porteous: A return to form for Nikolai Dante. In a double-whammy (sorry, if I've inadvertently reminded you of the Dredd movie) the return of Simon Fraser to art duties after almost five years (heralded by the amazing cover of prog 1511) alongside the writer's decision to take Dante back to the core plot strands (left dangling since the end of Tsar Wars in 2001's The Romanov Empire) turned this strip from a veritable smorgasbord of doldrums (or an overly cloying dysfunctional mother-son relationship stretched far too thinly) back into a compelling must-read cornerstone of 2000AD, with Sword of the Tsar. 

There was internet chatter about this being solely due to the change in artist, but that's been proved wrong with Prog 2007's tale, featuring the return of the one character in the saga with any consistent moral depth (Sergeant Elena Kurakin), beautifully rendered by John Burns. 

Andrew Howe: I’ve given the writers a hard time this year, but the quality of the artwork is undiminished.  The sheer variety on display is astonishing – Davis and Cook working with colours so bright you gotta wear shades, Smudge and Coleby flitting in and out of the shadows, Burns and Langley looking to the cinema for inspiration, Garbett and Harrison defying categorisation, Yeowell and Ezquerra checking in from the old school – most U.S. publications count themselves lucky if they retain a single great artist for an entire year, while the weekly has at least fifteen on high rotation (and that’s not counting the alumni who were kind enough to make a guest appearance when a story required their particular talents, for which thanks are due to Ian Gibson, Cam Kennedy and Brian Bolland). 

2000 AD -  2006AD Review
Rogue Trooper - the game

Bryan Coyle: Rogue Trooper, the game.  So good that a clone version (Gears Of War) was used as a major selling-point for the newly-launched Xbox 360.  Not actually that unmissable as a game, as it was more or less a retread of aging PS2 duck and cover blaster 'Killswitch', but still good fun, and had some clever ideas that I can already see being ripped off elsewhere.  It was a while before I realised that hearing Rogue, Helm, Bagman and Gunnar speak with American accents was a bit 'off', though.

Adam Crabtree: 2006: A good year for sudden turnarounds in fortunes (the astonishing revivals of Sinister Dexter and Nikolai Dante, and the alarming backlash against Robbie Morrison’s previously lauded Low Life (to be fair, Con Artist was rubbish…)).

It was a good year for The Little Guy, with the Megazine playing host to some really incredible work in its innovative new small press section (Mr Amperduke, Bulldog Empire and Dr Roberto Tesla were all brilliance incarnate). It was also a good year for one-time series’, with Malone (Yes!), Go Machine (Yes!), London Falling, Chiaroscuro (Yes*2!), and Stone Island (Ack!) all carving a place in our hearts.

David Knight: The Rogue Trooper game. I’m not a great computer games player myself, but the Rogue Trooper game made an impression on my brother and nephew, and it was fun joining them on the PlayStation 2. There aren’t enough computer games based on 2000AD properties, and from what I saw, this is a good one. With this game, Rebellion is reaching an audience that would never bother reading comics.

2000 AD -  2006AD Review
The Hunting Party

Martin Charlton: It’s got to be the graphic novel line up, I think. A mix of the old & the new, putting out what fans want rather than ‘named’ product (See Red Razors and a great deal of the DC line), with a constantly improving output in terms of style & production values. Another great year from the invaluable Jonathan Oliver.

WR Logan: It has to be the continually well put together graphic novel line and two books stand out especially.

The hardback Leviathan book is simply a work of art and a must for any 2000 AD fans collection 

Dredd’s Case files are fantastic but just piping those to the best soft cover prize is The Complete Nemesis the Warlock: Volume 1, it’s thick & chunky and there’s a hell of a lot of Nemesis for your money. The artwork by Kevin O’Neill is fantastic, Redondo’s book two is still one of my favourite pieces of 2000 AD art Pat Mills at his best before he started treating the reader with the contempt he has in later years.

The Dredd Case files paved the way for Rebellion to do these larger style books but the design team have surpassed themselves with the Nemesis book.

Pete McCosh: The past six months have been extraordinarily good. Of course there have still been duds, but the overall quality has been exceptional and the signs are that this quality will continue for a while yet. Prog 2007 – although I’m not including it in my review of 2006 – was a real high-water mark: eight stories and not a single crock amongst them must make it one of the best issues in history. There have also been significant returns to form for Dante, Sin/Dex (“discovery of” might be more appropriate than “return to” here), Pat Mills and the Meg with it’s last issue of the year being a bit of a corker after a very ropey period.

So, in my opinion, the best 2000AD related thing this year has been 2000AD in all its glory.

Joseph Saxton: Consistent high quality in the weekly prog, I expect.

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Original content (c) 2002 Gavin Hanly (contact 2000AD Review).